#Reduced brightness of tracers from suppressed weapons

1 messages ยท Page 1 of 1 (latest)

livid olive
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As title suggests.

For snipers with bolt actions ~ no change
For DMR users ~ Normal brightness for every third projectile. If implementation not possible then no change.

Reason: Both weapon classes are single shot low fire rate. If used when suppressed it will be extremely hard to spot if tracer brightness is reduced for these.

stiff anchor
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good idea except this is a buff to snipers with no downsides

livid olive
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Oh shit

stiff anchor
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so maybe not for snipers?

livid olive
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Yea I should mention that

livid olive
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they are suppressed so they would be counted too

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any full auto gun suppressed whose tracers can be spotted because someone is spamming it ~ after reducing brightness

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so brightness/prominence would be reduced but it would benefit people who count their shots and not someone who is spamming rounds through smoke or small holes

livid olive
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Someone had suggested ammo types iirc

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not sure if it went well that time

gray panther
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Cool idea

livid olive
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@gray panther how do I add tags to this thread ?

gray panther
livid olive
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thanks dude, I'll see if its still available

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would like to see this change actually in the game

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but I think oki browses through tags

grizzled briar
# stiff anchor so maybe not for snipers?

I feel like the greater issue is that suppressors increase bullet velocity for snipers especially. There's no reason for this, suppressors don't even work like that. IMO, suppressors shouldn't affect bullet velocity, let alone being the single best option for bullet velocity.

gray panther
grizzled briar
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Don't suppressors work by decelerating the bullet, which makes tem quieter, or am I mistaken?

gray panther
grizzled briar
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Either way, that's how you would make them not a buff to snipers, by not making them buff bullet velocity imo.

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They didn't before

livid olive
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Yeah I don't think suppressors increase the velocity irl. They absorb the gases.

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but its a game, so who knows what they were thinking when they decided on it

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Atleast the tracers could use some tweaking, and thats what I'm hoping for now.

livid olive
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@blissful dust this one. No warn pls. Just @ ing since you ? ed my message.

blissful dust
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if possible, can you record a case when it happens, I couldn't imagine the case exactly yet

livid olive
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I cannot modify tracer brightness ingame

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The suggestion is : TO REDUCE bullet tracer brightness from suppressed weapons

lucid flicker
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Correct? @livid olive

livid olive
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No sorry, I am asking the brightness of bullet tracers to be reduced when someone equips suppressor attachment @lucid flicker

brave egret
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I have a... maybe stupid - if so, do call me out! - idea for how to address making this a blind buff to snipers.

What if the first or second round of a bolt action's mag is a tracer only?

That way they could still retain some sort of benefit, but not without having to engage with tracers.

Either you game it out and chuck a round in the dirt - which I'd assume folks MIGHT do.. it's a vidya game, folks optimize the fun out of it lol - if it's the first round.

Otherwise, you could just fire one round, and give yourself a MUCH slower bolting... because you'd load a new mag every shot.. but you get to be fully concealed. Give/take.

Ideas, comments, concerns? ๐Ÿค”

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If you don't engage with it and just shoot as normal, you wouldn't be seen EVERY shot, but your first (or second) of the mag could bring attention to you if someone happens to be looking that way when that round is fired, otherwise you get to sneaky breeki.

wanton pulsar
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Nah, because Tracer are big so that sniper can see where they shot go, from faraway.

brave egret
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I mean.. you should still be able to see your own shots.. there's a bullet trail IRL, could have them still be visible to you if needed... otherwise I think you just singlehandedly made the "silencers hide bullet trails is simply a buff for snipers" argument crumble... because no tracer means you don't see your shot's arc, means you better know your drop damn well when using them!

I see this as a total win for OP's idea ๐Ÿ˜Ž

wanton pulsar
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Yes Op's idea is good

lapis phoenix
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I mean this also just seems like a blind buff to dmrs with no downsides do they really need it?

wanton pulsar
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OP said if seems to broken, just don't change it for dmr

livid olive
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sorry my wifi was down

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just in time for free weekend ๐Ÿ˜ก

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I'll try to post an example of before vs after for oki

quick latch
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Ok so, ik snipers have tracers... do DMRs have full tracers rn too?

livid olive
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yes

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but its get complicated, since marksman guns will get updated tracers with full trails

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thats okis plan

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๐Ÿฆง

quick latch
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Is there a clip of it? I havent seen them yet

livid olive
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lemme link

quick latch
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Yeah I think in general, the tracer brightness should be based on the damage of the bullet as well as range basically

livid olive
quick latch
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Cqc (ARs and SMGs) dont need them since you can see the guy shooting you... I hope.

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where should the line be I guess is the first wuestion? BRs? DMRs?

livid olive
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imo dmr should get a slightly tuned version of 'reduced' tracers

quick latch
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Yeah I agree

livid olive
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assuming that its possible atm to assign a different projectile object to the dmr class

quick latch
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DMRs can be tough to see at times. Reduced brightness and slifhtly reduced times I imagine

quick latch
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Would take work ofc but it would be a good change

livid olive
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but the problem I'm facing is, how am I going to render his projectile object from his game into my environment

livid olive
quick latch
livid olive
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yeah he asked for an example, so either he confused it for a bug or idk - but I'm going to pist it anyways

quick latch
livid olive
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since its something people seem to like - regardless of their views on other things

quick latch
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Yeah, Between the sound, tracers, and reduced glint, snipers look pretty damn good now, and I hope fairly balanced

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They don't have a big target on their head, but they also give away their positon during fights

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I feel it will be good

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Honestly could we not just take a screenshot of the tracer and edit it to get the point across? would be easier to do than trying to make a video/functional example id thays whay you're shooting for now

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I imagine the big thing is brightness and maybe fade time

livid olive
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tankgondola I'll experiment with that then now, see how it turns up

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dm you ?

quick latch
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Thats fine yeye

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I would offer to help but i can't until I get back home...
plus ive never done any photoshop or anything like that yet loaf

livid olive
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tankgondola no dw, wont push stuff on ya

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just for opinion

quick latch
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Yea ofc, Im down to do whatever I can regardless as longas I have the time and mental capacity for it FeelsDumbMan

livid olive
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Current unssuppressed projectile ^

High emmission intensity of trail + projectile from unsuppressed weapon
Longer projectile trail

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Proposition for suppressed weapon projectile ^

Smaller trail
Intensity of emission reduced for trail and projectile object

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These are just examples and not scaled to bbit tracers, just posted to provide an idea

livid olive
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@graceful atlas since gen chat is busy

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opinions ?

graceful atlas
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The fuck

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Eh, don't care

livid olive
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not about that

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dummy about the tracers

graceful atlas
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Ye

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Don't care either way

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Suppressors benefit is sound. Currently sound is still kinda scuffed. As attachments they are always kinda niche. Less visible tracers has no basis in reality either. Just don't care really

icy reef
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Buff As Val with less tracers so it can be sneakier like it's designed to be ๐Ÿฅฒ

livid olive
lucid flicker
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Oki does read this suggestion, soon or late

livid olive
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okay thanks for the assurance

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๐Ÿ‘

quick latch
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oo, like the demonstrations

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good stuff ๐Ÿ‘Œ

livid olive
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๐Ÿค™

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no biggy

shadow scaffold
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This thread is actually awsome

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Like literally an awsome thread

livid olive
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Yes now if only oki would grace us with his presence

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@knotty acorn check the vids I posted as an example which you requested

livid olive
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fuck

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thanks for correcting

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@blissful dust check the vids I posted as an example, which you had requested

livid olive
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@visual rampart whats so funny jackass ?

quick latch
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nothing wrong from where I'm standing fwiw @livid olive Shrug

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other than slight goofy from wrong ping, teehee

livid olive
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oh okay

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๐Ÿฆง

livid olive
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100

livid olive
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99

quick latch
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98?

livid olive
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98 indeed

livid olive
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97

livid olive
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96

errant basin
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95

livid olive
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94

livid olive
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93

stiff anchor
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what are you doing

livid olive
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check dms

visual rampart
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sadcena I can't believe the countdown was ruined.

stiff anchor
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i'll do it again

livid olive
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100

errant basin
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99

visual rampart
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98?

errant basin
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97

livid olive
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96

livid olive
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96 and a half

shadow scaffold
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95

livid olive
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94.5

knotty verge
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Remeber to stay on topic guys, because the mods obviously look at every thread!

livid olive
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94

errant basin
#

93

gray panther
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92

shadow scaffold
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91

#

90

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89

errant basin
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88

livid olive
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87

twin stump
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86 (whoever gets 69 must be made a mod)

livid olive
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85.5 ( please don't count down too fast, the anthrax has not arrived yet )

errant basin
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85.25

livid olive
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85

shadow scaffold
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84

#

83

#

82

#

81

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80

livid olive
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81

errant basin
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80.75

rancid granite
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suppressors would need a serious nerf in other aspects for this to be fair.

errant basin
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80.5

livid olive
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@rancid granite its not removing tracers

livid olive
rancid granite
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what it is is a major buff.

livid olive
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how so ?

rancid granite
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by making them less noticable.

livid olive
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๐Ÿ’€

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tracers will be there

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just not glowing like meteors

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check the vids to understand the diff

rancid granite
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I saw the videos

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it is a major difference

livid olive
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then its basically doing what is supposed to do at the very least in terms of game mechanics

rancid granite
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right now players are bad enough at reading them as-is, this change would be huge

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suppressors are already powerful

livid olive
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other games usually straight up remove the tracers, map positions and/or dampen the sound too much

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currently it does none of those

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and it doesn't

rancid granite
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and this would just be unrealistic

livid olive
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๐Ÿคฆ

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naw I did not hear that

shadow scaffold
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79

rancid granite
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if you are going to buff suppressors you also need a nerf.

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even if it was a small buff, but in this game especially it would be massive

livid olive
livid olive
rancid granite
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what

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what does that even mean

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I am saying don't give an already powerful option a huge buff

livid olive
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๐Ÿ’€

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like brother no standard issues weapons use full mag tracer ammo either irl

rancid granite
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My argument is not realism focused. That is just a factor

livid olive
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so if we want to be realistic, we shouldn't be having tracers for every shot in the first place

rancid granite
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They have to be there for balance.

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stop focusing on the minor aspect

livid olive
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first realism, now balance

rancid granite
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which is what I said at the start

livid olive
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I feel like you just want to meme rn or not in a good mood

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๐Ÿซƒ

rancid granite
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you're ignoring my argument

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and it is annoying

livid olive
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What is your argument ? that its too overpowerful to slightly dim the emission rendering of tracer ?

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and that its not realistic either

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okay lemme answer both

rancid granite
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they're arguably meta already

livid olive
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๐Ÿ’€ whats the hugee buff

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tracer size will be same and the bullet object will be of same size

rancid granite
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doing well in this game is mainly focused around confusing your enemies. Any improvement on that helps a lot

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that's why suppressors are good right now

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your example is far less visible

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also, it just doesn't need a buff. Which is why I'm questioning your motive to begin with
(that is also why I brought up realism as I was making a point that that wouldn't be an argument for it)

livid olive
livid olive
# livid olive and that its not realistic either

Moot point. If we were being realistic we wouldn't be having tracers for every bullet fired from the weapon
So now that we know tracers in this game are just game mechanics like other games, we should deal with them in a game world type approach not from the window of realism

severe light
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I mean. In most fps, suppressors grant stealth while sacrificing damage. Surprised when I learned that wasn't the case here

rancid granite
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right now it is very functional

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were it to be made stealthier, I would suggest heavy recoil penalties.

livid olive
livid olive
shadow scaffold
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What most fps does is irrelevant.

livid olive
rancid granite
livid olive
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๐Ÿ‘€ Not sure about that one chief, its due to the low ttk. By the time you'll notice tracers from so close, youll be dead anyways

rancid granite
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in groups of people who take longer to die it is a major factor

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against individuals sure, it'd be niche, but that's not the problem

livid olive
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in groups of people, one is usually flanking

rancid granite
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your example looks vastly harder to see

livid olive
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hitting them from behind or sides

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so tracers wont be visible to you if you get hit from behind or outside your aspect ratio

rancid granite
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if you're staring into a wall, sure.

livid olive
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๐Ÿ›Œ I tried

errant basin
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i'm pretty sure tracers in this game don't work like they are demonstrated in that vid, probably just one emissive object

rancid granite
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there is no visible bullet yeah

livid olive
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yeah its an example

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very much I've said its not scaled

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idk oki asked for example and i didn't know how to get the exact bbr tracer

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I just showed what I knew

rancid granite
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hard to get a sense of scale since those aren't moving at 700m/s

visual rampart
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I'm not seeing it up-coming updates, what the hell.. just that thing were it sounds like someone's covering your ears when you're hit with bullets.

livid olive
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We just gotta wait it out I guess

stiff anchor
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it sounds kinda cool tbh

livid olive
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in practice, I don't want to get that muffling effect spammed in my ears

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would've been nice if it was a ringing effect or limited to explosions

stiff anchor
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damn thats crazy

livid olive
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@visual rampart I was waiting for your message. Wanted to see what you were going say.

visual rampart
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I guess i was going to say i could live with it if the muffle effect wasn't so strong.

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IT's just shorter now, the intensity of it kind of annoying.

livid olive
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you go first

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lol

visual rampart
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no.

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๐Ÿด

livid olive
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oh ok

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yeah I was just going to say if its too bad he'll just revert it. But I sincerely hope he stops these back and forth changes.

visual rampart
blissful dust
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.

errant basin
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omg it's the one and only, justice for the as val and honey badger ๐Ÿฅน

icy reef
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Help AsVal please๐Ÿฅน

livid olive
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๐Ÿ˜ž why was my message and gif deleted ? @drowsy tapir

drowsy tapir
livid olive
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It was about oki being here

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and also there are other threads where similar messages are seen but kept

blissful dust
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in todo list

livid olive
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thanks a lot oki

solemn python
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never in my life have i seen a dev actually listen to feeback until now

errant basin
livid olive
sturdy abyss
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Praise Oki!
Also it would be nice to actually see the to-do list or roadmap

livid olive
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probably he may discuss in next devcast ?

velvet thistle
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It'd be more interesting to have this effect on the muzzle break or something similar. Giving some attachments the ability to conceal location through tracers while other conceal through reduced sound and muzzle flash. Suppressors are already strong, they don't need to be buffed.

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also, reducing the tracers on dmrs is going to push dmr's into the position where snipers were pre nerf. You can let off two shots from a m110 faster than human reaction time, effectively making it an insta kill if you're decent with re-centering your reticle.

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What im saying is: if snipers were identified as being obnoxious to play against because they were hard to locate and thus were nerfed by making them easier to locate, then buffing the adjacent weapon class to become harder to locate will cause dmr's to become problematic in the same way snipers were.

icy reef
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Or the change applies to HB and AsVal as the stealth guns they should be with permanent suppressors

velvet thistle
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Making tracers occur every 3 shots on a weapon that can kill in two is a monumental buff. I play dmr all the time, im fine with a buff. Just pointing out where the issue is going to arise. Good luck finding the guy with no tracer, nearly silent and no flash.

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ill just shoot at the ground next to me to waste the tracer round lol

icy reef
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Tracer will still exists. Just the thickness of the bullet.

livid olive
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@icy reef ๐Ÿ‘€ not the thickness, just the visual rendering of trail and emission

sturdy abyss
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Oki, when

livid olive
knotty ferry
sturdy abyss
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Yesterday played on night map with Val, this shit has muzzle flash ๐Ÿ˜ฆ

errant basin
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isn't it just a puff of smoke?

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it is just a smoke puff

livid olive
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๐Ÿ›Œ catboy suppressors

sturdy abyss
errant basin
icy reef
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I think unless it has 0 muzzle flash, there is a flash. It's a lot less noticeable but it's there when it's a dark area

errant basin
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tested it on the shooting range, didn't appear like it

livid olive
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kat haven't noticed it. Might check it with nvg and night mode

errant basin
livid olive
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when are we getting this

visual rampart
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oki's new years resolution when?

livid olive
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๐Ÿซƒyeah was hoping we'd see a roadmap this weekend

visual rampart
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Just praise his upcoming update post, or this won't be added. dur

livid olive
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you're right

livid olive
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bump

livid olive
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thats me when I see recon glints

visual rampart
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Don't ever let them take yo sneakers.

livid olive
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kat happy new years

visual rampart
livid olive
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๐Ÿ˜ญ sorry to hear that

visual rampart
errant basin
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omg the community being nice to each other for once ๐Ÿ˜ฎ

livid olive
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๐Ÿง˜ only wholesomeness in my threads

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pro inertia and anti inertia peeps voting yes on this

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united

errant basin
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don't say the word, it disturbs their outer most neurons which appears to be very uncomfortable to them

livid olive
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bump

livid olive
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that gif goes hard

errant basin
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goes hard indeed ๐Ÿ’€

livid olive
livid olive
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unga bunga

livid olive
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@raw dragon vote ny neighbour

raw dragon
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bruh

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you told me to vote already

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and i did

livid olive
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Thanks

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For bumping

errant basin
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pov stealth with the as val ๐ŸŒฐ ๐Ÿฅฅ ๐Ÿฅœ

livid olive
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badump

sturdy abyss
visual rampart
livid olive
sturdy abyss
livid olive
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one more vote

livid olive
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one

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more

sturdy abyss
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200!

gray panther
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yuh uh

long siren
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pl

sturdy abyss
livid olive
long siren
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helo

livid olive
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hey hello

errant basin
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๐Ÿ™ƒ

sturdy abyss
livid olive
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will this be added ?

livid olive
long siren
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Bro Oki literally said it's in todo list what more do you want

livid olive
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Well if its part of the coming update or not

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do you know if its part of the coming update ?

peak forge