#Promote classes to do their function

1 messages · Page 1 of 1 (latest)

mental silo
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this might be a unpopular idea but what if each class gets more xp for completing their primary function, like medics will get more xp than other classes when healing/reviving players, assualt gets more xp when killing enemies in general, support gets more xp when supplying other players (already the only class that can do that already i guess), engineers get more xp when destroying/ fixing vehciles, and snipers get more xp based on how far a kill is (already a thing). Since a large portion of players are trying to level up and get xp, it pushes each class to do their primary job. It might also make adsault a more popular class if they get more xp for kills compared to other classes

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there could also be a reward for doing a certain amount of each class, like class exclusive cosmetics like new helmets, backpacks, or skins only available for the class you fishied the tasks in, ex( heal 200 people as a medic for a new helmet style

mental silo
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Reward classes for doing their function

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Promote classes to do their function

main galleon
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No. Promote the actions by giving EXP. YES. Because you don't want no one revived/healed, because it's more EXP on the medic. People will use this as an excuse to not revive/heal.

drifting stag
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Medics get more xp from healing players currently in the same way you said support does.

true nacelle
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medic also gets a top off xp bonus

plain ivy
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I think the buffs to Assault and Support (weapon changes) were good enough

mental silo
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ok, theb other classes still need more of a buff, especially assault definitely needs more xp for kills

mental silo
true nacelle
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anyhow current xp bonuses to my knowledge
Engineers get a multiplier increase to vehicle kills (forgot exact number)

Medics get extra xp for fixing bleeds (Heard, haven't tested), and they get a full heal bonus in addition to heal xp

Recons got the longshot xp bonus

everyone has a spotting assist bonus with new system (I keep getting them from target detector)

mental silo
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Cool, ill try testing them next time i get on

leaden fern
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I'm sorry brother, but it seems that people here get upset every time you recommend something else to encourage playing as a team haha, they want Battlebit to be a Phantom Force 2

mental silo
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fr, like if anyone mentions making medics more team relaint, or remove heavy guns for medics. they get absolutely dogged on lol

leaden fern
mental silo