#sniper nerf

1 messages · Page 1 of 1 (latest)

tulip cipher
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ok i DONT want sniper rifles to do 30 damage but a good solution is to make mil dots actually useful and maybe zeroing and range finding harder here are my suggestions

  1. remove zeroing make snipers USE mil dots so sniper battles require more skill

  2. make zeroing not show what its zeroed for like instead of showing 100 200 etc remove that so you have to count and to help this nerf add different zeroing thresholds for different scopes.

  3. add wind past 200 - 300 m this would really help make sniper combat harder as wind would affect snipers a lot so 1km sniping isnt as easy as point and click but cqc combat would be unaffected so people that are in firefights dont have that much wind affecting the bullet trajectory

in conclusion, snipers need a nerf and i think this is the best options without reducing velocity or damage and would make combat actually not about point and click for snipers and would encourage them to actually recon and help out their team more

what are your thoughts?

slate tartan
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stupid, move on.

obtuse tulip
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this just makes them borderline impossible to use, no?

tulip cipher
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because i hate sniper point and click gameplay

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and btw mil dots with actual ranges specified plus a rangefinder isnt like impossible to hit something you just have to aim higher :/

rare basin
#

No 😂

obtuse tulip
tulip cipher
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both

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its boring

obtuse tulip
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then don’t snipe lol

tulip cipher
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i play assault as well

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in my opinion sniping requires 0 skill and wont help your team mates and it does still need some nerfing

scarlet orchid
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Bruh, this suggestion is batshit insane. I don't like snipers and how measly they contribute to the team's victory but this is just ridiculous. May your woes be many and courtesans few.

obtuse tulip
#

damn that roast hit like a truck😂😂

obtuse tulip
tulip cipher
full tendon
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no

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legitimate skill issue

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use smokes

dark fjord
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Making mildots actually showing distance would require making unique reticle for every scope for every gun and every gun with attachements that change velocity

royal mortar
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milsim mode when
a longstanding problem is people are divided and want two stuff: arcade and milsim
many of the proposed features should find their easy way into the milsim mode, if milsim is ever going to be released

full tendon
royal mortar
#

I mean, including this suggestion

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I vote ❌ for this suggestion to go into BBR as what it is as of now
but ✅ if it is in milsim mode

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and points out the OP is not thinking in the right direction: currently BBR intends to be fun. Getting things more real to nerf something is not the way of thinking
IMO at least

alpine ferry
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sniper class was already weak enough before the medium scope glint update, there is no need to make it even weaker

tulip cipher
full tendon
tulip cipher
mossy grail
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Based suggestion

dark stream
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This would kill snipers my guy

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I would rather have lower velocity than wind

eternal arrow
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Back in the day using the mil dots as a ranging tool was sick and very interesting

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But adding wild is a lil overkill don't you think?

strong bloom
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You can come up with other solutions to those problems without making sniping tedious like your idea for no-HUD zeroing

crude gust
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snipers definitely do not need to be nerfed, and the game is meant to be somewhat realistic, snipers are snipers, it isn’t fortnite. And most of my kills are 500m + so not being able to zero in or have wind would completely ruin the class and remove a core feature in games like this

patent hull
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Before I knew about zeroing and stuff I tried to use scope for zeroing. That’s not that hard. However, you won’t stop complaining. Snipers only look op because all other damage drops flat after 200. RN all scopes have glint, Idk why you can’t stop wining

#

Next time you get killed by a sniper, ask yourself: do I move enough? Do I use cover and smokes enough?

strong bloom
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Bro expects to cross an open field harm free

patent hull
strong bloom
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Or people just peeking out of windows or doors

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And besides idk why people complain about the onetap that much, like honestly it's not like other gun TTKs are that much slower, an AR will quad headshot you to next life about just as fast

patent hull
strong bloom
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I'm just saying when I die to snipers I don't feel like the gun is stupid I feel like I'm stupid more than anything

crude gust
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When i snipe, bout 80% of my kills are prople ontop of roofs kr other snipers

strong bloom
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Mine are mostly window peekers

crude gust
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the other 20% is pretty much just people running out in the open and just randoms

strong bloom
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I would even say running around on its own already greatly decreases the odds of you getting shot at

crude gust
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Fr

strong bloom
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Purely because snipers are gonna want to go for more stationary targets

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if they can*

crude gust
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Yeah, i usualy just stay out of the scope view and just try to spot sniper glint or just where a bunch of enmies are attacking

burnt nimbus
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Sniper is fine, it just needs so you can only have 2 per squad

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They are absolutely useless to the team, do nothing but sit back 1 km alway missing every shot

strong bloom
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And how is that a good change for the game?

strong bloom
burnt nimbus
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Because I'm tired of losing games because my team has more snipers than the other

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its only useful when you kill people at points

strong bloom
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Then it sounds like snipers need a buff KEKW

burnt nimbus
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No, they just need range nerfs so they actually contribute to the team

strong bloom
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Then give snipers additional points for killing enemies on points, that sounds like a better change no?

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add a "Long-range support" xp bonus or something idk

burnt nimbus
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Nah, they are still useless

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I don't agree with the nerfs to the class, just how many of them are per game

patent hull
foggy marlin
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If some snipers should have some nerf : M200, the wind idea is really bad, game is already super clunky in physics, netcode is not perfect.
I want to keep the zeroing ON but just nerf the velocity to 1100m/s MAX on SR (M200), like this on higher range you'll have to goes higher with your scope and atm use it. I don't even know if all scopes are now well made to use them with the mark.

SRs in general don't need nerf, I think SV98, r700, MSR etc are fine, but L96 starts to be a little too easy and as many said M200 is just pure point and click 0 brain hitscan, so maybe at some point it'll get nerf or maybe all SR will have a rebalance to make most of them useful by designing categories :

  • Long range SR with slow ADS, slow movement, big velocity and dmg
  • Medium SR with medium ADS, movement
  • Close SR with faster ADS, faster movement, lower reload time, lower velocity

Obviously it's just an idea.

patent hull
strong bloom
patent hull
#

Snipers just super awkward to play short range because sidearms are trash

strong bloom
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glock is alright but i see your point

patent hull
dark stream
foggy marlin
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no recoil, 19mag, 0.273ttk body, 0.218ttk headshoot G18

burnt nimbus
#

glock is pretty much a smg

patent hull
foggy marlin
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I can understand if you told me : I'm noob, I don't like handguns, but saying G18 is trash you are topkek

burnt nimbus
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Desert eagle and unica are very strong

strong bloom
foggy marlin
dark stream
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Nerfing just the m200 won't really fix the problem

restive prism
strong bloom
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Other snipers would just need their stats tweaked to give them an identity that's more than just lmao+5damageonvehicles

strong bloom
restive prism
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glock is nothing special compared to the others, but if you can't click the USP or the faster one at full speed then it makes sense

foggy marlin
dark stream
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Honestly, the entire category needs a rework to be useful imo

strong bloom
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i use glock because it's braindead

dark stream
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Insane velo for piss poor damage isn't cutting it rn

strong bloom
patent hull
foggy marlin
patent hull
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You only chance is: you started to draw sidearm way before enemy started to shoot at you

foggy marlin
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USP can reach same UMP ttk in headshot

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Only Unica is "weak" atm

patent hull
foggy marlin
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Fast enough?

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It's not MP443

strong bloom
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I really don't see why sidearms can't be made a little closer to primaries in viability, while still keeping them more close range oriented but that's a topic for another thread I think

foggy marlin
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Side arms are good, game is just too easy on some other weapons so yeah

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skillcap

patent hull
foggy marlin
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On what gun?

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Be specific

strong bloom
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I meant if some guy wants to be a pistol main, fuck it just let him KEKW

patent hull
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Glock mags are empty in a blink

foggy marlin
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Aaaaaah yes

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Now we're talking

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Dude using the most meta handguns : dude it's too weak go buff

strong bloom
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Glock is in a good spot though no?

patent hull
foggy marlin
patent hull
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Fkn hell that recoil animation

burnt nimbus
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Side arms not being an assault or smg is not what makes snipers play ranged

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They just like playing that way

foggy marlin
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It's 1shot headshot close range

patent hull
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Zero chance

foggy marlin
strong bloom
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Glock is fine tbh, I see it as the as-val of pistols. You magdump for easy profit but then you're stuck with a reload

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Maybe a small tweak

foggy marlin
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You can kill 2 to 3 guys with a single mag it's not normal

strong bloom
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yeah that's fair

foggy marlin
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it's a side arm not a main weapon

patent hull
foggy marlin
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try to headshot 2-3 guys in the same window

strong bloom
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Yeah the issue with the glock is also how fast it evaporates those 3 people

patent hull
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You can kill 20 ppl with one extended mag of SSG. Need a nerf!

foggy marlin
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Ah yes, show me 🙂

patent hull
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I mean you sound like PS2 devs. All they did is balancing around mag economy

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All their weapon had nearly identical damage per mag

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That creates a dull weapon design to be honest

foggy marlin
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Come on Faker

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No one is talking about the dmg dealt from a handgun

patent hull
foggy marlin
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🙂

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That's why I said Glock is stronger than any other guns rn

patent hull
foggy marlin
#

Kek

dense loom
# tulip cipher its boring

You clearly are the snipers who stay back in base. Try quick-sniping and playing aggressive with the sniper its actually p fun if you got good at it

foggy marlin
patent hull
restive prism
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Deagle having a bigger mag puts it above RSH to me

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Since that’s kinda the main difference between them

tawdry python
foggy marlin
patent hull
restive prism
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Mag size is pretty directly applicable to a scenario where you need to quickly kill an unspecified number of people

tawdry python
foggy marlin
restive prism
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How many until they’re reloaded is entirely dependant on the mag :)

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Setting an arbitrary value like that doesn’t really make sense unless they were all really limited to that

foggy marlin
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Not obviously you can reload when youre not full exactly like main weapon 🙂

restive prism
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If you’re in a situation where you can reload you wouldn’t be using your sidearm to begin with.

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You’d reload the main gun

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Because it’s better

willow valve
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I support this

tawdry python
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Pretty much yeah, if I know I cant reload before someone swings me they're getting shrek deagle'd

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But if I can mag drop I'm swinging

foggy marlin
restive prism
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If you’re in a situation where you are able to reload you have either won the fight or ran

foggy marlin
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exactly how it's also used IRL in emergency situation

restive prism
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In the first case there would be no reason to prioritise sidearm and in the second you probably have time to reload the primary

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But secondary reloads aren’t super fast in this game to begin with

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I don’t think I’ve ever reloaded my sidearm in an active fight just because there just aren’t times when it makes sense

dense loom
restive prism
foggy marlin
restive prism
foggy marlin
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Greenwizard said guns are bad, so boosting the reloading could be an idea

foggy marlin
restive prism
dense loom
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^^

foggy marlin
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Truely clown moment

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Solar moment*

restive prism
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And then after that you’re switching back either way, so may as well do primary

dense loom
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You have 2 secondary weapons for cqc realistically, side arm and c4

tulip cipher
foggy marlin
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it's normal to have a primary with a long reload not to have a handgun that take 4s to reload

restive prism
dense loom
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B25urk got a buff on snipers too didn’t it? No control cost for better reload

restive prism
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Unless you’re using an LMG but then, you probably didn’t need to reload anyway

foggy marlin
restive prism
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It’s just usually about half or something

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Feels like that at least. I haven’t timed it

foggy marlin
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and here I'm talking about sideguns being buffed exactly how GreenWizard talk

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but they don't have to be buff in ttk because they don't need to be as efficient as primary

dense loom
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Or you can go the gremlin route sometimes and quickscope for fun

foggy marlin
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We need a sniper rifle rework

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To have those categories

tulip cipher
dense loom
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The fact that you only need 1 shot to kill as a sniper makes it one of the best stealth weapons. So not using a supressor on it is such a huge waste of its effectiveness

dense loom
tulip cipher
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aight imma close this thread now

dense loom
#

Have a good one

burnt nimbus
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There is nothing wrong with pistols