#Support Velocity
1 messages · Page 1 of 1 (latest)
Agreed, M249 versus M4 velocity is a good example of this problem
i need this, now
Fair
@lusty blaze I desire your reason on going no
(sees steve typing for a while & gets curious)
Balance for these weapons =/= real to life. We all know that these guns have faster muzzle velocity, but they would be very strong depending on how much velocity you're giving them. Further explanation would be needed and numbers would need to be compared before Id say yes to something like this. I am safe to assume that these numbers would be a big difference from their current values, that is what I basing my 'X' on.
Are we doing this for the sake of realism, or the sake of the guns seriously need to be buffed because they are currently too hard to shoot at from far distance? Cause if we're going down the realistic route here we cant cherry pick gun stats. Or else we would have a huge issue with other guns being 'realistic'. We would also just have a mismatch of random realistic stats and non-realistic. Consistency in this game is key here when we're dealing with guns.
They need to stop allowing anyone to make suggestions
All Support guns do 600 velocity (equal to the famas) excluding the L86 at 650
while sporting Double (2x ; 100m) the max damage range of the average AR (50m)
to use a example
Okay, so with these numbers you're saying Support guns have 600m/s and have double the max range of ARs. Am i correct here?
Support weapons already excel at range, I dont know why they would need a velocity buff.
to my knowledge of the ARs, only the famas & afew others have 600 velocity
most are 700+
so doing a basic role comparison (M249 (600) M4 (700) , Ultiamax (600) Aug (900), and HK419 (700) L86 (650))
they would if they had velocity...
gave numbers below
for all but one support gun
out of the two only the ultimax can do that because of low recoil
also shouldnt this dont aply to lsws?
Ok thank you i see them
they are more close range encounters than lmgs
100m max damage range same as LMGs oddly enough
the bipod being a way to make them better at ranges but not that effective
So 100ms+ for m249, 300ms+ for Ultimax, and 50ms+ for HK. Is what you'd want?
didn't say that, simply did comparisons
because currently 600 velocity is the Famas for reference in ARs
Well you're agreeing with the post, so you want the velocity to be above AR's counterparts correct?
I would settle with 700 on most of them
Yeah 700 is a decent number
i kinda dont agree on lsws ngl, just sounds like something you will rarely be using, and i dont think making them be good in both ranges is a good ideia
Well OP would have to agree and change his post to match that first of all.
well he said match ARs in a generic way
So like 700-660 ish range
if we ever get a close range only
and warmou I would say a velocity buff for MG36 would be nice
i would wait until drum mags buff
it can be a huge buff and make the weapon just really strong
So both are you are in agreement of 660-700m/s for the change?
Yeah, LMGs could use more consistency at longer ranges
As long as they can't pass over like 750 I'm cool with that
Sorry im just trying to get the real numbers to give an honest opinion.
700 for m249 and 750 for the ultimax as it's intended for longer ranges
nice argument but close to no recoil
I am up for those numbers
750 with attachments is fine imo
750 sounds like too much for me
600 rpm at 4 tap
Because you're usually giving up a lot for that velocity, and majority of the playerbase is gonna find that kind of a tall order
actually cant we go to 700 with the compesator?
iirc
i rarely go to attachments after i choose one
no fucking clue tbh
so i might be wrong af
I am unsure why 750 is too much on the max
660 is max on the ultimax
last I checked aug has low recoil as well
10%
10%
AUG also has low(ish) damage and fire rate, so you have to mix in heads to do well with it
So the max has 600 rpm (same as aug) with 29 damage if I recall
how about a 660 buff? you can go to 720 with the compesator
and that funks with your recoil mind you, on a gun you need to use at range to get value out of 💀
geez 750?
if my math is correct
maybe 730 ish?
your math is incorrect af
same for your attachments
660 base velocity + lb/long sup you'd end up at 726
that sounds good tbh
and both of those fuck up your recoil, on the ultimax...
puting a bipod can work on that
yeah making the bipod more appealing would be a good idea
now look at how the ultimax is used, tac barrel + bipod + 2x past 50m up to 150m and you see how that goes side ways
- M249 600m/s
- Ultiamax 600m/s
- L86 650m/s
- Mg36 600m/s
So those are the current guns stats. You guys need to come up with numbers you all agree on before i can even say anything
Idk about NEED but if you're not it's definitely harder to make work if your skull taps aren't on point within 40m
Bipod has actually big problems with consistency when it's on a texture
yah
i see it being shit in windowns
The buff was good but not enough imo, it's "playable" now even if it's super clunky
prone and on a sandbag can work and i never had a problem
wit is why i bring c4 to just blow up the windown
i would trow you into the mud if this was before the extra xp after winning and weekly challenges
I don't understand the rank logic
- M249 600m/s +100?
- Ultiamax 600m/s +100?
- L86 650m/s +10?
- Mg36 600m/s +60?
Is that what the current idea is?
makes sense yeah
Okay checked aug
sounds better yeah
Given it's literally the last LMG and the only one for a good while (until we get more) , there's nothing wrong with letting it be a smidge stronger in regards to range as a outlier
600 rpm at 31 vs the max's 600 at 29
what is the 31 and 29
damage
ohh
equally the aug has a longer max damage range
although 700+ on the ultimax would be warranted seeing as it's basically an aug lmg designed to work at longer ranges
you guys wanna react to my post so I can follow what u guys want?
with 900 velocity to the max's 600 currently
also isnt the aug getting nerfed?
Yeah that seems fine
?
up the ultimax velocity to over 700 and then we're talking
aug is getting a light vehicle damage nerf
only in light vehicle dmg
Just light armor damage if I recall
oh wow
So infantry wise, same effect
definetly will change something
But Aug
31 damage at 600 rpm, 900 velocity & around 150m max damage range
Max
29 dmg at 600 rpm, 600 velocity & 100m max damage range
I feel 750 velocity is fair
oh just noticed it kinda goes against the 60+ buff on velocity that makes your go to 720 with long barrel
kinda prefer this one over the 100 on the max and m249
even if you dont want to use long barrel a buff is a buff and you are almost on pair with ars
There's a lot of factors that go into things for a game dev. They have to look at the good and bad when it comes to any update. Can you guys bring up any negative correlations to this buff? Have you guys compared every stat for these guns to their counterparts, and to the rest of the guns in the game?
Otherwise for fun
Famas
26 at 900 rpm
600 velocity
Thats not every stat, you cant leave out information, everything is effected by buffs
the only negative for lmgs is basically making them have the potential to be amazing in medium ranges with can lead to some unbalace
lsws for me it will make them be good in both medium CQC weapons with considering we are geting stuff like g3 and scar h can make some ''this is better than that, no reason to use''
again for the negetive thats what i think
positive i just see as that it will make lmgs actually be more effective in mid ranges and some threat to shoot targets that are on the move, and make this playstyle more consistence
uping their velocity +100ms will not change the meta or anything about them, it'll be slightly "better" to use that's all
@mighty echo so you're saying there is 0 down sides to this buff, and how it effects the game?
comparison in stats largely does show them as underwhelming when compared to their AR counterparts. Mainly what you see is "equal" recoil with higher horizontal, an understandably longer reload with a not so understandable "empty" reload, lower velocity, higher range, lower runspeed and ADS, and largely everything else is about on par, give or take some more QoL stats like control or muzzle flash (which tends worse)
Yeah, you can actually have this buff on every LSW or LMG it'll not change anything, just be more convenient to use, LSW and LMG have ADS problems, low RoF and worse dmg long range compared to H-AR (scar, fal, etc)
Helicopters are in danger of getting hit more and tracking is made a little easier at higher range but neither of those are game changing, nor are they the best option considering you have DMRs in their current state
people are already using H-AR for that, I guess M249/Ultimax enjoyer will have also a little more fun on helis
After the recent AR buffs, the LSWs are only left further in the dust, while LMGs lost heavy barrel just like everyone else making M249 worse against armor and the ultimax is whatever
@urban falcon you're part of the balance team, right?
the LB was not the best attachment for LMG in general and was way more picked on AR
hb on ak74, lb on fal
So I do recall the L86 with LB
ah yeah that was the name not HB
Fal was also played with FH, and FH get buffed idk why
making it even stronger
Sure, now it's the best attachment on many weapons, the buff was unecessary
LMG(& Possibly LSW) Velocity buffs
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Sorta off topic but the new coming rpk is a LSW correct
So what you guys have told me this buff has 0 down sides. Essentially a QOl feature.
What's your assumption?
