#PLZ DONT KILL MEDIC

1 messages · Page 1 of 1 (latest)

dense thicket
#

Dear Sgt OkiDoki, we really like your game, but I ask you to think again!
If a sniper's nerf with medium-range sights (which we consider to be actually a class murder, not a nerf) we can forgive you, then killing a medic is for nothing!
Firstly: now everyone is self-bandaged at the same speed as the medic and restores 50 instead of 40 health. It's just awful! Now, instead of a fighter waiting for a medic, it is more profitable for him to get bandaged himself for 2 bandages. (Why wait for a medic if you can handle it yourself at the same speed?) And it also follows from this that the fighter will almost immediately run out of bandages, which he could spend, for example, only to stop bleeding or to raise such a valuable ally. Why do this if it's faster to just get bandaged yourself and then be reborn with full bandages?
And from the side of the medic, everything is no better. Imagine a firefight at the front line somewhere in a tight space. If earlier I could benefit by reviving, bandaging and healing fighters because I do it all faster than they do, I get a lot of points for it, so they also don't need to waste time on treatment.
Now: if a person even for a fraction of a second started to get bandaged before I did him, he will cope without me. Considering that I will not understand this right away, then he will not stop and will use the second bandage and he is already in the ranks, and I am without points and work. You are actually devaluing the medic. Why does he need 20 bandages in this case?

#dev-wip message
P.S. you can not use 3 bandages at once. If you are still alive, then you have at least 10 hp + 40 + 40 = 90, which is quite enough for further actions

limber wigeon
#

A big majority of medic players only cares about killing, even if you get rezz they won't heal you, this is a good change that reflects the current state of the balancing

plucky raptor
#

Lets face it, a lot of people don't like medic being nerfed
But it has to be done cause medic does not play like a medic
Some form of nerf is simply required

#

Deal with it and use another class

brisk wasp
#

Yeah, actually medics don't care about their teammates, the Medic is the most powerful class already, and they are no nerfing the Medic, they're buffing other classes, Medic will be the same, because it's the same meta over and over again, SMG + Heavy calibre pistol + C4

dapper arrow
#

this isnt even a nerf, its a buff to others. I'm still going to let an actual medic heal me to save my bandages (and tell others to save theirs when I'm medic).

austere rock
#

I think an adjustment to the ticket system would be a much better insentive and causes medics to be more mindful of the cost of killing

brisk wasp
#

Maybe, another problem is the squad respawn mechanic you can literally die stupidly and respawn in the Frontline because you have teammates in there

dense thicket
#

OK, I heard you. I hope that everyone will come to terms with the meta of assaults being healing as medics with a 25% faster reload and aim speed. You guys really want it?

limber wigeon
#

Yes

#

If everyone is broken, no one is

potent glacier
#

Yes

dapper arrow
brisk wasp
#

The medics doesn't care because they know their teammates can respawn on them, if you can hide for a while you can literally shit an entire squad

limber wigeon
#

Also, like I've said in another thread

void path
#

Yep assault should be where the medic has been in the meta. There have been time playing that i switch to medic because none of the medics are actually healing.

potent glacier
#

Medic was just a better assault class

brisk wasp
#

They're not punishment for dying quickly

#

The medics doesn't care

dapper arrow
brisk wasp
#

And in every game the assault/rifleman class needs be the more abundant

#

Other games balance well the Medic because he's a support class not an assault one

#

And they actually buffing the Medic as well, he will have the fastest bandage time

potent glacier
#

Bandage speeds are now standardized for self heals, not healing other players, that is still faster on medic

austere rock
potent glacier
#

You do still have the med box on medic, heal other players or heal yourself infinitely

#

Plus you have 20 bandages compared to 6

#

Where?

#

?

brisk wasp
#

Medic has infinite self healing

potent glacier
#

Where did you hear that from?

#

It's not broken if it's slower, but it probably shouldn't be infinite

#

There was a concept in the play test where the med box was limited to 1000hp it could self heal

#

I meant self heals

#

That was from the sweat playerbase

dense thicket
#

Guys, temember the BF2042 at the start without a class system? Remember the machine gun and self-healing? Now in our game the support can take the m249 and take 5 more bandages from the box. Juggernaut with healing speed like a medic, with 10 bandages and a fucking machine gun

potent glacier
#

They could have infinite bandages from their med box or something, and infinite health to others

#

Wdym it takes away utility? They can still heal other players to full

#

For no cost

#

That's what medics are supposed to do in the first place, heal other players

#

You can heal yourself, but not infinitely.

#

How?

#

I don't understand

limber wigeon
#

Excuses, you just don't want your sweaty gameplay tool to be removed

potent glacier
#

The utility is nerfed, yes, but not completely removed

#

The 20 bandages or the limited med box

limber wigeon
#

Not rushing the enemy team head on?

#

Just play with your team

potent glacier
#

I agree, but can you also agree that health is a very valuable resource in this game?

#

Ok, so do you think it should be infinite for Medic but slower to apply?

limber wigeon
#

You're so close to getting it

potent glacier
#

Ie, it would be faster to heal with a bandage, but med box is infinite but slower

limber wigeon
#

👏

potent glacier
#

Good, I would agree to that as well

limber wigeon
#

I have a better solution that will make everyone agree I think:

Just like support, you can't resupply with right click, you have to throw your ammo box, why not make the same with medic? Forve them to stay put for some secs

brisk wasp
#

I think they need to Buff the medkit when you throw one in the ground for your teammates, nobody does that

potent glacier
#

Fair point

dense thicket
#

You run away and a minute later you catch a bullet from support

limber wigeon
#

You can't heal while running + you're limited to your medibox (2), you can be aggressive, just not forever

#

I've said what I said, you cant still be aggressive, just not forever, unless you get healed by another medic

#

Because you will have to be on the move constantly

dense thicket
#

No, I mean you with a cap on your head with a smg , against a fucking juggernaut with a machine gun who will heal as quickly as you after a fight

lofty flare
#

Removing Guns from médics and buffing bandages is a Double nerf for the class

#

Not sure why would they do it both

dense thicket
#

What if I'm level 20 and don't have a FAL?

nova matrix
#

if they kill medic i would play engineer but they dont need to nerf medic

potent glacier
#

It was probably also that Oki though medic was a better assault

#

Technically that's true

#

Tbh recon is a example of a neglected class, just straight nerfs and no buffs for 2 years

dense thicket
#

And up to 140 - suck. Yes I understand you

limber wigeon
#

This is so true it hurts 😂

potent glacier
#

15, idk about M249 I don't play support

#

Something like that

limber wigeon
#

Instead of removals we need ADDITIONS, gadgets, weapons

potent glacier
#

Bandaids are not good design choices

#

My b

limber wigeon
#

Indeed

humble meadow
#

Would be good to know from the devs which direction of the game, whether if its going towards something else or just plain realistic/milsim before going into changes as how medic should perform.

potent glacier
#

I would rather wait and have something good than have something half-assed and now

limber wigeon
#

If we get a roadmap and have a clear picture of what we are gonna see in the next months it would help everyone so much

#

Right now we are literally starved for content and balance

#

#dev-wip is not enough, we need a PROPER roadmap

potent glacier
#

Honestly, if we just explain the problem and show a good solution to Oki he would probably listen

#

But majority of the community needs to agree, which is the problem

limber wigeon
#

Imo, it feels like they're desperate to get higher numbers, they're afraid of the game dying, that's what I think with they way the hyped an effin free weekend (free weekend in less than a year btw)

potent glacier
#

^

limber wigeon
#

Indeed

potent glacier
#

Oki needs help at this point, it's obvious

#

He cannot be the only dev coding all this

limber wigeon
#

My god, that shit is so funny and sad at the same time

odd seal
#

This is dev. burnout just waiting to happen. Like, goddamn I'd rather accept slower updates if it meant the dev isn't gonna crash in the next year

median palm
#

Limiting but let's be honest. How often do you live long enough that you heal yourself past 1000 HP

#

If you have medium back pack you have access to 2 medpacks, giving total 2k HP to heal yourself

#

And infinite heals for friendlies

dapper arrow
#

oh no, a tradeoff, surely not

median palm
#

Tradeoffs, you can't be too powerful

#

Yes it needs to be made. Medics currently dominate the class selection

dapper arrow
#

faster = smaller kit = less healing
makes perfect sense

#

so you actually play a medic

#

that's my answer not a question

median palm
#

In most cases with higher armour gives more ammo, exception being ranger. Tradeoff here being speed

#

Backpacks with that change will give you more speed but less heals

odd seal
#

That's entirely due to the way the class is currently played, not because of any sort of logical explanation about the 'ideal role' for the medic class.

It's not so much a change because it makes logical sense for the class, it would be to de-incentive playing medic too aggressively.

median palm
#

From this message I can already say that you are more concerned about killing than healing teammates. Which should be opposite

dapper arrow
#

omg, the horror

#

so more people that want to be medics will be medics and more people that want to assault will be assault

#

😱

humble meadow
#

That and will make people quit the game

median palm
#

Yes, that's the point

#

You have ability to heal yourself. But limited.

humble meadow
#

I don't understand why people haven't realized yet that survivability for more encounters in battlebit is the problem with other classes. Medic mains play medic because It let's you be on constant action solely because of the bleeding mechanic.

dapper arrow
median palm
#

No, they don't. They are more concerned about killing and the medpack is a tool for prolonging the spree

lofty flare
#

There ll be 2 people playing médic without self heal this is not balance its a nerf

odd seal
#

Yep, that's the idea. Medics will act as more dedicated healers/stick behind the lines with their teams and perform healing.

I know I like doing that cuz I'm not nearly as good at crazy gunfights.

#

Not everyone plays the game for the same reasons

#

I enjoy helping my team more than racking up big numbers & KD rations

dapper arrow
#

now they can be assault

lofty flare
#

99% of the players dont even play the way class are designed

#

Not a single support dropping stuff

odd seal
#

Yep, because there's no incentive for them to do so

lofty flare
#

They Just build sandbags and press m1

humble meadow
odd seal
#

There needs to be rewards for classes performing their specific roles

median palm
#

Because the class allows them to do so. Game has to set boundaries.

dapper arrow
#

tf are you talking about

humble meadow
dapper arrow
#

bandage changes are huge

#

thats this whole thread

lofty flare
#

And ngl on 2 s cd resp servers I would never revive or heal someone

odd seal
lofty flare
#

Just die and respawn man

#

Its 2s

dapper arrow
#

hell this thread is all you medic bois whining that, even though no change is actually being levied on medic, its gonna kill medic

odd seal
# lofty flare Its 2s

Yep, there's no incentive for medics to res because of that. A change to how revives/respawns work would help change the incentives for medics

median palm
dapper arrow
#

what is there to balance? nothing is being changed. you still get your aggressive medic. people just get the option to play as other classes now?

lofty flare
dapper arrow
#

whining to hear yourselves whine

odd seal
#

If respawn beacons were easier to use & deploy more often then respawning could still be done closer to the front without negating the importance of revives/medics

humble meadow
odd seal
#

Game balance is a fucking nightmare cuz people wanna play the game, but also cuz I think we can all agree we'd like the game to be somewhat fair

#

But what 'fair' is, well that's just super vague

lofty flare
#

Game is Fair medics only live against people with bad aim

#

With ranger armor you get 3 shoted

#

By most guns

dapper arrow
#

what utility? what is medic losing
FYI, other classes gaining 10hp /bandage is not medic losing something

median palm
#

Sometimes removing stuff is the solution

humble meadow
odd seal
#

Imo reducing the rate of healing on yourself would make sense for the medic, but not removing it entirely (stitching yourself up is harder than stitching someone else after all).

It would prevent the medic from being able to quickly heal from damage mid-firefight by running away, but not utterly remove that QoL/class feature

dapper arrow
#

i don't want anything. just spitballing in the chat about various ideas not related to the OP suggestion is not my style.

You suggest a rework that guarantees my team's medics will heal me and I'll support bandages back to 40 hp

odd seal
#

Rather than removing weapons anyways

#

As long as medic can move and shoot just as well as an assault, but also be better at healing itself, then medic is the aggro class of choice

#

So it's a question of altering that incentive to pick medic as an aggressive assault style class over the assault class

#

Removing guns, altering self healing balance overall with bandages, and medkit changes are ways those incentives can be changed

plain drum
#

The fuck is this suggestion? It seems more like crying to oki to not make medic lone-wolf meta anymore lmao

humble meadow
dapper arrow
#

agreed on all those. don't think it will change run n gun players at all though

odd seal
#

Yep, increasing XP for heals & revives to be on the same level as kills would be a huge incentive

dapper arrow
#

sure, removing infinite self heal on medic will

plain drum
#

^

humble meadow
dapper arrow
#

problem where?

#

no, more actual medics being medics

#

which we clearly disagree on

#

solid argument

limber wigeon
meager tinsel
#

Their is a triangle between damage, speed and sustain. Every other class has a line to chose 2. Medic currently has another triangle.

humble meadow
median palm
#

Godmotherfuckingdamn.TIF

dapper arrow
#

or they play assault as they should be

odd seal
#

Yeah I think that's the goal the devs are trying to achieve.

quaint kettle
#

I ignore medics completely, learned from Battlefield4 that it's useless to rely on them.

lofty flare
#

Its human Nature to not Care about the others and focus on self preservation

#

Not sure what people are thinking

humble meadow
meager tinsel
#

Yea and they will go play assault since it's medic without infinite heal and when I see a medic I know he will actually come and heal/ res me

dapper arrow
#

it will still be a high XP/low effort playstyle for noobs and chilling
and because you can't envision a world where medics like...being medics...doesn't mean everyone doesnt

odd seal
#

I don't think this is gonna be the end all/be all of changes to medic tho. Not to mention other class changes may change this balance in the future as well

median palm
dapper arrow
lofty flare
#

Infinite heal is so dumb like If you get sprayed by a fal you are not healing bro

odd seal
meager tinsel
lofty flare
humble meadow
odd seal
#

Bandages are a limited resource that takes time to restock tho

meager tinsel
#

Which can run out if they try wobble past a support

odd seal
#

That reduces the ability to just kill nonstop

lofty flare
#

Who even lives for more than 5 minutes

humble meadow
lofty flare
#

Recons and proned support players I guess

dapper arrow
#

you all already hate weapon changes

humble meadow
plain drum
#

Also, to make it clear for people who think I dunk of the playstyle of run n' gun. I've clearly made suggestions evolved around how people have chosen the medic class just to self heal and lone-wolf and why that shouldn't be a thing in a game like this when it clearly has classes for a reason. TO BE CLEAR: I want Oki to make it so when people pick a class like medic they aren't picking it to just heal themselves and go behind enemy lines. You will pick it to help your team with health so you can move the frontline to the next point. Assault is the class that should be pushing in (lone-wolfing a little bit but not in a way that'll make them last like medic due to a kit that'll self heal you) positions where there might be 4-6 guys and wiping them out but nothing else.

dapper arrow
odd seal
#

Bandages are a limited resource that need to be restocked. That requires carrying an ammo kit to restock, sticking with a support, or having a medic on hand to heal you

plain drum
odd seal
#

Technically all resources are infinite because its a game with restocking mechanics

dapper arrow
odd seal
#

The time/method to obtain these resources matters more

humble meadow
dapper arrow
#

then why the fuck you arguing with someone wanting the same thing

humble meadow
dapper arrow
#

you guys just love your ad hominem crutches

dapper arrow
#

like no bandages whatsoever? like cover healing?

#

or just no healing at all without medics?

trail smelt
#

Bandages only to stop bleeding, or no more bleeding and bandages is only for healing

dapper arrow
#

then infinite self heal still has to be taken away because thats a straight nerf to everyone else

#

see the loop we're in?

spare night
#

How? How can it kill a medic? Bandages are still not infinite. Medic's healing is still faster and more effective.

It's just that now other classes will be able to engage in more independent gameplay without depending on the medic so much. Stormtrooper won't be afraid to get punched in the face and sit for 30 seconds licking his wounds. Neither will the engineer with support. They will still need to heal at assault points, at the peak of the battle, but they will be able to be more independent on their own. This will add fun to their gameplay. I'm hoping for that.

p.s..

the next step is to remove the bleeding mechanics. giggle, giggle, giggle.

trail smelt
#

Healing yourself brings you to a full stop, you can move and heal others

dapper arrow
#

we already have a system where they don't. IDK how you fix it (limited amount maybe). but taking away everyone else's ability is not the answer

meager tinsel
odd seal
dapper arrow
#

slower self heal maybe too

median palm
odd seal
#

And all changes aren't permanent. BBR isn't a finished game and changes can be reverted if they don't work

dapper arrow
#

i just don't see a path toward it that doesn't involve some nerf to medic. gotta be speed, weapons, or self heal amount/speed.
changing the variable of others being more reliant doesn't address the existing problem of medics not healing

odd seal
#

And yeah I agree, there's never gonna be an ideal solution, because the rest of the game's mechanics factor into how classes/other mechanics work.

Changes don't exist in a vacuum.

spare night
#

The answer is really quite simple. If a person likes the game and thinks that what stands out in the game is fun. But it's a very bad idea to make that fun as dull as the rest. A better choice is to make the dull stuff as fun.

odd seal
#

I'm a big proponent of the "lets buff the other stuff to be good" rather than "lets nerf the stuff so it's not fun anymore" school of balance

median palm
odd seal
#

You have to incentivize players, not punish them

dapper arrow
dapper arrow
#

like what's coming?

odd seal
#

Healing doesn't just exist as a stat in a vacuum, healing occurs during the game

#

Mechanics are flexible and can be tweaked or altered, removal is just one tool in a balance toolkit

dapper arrow
#

don't say heal DOTs, cuz that's just not a thing this game speed can support

odd seal
#

Slower self heals with the medkit would be my solution. The heals can be infinite, but far, far less efficient than bandages

humble meadow
#

I don't know man, i am not the developer. There are ways, and many have been pointed out. But clearly making me have to play assault mp7/p90/pp2k is not a solution, just makes me not want to play at all.

dapper arrow
humble meadow
odd seal
mental mantle
#

with the new bandage change the medic change is pointless

odd seal
#

Changing the EFFICIENCY of healing is what matters, not the fact that you can do it with less button presses

mental mantle
#

everyone else will be able to heal at the same speed / faster than medic lol

#

with inf bandages if you know you just resupply lol

dapper arrow
odd seal
mental mantle
spare night
#

Sorry if I misunderstood, were you suggesting making the medic's self-healing longer? What's the point? This heal doesn't outrun bandages much as it is. So what's the point of a medic if bandages heal faster than his other purpose on the battlefield? Well, it seems crazy, to be honest. The number of bandages is not an argument, because you rarely live long enough to spend at least 3-4 of them.

meager tinsel
dapper arrow
median palm
plain drum
#

I really think if we are going to want bandage heal buff then we should less the amount of bandages people are getting so they have to rely on medic more for bandage refills

mental mantle
mental mantle
plain drum
#

it makes medic more demanding and fun?

mental mantle
#

the bandage changed balanced the class, but taking PDWS off it made it worse again

odd seal
meager tinsel
#

It was there since I started playing and we still had a assault medics issue

dapper arrow
mental mantle
#

only like 2 months or 3

meager tinsel
#

The game hasn't either

mental mantle
#

just went into EA this year

meager tinsel
odd seal
meager tinsel
#

(theres a reason its got remastered in the title)

lyric hamlet
#

Medic should only have smg/pdw/lower damage rifles

mental mantle
lyric hamlet
#

Let assult have assult rifles

ionic lion
#

+1

meager tinsel
mental mantle
meager tinsel
#

If I had the incorrect buzzer rn I would press it

mental mantle
meager tinsel
#

Did you?

#

Easy answer for both!

mental mantle
#

yes i did lmao

#

legacy review lmao

#

2nd of april posted

#

and EA review lmao

meager tinsel
#

My cause of doubt and let's both shut up because this is getting off topic

odd seal
#

The assault does have better reload & ads already over medic, reducing the ability of the medic to heal itself or buffing assault's self-heal ability kinda removes the incentive to play medic over assault as it is for aggressive play.

It doesn't necessarily need to have weapons removed from its loadout to incentivize players to pick assault over medic to play aggro.

mental mantle
#

i left and rejoined the server can i not do that?

#

Hmm almost like i played legacy right

meager tinsel
#

And seems very off topic to our medic discussion

#

and page filling with all your photos

mental mantle
#

was just proving you wrong thats all

meager tinsel
#

And this supports the claim of assaults weapon buff's effecting offensive medic?

mental mantle
#

medic has no place after the bandage change when other classes can heal faster than medics heal box self heal lmao so with assaults weapon buffs as well medic will become obsolete

trail smelt
#

Well, the assault medic is obsolete

meager tinsel
#

Doubt with medics being a "free" source of healing and their extra revive speed means your see more actual medics and not assaults cosplaying as them.

trail smelt
#

There are those who play medics as medics that will keep doing what they do

potent glacier
#

But before, medic was just a better assault

mental mantle
#

now medic is obselete unless you are res botting which even then the speed is not vastly different

median palm
#

Hence why buffing bandages to 50HP heal is unnecessary. Should stay at 40 HP

meager tinsel
#

Sure as hell doesn't feel that way and I'm sure as hell going to ask a medic to heal me to save the bandages

mental mantle
#

and assaults ammo bag also gives bandages...

meager tinsel
#

Which means I have to call one down and stare at it, Leaving me open or ask a support to get more rather than having the medic just heal me for free.

#

Ammo bag I hope gets a change to remove that

mental mantle
meager tinsel
#

By x dropping them I'm guessing your talking about?

#

If only there was another class with a buttload already on hand

mental mantle
#

that you can also pick back up and resupply your ammo bag storage as well...

meager tinsel
#

That hopefully gets change if oki has foresight

mental mantle
#

that has been in the game for 3 years getting 3 bandages off ammo bag why would it change lmfao

meager tinsel
#

Because we are getting both extra health and speed?

median palm
#

There are ways to resupply bandages. Three in fact.

meager tinsel
#

and I'm very sure Oki will want to keep the medic class a medic and encourage that team play?

#

Four if you count death/respawning as some people do

mental mantle
#

call down supply drop support bag assault bag player drop death respawn

meager tinsel
#

Medic drops

mental mantle
meager tinsel
#

Bag's I counted as both the small and large

mental mantle
#

small can't

meager tinsel
#

Read it as assault bag player drop

mental mantle
#

only mags and bandages

meager tinsel
#

Wheres your commas?

mental mantle
#

my bad for not using punctuation on discord 💀

meager tinsel
#

Your pardoned :)

mental mantle
#

you're

#

btw

meager tinsel
#

Now your getting pedantic

#

Back to medics anyways

#

we're having a repeat of last time

slow furnace
slow furnace
mental mantle
#

pov reinstalling this game for twitch rivals aware

slow furnace
mental mantle
meager tinsel
#

excessive unrelated to a already done convo, See images from april abov

#

Going to do a the smart thing and say #off-topic if you want to do it!

slow furnace
#

don't talk about someone's grammar or puncutation if you yourself can't use it properly.

#

weirdo

lean lion
mental mantle
#

game was a lot more popular then as well

#

more players

lean lion
#

😔 hopefully viewership comes back

mental mantle
#

it will hopefully with the combination of the free weekend after rivals

#

we will see

#

but changes like this are going to make the game go back to how it currently is with 0 replayability

frail coral
lyric hamlet
#

Why not keep the bandage speed and just change the amount it heals to 50hp? Still is faster than right now since you have to use one less bandage and getting healed by medic is faster.

frail coral
#

It's a good change

lyric hamlet
#

It will be faster if you only need 2 bandages

slow furnace
frail coral
#

Yeah

#

I want to be able to have fun when I play engineer

lyric hamlet
#

But making it 50hp and faster is also bad for medics

frail coral
#

And those dmr fuckers don't make it easy when I have to bandage for 30 seconds after I get shot by one dmr and bleed

frail coral
lyric hamlet
#

Yes and that + 50hp is too op for healing since the need for medics will be less

frail coral
#

It won't

#

Unless he gives people more bandages

#

Then medics will be useless

meager tinsel
#

20 + rev speed and topping off/saving bandages means medics still the "healthy" support class

frail coral
#

I think maybe bandaging speed should've been put in between current speed for other classes and current speed for medic

#

So like if medic was 2x speed and everyone else was 1x, everyone else would have 1.5x with the updated version

meager tinsel
#

I would personally go for the lower end (1.25 by your example) since this full bandage change can make longer range fights feel like a slog

#

Gives your attacker the chance to push to a better position to try get a full on kill while your healing

frail coral
#

Its annoying on open maps like zalfigay and sandy

#

You get shot and you bleed and have to go inside and heal just to go out and repeat the same thing

#

And dmrs getting buffed did not help that

meager tinsel
#

No easy fix! You either bugger the shooter (Having your damage mean nothing) or the shot (Getting with no way to retaliate/save yourself)

frail coral
lyric hamlet
#

Dont be out open if u know dmr is aiming at you

lofty flare
#

Dont go out in the open ever then dmr is a plague currently

flat trench
#

Yeah I'll just be looking to avoid that in the several windows and buildings while mid push

lyric hamlet
#

Tbh ive never felt that i get killed by any dmr too much

#

Medic engi support

#

By stats wht u mean?

#

Kd?

#

Im not the best but not the worst

#

I dont know all of them on the top of ky head

#

Kd is 2

#

Hours played maybe 300

#

Just interested what have stats to do with getting killed by dmr?

#

I think it would not be of any information to you because i do fly alot with helos

#

And use other vehicles

#

Tank and apc

flat trench
#

You don't really have a issue with it anyway then since you're not normally gonna be in danger of getting MK20 or EBR spammed

lyric hamlet
#

Ofc im not accounting the time i play tank

#

That should be a given

slow furnace
#

If you play further back than rushing at enemies, you die less to dmrs than otherwise.

lyric hamlet
#

It seems the ability to read is not a given

flat trench
#

And if you know what you're doing as a heli pilot you'll never really be in danger from snipers either aside from the odd lucky shot

#

I guess you can count humvee also but almost no one knows where the fuck the gunner seat is half the time KEKW

odd seal
#

That if he spends most of his time in a vehicle, his playtime/class stats aren't gonna be all that useful in telling you how he plays? And that playtime & K/D stats are a limited dataset that might not give you a full picture of his playstyle?

#

Then again you did ask for both so idk

lyric hamlet
#

Read pless

crisp tendon
#

agree, do not remove p2k from medic class. let it live

lyric hamlet
#

Invalid points do not stand

lyric hamlet
#

Brother please take a break and do some breathing exercises and keep an open mind to new ideas you will go further in life. Peace! 😘

frail coral
mental mantle
#

@lean lion yea i played 25min and had to alt F4

lean lion
slow furnace
mental mantle
mental mantle
lean lion
lean lion
#

kat dont leak all the movement tech

merry rose
#

Medics not healing others, so we make all players to become medic to heal themselves? You are trying to fix symptom, not problem

nova abyss
#

Yeah but sadly it’s a necessary evil, we can’t exactly rewire everyone’s brain to suddenly start healing on medic

limber wigeon
#

Healing is not rewarding for both parties + self heal with bandages is faster, make medic better and give him more healing options and another song will be sang

trail smelt
#

Healing and reviving don’t do much - it’s faster for me to hold spacebar and respawn somewhere else. My death still counts as a ticket lost even if I’m revived. On top of that when I respawn I am fully stocked with ammo and throws Les

half yew