#reduce kill requirement for kills on sidearms/snipers for skins

1 messages · Page 1 of 1 (latest)

quartz turret
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even 3k would be fine on those two maybe 1k on sidearms

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reduce kill requirement for kills on sidearms/snipers for skins

potent ridge
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i very much agree with reducing sidearm requirements but sniper requirements feel fine to me

quartz turret
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10000 on a sniper is far different than 10k on a smg/ar

potent ridge
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3k is definitely too low for snipers

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a good sniper is getting way more 3/10 of the kills of a good ar/smg player

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but like 3k for pistols sounds good

quartz turret
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idk 3k seems fine to me its huge but not like a lifetime of work

subtle brook
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Good snipers can get probably like 60-70 kills a game, compared to like 100 kills per game for smg players

quartz turret
subtle brook
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I could be off but 50-60 was what I was aiming for for the very small amount of time i spent sniping, so i would expect better snipers to be a bit higher

potent ridge
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idk, 70 is easy

quartz turret
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on average i see most snipers get anywhere from like 15-30

subtle brook
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Im talking about good snipers, which is what i think the gold skins should be balanced around

potent ridge
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i dont wanna be rude but that is just kinda a skill issue

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yeah

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what chum said

quartz turret
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how many kills do you have on your snipers just curious

subtle brook
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Me?

quartz turret
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both of you

subtle brook
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Idk probably not many

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Like I said I didnt snipe for very long. I am also basing this off of what I've seen from Avallac, who gets like 80-100 kpg

potent ridge
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missing like 4k kills on m200 from when prestige didnt keep your stats

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and another 1-2k on L96

quartz turret
quartz turret
subtle brook
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What am i not understanding?

pastel scarab
quartz turret
chilly raptor
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I agree 100% for sidearms.

Also possibly halve the kill requirements for hammer/pick skins. i don't use either of them but I assume killing things with a hammer or pick is not at all an easy task.

vivid elk
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Back when I used to snipe I averaged around 70-80 kills per game even during the begining of people using med scopes. Def not that hard if people don't sit in the same spots but 10k for a sniper is a good bit of kills, especially when some maps don't lend to snipers well.

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It's different for automatics or even DMRs because they don't have to re-obtain their target after a shot, so the kill potential is much higher by default.

quartz turret
trim parcel
quartz turret
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Okay lemme see your rifles

vivid elk
vivid elk
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If I didn't lose my kills and folded to the medium scope wave i'd probably be at 7k on the L96 and maybe like 1.7 with the M200?

sudden sonnet
north trench
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Sidearms should have lower requirements
If they had similar reliability as primaries then yea it would make sense why they are so high rn

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Snipers not really

sudden sonnet
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Yeah. I really like the first revolver and actually get a good amount of kills with it, same with the glock... but the heavy pistols hurt sprint speed so I immediately dont want them, and the starter pistols require you to break your mouse to be half decent with them