#Oki, you Silly Goose. The Camo Kill Requirements are way too high.

1 messages · Page 5 of 1

storm tide
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try to get at least 3 golds skins (10k kills) in 200 hours

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will see. and its only 3 guns of like 40? whatever

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gold skin on every gun now its not a 200h, its not even 1000h - like forget it

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you are not a twich streamer or 13year old nolifer to grind every single day

feral gorge
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currently 240hrs for 3 gold with 2kpm

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sounds reasonable

storm tide
feral gorge
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okay then put gold to 5k and put something different at 10k

storm tide
feral gorge
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FOMO is not bad

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its only bad if its used to milk you

wide topaz
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240 hours for 3 guns

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reasonable?

feral gorge
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its a skin lmao

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yes its reasonable

wide topaz
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yeah no its not.

feral gorge
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its not an essential gameplay feature

wide topaz
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especailly since 90% of the skins are recolors

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the actual amount of things you earn is not worth that time

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and of course, it requires you to stick to very few guns

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which is boring as shit

feral gorge
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You all want the self satisfaction of "completing" a gun for like no reason.

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Like imagine if they added a platinum skin for 100k kills

wide topaz
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my man, 200 hours for skins is stupid

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it is never going to not be stupid

feral gorge
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Your complaint is that thats its hard to 100% the cosmetics of a game.

Why is that bad?

wide topaz
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its not hard you dumbass

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its time consuming.

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for no reason other than bloat

feral gorge
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its optional

wide topaz
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skins are very few, most are colors

feral gorge
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no one is forcing you to grind a gun

wide topaz
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no value since theres like maybe 20 skins per catagory

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the time sink is stupid.

feral gorge
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no one is forcing you to get every armor trim in minecraft

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no one is forcing you to get all vehicle in WoT

wide topaz
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its a video game

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it supposed to be fun

feral gorge
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yeah

wide topaz
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not a second job

feral gorge
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it is fun

wide topaz
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a massive grind isn't fun

feral gorge
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You dont have fun if you dont get the gold skin? lol

wide topaz
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especailly since it forces you to use only one gun

feral gorge
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what kind of definition of fun is that

fresh stump
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the complaint is that 1 skin can take upwards of 120 hours

wide topaz
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Wollerot is the guy who buys all the COD cosmetics and then talks down to others who don't spend that money

fresh stump
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And I don't even want to bother going for it, meaning it's not even an incentive

wide topaz
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also true.

fresh stump
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I would like the gold skin to be a nice little thing I look at and go "know what, lemme go for that"

wide topaz
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skins are supposed to be rewards/incentives

fresh stump
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but instead I look at it and go "nah fuck that"

wide topaz
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not something that sucks the fun out of the game forcing you to grind with a very specific loadout like its some MMO

feral gorge
feral gorge
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the only one forcing you to get a gold gun is your greedy dopamine deprived brain

wide topaz
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which is still the stupidest coutnerpoint to ever be used

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all you are saying is that you have no value for time.

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nothing more, nothing less.

feral gorge
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I value time, thats why I dont go for gold guns.

fresh stump
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Bro

wide topaz
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ok, then your words here mean nothing lol

fresh stump
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Idk what to tell you

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We're not literally being forced to get the gold gun, that's not even the argument being made

wide topaz
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either you don't care for time, or you don't care at all. and you just admitted you don't care at all.

feral gorge
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you literally argued that you are being forced to do it.

wide topaz
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do you know how english works?

feral gorge
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If you want gold then you are forced to grind but have you ever contemplated not wanting gold?

fresh stump
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My b, y'all are just arguing for funzies. I'll get outta the way

wide topaz
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backpeddling once his previous argumnent was defeated lol

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sorry that words in english can be used in different contexts

feral gorge
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A game is supposed to be fun. Locking essential game features (new guns) behind too much grind is bad.

But optional cosmetics?

wide topaz
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its an incentive in a massively bloated cosmetic system. of which those skins are simply not worth on basically anything but the meta weapons because of a time sink. not to mention the non primary weapons. or any weapon that has a lower avg kill potential.

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if the system was rewarding below it, and not just a massive pile a recolors in a crappy UI system, I don't think many people would care

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as it is, all we got is what amounts to a massive amount of recolors. and a massive time sink for something you can't even show off currently

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If I want gold on my favorite guns, I would need to put in 80 hours using nothing but those guns minimum at my current kpm. more because one is a pistol, and another is a bolt(which is not my best class as is). 3 guns, over 200 hours of gameplay only with those guns.

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and since one is a pistol that is not a heavy or the glock, that 80 hours is unlikely to say the least.

feral gorge
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Okay, then as I said, reduce the amount required for Gold and put a different skin at 10k instead. (And reduce it for sidearms even further)

wide topaz
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the argument here is not that gold is 10k

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its that its gold is 10k for all the guns

feral gorge
wide topaz
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again for primaries, this is simple if you are decent with it.

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alot of them are easy enough to work with,

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AR snd SMG but Br's/lmgs, dmrs, then bolts, then secondary classes all need to be looked at

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of course the bloat need s to be brought down too

feral gorge
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sure

wide topaz
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as I said we got 20-30 skins per section, and then 20 colors or something

inland glacier
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gimme gold mines

wide topaz
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per

feral gorge
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Reducing customisation aint a good idea tho

wide topaz
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so reducing that bloat to Skin -> click skin -> click color

feral gorge
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The UI should be better yup

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But ther overall options shouldnt be reduced.

wide topaz
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not talking reduced

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its like fools gold rn

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there is not alot of choice as is

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its the illusion given by having the recolors side by side with the original

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I'm saying a UI where you select the category, select the skin type(say the first camo one for ease) and then from there you select unlocked colors as if the skin itself was a category.

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meaning all the recolors are still there, but are not side by side with the first skin of that type unlocked

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do you get what I'm saying here?

storm tide
feral gorge
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Devildogg didnt complain about not being to get the top skin

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just about the progression being stupid for sidearms and snipers

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which is fair

storm tide
feral gorge
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But FOMO for the top skin being grindy to get is stupid

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I would be up for a new 20k skin for the cateat people.

inland glacier
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skin for 20k deaths

feral gorge
inland glacier
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if you equip that you can instantly give up

storm tide
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rip, just a waste of time

wide topaz
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if the devs looked at average kill potential for each gun and weapon class, then altered the kills to fit each class and/or weapon, I think we wouldn't need to argue.

feral gorge
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10k for the likes of rsh is indeed not such a good idea

fresh stump
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It's literally just the same problem

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Please refer to the reasons I stated above

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I agree that gun categories should be scaled appropriately

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I disagree that 10k should be for any of them

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I disagree that the system should include kills at all tbh. Weapon XP is superior for a team based game. Kill challenges can still be in, but 10k is stupid

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But if we're going to keep it, at least make it not a giant pain in the ass for anyone who's doesn't put in 100+ hours on only one gun. Thanks

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This isn't like a difficult argument. What's more important is the overall experience of the game imo. You can still reward the old players who did grind it out with an exclusive loyalty skin, but that doesn't mean the system needs to stay shitty just to reward anyone who doesn't mind grinding for 10k kills in a meat grinder server

inland glacier
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what do you thing should be the highest skin?

final mirage
feral gorge
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This is literally irrational FOMO

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you are mad that there are skins that take long to grind to

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i want them to add a 100k skin just to annoy you

fresh stump
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I'm asking for it to be made more reasonable so I feel a drive TO get the skin

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If I had FOMO I wouldn't be asking for an exclusive legacy skin for those who did reach 10k

feral gorge
fresh stump
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No there's not. I don't care about a skin in the middle

feral gorge
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you admit that you dont loose anything by adding a 100k skin

fresh stump
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That's not FOMO

feral gorge
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waaa I cant have all skins for a gun waaaa waaa

fresh stump
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FOMO is the NEED to get something, participate, etc because I'm afraid of missing out on an experience

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I'm not afraid of missing out, I actively do not want to participate because the activity sucks

fresh stump
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It would take 17 hours at 5kpm - wich would be ACTIVE grinding for it for most people

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17 hours is like a hardcore weekend of non stop grinding. I think that's fair for a kill requirement skin

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For context again, 5kpm would be arrrrrround 150 kills in a match. Most people won't have that

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At 2kpm it would be about 42 hours. Still atrocious, but obtainable by just playing normally for most people

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Well not atrocious, but much more reasonable

feral gorge
fresh stump
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I've made suggestions I linked above to properly adapt the system to a lower kill count while also making every unlockable actually meaningful

feral gorge
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You literally loose nothing.

dense junco
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lose*

fresh stump
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Look man, if you were trying to convince me to walk 1000000 miles for a piece of candy every 10 miles and an extra large piece of candy after I'm done, I probably wouldn't want to because the reward just isn't worth it - or I only do a tiny bit and go "fuck this"

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So I won't bother doing any of the walk for any of the candy

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Because like, I could just go do something else, or buy my own candy, or literally do anything actually fun

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All the skins currently, are kind of worthless to me to begin with. So I the only draw for me is completion. But that draw literally isn't there for me because the amount of effort and unfun gameplay I would have to put in just to say I did it isn't worth it

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All I'm asking is to make the ask a little more reasonable for me and the 356 other people that liked this post so I feel a draw to do it and play the game more

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A great anecdotal example. My friend plays this game casually with me every once in a while. When I told him "you can get a gold skin for 10k kills" he said "lol no" and instantly lost that as a motivation to play

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I'ma reply to my points from earlier again on this

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There's multiple actual gameplay ramifications for this as well that may affect other people in some ways. It's just NOT a good system currently. But if it's to be kept in any capacity it should at least be scaled down so it feels like you can earn it without literally grinding away on purpose

feral gorge
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it doesnt really matter

fresh stump
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If it doesn't matter, stfu please, thanks

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Cause I wanna cry about it

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It matters to me

dense junco
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i do not share your issue, therefore i win

fresh stump
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checkmate Skin Reducer

feral gorge
wide topaz
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grow up and stop fighting for something you don't give a shit about?

feral gorge
wide topaz
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you already said you didn't give a fuck.

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don't walk back now.

fervent kayak
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Honestly best approach is to have 99% of skins to take a relatively moderate time to get

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With the 1% being mastery and the 10k one

fresh stump
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That just sound likes the same thing

feral gorge
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But these people complain about there being high requirement skins for like no reason at all

fervent kayak
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Currently, gettting the more basic skins is kinda ass and should have a unlock requirement, if possible, for each category

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Instead of getting like 7k or something just for a pink skin

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That way, players can get whatever they skin they want on whatever they want without the full commitment that it would take for a single skin

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That or you can select which category you want to grind out

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Idfk

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Either way, you can techically not lower the requirement to unlock every basic skin by just lowering the requirement for each category

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For example, instead of taking 7k for pink skin, it could take 1k of the unlock if you are doing the unlock requirement for the category

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Idk how much exactly it would amount to but basically

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Lets say the requirement for the category is to get kills at a certain distance or just headshots or something

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The first skin would require 25 kills with that requirement

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Next one will need 50 and the one after that 75 in total

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And that keeps going until you got all of them in that category

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Simple system really

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And unlocking mastery ones is seperate basically

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Alongside the 10k one

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Another benefit would be that you can slowly fill out other requirements as well

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Like if i get a headshot at certain distance, it will count up by 1 towards 2 different skin categories because i filled the specific kill requirement for both categories

fresh stump
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That's an improved system, though I still think the 10k reward is stupid high

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But anything to improve the system would be good

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Like, 5k would be fine. 10k is still stupid as a requirement no matter what you do to the system imo

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Mastery being for each category being completed is better imo ofc though, but then why is there a 10k skin?

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I don't know why we've gotta bend over backwards to keep it lmao

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I do think being able to do multiple goals at once to decrease the time it takes to get it would be a good solution - it's why I recommended weapon xp

fervent kayak
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I mean having like 1 skin be comically hard to obtain isnt that bad

dense junco
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it is difficult to balance accessibility with the prestige of having The Gold Skin

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it should still have some significance but not be a weeks-long commitment

fresh stump
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It's just dumb

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I wouldn't care if it was like actually hard, it's just not

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Make it like an actually difficult challenge to build up and I'm down

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If I see someone with the 10k skin I'll just be like "oh they grinded for that, cool"

fervent kayak
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10k headshots

fresh stump
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Lmao, now that's comically hard

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I support this

wide topaz
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can't even show them off unless you area CC

fervent kayak
inland glacier
fresh stump
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idk how else to explain this man

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for those without income who got BBR, maybe a time sync is enough to keep them around

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but for me, I'm not going to spend my time doing something that is literally there just to be a time sync

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I don't mind the idea of "really hard challenge that few people have, and will take a loooong time for anyone to get all of them"

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but like, the 10k kills isn't "hard" because it's a challenge, it's "hard" because it takes FOREVER

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Idk how many times I need to go in a circle to explain this to some of y'all man

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10k kills isn't a worthwhile, fun challenge. It's a waste of time that representing nothing other than "I spent way too many hours not playing the objective on wakistan for this"

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And once someone gets 10k kills on their one gun that they ONLY use because they only like that one gun, wtf is left at that point for THAT player

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the 10k kill requirement is for that ONE type of player who only uses one gun and is willing to grind it up to max. I can't guarantee that they'll be burnt out after grinding that, but I'm sure after they get it they won't feel amazing

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The challenge takes about 80 hours at 2kpm - that's 120 kills in an hour long game. That's not including loading screens, queue times, times where you're just not doing so hot, or times when the server you want to grind on isn't on the right map or mode for you

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I feel like some of you really haven't thought about how fucking stupid this "challenge" is

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Most people are done with a game after 80 hours. But then again, I guess if you're the type to go after a 35ish hour challenge at 5kpm challenge, you'll probably not give a fuck about grinding away for a week on a server for hours a day then continue playing after

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I think the iron pickaxe is a great example of a challenge that's a little much, but isn't the same thing. You still have to grind for it, but getting pickaxe kills consistently can be HARD to actually do. I still think the amount asked for is an annoyingly high amount for a very niche weapon, but for that one it's an actual challenge and I respect the person who did it because I'm like "oh damn, this mofo really did that". With the 10k kill challenge I'm just like "neat" or don't notice.

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Like, if there was a gold c4 challenge that was "get 1000 multikills", that'd be a good challenge

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If the concern is giving people something to do, then attach this shit to a weapon XP system, or make the LEVELING system that thing to do. That way they at least play the fucking objective instead of dog for kills for upwards of 80 hours +

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TLDR: My problem is that it's kill based and a time sync. Not fun for 90% of people who aren't just playing to do something

fervent kayak
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Its just one skin

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And its not meant for your average joe

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There is no real way to make it fun without also making it hard to get

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The point is that its really for the most dedicated

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Just look at something like damascus skins in COD

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They require you to get gold on every single possible weapon

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Its tedious as hell

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You can only make it grindy in one way or the other, it wont make a difference

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Its still grindy

wide topaz
fresh stump
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Grinds can be fun man

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I just don't think this is a fun grind, both in the ask and in the actual thing you're doing

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I feel like a kill requirement in COD is different from one in a game like BBR because BBR is - ideally - trying to encourage teamplay via things like points and such

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My issue with the kill requirement is that it causes some other issues (I mentioned earlier) simply due to how stupid high its time commitment is

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If you ignore the challenge because you "don't care", you'll likely never get a gold skin in your time playing BBR unless you stick to ONLY one gun the entire time you play

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And even then if your KPM is anything under 2 every single game with only that gun as your kills, it'll take you around 80 hours

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You could, theoretically, be a dedicated player with kills spread out across just a few guns. Across just 4 guns it would take 320 hours of constant 2kpm games. In reality it would probably be closer to like 500 because you'll have some games where you want to use something fresh, get a bunch of c4 kills (which don't count), use a vehicle, or just plain SUCK ass that match.

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Here's a reddit post about the cod skin you mentioned - I believe

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That is astronomically less than just 3 guns in BBR

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Most people are saying roughly 8 days of in game time, which is only 192 hours compared to 1 gun in battlebit remasterd, which is 120 hours at 1kpm ideally

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Most people do not average 1kpm every single game

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Like, at 2kpm you'd need 60 kills per 30 minute match to get the 10k kill skin in around 80ish hours

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Like, I feel like the only sane person here when I say this shit is a little bit much

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For people who already have 1k+ hours of active playtime, maybe it doesn't seem like a lot. But that's the vast minority of players. It just does NOT make sense to have it be so damn high. Cutting it in half to 5k is perfectly reasonable imo.

jade laurel
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Im, honestly amazed you are still going LUL

fresh stump
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I refuse to budge on this lmao

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knowing Oki he'll read the most recent "LMAO IT'S FINE STFU" post and make it worse

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That's what happened with map voting 😭

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Also, in cod it looooks like they use a weapon xp system along with kill rewards. The highest of which only being 800

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Which makes sense in the context of the smaller matches of cod, but that game is more kill focused than BBR and it still has more reasonable goals

fresh stump
jade laurel
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🫡

fresh stump
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I've lost Slaz for mindless argumentation

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This is my hill, I will die on it

dense junco
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passion is what we need in these threads

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keep it up

fresh stump
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If there is one 10k kill requirement in the game, I'll bitch about it

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if there is only one guy who hates the 10k kill requirement, it's me

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if everyone is happy with the 10k kill requirement, I'm dead

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Also, I'm in the majority, so I feel like I am the reasonable one here

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(I've got a custom theme, so it's pinkish)

fervent kayak
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Camos are tied to categories, and said categories have different unlock requirements

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It ranges from just getting kills normally to headshots, distance, kills in a row, specific attachments at times etc.

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It also depends on weapon type, same category may have a different requirement depending on the weapon type

fervent kayak
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Basic skins? Yeah, definetly lower the requirement across the board

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We already know how the mastery ones will turn out

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10k one? Like i said, i dont mind it

fresh stump
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Idk what to tell ya if you don't mind it

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tbh that probably just means you wouldn't care if it was larger or smaller

storm tide
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@fresh stump , fuck it. It's pointless, you're not gonna wake these people up. Moreover, the developers like the figure of 10k, because by changing the skin system they left the skin for 10k, bloody one. And the more this system lives the more people who have/will have this skin.

You say that the developers could reduce the required number of kills, and all those who have 10k to give a unique skin. But have any of devs even responded to this post ? ?

400 reactions, the most discussed thread on the forum - zero feedback from devs... waste of time

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I am one your side, but it not gonna happen kittenCry

frank saffron
fresh stump
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Well it is currently

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Inertia got nuked

fervent kayak
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And we still got inertia

wide topaz
feral gorge
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okay the average person is not supposed to grind for a gold skin

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Its not gonna be any different for cod

wide topaz
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cod grind for the end game skins is shorter than 3 guns in Battlebit.

fervent kayak
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Many still dont attempt grinding for something like damascus

wide topaz
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right, because 200 hours for the average player is a pretty big time sink.

fresh stump
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And most would only start grinding after playing for a bit

fresh stump
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And that's going to naturally happen way more often in COD than BBR currently

fresh stump
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Like there's 3 types of players, the ones who do like 20-50 hours and play occasionally, the ones who've got 100-200+ who I would consider the dedicated core who tend to come back pretty regularly, and the 1000+ hour ones who simply don't play much else

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The 1000+ hour crew doesn't NEED these skin incentives, nor is it the reason they keep playing

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The incentives are more for the 100-200+ hour guys, and converting the 50 hour peeps into those 100-200 hour guys

jade laurel
fervent kayak
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Its a bit of a bold assumption that the majority of people would be willing to grind skins for multiple guns

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At best, maybe 2 or 3 that they really like or meta ones and thats about it

wide topaz
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skin grinding is like one of the more popular things people do in FPS's my dude.

feral gorge
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The insinuation the people wont grind because there is a random skin at 10k is silly

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The problem is more currently that its the gold skin and that the normal skins also take till like 6k?

fresh stump
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Why do they put it in there

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It's cause it works

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Idk man

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I just want it to be better

fresh stump
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as I've stated like 5 times

fresh stump
# fervent kayak Its a bit of a bold assumption that the majority of people would be willing to g...

And like I said above, it's not a bold assumption in any way. COD games do shit that works for the masses, they do things that appeal to the most people & their core demographics. If a COD game - which is a series I don't play - does an unlock system like that and I'm like "yea I could see myself going for that", but BBR - which is a game I do play and quite enjoy - does a system in which I'm like "nah that shit is stupid", I really don't think it's THAT much of a stretch to say there's a problem

fresh stump
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I'm simply trying to suggest changes to the system that make it more reasonable for more people, and - honestly - just more fun

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The current system is ass, it's not fun, it sucks doodoo dog dick

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If you had fun with it, great, good for you, I think you're in the minority

jade laurel
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LUL I hope this thread finally gets locked down one day. its 4k message deep, aint nothing new happening

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For your sake lost, you must be set free KEKW

fresh stump
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It will never be locked down

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I know it to be ture

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It's literally always on topic somehow

fresh stump
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This is probably one of the most debated subjective threads out there, so I'd love to have a dev just say "nah" so we can lock it and I can lose faith

jade laurel
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May you find closure one day KEKW

final mirage
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Containment threads are forever.

fervent kayak
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I just dont understand this hyperfixation on the 10k skin

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I am all for making the basic unlocks more varied and not requiring a massive grind for a very, very basic skins

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But man only a mere handful would only give a shit about grinding out a 10k

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Yes, having that skin would be really cool but the vast majority wont pursue it at all and that is perfectly fine

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You dont need to make every single thing accessible to the average joe in hopes to make them keep playing the game

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There is already a plethora of very basic skins in the game, not to mention the fact that we are getting digi camos next updates, and the fact that we can customize said skins on our guns already in a few ways (mixing 2 different skins on the same gun and which pattern it has of the selected skin) if one so desires

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Making basic ones more accessible would be logical and help indeed

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However, the way I see it, 10k should stay purely for the small amount of people that are willing to grind for it

sick plinth
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keep gold-silver
Scale by weapon
lower non gold-silver to like current bronze instead of the same as gold

fresh stump
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I will reiterate that it's not about the accessibility here, it's about the 10k reward not being fun to complete/do - it isn't the right kind of "hard". And I think it goes against the Teamplay based goals of the game.

The 10k reward is SO high that it forces grinding to get it in a reasonable amount of time. Those who only focus on one gun would have to grind it for upwards of 34ish hours at around 5-6kpm, and 80ish hours at 2kpm. That is fucking wild to me. Once again, at 2kpm that's around 120 kills in an hour long match every single match - all using one gun ONLY for every kill.

The 10k requirement:

  1. Incentives gameplay that isn't necessarily the best way to win (grinding kills on waki bridge for example) and incentives selfish playstyles further rather than match victory focused ones.
  2. It only rewards players who priorize high kpm gameplay and fails to reward those who prioritize objective based gameplay.
  3. It's clearly meant to reward players for time invested in a gun, but fails to do so in a fun manner. Some players might use a gun all of the time but take significantly longer to get the skin simply because they didn't want to optimize the fun out of the process by grinding kills for the skin. A weapon XP system would be a better solution to reward the time investment because it would not only equalize the time it takes to get the skins, but make it so much more passive and fun (you get the skin by playing the game the way you want to).
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I'll ask this again:

Why should we scale kills by weapon type when the rewards are there for the people who want them? What is the harm in leaving pistols as 10k kills?

Why take away the 10k kill requirement from sidearms? There are people who enjoy grinding for them. Let them have their fun! Who cares that it's annoying to get for the vast majority of people?

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The argument literally defeats everything on both sides of the discussion. It's kind of a non starter tbh.

Saying there should be something because someone will want it could justify anything being added, kept, or removed.

I just think adjusting, changing, or removing the 10k kill requirement would make for a better game. If you want to reward time investment, that's what a leveling system is for. If you want to reward skill with guns, then use reasonable challenges.

Hence why I keep asking for weapon XP, it's the best solution for what the 10k kill requirement is trying to do. Reward time invested in using a gun.

#

TLDR: Agree to disagree at this point, lmao. All we can do is scream into the void about what we want to this dev team hahaWL

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Made the rant shorter for y'all. Yw

fresh stump
#

Side note, I appreciate all of y'all who come in here to say your opinions. It's been really fun to be challenged by everyone in different ways on this. Pretty fun way to kill an hour or so. I think there have been multiple valid solutions that have been came up with in this thread that could be used - not just mine.

inland glacier
#

my solution is the correct one

fervent kayak
#
  1. Fun is subjective, just because it is not fun for you doesn't mean it applies to everyone else. 1a. If you want to incentivise teamplay, make teamplay more viable and fun. Slapping an arbitrary challenge to incentivise it is a temporary solution that marginally increases playtime at best, does not help in the long run and does not really make sense being on a gun in the first place.

  2. Requirements for pistols (and maybe snipers) is another story and should be lowered. Not sure why you brought that up as I haven't said a single thing about them.

  3. I fail to see how the weapon XP requirement is any more fun that grinding for kills, as it will either make the process too easy or it will change nothing and ultimately be the same shit just repackaged to be different.

I will repeat this once again and make it abundantly clear.
Having one skin that caters specifically to the people that are willing to grind it out is fine, given the other skins are more accessible.
Changing it will not make as big of a difference as you are making it out to be if any at all. It is utterly foolish to think so. Getting that skin is kinda in the same vein as 100%/ getting a platinum on any game - it is not mandatory and is really only there for the most dedicated people that are willing to put themselves through it. If you feel like that is a problem, that is entirely on you and not the game itself.

woeful acorn
#

Mfw this is still going

sick plinth
#

Yup

jade laurel
#

Spin right round like a record baby right round round round

wide topaz
inland glacier
fervent kayak
naive python
#

is this inertia V-fuck?

sick plinth
#

You don't deserve everything in life

wide topaz
wide topaz
sick plinth
naive python
sick plinth
#

You don't have to like it

fervent kayak
inland glacier
#

what else can you do to add sth to grind for except kills or xp(which is basically the same problem)?

sick plinth
#

Just stop trying to drag people down to your level

wide topaz
#

but you don't.

sick plinth
#

If it's so easy then do it

#

But you dont

wide topaz
#

lol

#

time sink dumbass

sick plinth
#

Womp womp

wide topaz
#

easy to do, takes a long time

#

fucking idiot

fervent kayak
#

Come up with a good argument

sick plinth
#

Takes a long time if you have no kpm

#

Skill issue entirely

wide topaz
#

fucking idiot

sick plinth
#

Actual entitled playerbase in this game

wide topaz
#

for one gun

fervent kayak
#

I am not wrong in saying that it isnt meant for most people and that most people will not even go after it anyways

sick plinth
naive python
#

devildogg trying not to be a BBClown

sick plinth
#

Or, hold on, people did grind it and enjoy having it?

#

Nah, fuck em

wide topaz
#

sure. not like I'm in the majority, while you guys are fighting for shitty game design lol

sick plinth
#

Gotta think of the players who don't care or the ones who want other people's toys

fervent kayak
sick plinth
wide topaz
sick plinth
#

What's your source? That they're all sold instead?

wide topaz
fervent kayak
#

Did that one thing ruin the game or anything

sick plinth
wide topaz
sick plinth
#

But that's ok

wide topaz
#

fucking psychic or something

sick plinth
#

Bc you do

#

Hypocrite

wide topaz
#

especially since you say you don't like the post.

#

so oh well, gotta walk back on that too?

inland glacier
#

oh no a time sink scary

naive python
wide topaz
naive python
wide topaz
#

hence "majority" by definition lol

sick plinth
#

Fuckin hilarious. Let's see em remove all time sinks, make sure there's nothing to grind for. We'll see how great player retention keeps once everyone can have everything. Better not have stuff like vehicle kills, those could take too long since there's so few. Or tree kills.

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Why the fuck do we have prestige 10?

wide topaz
#

lol

sick plinth
#

Is oki stupid?

wide topaz
#

there are acceptable time sinks dumbass.

#

80 hours as a top 1% player for one skin

naive python
#

please remove leveling i can't

wide topaz
#

is not one of them

sick plinth
#

It's taken me more than 80 hours to get to p10

woeful acorn
sick plinth
#

They should nerf that again

naive python
woeful acorn
#

The ones oki decide like progression MingLaugh

wide topaz
fervent kayak
#

That is correct, which is why i advocate to lower the basic ones
And the mastery cames are being lowered A LOT

fervent kayak
#

Whoops frogot to reply

naive python
#

at least not really

sick plinth
#

I'll be waiting here when you come back to complain about charms or ghillie camos

wide topaz
fervent kayak
#

And suddenly, having 1 time sink remain is the worst thing ever?

naive python
#

headshot kills...

sick plinth
#

2k headshot kills A OK

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Dw

naive python
#

i don't think i have to elaborate

#

and there's still a 10k kills skin

wide topaz
#

ok. still altering the requirements to me lower as is. and they are looking at the feedback for the skins requiremnts to see if they need to lower them again.

#

simple enough.

sick plinth
#

Uhuh

#

Definitely

#

You a gambling man

woeful acorn
sick plinth
#

Big heass

fervent kayak
naive python
#

man this devildog guy is a yapologist

fervent kayak
#

I am curious

wide topaz
naive python
#

i barely ever made suggestions

#

when it comes to debating bad takes though BBSure

wide topaz
#

you know a message is a post right?

naive python
#

not really

fervent kayak
#

I mean he didnt yap much mans like t3

sick plinth
#

What

naive python
fervent kayak
#

Yes

naive python
#

ong pwease sworce

woeful acorn
#

Wow oki never gave an actual correct value cardi

#

Honestly quite comedic

inland glacier
fervent kayak
naive python
#

now imagine hs kill

#

the new challenge skins will be more difficult than the current ones lmao

fresh stump
# fervent kayak 1. Fun is subjective, just because it is not fun for you doesn't mean it applies...
  1. I've mentioned multiple times why I don't think it's fun for barely anyone. If you enjoy grinding something for the sake of it, yes it'll be "fun". But I don't think it's fun in the way it should be.

  2. I mentioned these to point out why the "why get rid of it if someone wants to get it" argument is simply a non starter and useless to try to discuss around. Wasn't necessarily directed at you only, but I'm pretty sure you've said that at some point. Could be wrong though, this shit melds together.

  3. I really don't know how many times I can explain this. Weapon XP allows for passive XP gain. Instead of having to go out of your way to grind your kills for 60 hours of matches, which if you want to go as fast as possible makes you an active detriment to your team at times, it'll allow you to earn a bit of progress for actually playing the objectives and going for the win. The amount of time could be reduced a bit AND it would allow you to grind if you wanted to, but you'd spend less time doing so and therefore less time farming kills on waki bridge, or shooting or shooting people on the spawn borders on Frontline.

#

In fact, I'm pretty sure for point 2 you literally just said the argument I was addressing with the question about reducing kill counts - aka making any skins more accessible

#

No one is arguing having a skin that caters to people who want to grind for it is the problem

woeful acorn
#

Also here's a bonus @inland glacier @fervent kayak @naive python 😭

fresh stump
#

The skin that's there is ridiculous. I don't think it'll make a massive difference at the end of the day, but like we're arguing about a really niche change here for the people who DO care about it

fresh stump
#

He can do anything, what is this man speaking about

woeful acorn
#

Don't ask

fresh stump
#

There are 2 arguments that are literally non starters and can be used to argue against making the skin system better, and can actually be used to make it even worse

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  1. If someone wants to grind for it, why bother changing it.

  2. It's optional? You don't have to go for it

#

I gotta admit, these two arguments are entirely useless for this discussion imo. Playing the game is optional bro, lol. And like I said, if we based adding and taking away things on "eh someone will do it", this game would be a bloated mess

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Like, add a 20k skin too

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And a 30k skin

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In fact, make every skin unlock WORSE because someone WILL do it. It's fine, it's a reward for them. Just add more skins in between

fervent kayak
#

Pretty sure few folks have 50k on some guns lmao

woeful acorn
fresh stump
#

That's insane tbh

fervent kayak
#

Im gonna go find a screenshot rq of one example

woeful acorn
fresh stump
#

That's wild

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Like literal insanity

woeful acorn
#

Oki after using the justification of players have more time to do stupid fuckin shit

fresh stump
#

Anyone with over 1k hours is wild imo

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Idk how y'all don't get bored/find the time. Then I remember children exist

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And the unemployed

jade laurel
#

I hope the irony of that statment is not lost on you, lostmixup gigl

fervent kayak
woeful acorn
fresh stump
#

Either or, I think it's cool they have 50k kills. I just don't know if it necessarily NEEDS to be rewarded with an unlock. Just add a kill tracker or something that shows up when they kill other people

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I think that'd be the type of reward they'd want tbh

fresh stump
#

Anyone who likes big number go brrr would like it

fresh stump
fervent kayak
#

Id dig rewards for gadgets

fresh stump
#

If that's oki's goal, constant dopamine rewards, sure go ahead

jade laurel
woeful acorn
#

Kill tracker charm surely

#

Surely

fresh stump
#

I'm employed, so I don't get it haha_satania

#

I've been arguing the same thing for months, I'm dense. Point it out to me please

jade laurel
#

The comment about not understanding how someone has a 1,000 hours in a game, while single handedly arguing into the void for hours and hours and hours and hours is. Hilarious to me LUL

frank saffron
#

Stop lie

fresh stump
#

And when I'm not doing much

frank saffron
#

I dont have 1k hours so I’m not a veteran bbr gamer

jade laurel
#

Other people choose to play the game instead of arguing about the skins in the game LUL . Its not a big mystery as to how people have 1,000 hours, or, it shouldnt be.

fresh stump
#

I didn't say it was

frank saffron
#

Rust players laughing

fresh stump
#

I just thought it's wild to me

jade laurel
#

Keep up the good fight? though. Arguing design philosophy definitely has a right answer out there || it does not || LUL

fresh stump
#

Anyone who has 1k hours on any game is wild to me

frank saffron
#

Send your steam account bro

fresh stump
#

If you wanna shit on peeps arguing useless stuff for fun man, that's all good. Pot calling the kettle black I think haha_satania

woeful acorn
fresh stump
#

I enjoy playing AND talking about the game. It's fun

frank saffron
#

444hours on vr chat is crazy

#

Cmon

fresh stump
#

I have more than that haha_satania

#

It's pretty easy to spend time on it tbh

frank saffron
#

So you are crazy

fresh stump
#

Yee

jade laurel
#

I was attempting to use humor to highlight that, you have been talking in circles for weeks my dude.

fresh stump
#

It's not really a "game" though

#

It's more of a social platform

#

But I get your point

jade laurel
#

But you enjoy it, and palma throws you a bone everyonce in a while KEKW

frank saffron
#

Social platform yea

jade laurel
#

Spin right round like a record baby right round round round

fresh stump
frank saffron
#

The vr chat player is crazy

fresh stump
#

Idk why we're shitting on me personally now, I was just saying I find anyone with over 1k hours in a game crazy cause I just can't stick to a game for that long generally. Not any hate man, you do you

#

Most I've got in a game is 600 I think

#

Just different people, no biggie

jade laurel
frank saffron
#

But bro have 444 hours on vr chat

#

Close this suggestion bro

fresh stump
#

Probably could've been nicer about it, but I guess if you only play battlebit it's possible too. You can be employed and have 3k hours probably at this point

#

I'm not the op?

rare blade
jade laurel
#

This thread is also, months beyond its expiration. This is not a creative design space to plan progression systems and skins LUL . You have reached a point where the decision makers of the game need to make a decision. Its not about metric (that you dont have) or opinions. Its arguing in circles for the sake of amusement YEP

jade laurel
#

BBRthumbsup ok

frank saffron
#

Useless suggestion

fervent kayak
jade laurel
#

see you in another 1,000 messages KEKW

frank saffron
fresh stump
fervent kayak
#

Just seems odd to me

jade laurel
#

Smadge im literally crying

frank saffron
jade laurel
#

but the suggestion threads 😭

fresh stump
#

We both keep saying the exact same thing

rare blade
#

also if we realize
this game isnt like COD or other live service games

10k really isnt alot if this game somehow has a lifespan of 5-10 years (tho doubtful after EA lol)
i mean shit even before EA we had people with 1000s of hours on the game just on the playtest alone

and with how long the games been out (not including playtest hours)
most people who stay should average 500+ atleast

fuck it let tencent take over so we can buy the skins now!

fresh stump
#

So I don't think anything will change lol

jade laurel
fresh stump
#

Darth man, you're kind of annoying lol. I'ma dip

jade laurel
#

Wave byeee

frank saffron
#

My god

#

Tencent

rare blade
frank saffron