Any Marksman rifle kills with 2 shots, and they are arranged in the reverse order according to their strength - the strongest opens at the beginning at rank 10, and the weakest at rank 115. I believe that it is necessary to reduce their damage to 3 hits for a kill and also reduce the damage at a distance, it happens that I am 400 meters from the enemy, and he still kills me in 2 shots.
#Balance DMR
1 messages · Page 1 of 1 (latest)
that is not true
https://www.youtube.com/watch?v=jBl6XxzDrg0
Do you think that killing an enemy in 2 shots is normal?
There is only one dmr capable of killing in 2 hits. Some cursory math with show u this.
Do you also choose weak weapons on purpose?
(Disregarding headshots ofc)
Yea actually, the svd and mk20 are my favs, both 3 shots
And how often do you miss the enemy’s head when you shoot?
Often, and lots of them have helmets also. Going for head with the m110 is actually less effective then arm and legs shots.
Even the 110 is a 3 shot if u hit armor. So don't make things up like every dmr is a 2 hit kill.
I think you dont play the same game as us
You should really do the maths before doing suggestion
Theres only the m110 2sk atm
If you take headshoot its 2 exactly as HAR
Also I don't think the m110 even does full damage at 400m so thats another cope moment, not that anyone is even shooting dmrs that far
I am I go headshoot + body
But I don't have the fall off chart infront of me
beside if you are unlucky you can need up to 4 shots to kill sb even with the m110
only kills in two shot in limbs or HS + body.
The other dmr aren't weak tho
I'll take that sexy svd fire rate any day over the 110
Also in the video, are you gonna disregards, that it takes multiple shots to kill someone too? And that it's not "two shot good bye" but one shot >Guy hiding behind cover >he heals >Retry doing two shot >Not enough time.
Yes, because if you survive the first, get to cover and heal, it's more than 2
and "reduce the damage at distance" Like common bro, that's the job of DMR to be at distance.
If the bandages didn't heal, then yes DMR would be more powerful against loners. But that ain't the case.
If the guy that's playing DMR in this video, was playing Sniper. You'd be dead a few minutes earlier.
I think so too
Agreed with you there, they're in a really good sweet spot.
As someone who's picked up using the M 125 on every weapon that can run it, I tend to find myself within the damage drop-off zone for most fights where I find my scope (3.5x magni) is necessary - or at least beneficial.
Somewhere between 200-300m is the max I tend to engage at, past that I let the snipers/DMR handle it and I focus other targets.
I'd agree that the DMRs fit that "250 to 600" range sweet-spot, where a sniper with good aim can still hit like a truck, but a DMR can stay on the move and hit follow-up shots and be effective.
Wouldn't change DMRs right now. Folks have to realize that when they get hit, they're in trouble. Even if it's "just one bullet", they might be at or below 50% health already. We've got 50hp bandages and instant-build cement barriers, adapt and overcome is what I'd say! 😅
the m110 is dogshit as soon as their is literally any armour
it goes to a 3 shot
but because of its horrible firerate its better to just use mk20 since most of the time you will hit armour anyways
if you HS Once it's fine
if you hs with any other dmr its a 2 shot too
yes, but that also depends on armor. If ennemy has less than 127,5 armor, you can HS+BS the guy.
With other DMR medium armor might stop it
From afar, you won't be using full firerate anyway
i die to gun too many times = remove from the game
But in all seriousness DMRs are fine as they are. If anything maybe change around some of their stats to make them situational sidegrades from one another
Also what's inherently wrong with the first gun being better than the others?
It's no different from M200 pretty much shitting on the competition in SRs
I think we need more of things like L96 and M200 where one is better suited for long range while the other will serve you good in closer range
hit the head and it's still 1 body after that
M110 was broken that's why it got nerfed, and I don't want it to be buff as it was
Only dmr I find annoying is m110 cause once you get shot by literally anyone else once when using normal/light armour even if you full heal m110 will 2 shot anywhere on body because armour is gone and if not m110 can aim at your legs. Other dmrs are v well balanced though.

tbh id be fine with DMRS if in order for them two tap one of those shots had to be a headshot
its pretty skillless spamming of dmrs at the moment tbh
Dmrs r kinda supposed to be between ars and snipers so if they have too much recoil for med range they would be shit at everything. The only dmr that I can call a problem as I said befire is the m110 for its two shot
If you put limbshot modifier to be x0.95, M110 isn't top DMR anymore
mk20 is top not m110 lol
m110 better
aim at the limb
that's the whole purpose of the gun
Moreover that Limbs cover most of the body, and limbs are in front of you and the armor.
Prone crouch and standing, limbs are covering more.
Only when you shoot from the back it's not that much.
With DMR you almost always land a hit in head, or you can go full in limb, and even arms don't count as armor
when someone is prone and you shoot in the arms it's no protection (you see head + arms if he's looking at you and if turn you can have unprotected legs)
so data didn't proove your points
Also G3 and MK14 have the Auto mod giving you possibility to full auto on 150m target for your 2/3 shoots without having the 1st shot recoil
SVD has better TTK (not the case only for 125hp if hit) and ADS
MK20 is good on long range if you hit head first (high velocity and can 2 tap with 1hs 1bs)
^^^
I do find it weird how the best "sniping" Dmr is the starting one as far as I can tell... but the later ones do become more well rounded which I think is better for the average player
I think they did a super good job on them
They are stronger than smgs lol
i watched this video and now im convinced DMRs need buffs
i have no idea if thats what you were going for but that horizontal recoil really messed you up
I'm talking about the damage, it's huge at any distance, you can hang up a collimator and run around killing guys in 1-2 shots, this weapon has the lowest TTK
This weapon should be used to shoot at medium distances, but not to push buildings closely and not to sit 600 meters away and kill others.
which DMR kills in one shot
also what does a "device for changing the diverging light or other radiation from a point source into a parallel beam. This collimation of the light is required to make specialized measurements in spectroscopy and in geometric and physical optics." have to do with battlebit DMRs
You will not be able to kill him before you because his weapon kills you in 1-2 shots, it is impossible to shoot such a player, his weapon has a higher rate of fire.
if its anything like the guy in the video he's missing 2/3 of his shots
im more worried about the tricked out ARs that can laser me at that distance
tbh
MK20, M110 - 70 - 75 damage on any distance
75 damage isnt a kill though
?
if you headshot with the M110 you still need a followup shot
Okay, I see that you have a lot of experience in the game. 



it isnt even an "assist counts as kill"
you used to be able to get those with a Long Barrel before the attachment rebalance
I like the m110 the most for long range shooting, the emr is way better when things get hectic though I find. Having lower recoil is really helpful. I think they're balanced just fine
m110 close range is a gamble. If the other one has armor you loose
Even if you can hit the limb
It's still 0.3s
Which is slower than a lot of smg /ar

Dmr fire rate is too much across all weapons
Idk. Maybe 30 less firerate maximum on M110. SVD could loose 40. EBR needs more firerate actually or less recoil. MK20 could loose a bit too. But I don't think they're op. They're in a pretty good spot, right now.
if you really want to nerf the firerate, then buff the headshot multiplier, or their damage 👀
I don't think it's a good idea to nerf even more the M110, it's fine now
fire rate nerfs are meaningless if they are only within the span of the first shot recoil :x gotta be hefty
dmrs are fine idk what y'all talking about
nah dmrs are just too easy to use rn
DMRs are perfect at the moment
Honestly I don't really have any issues with them
They aren't too good at range, and they don't beat out other guns up close. I think the only reason they feel pretty strong is because you can take fights at longer ranges much easier, which is how they're supposed to be
Map design alone would affect how good DMRs are. In invasion DMRs are amazing because everyone is in front of you, so you can just hang back and fire into the crowd. In conquest DMRs aren't nearly as good because people are moving around much more
If DMRs feel TOO strong atm it may just be the maps you're playing on
and the modes as well
DMRs mulch a lot of guns up close ive had no issues even out gunning exos with them
That's literally not true but go off king
Hasn't been true since they knocked 150 RPM off the m 110
idk maybe im facing some crisis actor supports it is f2p weekend
I think some can at the right ranges, just because you get practically guaranteed hits. Dmrs are consistent if they're your thing, but they can't compare to the lower TTK of other guns up close
so if something is consistent at 200m and only a little bit worse close range than the weapon classes intended for those ranges while still being able to keep snipers down at long range 🤔 surely it needs a nerf
400m max yes. More than this you won't be able to trade with a sniper. You'll get OS before you can kill him. Also SMG and Ars still have better TTK upclose.
with aim punch how it is pretty untrue
give it a go
you take one shot from a DMR, you have more than enough time to take cover at 400m+
or are you saying that aim punch on close range from a dmr is too much? 🤔
im saying youre underestimating how strong aim punch is vs bolties
maybe, I'd need to see comparison/tests
think of the target a boltie has to aim at to one shot
the size and if you are strafe and couch spamming
thats a lot of calculations
what do dmrs have to aim at to kill at 400m anywhere
I've always thought the 2 shot dmr is a little weird. But given armour and individual player skill I don't think it's easy enough for people to abuse. Or at least in my 400 hours I haven't been decimated by a 2 shot DMR meta often enough for it to be a big issue. Currently with the reduced firerate on the m110 if you can dodge at least one shot when engaged in a fight I find that I can win.
I would like to see ARs tweaked to compete more with DMRs personally. It feels like DMRs really don't have much of a downside at close range, I agree, but SMGs have enough of a ttk and move speed difference for them to have the upper hand. But ARs have aways felt weirdly close range in this game to me. Might just be me, what do you guys think?
(Tl;dr imo ARs should be made more accurate/ easier to control recoil such that DMRs do better medium-long range, and most ARs do better medium-short range)
No, never
if you slow your shooting down ARs are already 100% accurate on the first shot
AR are strong enough, they don't need to be even stronger on every situation
Mm, I haven't played with a ton of them but they always felt like just worse SMGs to me outside of the damage falloff
I'm sure attachments and whatnot play a big part there so fair enough
vert grip flash hider
Vert grip is goated fr. I play support more and its just unplayable without
the problem is if you just keep buffing every weapon on the most meta, at some point we'll end by having weapon with 100mag 0.020s ttk, 0.01 ADS and no recoil
Oh yeah, I agree. My big issue is when I run SMG, It just feels like a death laser within effective range
imo MP7 and UMP need some slight tweak
DMRs are consistently good medium-long and closer they fall off for sure
nah just buff every weapon in the game while also nerfing snipers in every way possible /s
My issue is every time I play ARs, I find myself in smg range failing to compete vs smgs, or in DMR range using it as a DMR

like it feels like that middle range doesn't see a lot of use personally
Where ARs are supposed to shine
before the DMR buff it was actually pretty balanced tbh
all they had to do was recude the range of ARs
They buffed dmrs?
ye you've to find the gameplay
Was it editing falloff for dmrs or something?
ah I see
DMR are really fine rn
ah, I see
Yeah, I like dmrs personally. I just feel like the balance (in terms of range/accuracy) of some ARs feels a lil wonky for some ARs, but definitey not all mind you
MP7 and UMP should have tweaks but if you make a suggestion about it, just take care that Metaslave/Hyperexcited kiddos will jump at your throat
😛 thats because they are too good invalidating ARs in that space
i mean same thing here look at the reaction ratio on this post
Yeah, I agree honestly.
they also more or less invalidate snipers in their space because of the buffs
Dmrs? @orchid nova
because it was about DMR
some DMRs have faster velo than snipers
I think it's fine
DMR are not problematic as L96 M200 spammers
specially M200 for now
l96 imo have to be good as they are because of how other systems in the game work other snipers aide from the MSR have a 1 second or above bolt time
that is INSANE
tbh if DMRS were engie/recon only it would be fine
assault has no business being that far out anyway plus it works well them using range finders for their RPGs
limited ammo is supposed to be one of its weak points but assaults can just drop ammo kits removing it
Yeah i used to run dmr assault because they got SMGs because assault rifle used to feel inferior vs both smg and dmr, so I may as well just run DMR since it's just "better" in more scenarios
this bugs me So SO much. I think its less a dmr issue and more a sniper one - Look at m200 velocity vs all the other snipers, its such an absurdly large gap
mk20 might benefit from a bit of a velocity decrease maybe but otherwise, I really think snipers almost across the board could use a velocity increase
if for no other reason just so the m200 isnt just inherently better than the others
community would reach defcon 5 before they let any real sniper buffs go through
Yeah i mostly just say that because the mk20 has REALLY good velocity for a dmr, to the point where I prefer it for sniping over the starting sniper... It outright has higher velocity
And ofc I know it doesnt hit as hard as a sniper, but when you can land hits more consistently with the DMR than a sniper, it feels a lil goofy silly to me
higher velo higher follow up shots i think the same amount of kills/mag
people price the ability to one tap vs what you have to do to acheive it
Yeah. Issue is its so difficult with especially that first sniper and one or teo other ones, they feel like they're in a really weird place
And it can really shine well in the right conditions too, it just doesn't really seem to happen very often vs most dmrs where on average you're gonna be close enough to have low ttks and shred people
and again, at the ranges i'm talking about I think that's not a DMR issue but a sniper one
i mean its a perception issue of snipers that people just wont get over because people dont bother to try them out
i mean snipers could have 800 velo and still only oneshot headshot and people would still think they are OP
“How is it fair that they can shoot you from far away”
My thing is, the entire point is to force you to be careful or, id you do move in the open, be quick about it. But DMRs can double tap people in the open to a similar degree without as much of a warning given glint and the recent changes to snipers - That's not to say DMRs are overturned, but outside of the m200 (since it can more consistently land its shots) snipers can feel very underwhelming imo
If you have a TON of snipers on the enemy team, it turns very obnoxious ofc, but the tradeoff is they have a bunch of people usually not on objectives and unable to fight in closer ranges
The only DMR that feels right is the M110 because you can double tap, the others seem like worse battle rifles
Jokes on you, I’m John Fucking Wick on recon
I will whip out the pistol and I will take that objective
i'm personally a fan of mk20 just because of the velocity, and havent really used the others but i've heard good things abt m110, and g3 when it was considered a marksman
Glock 18 is a mini Vector, not that difficult lol