#Support Velocity

1 messages · Page 1 of 1 (latest)

ebon cloud
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LMG's and LSW's should have equal or higher velocity than their AR counterparts. That is all.

grand cedar
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Agreed, M249 versus M4 velocity is a good example of this problem

ember basin
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++

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Oki pls 🥺

rapid beacon
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i need this, now

west loom
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Fair

late jasper
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@lusty blaze I desire your reason on going no

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(sees steve typing for a while & gets curious)

lusty blaze
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Balance for these weapons =/= real to life. We all know that these guns have faster muzzle velocity, but they would be very strong depending on how much velocity you're giving them. Further explanation would be needed and numbers would need to be compared before Id say yes to something like this. I am safe to assume that these numbers would be a big difference from their current values, that is what I basing my 'X' on.

Are we doing this for the sake of realism, or the sake of the guns seriously need to be buffed because they are currently too hard to shoot at from far distance? Cause if we're going down the realistic route here we cant cherry pick gun stats. Or else we would have a huge issue with other guns being 'realistic'. We would also just have a mismatch of random realistic stats and non-realistic. Consistency in this game is key here when we're dealing with guns.

coral pilot
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They need to stop allowing anyone to make suggestions

late jasper
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while sporting Double (2x ; 100m) the max damage range of the average AR (50m)

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to use a example

lusty blaze
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Okay, so with these numbers you're saying Support guns have 600m/s and have double the max range of ARs. Am i correct here?

modern thistle
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Support weapons already excel at range, I dont know why they would need a velocity buff.

late jasper
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to my knowledge of the ARs, only the famas & afew others have 600 velocity

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most are 700+

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so doing a basic role comparison (M249 (600) M4 (700) , Ultiamax (600) Aug (900), and HK419 (700) L86 (650))

rapid beacon
late jasper
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for all but one support gun

still oriole
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out of the two only the ultimax can do that because of low recoil

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also shouldnt this dont aply to lsws?

still oriole
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they are more close range encounters than lmgs

late jasper
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100m max damage range same as LMGs oddly enough

still oriole
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the bipod being a way to make them better at ranges but not that effective

late jasper
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but you can see Steve the velocities are kinda, off

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as in across the board slower

lusty blaze
late jasper
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because currently 600 velocity is the Famas for reference in ARs

lusty blaze
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Well you're agreeing with the post, so you want the velocity to be above AR's counterparts correct?

late jasper
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I would settle with 700 on most of them

charred sphinx
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Yeah 700 is a decent number

still oriole
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i kinda dont agree on lsws ngl, just sounds like something you will rarely be using, and i dont think making them be good in both ranges is a good ideia

lusty blaze
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Well OP would have to agree and change his post to match that first of all.

late jasper
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well he said match ARs in a generic way

still oriole
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lmgs i fully agree

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atleast those that are built for mid and long ranges

charred sphinx
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So like 700-660 ish range

still oriole
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if we ever get a close range only

late jasper
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and warmou I would say a velocity buff for MG36 would be nice

still oriole
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it can be a huge buff and make the weapon just really strong

lusty blaze
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So both are you are in agreement of 660-700m/s for the change?

still oriole
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lmgs yes,

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for lsws is getting in a kinda of a argument by now

charred sphinx
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Yeah, LMGs could use more consistency at longer ranges

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As long as they can't pass over like 750 I'm cool with that

lusty blaze
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Sorry im just trying to get the real numbers to give an honest opinion.

still oriole
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660-700 sounds cool to me

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basically either a 100+ or 60+ buff

rapid beacon
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700 for m249 and 750 for the ultimax as it's intended for longer ranges

still oriole
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nice argument but close to no recoil

late jasper
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I am up for those numbers

charred sphinx
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750 with attachments is fine imo

still oriole
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750 sounds like too much for me

late jasper
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600 rpm at 4 tap

charred sphinx
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Because you're usually giving up a lot for that velocity, and majority of the playerbase is gonna find that kind of a tall order

still oriole
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actually cant we go to 700 with the compesator?

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iirc

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i rarely go to attachments after i choose one

charred sphinx
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HyperThonkSpin no fucking clue tbh

still oriole
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so i might be wrong af

late jasper
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I am unsure why 750 is too much on the max

rapid beacon
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660 is max on the ultimax

late jasper
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last I checked aug has low recoil as well

still oriole
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im bad at math

late jasper
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10%

rapid beacon
charred sphinx
late jasper
still oriole
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how about a 660 buff? you can go to 720 with the compesator

rapid beacon
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and that funks with your recoil mind you, on a gun you need to use at range to get value out of 💀

still oriole
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if my math is correct

abstract thorn
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maybe 730 ish?

rapid beacon
still oriole
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that sounds good tbh

rapid beacon
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and both of those fuck up your recoil, on the ultimax...

still oriole
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puting a bipod can work on that

abstract thorn
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yeah making the bipod more appealing would be a good idea

rapid beacon
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now look at how the ultimax is used, tac barrel + bipod + 2x past 50m up to 150m and you see how that goes side ways

lusty blaze
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  • M249 600m/s
  • Ultiamax 600m/s
  • L86 650m/s
  • Mg36 600m/s
    So those are the current guns stats. You guys need to come up with numbers you all agree on before i can even say anything
charred sphinx
mighty echo
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Bipod has actually big problems with consistency when it's on a texture

still oriole
mighty echo
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The buff was good but not enough imo, it's "playable" now even if it's super clunky

still oriole
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prone and on a sandbag can work and i never had a problem

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wit is why i bring c4 to just blow up the windown

charred sphinx
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Ulti being 720 with attachments is fine imho

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Especially since its a rank 100 gun

still oriole
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i would trow you into the mud if this was before the extra xp after winning and weekly challenges

mighty echo
still oriole
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what a grindfest that was

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took me 80 hours to reach 100 lmao

lusty blaze
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  • M249 600m/s +100?
  • Ultiamax 600m/s +100?
  • L86 650m/s +10?
  • Mg36 600m/s +60?
    Is that what the current idea is?
rapid beacon
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makes sense yeah

late jasper
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Okay checked aug

still oriole
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sounds better yeah

charred sphinx
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Given it's literally the last LMG and the only one for a good while (until we get more) , there's nothing wrong with letting it be a smidge stronger in regards to range as a outlier

late jasper
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600 rpm at 31 vs the max's 600 at 29

still oriole
late jasper
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damage

still oriole
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ohh

late jasper
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equally the aug has a longer max damage range

rapid beacon
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although 700+ on the ultimax would be warranted seeing as it's basically an aug lmg designed to work at longer ranges

lusty blaze
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you guys wanna react to my post so I can follow what u guys want?

late jasper
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with 900 velocity to the max's 600 currently

still oriole
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also isnt the aug getting nerfed?

mighty echo
rapid beacon
late jasper
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aug is getting a light vehicle damage nerf

rapid beacon
still oriole
charred sphinx
still oriole
late jasper
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So infantry wise, same effect

still oriole
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definetly will change something

late jasper
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But Aug
31 damage at 600 rpm, 900 velocity & around 150m max damage range

Max
29 dmg at 600 rpm, 600 velocity & 100m max damage range

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I feel 750 velocity is fair

still oriole
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kinda prefer this one over the 100 on the max and m249

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even if you dont want to use long barrel a buff is a buff and you are almost on pair with ars

lusty blaze
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There's a lot of factors that go into things for a game dev. They have to look at the good and bad when it comes to any update. Can you guys bring up any negative correlations to this buff? Have you guys compared every stat for these guns to their counterparts, and to the rest of the guns in the game?

late jasper
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Otherwise for fun
Famas
26 at 900 rpm
600 velocity

lusty blaze
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Thats not every stat, you cant leave out information, everything is effected by buffs

still oriole
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the only negative for lmgs is basically making them have the potential to be amazing in medium ranges with can lead to some unbalace
lsws for me it will make them be good in both medium CQC weapons with considering we are geting stuff like g3 and scar h can make some ''this is better than that, no reason to use''

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again for the negetive thats what i think

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positive i just see as that it will make lmgs actually be more effective in mid ranges and some threat to shoot targets that are on the move, and make this playstyle more consistence

mighty echo
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uping their velocity +100ms will not change the meta or anything about them, it'll be slightly "better" to use that's all

still oriole
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how do you say concistence

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consistency

lusty blaze
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@mighty echo so you're saying there is 0 down sides to this buff, and how it effects the game?

urban falcon
# lusty blaze Thats not every stat, you cant leave out information, everything is effected by ...

comparison in stats largely does show them as underwhelming when compared to their AR counterparts. Mainly what you see is "equal" recoil with higher horizontal, an understandably longer reload with a not so understandable "empty" reload, lower velocity, higher range, lower runspeed and ADS, and largely everything else is about on par, give or take some more QoL stats like control or muzzle flash (which tends worse)

mighty echo
urban falcon
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Helicopters are in danger of getting hit more and tracking is made a little easier at higher range but neither of those are game changing, nor are they the best option considering you have DMRs in their current state

mighty echo
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people are already using H-AR for that, I guess M249/Ultimax enjoyer will have also a little more fun on helis

urban falcon
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After the recent AR buffs, the LSWs are only left further in the dust, while LMGs lost heavy barrel just like everyone else making M249 worse against armor and the ultimax is whatever

lusty blaze
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@urban falcon you're part of the balance team, right?

mighty echo
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the LB was not the best attachment for LMG in general and was way more picked on AR

rapid beacon
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hb on ak74, lb on fal

mighty echo
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lb on fal?

late jasper
mighty echo
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ah yeah that was the name not HB

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Fal was also played with FH, and FH get buffed idk why

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making it even stronger

late jasper
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FH is quite nice now to be honest

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But this is getting off the point

mighty echo
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Sure, now it's the best attachment on many weapons, the buff was unecessary

late jasper
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LMG(& Possibly LSW) Velocity buffs

solid mist
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Sorta off topic but the new coming rpk is a LSW correct

lusty blaze
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So what you guys have told me this buff has 0 down sides. Essentially a QOl feature.

mighty echo
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What's your assumption?