How to fix Medic
Medic is actually a support class, even tho it's used an an assault, ergo, used wrongly..
Everyone complains it's overpowered, it's a 1-man army, and in it's current, broken state, it is..
Everyone also complains, that Snipers, are not team players, "they just sit on the outskirts, popping a few players, here & there"...
News Flash!
The Medic is also NOT a team player, currently.
Therefore, I've thought about this a lot, so here's my idea's
Weapons
SMG's, PDW's & Maybe Carbines
They don't need AR's, as they are supposed to be helping/supporting the team/squad push. These are reserved for the Assault class.
Teamplay
1 change will make the medic, less OP, bring it back to being a team-player, while not completely nerfing it..
Remove the self heal from the medkit.
By removing this, the Medic class now has to rely on other medics for heals, meaning, they are no longer 1-man armies, or OP.
Team mates will now have to protect the medic, for that push, making him more important.
He can no longer run off, and do his own thing, for so long..
That's not to say he's useless, he still has 20 bandages, which means, he can still heal himself like 6 times, before he runs out.. It's just no longer infinite..
Yes, a controversial take, I get it, I'm a big Medic fan boy, but I play a Medic, to be a Medic, not Rambo, that's what Assault is for..
FYI, the Support class cannot just click to replenish his ammo.. "because it's OP", Yet.. The Medic can...
I know that this will get frowned on, as people don't want to lose their OP chars, but Medics are broken.. Removing weapons they should have, I dunno, I don't see how that'll help..
Think of the big picture, not just you K/D.



