#Make collapsed buildings spawn more rubble

1 messages · Page 1 of 1 (latest)

heavy ore
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Currently collapsed buildings pretty much just disappear, only a few leave behind much cover. This can make some maps (e.g. tensa) pretty unfun to play once they’ve been fully destroyed because of lack of cover. Making collapsed building still leave behind some rubble is not only more realistic, but also solves this issue.

proper dagger
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100% agree, also the damage requirement for some of the big buildings to collapse should be a bit lower too because they'll usually just stay up even if all the walls are missing, giving 0 cover at all

wet sonnet
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Personally I’d prefer if we could reinforce the building after a wall or something gets damages
Let’s say a wall breaks
You have 15-30 seconds to repair just that wall
Just a small example multiple ways to do it

flat pecan
noble gull
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Give supports the opportunity to use a good chunk of squad points to reinforce a small section of wall in a building i.e. tensa town house walls just fall completely apart with one explosion. Make it so these reinforced walls require more explosive

heavy ore
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I dont think this would be a good solution to the original problem though tbh. Not only would it not be enough to prevent a map from basically turning into an open field with no cover, it would also kinda take away from the destruction aspect of the game. I like that building can be destroyed but I really dont like that it leaves the map excruciating to play.

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I do like the idea though, just not as a solution to this.

noble gull
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Yeah I just added some ideas that are similar to the topic of buildings in general.

No sense creating another suggestion for just the small idea imo

fair thorn
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Sandbags already kind of do this if you're willing to put in the effort

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But I agree with the better rubble thing