So let's say you have the SCAR-H which fires the 7.62 mm and an enemy is wearing armors, instead of the armors taking all the damage make it so the armor take very little damage but the HP take majority of the damage. 9mm should break the armor first before the HP takes damage. 5.56 should be in between the 9mm and 7.62. I think this is a good way to balance armor and make damage slightly more consistent.
#Different Armor penetration value for different calibers of bullets
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i had similar suggestion on how armor hp will tanks a portion of the damage -> https://discord.com/channels/303681520202285057/1180345678740865094 also had a suggestion something like this for different weapon type months ago but different values #1152896217517391902 message
While I agree on this I can hardly imagine it being implemented
well funny is the guns have armor damage
its set to 0
its probably is meant for armor penetration
No one knows how it works exactly
We can only speculate
well
what if the wiki says what it does BEFORE
Before the main damage? Like additional damage to armor? Then you need to rebalance all armor in the game. I swear that gonna be nightmare to balance
Ppl start crying about armor being to op or too useless
the wiki had a description of what armor damage does like way BEFORE it was released in early access
i mean its happening right now
lmao
people saying "EXO ARMOR OP TANKING ALL MY SHOTS"
or people saying "MY EXO ARMOR TOO WEAK IT GETS SHREDED"
something like that
Fair point
well more on support complaint than other classes