Hearing a lot of discussion about enemy collision and some are concerned that this will hamper players who have a run and gun play style. Currently they are able to rush into large groups of enemies behind barricades (in the frontlines gamemode this practice is prevalent) and pass into player bodies, scoring many kills if they are quick enough. But with enemy collision, this will hamper this playstyle that will make a lot more skilled players upset with.
This suggestion has probably been debated by many but it should be considered if we are considering enemy collision.
Bullet penetration is a mechanic that is standard in most fps games, ARMA, Call of Duty, Squad, Hell Let Loose, Battlefield, etc. Large caliber weapons such as sniper rifles and LMGs are most well known for their penetration capabilities. SMGs do have penetration capabilities but the bullets lose a lot more damage when exiting out of the wall or person than with an LMG or sniper rifle.
What I am suggesting is that bullet penetration can only go through players and not walls. It should work as a curve like the damage curve that battlebit has already. If farther away, bullets do not retain as much energy to go through someone and inflict damage on another. They but have a percentage of energy loss depending if it hits a certain type of armor and how many people the bullet goes through.
Benefits:
Support classes can become a very powerful class for holding down capture points and clearing groups of enemies.
Snipers will be encouraged to play more aggressively in close quarters due to their huge penetration potential.
Run and gun playstyles will still be as aggressive but hopefully more balanced.
Can allow an individual player to survive more engagements in encountering squads.
Cons:
A risky and big overhaul to the game that may or may not turn away a lot of people.
This is just a suggestion but I want to discuss if this can work or if not, what other suggestions can make it work.
Thank you for hearing me out.

