#Add a little concussion effect to nearby explosions.

1 messages · Page 1 of 1 (latest)

swift mauve
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There a problem with explosion sound: they all have nearly the same volume. I have no clue is it grenade blew up 30m away or mine 5m away if sound goes from same direction
A little concussion would add much needed information

hardy adder
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BB legacy had it
it was horrible

velvet rune
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Bb legacy did not had trophy system

hardy adder
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where did you even get trophy system from?!?!

marsh knoll
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Lmao
Adding milsims mechanics to a super arcade game

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Theres already c4 rpg spam nade meta dude want to add concussion on a 127x127

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At some point there should be a rule to deny people doing suggestion and if they're known to have super bad takes

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smh my head

swift mauve
hardy adder
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but the waa milsim shit has got to go

marsh knoll
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It went in the milsim way because devs though it could be cool when developping the game (I assume)
But the game now is an arcade fiesta, the game physics textures graphisms and even sounds are not at all close to what a milsim would look like

hardy adder
# marsh knoll Absolutely

like milsim stuff can be dumbed down to casual
a decent mix
like tanks as an example

driver gunner spotter

in hardcore each player needs to man a specific part of the tank (driver, main cannon, gunner)

marsh knoll
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They only picked the battlefield system

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problem is : vehicles in this game are bad, driving aspect not mobile, very slow to go backward (and APC don't even have breaks), map is not designed for vehicles, tanks can be destroyed by 3 c4 when everyone atm can carry thoses and there's 127 players and it's actually RPG meta

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The game could be a "better battiefield" but there's tons of work needed