#Restrict manually dismantling fortifications.

1 messages · Page 1 of 1 (latest)

polar niche
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Restrict manual (tool-less) dismantling of fortifications to the Support class only. Allow Sledgehammers and Pickaxes to manually dismantle fortifications - giving Assaults and Recons an additional battlefield role. Make Sledgehammers unlockable by Engineers, but at a higher level than Assault/Recon.

Damage to fortifications via explosives unaffected.

Right now it's too easy to break down fortifications and barricades by an attacking team. It's also too easy for a lone player to "sneak" a hole in a defensive line with very little risk (the process is virtually silent). Restricting dismantling of fortifications would strengthen the defensive properties of fortifications, while allowing Support, Assault and Recon to have additional battlefield utility.

marsh forum
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Yes, having a audible sound for the process of building & dismantling would be great aswell.

magic cradle
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please oki

tight nest
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Love it just love it

pallid bane
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Just having the audio for it getting built and dismanteled would be fine

kind axle
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sounds like a bullshit.
think about namak / lonovo / frugis with tons of houses and buildings, and one single support player which made the sandbag stronghold inside the building.

without being able to disassemble this sandbag stronghold manually it will take ages to smoke out even one single rat, not to mention coordinated squad (which is even now pretty hard to kick out with all those fortifications)

Imagine you have to change the class just for disassemble fortification while support can slap a new one in nanoseconds.

pseudo vapor
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A lot of people don't even break objects in the first place and vault over/through them anyway

cloud zenith
kind axle
# pseudo vapor A lot of people don't even break objects in the first place and vault over/throu...

i mean, if it's some sandbags in the middle of random place, where it's not playing as good tactical point to enemies, there is no point to disassemble it. just another one "obstacle".
But when it's a not just a random placed sandbad but literally an enemie's known build tactical point / stronghold, there is reason to stop for a sec and disassemble it completely, cuz you can try and smoke out enemies of there, but they can simply come back

kind axle
cloud zenith
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My suggestion (as in what I do personally) is toss a grenade and move on unless i'm playing engi

kind axle
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Salhan fcking tonel under A point, 3 sandbags and whole fcking team can't smoke out rats from there

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literally

cloud zenith
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if i'm not equiped to take on a fortification i just leave myself

pallid bane
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If only c4(breaching charge incase medic loses c4) damages it alot

polar niche
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The downside is everyone gets C4. Which arguably they shouldn't.

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There's an argument that it should just be Assault and Engineer (but that's a whole other suggestion...).

wintry oxide
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I understand that people can block entrance and stuff, but being able to remove barbed wire and everything make the fortification pretty useless.
On ranged fight its fine but I do think some of them should be way slower to remove or impossible (barbed wire for example) but still can be destroyed with boom

remote flicker
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I could see a arguement to make it unable to be fully destroyed by explosives (damaged yes but not destroyed fully without being manually deconstructed)

wintry oxide
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Yeah but being able to get rid of them with hands like come on whats the use if youre not chasing a guy that doesnt have the time to do it

remote flicker
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hey it is suppose to slow downa enemy advance

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which currently, how many people carry C4?

wintry oxide
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Every medics?

remote flicker
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mix in how many of the other classes carry it commonly?

wintry oxide
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Once c4 is removed from assault medic, oki will be able to buff again medic in the support way with more healing on allies or faster revive which is pretty cool

remote flicker
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not saying remove C4 even

wintry oxide
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Im done of being rpg c4 m200 because people have no skill in this game

remote flicker
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just barbed wire needs buffed a bit

wintry oxide
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It shouldnt be able to be remove by ennemies imo only boom

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2 c4 is fine

remote flicker
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otherwise I feel enemies shouldn't be able to deconstruct stuff from below (if you built on a second floor)

wintry oxide
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You can deconstruct throught textures?

remote flicker
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if I build in a two story building

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I build on second floor

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you can come up & decon it

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from the first

wintry oxide
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From the ceiling

remote flicker
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Unsure on ceiling

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I know 100% from below is possible

wintry oxide
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Big L

remote flicker
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partly because I have played the game of "Who is more hard headed, you two or myself?" (Supports luckly build faster)

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(reason I say you two is due to the fact it was going down at a odd pace compared to a support or a single person in general)

last ravine
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But as others said this is more of an issue with certain explosives being overperforming in these types of situations and not the sandbag forts themselves. Any semi-aware player can just use rpg heat or c4 on them and call it a day, so fortifications need to be reasonably strong to counteract that, otherwise what’s the point in building them to begin with?

That being said, restricting normal deconstruction to certain classes would only lead to more frustration in regards to having a counter against them that isn’t the obvious one (c4/rpg spam)

mortal nexus
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Agreed

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Or at least make it take longer if you're disassembling an enemy fortification

dusk meteor
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we should just have it so it's as realistic as possible

wintry oxide
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We don't need realism

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it's not a milsim (for the 2000th time)