#Make armor regenerate over time.

1 messages · Page 1 of 1 (latest)

jaunty notch
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Make armor regenerate over a short-ish period of time and nerf armor numbers accordingly.

tldr: Making armor regenerate over time increases the consistency for both parties and would allow devs to nerf armor values to feel less oppressive in a fight without making armor feel useless (which it already does for some people).

Right now armor is in a really bad spot. As discussed in other threads, the person wearing the armor doesn't consciously notice the effect that it has, but the person shooting notices the effect of armor quite a bit, especially for heavy and exo. This is because armor only effects the wearer for one fight, but a shooter might run into multiple armor users across a single life.

This effect might even out over the course of a game, but it definitely doesn't feel like it for either party, as there is no UI feedback for when your armor saves you, and a shooter won't notice if they got a kill that they wouldn't have, had the other player been wearing armor.

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Also, I have seen some suggestions about adding armor repair stations, or allowing other classes to heal armor like medic can heal health. I don't think either of those options or anything like it would be good, as it would force people who want to use armor to rely on their teammates, which would introduce more inconsistency. It would also make the game feel clunky, and make any potential nerfs to armor hard to do without making it feel even worse.

still tusk
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Another suggestion I saw was making support repair armors, but idk

jaunty notch
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I address that in the above mesage.

still tusk
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My bad, honestly I think armor is kinda weird, I can't think of something to make it work without being too op

jaunty notch
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@worthy inlet @hollow kite @cloud juniper Please clarify why you have voted no.

oak condor
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Just remove armor

jaunty notch
oak condor
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No guesswork how many bullets the random shitter will take before going down

still tusk
fading niche
worthy inlet
oak condor
still tusk
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The only reason why armor doesn't work, is because this is not a milsim, this goes against the casual and frenetic view of the game

fading niche
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that still needs some tweaking

jaunty notch
fading niche
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lmao

jaunty notch
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I said not.

void tiger
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I think there should be armour plates

pearl hound
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what's the issue with it only being in ammo boxes? that you have to rely on your team in a team game?

jaunty notch
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Yes

jaunty notch
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I do not want to have to sit arount and wait for a support player that may or may not be where i am just so that I can have my armor

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at that point armor just becomes pointless to me, as I usually play on my own, which is something taht this game is explicitely designed to allow for

fading niche
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my suggestion makes armor still breakable but more durable that you can still use it

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even after you die

pearl hound
void tiger
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I think I should be able replace my armour using armour plates. Like replace my c4 with that

fading niche
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C4 is so essential right now

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than armor that just breaks in an instant

jaunty notch
void tiger
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Exo armour is a life saver

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I love it

jaunty notch
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You can also play a class with a supply kit.

void tiger
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Why shouldn’t armour regrn over time though?

pearl gorge
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Regenerating armor sounds cool. But idk. I feel like if you change the value of armour rn. The gun balance will be all over the place.

dapper grotto
pearl hound
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same with supply kit

jaunty notch
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Not how often you do it.

dapper grotto
pearl hound
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it is exactly the same as with armor

jaunty notch
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Its very rare that you run out of ammo in a single life, imagine having to call a whole supply drop every single time you take a fight.

void tiger
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So if you’re out of a fight for a minute, your armour regenerates. I think that’s good

jaunty notch
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Again, would leave armor completely unviable, especially for an alone playstyle.

void tiger
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But why

jaunty notch
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Did you even read any of what I wrote or just the title?

dapper grotto
jaunty notch
pearl hound
gilded pier
pearl gorge
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I think if you can have a cool mechanic that add fun or tactic or teamwork, it should be there. If you make it regenerative, I wouldn't change the armour value. I'd add more downside, and make it so if you bleed or took damage recently. It pushes the time before armor regenerate. But tbh, I woulf heavily prefer a " you gotta go there or do this or need this" to regen armor.

dapper grotto
pearl hound
jaunty notch
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Losing all armor happens far more often than losing all ammo, idk why this is being argued.

heady surge
still tusk
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Also that, yeah

fading niche
pearl hound
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you also have the option to get your teams help so you aren't forced to get a drop

dapper grotto
void tiger
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Why should anyone listen to you when you can’t actually explain yourself silly billy

jaunty notch
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what?

heady surge
still tusk
void tiger
dapper grotto
jaunty notch
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Use your words please. I dont understand why you dont like this idea beyond "regeneration bad!"

heady surge
dapper grotto
heady surge
void tiger
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POOP OF DUTY FAN !!! Like you’re one to talk lol pepelaugh

dapper grotto
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and the example was 3 arm hits rather than 3 body hits which makes that confusing

heady surge
jaunty notch
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Maybe you should read some of my reasoning for why I think it would be a good change. I'm sure you'll like it.

pearl gorge
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I think you shouldn't be able to get armor back if you're either rushing alone or camping alone. I would think team/squad being needed. And it being locked being squad point, should be the way. Promote teamwork.

pearl hound
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honestly the 2 main classes that rely on armor both have the option to resupply themselves so I don't see why we would need to add regen
beside either regen is slow af and useless or too fast

void tiger
jaunty notch
dapper grotto
gilded pier
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@jaunty notch ur observation of armor is noticeable to the shooter, not the wearer, is very accurate. But I don't think regen is the way to fix, honestly just fuck it off entirely or make it permanent, no armor breaking. This way there is 0 guessing ttk

jaunty notch
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wdym make it permanent?

fading niche
upbeat schooner
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Mate, pinging people to come and explain themselves because you can't imagine people might not agree with your reasoning is just daft. Let's not encourage that behaviour.

I prefer single use armour. If it's helped you survive one encounter, great, maybe you learn to take better cover. Regen would only take further risk away from the flankers and wanderers trying to pick backlines as they can get fully tanked up for each future encounter.

jaunty notch
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Maybe if you used your grown up words to explain why you dont like it i would understand more. You dont see me talking to the other people in this thread like they are children with no access to their emotions.

north forum
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🫃how about armor resupply ?

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but like very costly

stiff forge
gilded pier
pearl hound
pearl gorge
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What about regenerating a bit of armor after every XP action(kills, assit, healing, revive, ammo, etc) with a delay of 30s? 🤔

north forum
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🫃make armor purchasable using squad points but squad points need to be reworked since its super inflated and put a cooldown on the purchase @jaunty notch

fading niche
dapper grotto
pearl hound
pearl gorge
pearl hound
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a sniper or a medic doesn't need the ability to repair its own armor nor should they have it

jaunty notch
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Please dont use personal insults, you're making me feel attacked.

void tiger
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why did I have 5 pings hahaha

north forum
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thats not very nice 🫃

upbeat schooner
jaunty notch
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You are attacking me again, why? Did I hurt your feelings or something?

dapper grotto
gilded pier
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The problem with armor regenerating in any way is 2 things.

We still have no way to tell if we still have armor or not, making it a complete non factor, neither does the shooter.
And 2 most people aren't gunna wait around for it to regen and thus becomes pointless anyway

jaunty notch
orchid heath
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wtf this isn't halo

dapper grotto
jaunty notch
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Please be more clear about what youre trying to say.

pearl gorge
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Well you could just half the armor regen only on medic and sniper tbh

north forum
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please maintain a civil discussion guys 🙏 @cloud juniper @worthy inlet

pearl hound
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medics are always full hp and don't have heavy armor available so no it's not useless but not sth they should be able to repair themselves.

jaunty notch
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I just asked you a simple question. I didnt mean to trigger you, im sorry if i did.

dapper grotto
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That is not an attack, it's a request for elaboration.

north forum
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@cloud juniper please explain what you are trying to say

pearl hound
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if you want medic with armor pick assault

orchid heath
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Old Chum also makes you explain even after you just explained

dapper grotto
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Responding with such an irrelevant question is a bit weird tbh

gilded pier
north forum
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I am someone asking for a proper explanation from you

dapper grotto
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Having armour always there is a bit tricky but I could find some DR values it would be fair for

jaunty notch
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@cloud juniper The reason I pinged you is to see if I could hopefully get some explanation as to why you didnt like the idea. I understand now that this was in vain, as you don't seem to have a good one either.

pearl gorge
north forum
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Exo users suffer disproportionately due to scuffed armor mechanics

orchid heath
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Besides, people have already suggested that Assault/Support should get a armour replacement kit

jaunty notch
orchid heath
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which already sounds good enough instead of armour regening?

north forum
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but you haven't explained it to me. You need to convince me too.

gilded pier
jaunty notch
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If you want to share your ideas you need to be able to explain them.

jaunty notch
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It's okay if you dont have the words to do it but like its kinda expected in the suggestion threads that you have some reason behind what youre saying

north forum
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Sorry English is like my fourth language and yes I do have difficulty understanding your intentions. So please explain what this cringe is ?

jaunty notch
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Could you maybe expand on that a little?

pearl gorge
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%base reduction but it's more than half the temp HP? And add limb multiplier like 0.9 or something along the lines?

north forum
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but you haven't explained why you don't like it ? And how does you liking it or not form the basis of it being to the game ?

jaunty notch
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Ok @orchid tusk can you do something about this guy? I've tried having a discussion with him and understanding his pov and all he does is attack and insult me.

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I'm sorry I pinged you striker, I thought you would have had something more to say than "I dont like it"

north forum
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He is also insulting my social disability by calling me "special" or something @orchid tusk

jaunty notch
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No need to ping him twice kata, although I understand why you would

worthy inlet
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nerdge guys read pinned rules in suggestions

north forum
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I only asked you and nobody else. Who is this "people" ?

dapper grotto
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if we were to replace armour with damage reduction, then it turns out just going from 0-60% and 0-80% for helmets and chest respectively in increments of 20% for armour type would be pretty much just as protective as armour is right now, but it wouldn't break

north forum
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See solar gave an astute observation

dapper grotto
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though medium/heavy armour would be a bit weaker so maybe 45% and 65% respectively instead

heady surge
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80% reduction tfw

dapper grotto
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on par with what it is currently

north forum
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maybe not %80 but limb damage protection

dapper grotto
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lacking independant health pools makes armour a lot weaker by itself

north forum
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will this require a full rework ?

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of the armor system

gilded pier
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Woa woa 80% dmg protection is fucking wild, that like 100 hits to kill 😂

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Like 15% tops

dapper grotto
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if you only hit the chest it would be a lot

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but people hit the limbs a ton

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15% would be significantly weaker than light armour is right now, but for exo

gilded pier
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Thats totally fine with me

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My vote is just remove it entirely.

jaunty notch
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I think that if armor is damage reduction it should be a little worse than what it currently is, as that would basically just be a buff to armor otherwise

dapper grotto
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and for player specialisation

jaunty notch
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^

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Thats why i dont like that idea

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Also I feel like just removing aspects of the game like bleeding and armor is a little short sighted

dapper grotto
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there are only 8 damage breakpoints against unarmoured players assuming all guns do 20+ damage, and only like 4 of those apply to most weapons

gilded pier
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Also I don't think 10-15% is much worse thats still and extra hit to kill in most situations. And it doesn't break in one hit, its win win

dapper grotto
north forum
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I personally think making armor purchasable via squad points after fixing pts and putting a cooldown on the purchase would be nicer

dapper grotto
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right now exo is about 55%

gilded pier
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Look at light armor now, 12 hp, 10% off a 30 dmg rifle is roughly the same

dapper grotto
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they are critical to armour in its current state

red flame
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Im OK if armor is in support ammo box or other system but big no to armor regenerating

gilded pier
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90% of people are wearing light or ranger, no separate health pools pls, then this is just tarkov

north forum
dapper grotto
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light armour having 20% damage reduction leads to a ~7% increase in enemy ttks, which is actually lower than the 12hp it gives rn

north forum
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so that supports can not resupply armor and ammo at the same time and it shouldn't be possible to quick resupply by using right click

dapper grotto
jaunty notch
gilded pier
dapper grotto
heady surge
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just pull out the sheets already

dapper grotto
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But to have the same impact you need to hit it every time

jaunty notch
dapper grotto
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any other scenario it is worse

gilded pier
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I'm struggling to see how 10% dmg reduction to all shots is less effective than 12 hp one time

dapper grotto
# jaunty notch oh, then why are separate health pools important?

consider. You shoot a chestplate that nullifies your gun's damage. It then takes 4 limb shots to kill them.
Now the chestplate instead provides a damage reduction: this time you did most of your damage to them. only 3 limb shots required now

and then the fact that helmet and chest have seperate ones adds on to this, as they can nullify more of the damage than either would intuitively allow

dapper grotto
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well, 20k gunfights run in parallel. But none after the other

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20% damage reduction though, which is what I put down for light armour

gilded pier
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Okay but this is just a random asf number I threw out there, I think it should be roughly equal to what ever we have now

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Not much less not anymore

dapper grotto
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I will compare equal DR with current +hp and see how much of a difference that makes

red flame
north forum
jaunty notch
dapper grotto
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(assuming 50% limb shot, 17.1% headshot, 32.9% body shot chances)

gilded pier
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That sounds fine to me.

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It shouldn't be more effective than what we have now, it needs trade off

dapper grotto
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It would be between half as good and a third as good, imo really not worth it possibly lasting longer

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it has tradeoff. movement speed

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armour is pretty universally not seen as meta mainly because it slows you down

red flame
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Perma exo armor on support zzzzzzzz

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Their weapons get buffed I prefer to up them to other movespeed and dont have to deal again with the exo helmet

gilded pier
red flame
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What

gilded pier
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That is my point of trade off, it would just be a no brainer to pick that

dapper grotto
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Right now it is un-meta so would need a big buff to be meta

red flame
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50% perma reduction?

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You're clueless

dapper grotto
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I would probably have it a bit lower though

red flame
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Lets x2 ttk on a class good idea

dapper grotto
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and we already have that

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it just doesn't last forever

red flame
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Nah 50% dmg reduction is 2x

dapper grotto
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50% ttk extension

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that is how I phrase it

gilded pier
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No its 2x bro

red flame
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Nope

dapper grotto
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What

red flame
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Solar you're clueless

dapper grotto
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I am literally the one who got these numbers

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why are you guys telling me they're something they aren't

red flame
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Dude we have 100hp youll need 200 to do 100

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Are you dent

gilded pier
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Divide anything by 50% and its 2x as much

dapper grotto
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I have no idea what you are talking about

gilded pier
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Thats how math works

dapper grotto
red flame
dapper grotto
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The values I gave are the average ttk extension

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if you interpret that as damage reduction that is not on me

red flame
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... Zzzzz learn to read maybe

red flame
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Always pushing on others faults

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League of legends syndrom

dapper grotto
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I implicitly converted that while reading to assume they meant the same thing i was talking about

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since they were citing the ttk extension values

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sorry if that was wrong

red flame
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I dont want having ttk extension on a class on a fps

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Its complete bs

dapper grotto
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It's a choice of player specialisation.

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and not without tradeoff

red flame
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Its bad gamedesign

dapper grotto
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Why?

red flame
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Again you dont play enough fps to understand that point

dapper grotto
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Giving more control to the players on how they want to play at base is a good thing

red flame
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A fps is a game where you can kill already tons of people if you know how to aim. Giving x2 or even 1.5 ttk on a guy doing that is just kebab balance

gilded pier
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This is why armor should be removed, but if its made to not degrade and give dmg reduction it should only add one bullet to ttk, like it does now

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Barring exo exo can take a few to the chest

dapper grotto
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how many bullets it adds depends on the gun and combinations of hit locations

red flame
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I think we should be able to repair

fallow hinge
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Ttk can be considered as the foundation in fps design?

jaunty notch
red flame
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Its a base mechanic ye

dapper grotto
red flame
dapper grotto
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why just helmet?

jaunty notch
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in that case i think yo udont understand what solar is saying

red flame
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Im not again normal helmet tho only exo because that nerf SR (SR needs a nerf in an other why imo)

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We need consistency

jaunty notch
red flame
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As i said with repair availaible its good

orchid heath
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Old Chum clearly wants this game to turn into something its not

dapper grotto
red flame
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Bipod is still not meta Solar

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Its playable but not meta far from that

jaunty notch
dapper grotto
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It has decent base stats and is very powerful when deployed

red flame
orchid heath
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I think bipod is good for those that use support in a very very defensive way

red flame
orchid heath
dapper grotto
red flame
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Remove armor and give movespeed on support or give them possibility to repair I dont see more solutions to be balanced

dapper grotto
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if they are currently unbalanced, are they too strong or too weak?

fallow hinge
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The current bipod is much better than before

gilded pier
orchid heath
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The "too weak" part of the complaint are those who haven't really mastered the class yet

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I don't know how these people use the class cause its definitely not "weak"

dapper grotto
gilded pier
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Shit you don't even know if a guy really has exo or not, it could be shot off and he still wearing it

dapper grotto
gilded pier
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Yea it does matter, then I can more comfortably aim at center mass if I knew we didn't have it

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🧠

red flame
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Support is weaker than medic but in exhchange the first time you fight you can have 1v1 advantage since everyone aims for head specially in cqb where youve to manage multiple enemies

dapper grotto
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if it's shot off it doesn't affect your ttk.

gilded pier
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But it does in a round about way cuz I don't have to aim for the legs, which can be more difficult especially if he's proned

red flame
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Yeah its inconsistent

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Thats why its bad

gilded pier
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^ this

dapper grotto
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So, I am reading that ideally armour should not affect where it is most practical to aim?

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That is fair

gilded pier
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Not necessarily, it would be better to not shoot armor obviously, but at least if i see an exo support he actually has exo

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Leading to a more consistent experience

red flame
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Just put repair and its fixed imo

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But still exo shouldnt tank SR in head

dapper grotto
gilded pier
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No that doesn't fix it really cuz he might not have done it yet or doesn't have the supply or w.e

still tusk
orchid heath
still tusk
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That's the only good thing about exo

dapper grotto
dapper grotto
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it could with barrel attachments but they no longer affect damage

red flame
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It was LB ranger heavy that got changed

orchid heath
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oo okay thats fine

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its only 1 shot anyways

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just gotta aim for head again

red flame
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2 with exo helmet

red flame
gilded pier
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Don't bother with old Joe here, he has the rot

pearl gorge
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you could just bump the HS multiplier for Sniper instead of nerfing exo helmet tho

gilded pier
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Could and should

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There is a reason everyone liked the m200, bouncing a headshot just doesn't feel good

pearl gorge
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Well, sniper are a separate issue anyway, they need a whole rework stats wise.

dapper grotto
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which happens a lot since they are slow

pearl gorge
dapper grotto
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they are not speedy cqc medics

gilded pier
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I'm sure everytime they dinked a sniper round off their face they were giggling

pearl gorge
red flame
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Its not that much tbh

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80% kills are on static target I can bet on that

orchid heath
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support is already slow enough...

red flame
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Nerf exo helmet and buff ms

orchid heath
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plus the ADS slowness of support

pearl gorge
gilded pier
dapper grotto
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snipers rarely kill me as assault. But as support it's pretty common, since firing for extended periods of time and having a much harder time moving evasively just leaves you more vulnerable

orchid heath
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so you want support to be faster?

red flame
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Again check whats you'ee doing on support and on assault

dapper grotto
pearl gorge
dapper grotto
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???

red flame
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Its not league

dapper grotto
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it is not as though every class is the same

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LMGs + exo used like smgs + light would not work

red flame
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It does

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You just dont do it

dapper grotto
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I do when I have to

red flame
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Especially with the last update

dapper grotto
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It is just not very effective as you are easy to outmanouvre

pearl gorge
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What about: Inge can repair armor of people(not his own) with the engi repair toolkit. And Assault and Support can drop "armor box" that are on the same gadget than ammo box.

gilded pier
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I do it HyperXD nothing like pushing and room brooming with a 249

red flame
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Do you scream while doing it?

gilded pier
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Ya and I don't let go of the trigger untill I'm dead or click

dapper grotto
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being slow does just make you a lot more vulnerable to snipers regardless of playstyle though

pearl gorge
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This way: Recon doesn't have way to auto repair armor, except if a friendly drop a box, but then if they die, it disappears. Medic can't too. And it's still available with multiple class.

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I do think that making more break like the "bandage" for bleeding/healing it's still good.

gilded pier
red flame
dapper grotto
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you tend to aim a lot when you're in a position to get lots of kills

red flame
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Most snipers in this game are noob they dont know how to shoot on moving targets

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Even prestige guys

pearl gorge
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Well support is also the class that like chokepoint, camping windows, and using bipod. So being immobile is part of gameplay.

red flame
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It can

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Not forced to

pearl gorge
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If bipod weren't as clunky, might be less immobile tho.

red flame
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If you choose a good spot no sniper can shoot you

pearl gorge
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You can also build construction

dapper grotto
gilded pier
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If u use bipod on any support gun u are fucking up imo and most choke point are sniper free so whats the problem

dapper grotto
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get what

red flame
#

Read again

pearl gorge
dapper grotto
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It's pretty reliable on ultimax in my experience

red flame
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Nah

gilded pier
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I have never picked a support gun and been like "man I really need less recoil"

dapper grotto
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it literally is just dependant on where the bipod is

red flame
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Its bugged on most textures

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Goes on goes out

dapper grotto
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textures?

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what have textures got to do with anything

red flame
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Yep stone props ect

pearl gorge
dapper grotto
red flame
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Playing with words arent you

dapper grotto
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?

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you said textures, what was I supposed to think

red flame
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Its clunky thats the problem

pearl gorge
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The problem is: Bipod is not easy to place/stay/attach/consistent.

dapper grotto
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I haven't had any experience with the bipods not doing what they should be except for on the rpk. I could just not get it to work on that gun

red flame
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Often you're too much on the edge or not enough

gilded pier
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You self exposed why u die to snipers a lot on support, u sit still with a bipod ultimax, the support gun with 0 recoil BBHuh

red flame
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Haha ye

pearl gorge
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You don't bipod on ultimax 💀

red flame
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Ultimax is beam without bipod

dapper grotto
red flame
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Certenly why it didnt get buffed

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On the lmg lsw update

red flame
gilded pier
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0 x 2 is still 0, this guy don't maths well HyperXD

dapper grotto
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if they're like 200m away it will take a lot longer to kill them without a bipod than with it

dapper grotto
pearl gorge
red flame
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You want me to show you?

dapper grotto
dapper grotto
gilded pier
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I fucking lazered people with that thing over 200m no bipod and I used that gun like 2 times

red flame
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I mean I killed people at 300m with red dot m249 with old bipod

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So.. ultimax

gilded pier
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I done it no bipod lol, m249 is bae

red flame
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Yeah it was for flexing btw you dont shoot at 300m with red dot m2

dapper grotto
#

M249 has quite a lot of horizontal recoil

red flame
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Negate it

dapper grotto
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That is not possible

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(Without a reaction time a lot shorter than any person I’ve heard of has, at least)

gilded pier
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It literally doesn't matter, you have 200 round box mags ,hold the trigger, you'll get em

red flame
#

That is FH is more broken rn that it never been? Be?

dapper grotto
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You have limited time

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Also why I use bipod on ultimax. So you can kill them before they realise they’re being shot even at long range

red flame
#

If they dont have cover you can trace him

gilded pier
#

Okay thats grand, but thats still why ur getting clapped as support

dapper grotto
#

Sadly the battlebit maps are not flat planes so there tends to be a lot of potential cover between you and them

dapper grotto
#

Just less so against snipers than other classes

gilded pier
#

My point exactly, cuz ur sitting still, snipers like that

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🧠

dapper grotto
#

The class incentivises that, so yes, you move less.

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But we already established that

gilded pier
#

Does it? Cuz I see walking tank with 200 round mags

dapper grotto
#

The mag size is most of the reason

gilded pier
#

Not sit and spray with bipod

dapper grotto
#

You don’t have to constantly go in and out of cover to reload

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So you just shoot until there are no enemies left

red flame
#

You can only do that if youve the opportunity or fast aim most of the time you kill 1 or 2 and hide

#

If I see a guy from afar shooting non stop ill just tap his head

pearl gorge
#

anyway, this ain't the right thread.

red flame
#

But playing ballzy made you play better imo

pearl gorge
#

💀

dapper grotto
red flame
#

20?

dapper grotto
# red flame 20?

Invasion gamemode has super high player density so that has become much less rare now :)

red flame
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I think it's more because of free weekends

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Full noobs running everywhere

dapper grotto
#

Possible

#

most people are always noobs though

red flame
#

But ye no to armor regeneration super bad idea

gilded pier
#

I don't think support incentivises you to move any less than other classes, thats a personal thing. I'm just as aggressive with it as others barring recon

dapper grotto
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Even before the free weekend it’s like the top 10% of the leaderboard who actually do somewhat decently with a couple doing really well

dapper grotto
#

Having larger mags is ignorable but that’s why the guns are good

gilded pier
#

Do the tho? The can use normal armor and fal short mag

#

Thats like 1.05 movespeed

dapper grotto
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Then you’re just a slightly worse version of assault

gilded pier
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True

dapper grotto
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No point playing support if you aren’t using its main features

#

Building becomes a lot less important in a CQC aggressive playstyle also

gilded pier
#

Then why did they add them 💀

dapper grotto
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Idk tbh

#

But you can go exo FAL with an extended mag which is a real juggernaut build

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Not that practical I don’t think. But kinda cool

gilded pier
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Also moving slower doest equate to move less, again thats just a personal thing

dapper grotto
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It correlates strongly.

gilded pier
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I never stop moving on support, which is why didn't mind m200 one tapping exo

dapper grotto
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(Assuming “move less” refers to distance travelled)

gilded pier
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It doesn't refer to distance traveled i said u get clapped by snipers cuz u sit still. And u proved that u sit still, cuz u bipod.

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Try my way of support, just w key in close quarters and u won't even notice snipers

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Thats the argument, not how far they travel

red flame
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No exo tanking SR all SR under 1200 velocity with canon attachment

still tusk
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Haha, M249 goes brrr

gilded pier
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Still want that pkm in the game files

dapper grotto
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It just works better

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Generally I switch between assault and support frequently based on where I’m spawning in and where the enemies seem to be

still tusk
sterile sleet
patent lantern
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Otherwise you just end up with armor being a 2nd health bar on everyone instead of being a oneoff lifesaver (and even with the repair station idea you kind of end up with that eitherway)

neon badge
#

xD

pearl gorge
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@jaunty notch I think armor regeneration would be good, if the time/delay for regen is tied to the health pool of the armor. So that light armor regen fast with less delay, and heavy armor takes more time.

dapper grotto
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That would be a relative buff to lighter armour. I don’t think that is needed assuming they remain relatively the same strength

late idol
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i think the support could replenish armor

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he couldn't carry many plates, but at least a few

pearl gorge
#

Body armour regen could be this way :

  • Light/Ranger : 12HP | 0.5s delay, 0.5s to full (1s total) => 12 armour in 1s
  • Medium/normal : 25HP | 0.5s delay, 2s to full (2.5s total) => 10 armour in 1s
  • Heavy : 43HP | 1s delay, 4.5s to full (5.5s total) => 7.81 armour in 1s
  • Exo : 62HP | 2s delay, 8s to full (total 10s) => 6.2 armour in 1s

Helmet armour regen could be this way :

  • Normal : 12HP | 0.5s delay, 0.5s to full (1s total) => 12 armour in 1s
  • Heavy : 25HP | 0.5s delay, 2s to full (2.5s total) => 10 armour in 1s
  • Exo : 37HP | 2s delay, 4s to full (6s Total) => 6.2 armour in 1s.

I would also:

  • Add a clear HUD telling you if: Armour is on delay, regenerating or broken.
  • Keep the downsides of existing armour, even when broken.
  • Any damage dealt to the user, instantly stop regen and reset delay, and put both, armour and helmet on delay.

The goals are :

  • Make armour more consistent while you survive through fights.
  • Avoid unnecessary actions/movement in order to not burden/overwhelm the player.
  • Smaller armour = better suited for multiple shorts fights.
  • Bigger armour = better suited for single long fight.
  • Keeping the current balance of TTK.

All this stats are just here for example, and could/should be modified by the devs/community at wish in order to better fit the current meta.

(For the Exo helmet Sniper HS problem : I would just either increase the HS multiplier on Sniper, or just boost the damage of snipers. They obviously need a stat rework anyway)

dapper grotto
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Personally I think those delays are very low. Light players get full armour back in a second? That’s almost instant

#

Maybe varying from 10-30 seconds would be more sensible imo

late idol
#

the regeneration cooldown should also be reset if you take damage from projectiles
otherwise you might be 1 bullet from killing someone and BAM! he's got a new helmet and you're dead

main bramble
dapper grotto
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Idk about you but I’m not entering a gunfight every second

late idol
dapper grotto
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Right now the delay is infinite so I can hardly see how this could be a pain

main bramble
dapper grotto
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It’s true that I have under 60kpm

dapper grotto
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Making the delay longer for heavier armour types is fine as long as those armour types are buffed to keep it balanced, though I think 6 seconds is too short for exo to be balanced at all. Staying behind cover for 6 seconds is nothing if it means being highly durable again

main bramble
#

Sounds like the Payday system

#

Anyway, self-regenerating armor is bad because it makes any long range engagements pointless. And I say this as someone who loves sitting for minutes at a time in the same spot with my bipod.

late idol
pearl gorge
pearl gorge
#

Moreover, Recon doesn't have access to big armors.

late idol
#

you could replace your team-mates places, like half of them
or event better: every time you replace the armor plates, they become less and less effective (decreasing the max armor)

pearl gorge
# main bramble Exo helmet?

"(For the Exo helmet Sniper HS problem : I would just either increase the HS multiplier on Sniper, or just boost the damage of snipers. They obviously need a stat rework anyway) "

main bramble
dapper grotto
#

The delays on armour regeneration would need to not just be balanced around CQC fights, which is part of the reason I would be so opposed to such tiny delays

pearl gorge
late idol
main bramble
dapper grotto
#

Armour regeneration should be a thing that happens outside of fights

pearl gorge
dapper grotto
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Not in a brief respite

main bramble
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If it can't take a sniper headshot then I might as well go with the lightest build

dapper grotto
main bramble
#

Speed is the best source of survivability

dapper grotto
#

Exo helmet is exclusively viable when you’re not moving

pearl gorge
#

armour with regen would be good enough to help you in mid range/short fight

main bramble
dapper grotto
pearl gorge
dapper grotto
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Why’s this a problem?

pearl gorge
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The current way, character hitbox/size etc are. You don't hit body armour that much but the limbs. But this is negated by the fact that Armour doesn't need to tank every shot, but only one shot to be usefull.

main bramble
dapper grotto
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We can account for that, but it leads to a much bigger imbalance between limb ttk and body ttk

#

So limb damage modifiers are kinda needed

pearl gorge
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If you have for example. 30% DR on exo armour. To make the most out of it, you'd need to have all the bullet go through. Except. You'll hit either limbs or Headshot way more. Because they are more visible/in front of body armour.

pearl gorge
dapper grotto
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Might not be a bad thing.

main bramble
pearl gorge
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Armour is there to protect vitals, not to make you a whole tank.

main bramble
#

I don't want to be slow as hell just on the off chance my enemies are bad enough to not know hitboxes

#

All that system achieves is increasing the gap between noobs and vets for no good reason

red flame
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That system seems interesting even if imo armour shouldnt regen. Maybe stealing the armour of an ennemy after killing it, avoiding dude staying at range and constantly repairing back its armour

dapper grotto
late idol
#

just saying

dapper grotto
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What’s that got to do with armour

late idol
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that it's very satisfying to get out of the situation because i got lucky

dapper grotto
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Ah

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Can’t argue with that. But I would prefer reliability.

pearl gorge
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it always come back to the game has identity crisis. And need to decide between milsim HP armour with hitbox and full armour with Damage reduction Pekora_Not_Ogey

dapper grotto
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No it doesn’t.

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It’s fun as is

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Though the HP armour thing isn’t exactly a milsim thing, considering that’s just not how it works

pearl gorge
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Oki should just do a month poll. With: Armor damage reduction full body no durability VS Current system VS A way to regen Armour.

red flame
#

y

sterile sleet
pearl gorge
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I don't think i'll help that much. But my goal is for the dev team to notice that, and do a bigger poll tbh xd

#

I'd like something akin to a month poll with everyone pinged. And it being worded properly with possible choices :d

jaunty notch
dapper grotto
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For exo it needs to be long. Otherwise you’re able to tank an insane amount at minimal cost in the way you play

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10 seconds downtime between fights is not a long time though on the lower end.

jaunty notch
#

The idea I had in mind was regen would only start after a certain time not taking damage

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Honestly I dont really care how it happens but I think pretty much everyone agrees armor needs to be replenishable in some way. I suggest regen because it doesnt add another tedious thing you have to do after fights along with bandaging, and it doesnt force you to rely on your teammates

main bramble
main bramble
dapper grotto
main bramble
#

If any damage stops regen even just spamming flashbangs would disable it permanently in any moderately sized fight

main bramble
heady surge
#

Use in combat check because thats totally consistent and not stupid /s

dapper grotto
# main bramble The whole downside of bieng slow means you can get more easily pushed so your ar...

A lot of the time you’re not in close range, but I am concerned that exo would be too strong if it regenerated as quickly as less impactful armours, simply because the affect it would have on your performance in many scenarios might be disproportionately high.

Right now the general consensus seems to be that a fully intact exo suit is better than lighter armours, offset by that it has strong downsides when broken unlike lighter armour types where it makes a much smaller difference

main bramble
#

Before even implementing any regen I would honestly just make armor work properly and cover the whole body

#

Until that isn't done then its actual effectiveness is completely situational and highly dependent on player skill

jaunty notch
#

That only fixes a small portion of armor's inconsistency.

main bramble
#

Sure, but it removes one axis of variability that will make it easier to assess how to further tweak the system when regen is added

heady surge
jaunty notch
#

I guess for the shooter but not for the one wearing the armor

heady surge
#

Pretty much

red flame
#

It'll still add inconsistency between players, that's why I do think armor should be just "more weak" to have more movespeed in general and maybe the possibity to repair it, it's ok to have 1 more bullet or like 10, 20% more ttk on auto weapoin but having 1 more bullet on SR is litteraly 1s+

main bramble
#

I don't mind reworking the M200 to be the guaranteed headshot killer

heady surge
#

Thats because armors doing its job not because it got fuckin bypassed

fallow hinge
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If it weren't for him turning his back to me and lying there rescuing his teammates.

#

The last 4 seconds are enough for me to see God several times

fickle hornet
#

I don't think this is well suited. It will make the game too arcadey, individual fights won't make a difference anymore and it will further make good player more unkillable.

It is something satisfying about winning duels after duels and you slowly become weaker and weaker. Like this, surviving more will feel like an actual achievement. Just like running out of ammo completely. After all what do you want? 80 0 score each game?

dapper grotto
#

yes

oak condor
#

"You slowly become weaker"

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So as a consequence of having won many dules I deserve to lose one to a worse player because ??? I won too many?

#

And since when Is running out of ammo an achievement it happens all the time and is a massive annoyance since you can't keep killing without it?

sterile sleet
#

I don't have a issue with it normally, just means I need to play cover better from fight to fight which just makes 10+ streaks feel more rewarding. For heavier armors though that shit isn't applicable

devout summit
#

make more sense for support to have an armor box or something

fickle hornet
oak condor
#

get a grip

dapper grotto
fickle hornet
dapper grotto
#

you will still die eventually

zealous mantle
#

im sorry are you suggesting we balance around this hypothetical person who can outplay the entire team and not get hit once or

dapper grotto
#

Assume you will die. What varies with skill, that is relevant to this topic, is how many shots you will take before you die. Worst case scenario (low skill), you die in the first fight and so have the lowest possible number of hits on you. Armour will be the most effective as it will act upon the highest portion of those hits.
If you survive a fight, you either took no hits or n hits (n>=1). Therefore you must on average have taken more hits the more fights you win

#

So armour is less useful as the player performs better.

strange galleon
#

i read some in here and overall the opinion seems like, no we dont want armor regenerate.

that kinda reminds me of Rainbow6 Siege Blackbeard with his Rifle Shield.
(was super broken, but was heavily nerfed because of the potential he winning every peak fight)

and him winning in a Competitive shooter with one life per Match is bad and got "balanced" but in something like Battlebit Remastered™, there should be something for armor to be Fresh on the line after several fire fights