Make armor regenerate over a short-ish period of time and nerf armor numbers accordingly.
tldr: Making armor regenerate over time increases the consistency for both parties and would allow devs to nerf armor values to feel less oppressive in a fight without making armor feel useless (which it already does for some people).
Right now armor is in a really bad spot. As discussed in other threads, the person wearing the armor doesn't consciously notice the effect that it has, but the person shooting notices the effect of armor quite a bit, especially for heavy and exo. This is because armor only effects the wearer for one fight, but a shooter might run into multiple armor users across a single life.
This effect might even out over the course of a game, but it definitely doesn't feel like it for either party, as there is no UI feedback for when your armor saves you, and a shooter won't notice if they got a kill that they wouldn't have, had the other player been wearing armor.




guys read pinned rules in suggestions

nothing like pushing and room brooming with a 249






