#RPG Smoke Trail

1 messages · Page 1 of 1 (latest)

dapper rover
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Add a much more visible smoke trail for RPGs being fired. This'll make it a lot easier to see where you're getting nailed from in chaotic situations and also add a lot more risk to missing RPG shots in general. It doesn't have to stay forever, or be infinite in length from you to your target, but a little something would go a long way.

hearty notch
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This is really needed.
You shouldn't be able to do "stealthy RPG".

polar gazelle
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also a more noticeable sound, not just the projectile itself

half jasper
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Also helps vs heat spam vs infantry

finite valve
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If we are at it, 15m minimal arming distance

polar gazelle
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Battlefield games have launchers make a boom sound, which itself helps a LOT with knowing where it came from

high river
polar gazelle
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and letting you know if it was 100 meters away or there is a launcher tucked into your rear

polar gazelle
high river
hearty notch
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Scope glint on scoped RPG

sly hornet
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Yes, and a bigger bang when you shoot it, maybe even a muzzle flash

dapper rover
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Didn't notice people like this idea, very nice

finite valve
solar gate
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Can anyone explain to me how devs are refusing to add shotguns because it's hard to balance yet we literally already have an AoE shotgun with 100m+ range that doesn't get nerfed and is good vs vehicles/bricks

half jasper
finite valve
half jasper
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The community voted 8m and I can get behind 8m

finite valve
half jasper
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At least HEAT isn’t the 1 stop solution to things

finite valve
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Yeah, that's the point

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HEAT should be the flexible rpg, so it needs to kill inf, but not as well as frag

half jasper
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Heat is kinda op, you can do everything with it rn.

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Yeah just reduce its splash a bit

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And give frag the current heat splash or a bit bigger

finite valve
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LMAO

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Waste of rockets

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It should be at least 5m, but not all OSK

sly hornet
dapper rover