#Remove Assault ammo crate

1 messages · Page 1 of 1 (latest)

marble thunder
#

The ammo crate that Assault can get is not only the best in slot almost 100% of the time, as it allows Assault to get both ammo and bandages, which devalues both medic and support.

My proposal is to remove the crate from the Assault toolkit and instead give assault players the ability to use a new armour type that gives them +2 primary magazines and +2 bandages.

This allows assault players to still have the option of extending their ability to survive solo, as well as meaning that assault players would still have to go to support mains or call in a resupply to refill ammo, gadgets, grenades, and bandages, as well as giving them less overall bandages than they would have with an ammo box.

The armour could be called "expeditionary armour", and have +2 primary magazines and +2 bandages compared to heavy, and the same or lower movement speed, but with the durability of light armour

dawn hornet
#

I'm perfectly fine with the ammo kit as is tbh. Never really had a issue with it

#

Plus you only get two bandages per kit and I don't see a lot of assault players that don't just run ranger and light backpack anyways

#

You're usually not gonna live long enough to spend 3 kits

marble thunder
#

So yhey aren't needed

dawn hornet
#

More like one is plenty, you still use the refill

#

The advantage of being able to refill all 7+ mags once per life is a time saver

#

And sometimes a life saver

#

So getting rid of it I don't think is a good idea

#

I'd be down for a more heavy survivability based armor set that gives me like 2 more bandages and some extra beef on my armor but takes away some mags though, I can see that being useful on certain weapons.