#Exo armor rework ~ after upcoming changes implemented
1 messages · Page 1 of 1 (latest)
Just rework how every armor is not just exo
yeah i proposed that bandage speed should be decreased by 1% for each point of armor equipped
so the difference isn't crazy but enough to be considered when choosing armor
and after the all-around speed buff, even the slowest possible heal speed is still fast enough so it doesn't kill a class
You'll scare oki away
It's hard enough to get from combat into cover with exo on, I think if that were the change you'd be taking away the survivability exo is suppose to have
Not sure if overal movement with it on would be agreed upon
heavy armor and such I would understand
I think if they made it so exo covered arms and legs it would be more justified
this ^
I'll only agree to slow bandage if exo armour was more covering to justify the slowness
like its not heavy, its exo
if im gonig to be give up mass amount of speed then I want cover for everything
What if exo armor or any armor will require players to refill at the starting base? Or armor box as a new gadget
Those have been suggested also, but it's more clutter imo, I think the refill at starting base would be welcome
No one will want to run to base though. Imagine like zalfibay or shady. Huge map. People would rather die
Armor gadget that refreshes on a timer?
Yeah, I'm saying that there should be a way to refill the armor back at base anyways, not that it should be the main way to refill armor
That will just reinforce the current meta even more of only running ranger armor
true and fair
in that case it should just be a set decrease per armor type, no matter how much health it provides
Ranger armer poo poo
Use normal when support
Light when non support
Have fun only carrying 4 mags
👀 always been enough for me to get frags
mags don't matter if you have a support around