#Balance DMR

1 messages · Page 1 of 1 (latest)

tardy aspen
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Any Marksman rifle kills with 2 shots, and they are arranged in the reverse order according to their strength - the strongest opens at the beginning at rank 10, and the weakest at rank 115. I believe that it is necessary to reduce their damage to 3 hits for a kill and also reduce the damage at a distance, it happens that I am 400 meters from the enemy, and he still kills me in 2 shots.

viscid terrace
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that is not true

tardy aspen
autumn pelican
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There is only one dmr capable of killing in 2 hits. Some cursory math with show u this.

tardy aspen
autumn pelican
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(Disregarding headshots ofc)

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Yea actually, the svd and mk20 are my favs, both 3 shots

tardy aspen
autumn pelican
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Often, and lots of them have helmets also. Going for head with the m110 is actually less effective then arm and legs shots.

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Even the 110 is a 3 shot if u hit armor. So don't make things up like every dmr is a 2 hit kill.

pine walrus
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I think you dont play the same game as us

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You should really do the maths before doing suggestion

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Theres only the m110 2sk atm

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If you take headshoot its 2 exactly as HAR

autumn pelican
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Also I don't think the m110 even does full damage at 400m so thats another cope moment, not that anyone is even shooting dmrs that far

pine walrus
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I am I go headshoot + body

autumn pelican
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But I don't have the fall off chart infront of me

viscid terrace
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beside if you are unlucky you can need up to 4 shots to kill sb even with the m110

woeful smelt
woeful smelt
autumn pelican
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I'll take that sexy svd fire rate any day over the 110

woeful smelt
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Also in the video, are you gonna disregards, that it takes multiple shots to kill someone too? And that it's not "two shot good bye" but one shot >Guy hiding behind cover >he heals >Retry doing two shot >Not enough time.

uneven lodge
woeful smelt
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and "reduce the damage at distance" Like common bro, that's the job of DMR to be at distance.

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If the bandages didn't heal, then yes DMR would be more powerful against loners. But that ain't the case.

uneven lodge
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Also that, lmao

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DMRs are in a good spot finally, let them be

woeful smelt
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If the guy that's playing DMR in this video, was playing Sniper. You'd be dead a few minutes earlier.

pine walrus
earnest monolith
# uneven lodge DMRs are in a good spot finally, let them be

Agreed with you there, they're in a really good sweet spot.

As someone who's picked up using the M 125 on every weapon that can run it, I tend to find myself within the damage drop-off zone for most fights where I find my scope (3.5x magni) is necessary - or at least beneficial.

Somewhere between 200-300m is the max I tend to engage at, past that I let the snipers/DMR handle it and I focus other targets.

I'd agree that the DMRs fit that "250 to 600" range sweet-spot, where a sniper with good aim can still hit like a truck, but a DMR can stay on the move and hit follow-up shots and be effective.

Wouldn't change DMRs right now. Folks have to realize that when they get hit, they're in trouble. Even if it's "just one bullet", they might be at or below 50% health already. We've got 50hp bandages and instant-build cement barriers, adapt and overcome is what I'd say! 😅

solid peak
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the m110 is dogshit as soon as their is literally any armour

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it goes to a 3 shot

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but because of its horrible firerate its better to just use mk20 since most of the time you will hit armour anyways

woeful smelt
solid peak
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if you hs with any other dmr its a 2 shot too

woeful smelt
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With other DMR medium armor might stop it

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From afar, you won't be using full firerate anyway

sick kite
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i die to gun too many times = remove from the game

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But in all seriousness DMRs are fine as they are. If anything maybe change around some of their stats to make them situational sidegrades from one another

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Also what's inherently wrong with the first gun being better than the others?

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It's no different from M200 pretty much shitting on the competition in SRs

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I think we need more of things like L96 and M200 where one is better suited for long range while the other will serve you good in closer range

pine walrus
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M110 was broken that's why it got nerfed, and I don't want it to be buff as it was

hybrid creek
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Only dmr I find annoying is m110 cause once you get shot by literally anyone else once when using normal/light armour even if you full heal m110 will 2 shot anywhere on body because armour is gone and if not m110 can aim at your legs. Other dmrs are v well balanced though.

pine walrus
orchid nova
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tbh id be fine with DMRS if in order for them two tap one of those shots had to be a headshot

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its pretty skillless spamming of dmrs at the moment tbh

hybrid creek
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Dmrs r kinda supposed to be between ars and snipers so if they have too much recoil for med range they would be shit at everything. The only dmr that I can call a problem as I said befire is the m110 for its two shot

woeful smelt
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If you put limbshot modifier to be x0.95, M110 isn't top DMR anymore

solid peak
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mk20 is top not m110 lol

pine walrus
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Not at all

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Work with data, always

tardy aspen
solid peak
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600ms after any armour is added

woeful smelt
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that's the whole purpose of the gun

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Moreover that Limbs cover most of the body, and limbs are in front of you and the armor.

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Prone crouch and standing, limbs are covering more.

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Only when you shoot from the back it's not that much.

pine walrus
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when someone is prone and you shoot in the arms it's no protection (you see head + arms if he's looking at you and if turn you can have unprotected legs)

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so data didn't proove your points

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Also G3 and MK14 have the Auto mod giving you possibility to full auto on 150m target for your 2/3 shoots without having the 1st shot recoil

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SVD has better TTK (not the case only for 125hp if hit) and ADS

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MK20 is good on long range if you hit head first (high velocity and can 2 tap with 1hs 1bs)

hybrid creek
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^^^

nova maple
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I do find it weird how the best "sniping" Dmr is the starting one as far as I can tell... but the later ones do become more well rounded which I think is better for the average player

pine walrus
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I think they did a super good job on them

narrow schooner
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They are stronger than smgs lol

livid moth
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i have no idea if thats what you were going for but that horizontal recoil really messed you up

tardy aspen
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This weapon should be used to shoot at medium distances, but not to push buildings closely and not to sit 600 meters away and kill others.

livid moth
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also what does a "device for changing the diverging light or other radiation from a point source into a parallel beam. This collimation of the light is required to make specialized measurements in spectroscopy and in geometric and physical optics." have to do with battlebit DMRs

tardy aspen
livid moth
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if its anything like the guy in the video he's missing 2/3 of his shots

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im more worried about the tricked out ARs that can laser me at that distance

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tbh

tardy aspen
livid moth
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?

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if you headshot with the M110 you still need a followup shot

tardy aspen
livid moth
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it isnt even an "assist counts as kill"

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you used to be able to get those with a Long Barrel before the attachment rebalance

finite spruce
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I like the m110 the most for long range shooting, the emr is way better when things get hectic though I find. Having lower recoil is really helpful. I think they're balanced just fine

viscid terrace
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m110 close range is a gamble. If the other one has armor you loose

woeful smelt
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Even if you can hit the limb

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It's still 0.3s

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Which is slower than a lot of smg /ar

pine walrus
narrow schooner
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Dmr fire rate is too much across all weapons

woeful smelt
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if you really want to nerf the firerate, then buff the headshot multiplier, or their damage 👀

pine walrus
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I don't think it's a good idea to nerf even more the M110, it's fine now

orchid nova
solid peak
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dmrs are fine idk what y'all talking about

ruby fern
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ok sniper rifles can one shot

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your point being?

orchid nova
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nah dmrs are just too easy to use rn

finite spruce
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DMRs are perfect at the moment

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Honestly I don't really have any issues with them

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They aren't too good at range, and they don't beat out other guns up close. I think the only reason they feel pretty strong is because you can take fights at longer ranges much easier, which is how they're supposed to be

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Map design alone would affect how good DMRs are. In invasion DMRs are amazing because everyone is in front of you, so you can just hang back and fire into the crowd. In conquest DMRs aren't nearly as good because people are moving around much more

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If DMRs feel TOO strong atm it may just be the maps you're playing on

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and the modes as well

orchid nova
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DMRs mulch a lot of guns up close ive had no issues even out gunning exos with them

livid moth
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Hasn't been true since they knocked 150 RPM off the m 110

orchid nova
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idk maybe im facing some crisis actor supports it is f2p weekend

livid moth
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If you're beating them theyre missing

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Which is how it should be

nova maple
orchid nova
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O.o dmrs are insane close up

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what do you mean

nova maple
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Yea, i'm just saying ARs and SMGS ate better

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Not necessarily insanely so even

orchid nova
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so if something is consistent at 200m and only a little bit worse close range than the weapon classes intended for those ranges while still being able to keep snipers down at long range 🤔 surely it needs a nerf

woeful smelt
orchid nova
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give it a go

woeful smelt
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you take one shot from a DMR, you have more than enough time to take cover at 400m+

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or are you saying that aim punch on close range from a dmr is too much? 🤔

orchid nova
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im saying youre underestimating how strong aim punch is vs bolties

woeful smelt
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maybe, I'd need to see comparison/tests

orchid nova
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think of the target a boltie has to aim at to one shot

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the size and if you are strafe and couch spamming

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thats a lot of calculations

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what do dmrs have to aim at to kill at 400m anywhere

jovial marten
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I've always thought the 2 shot dmr is a little weird. But given armour and individual player skill I don't think it's easy enough for people to abuse. Or at least in my 400 hours I haven't been decimated by a 2 shot DMR meta often enough for it to be a big issue. Currently with the reduced firerate on the m110 if you can dodge at least one shot when engaged in a fight I find that I can win.

nova maple
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I would like to see ARs tweaked to compete more with DMRs personally. It feels like DMRs really don't have much of a downside at close range, I agree, but SMGs have enough of a ttk and move speed difference for them to have the upper hand. But ARs have aways felt weirdly close range in this game to me. Might just be me, what do you guys think?

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(Tl;dr imo ARs should be made more accurate/ easier to control recoil such that DMRs do better medium-long range, and most ARs do better medium-short range)

pine walrus
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No, never

orchid nova
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if you slow your shooting down ARs are already 100% accurate on the first shot

pine walrus
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AR are strong enough, they don't need to be even stronger on every situation

nova maple
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Mm, I haven't played with a ton of them but they always felt like just worse SMGs to me outside of the damage falloff

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I'm sure attachments and whatnot play a big part there so fair enough

orchid nova
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vert grip flash hider

nova maple
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Vert grip is goated fr. I play support more and its just unplayable without

pine walrus
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the problem is if you just keep buffing every weapon on the most meta, at some point we'll end by having weapon with 100mag 0.020s ttk, 0.01 ADS and no recoil

nova maple
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Oh yeah, I agree. My big issue is when I run SMG, It just feels like a death laser within effective range

pine walrus
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imo MP7 and UMP need some slight tweak

nova maple
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DMRs are consistently good medium-long and closer they fall off for sure

orchid nova
nova maple
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My issue is every time I play ARs, I find myself in smg range failing to compete vs smgs, or in DMR range using it as a DMR

nova maple
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like it feels like that middle range doesn't see a lot of use personally

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Where ARs are supposed to shine

orchid nova
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all they had to do was recude the range of ARs

nova maple
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They buffed dmrs?

orchid nova
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and it would of been a much cleaner fix

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yes this is post dmr buff era

pine walrus
nova maple
pine walrus
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I don't think so

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It's mostly dmg, rof, velocity, recoil, ads

nova maple
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ah I see

pine walrus
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DMR are really fine rn

nova maple
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ah, I see

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Yeah, I like dmrs personally. I just feel like the balance (in terms of range/accuracy) of some ARs feels a lil wonky for some ARs, but definitey not all mind you

pine walrus
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MP7 and UMP should have tweaks but if you make a suggestion about it, just take care that Metaslave/Hyperexcited kiddos will jump at your throat

orchid nova
orchid nova
nova maple
orchid nova
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they also more or less invalidate snipers in their space because of the buffs

nova maple
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Dmrs? @orchid nova

pine walrus
orchid nova
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some DMRs have faster velo than snipers

pine walrus
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I think it's fine

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DMR are not problematic as L96 M200 spammers

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specially M200 for now

orchid nova
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l96 imo have to be good as they are because of how other systems in the game work other snipers aide from the MSR have a 1 second or above bolt time

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that is INSANE

narrow schooner
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Not a single thought in that head

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Dmrs are stronger than smgs on Assault

orchid nova
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tbh if DMRS were engie/recon only it would be fine

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assault has no business being that far out anyway plus it works well them using range finders for their RPGs

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limited ammo is supposed to be one of its weak points but assaults can just drop ammo kits removing it

nova maple
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Yeah i used to run dmr assault because they got SMGs because assault rifle used to feel inferior vs both smg and dmr, so I may as well just run DMR since it's just "better" in more scenarios

nova maple
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mk20 might benefit from a bit of a velocity decrease maybe but otherwise, I really think snipers almost across the board could use a velocity increase

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if for no other reason just so the m200 isnt just inherently better than the others

orchid nova
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community would reach defcon 5 before they let any real sniper buffs go through

pine walrus
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MK20 needs headshoot to 1hs 1bs

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DMR don't need changes

nova maple
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Yeah i mostly just say that because the mk20 has REALLY good velocity for a dmr, to the point where I prefer it for sniping over the starting sniper... It outright has higher velocity

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And ofc I know it doesnt hit as hard as a sniper, but when you can land hits more consistently with the DMR than a sniper, it feels a lil goofy silly to me

orchid nova
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higher velo higher follow up shots i think the same amount of kills/mag

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people price the ability to one tap vs what you have to do to acheive it

nova maple
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Yeah. Issue is its so difficult with especially that first sniper and one or teo other ones, they feel like they're in a really weird place

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And it can really shine well in the right conditions too, it just doesn't really seem to happen very often vs most dmrs where on average you're gonna be close enough to have low ttks and shred people

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and again, at the ranges i'm talking about I think that's not a DMR issue but a sniper one

orchid nova
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i mean its a perception issue of snipers that people just wont get over because people dont bother to try them out

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i mean snipers could have 800 velo and still only oneshot headshot and people would still think they are OP

ruby fern
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“How is it fair that they can shoot you from far away”

nova maple
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My thing is, the entire point is to force you to be careful or, id you do move in the open, be quick about it. But DMRs can double tap people in the open to a similar degree without as much of a warning given glint and the recent changes to snipers - That's not to say DMRs are overturned, but outside of the m200 (since it can more consistently land its shots) snipers can feel very underwhelming imo

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If you have a TON of snipers on the enemy team, it turns very obnoxious ofc, but the tradeoff is they have a bunch of people usually not on objectives and unable to fight in closer ranges

limpid bay
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The only DMR that feels right is the M110 because you can double tap, the others seem like worse battle rifles

ruby fern
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Jokes on you, I’m John Fucking Wick on recon

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I will whip out the pistol and I will take that objective

nova maple
limpid bay
ruby fern
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I refuse to use the glock

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MP all the way

limpid bay
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that's on you

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terrible TTK but aight

ruby fern
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It’s about sending a message

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That’s why I use quick mag on honey Badger

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I hate myself for it every day