Add a much more visible smoke trail for RPGs being fired. This'll make it a lot easier to see where you're getting nailed from in chaotic situations and also add a lot more risk to missing RPG shots in general. It doesn't have to stay forever, or be infinite in length from you to your target, but a little something would go a long way.
#RPG Smoke Trail
1 messages · Page 1 of 1 (latest)
This is really needed.
You shouldn't be able to do "stealthy RPG".
also a more noticeable sound, not just the projectile itself
Also helps vs heat spam vs infantry
If we are at it, 15m minimal arming distance
Battlefield games have launchers make a boom sound, which itself helps a LOT with knowing where it came from
I mean, if the explosion hurts the one using it…
and letting you know if it was 100 meters away or there is a launcher tucked into your rear
so does the suicide C4 :>
It’s like the explosive humvee: lots of damage, but you better hope you get clear in time
Scope glint on scoped RPG
Yes, and a bigger bang when you shoot it, maybe even a muzzle flash
Didn't notice people like this idea, very nice
https://discord.com/channels/303681520202285057/1182002044874264706
I am going to piggyback this thread, for the greater good
Can anyone explain to me how devs are refusing to add shotguns because it's hard to balance yet we literally already have an AoE shotgun with 100m+ range that doesn't get nerfed and is good vs vehicles/bricks
Nah fuck shotguns just nerf heat rockets
Heat doesn't need nerfs, per se. It doesn't need it stats lowered, they alredy are mid. It just needs to be made less effective up to 15m
10m, and unless they remove fragment rounds heat should get nerfed snd fragments buffed vs infantry
The community voted 8m and I can get behind 8m
Frag should be buffed, yes. But HEAT shouldn't be nerfed. Nerfing heat to buff frag is cheap ass thing to do. Frag should be very lethal, but only against inf. If you buff frag, and not give it like 12-15m , it will be HEAT situation all over again
At least HEAT isn’t the 1 stop solution to things
Yeah, that's the point
HEAT should be the flexible rpg, so it needs to kill inf, but not as well as frag
Heat is kinda op, you can do everything with it rn.
Yeah just reduce its splash a bit
And give frag the current heat splash or a bit bigger
3m radious on Frag
LMAO
Waste of rockets
It should be at least 5m, but not all OSK
I could be broadcasting to the entire map that I'm here with my RPG but I don't care, I want something that sounds GOOD and VIOLENT. Not a small 'puff' like how the current RPG sound
Sound + a little short smoke trail would work great I think