#Oki my love, Increase bandage healing from 40 to 50.

1 messages · Page 1 of 1 (latest)

warm nebula
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Just a small qol change to remove the current awkwardness of having to use three whole bandages to top yourself off after a close fight. (Below 20hp remaining)

I feel like this goes along well with the upcoming 'universal bandage speed', making other classes have a little less down time between fights.

fluid hollow
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For the love of god yes please. With 5-6 bandages, there should not be a situation where you can use 2 bandages and not be at full health. Especially if you have to use one to stop bleeding.

warm nebula
fluid hollow
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I'd also accept 1 bandage to full gladly, but I think there's no chance we get that

fluid hollow
astral gust
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I would rather make it that we could get Class restrictions so some people HAVE to play Medic and revive and heal accordingly

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it would increase teamplay

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I mean, why having a healer class if you can do it all with an Assault or Recon?

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Bandages for self-first-aid are normally for situation when you have no Medic in the area.

fluid hollow
astral gust
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no

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not at all

wild schooner
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I would look further in making these bandages do more than just 50.

astral gust
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but making Medics obsolete is also not the right way imo

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I would rather promote getting the teamplaying meta done

fluid hollow
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you're nuts if you think 2 bandages per full health is going to make medics obsolete.
and medics being the default run n gun assaults is making them obsolete anyway

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they just dont heal teammates by and large

mortal dragon
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I feel like they don’t need to be changed much now that we have the bandage buff

flat spade
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They did just double bandage speed, healing is now absurdly fast

astral gust
native wigeon
astral gust
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but instead of making teamplay worth more, making medics obsolete is still no solution for the problem

fluid hollow
sinful dagger
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Healing with bandages is a pain if someone nearby is bleeding

flat spade
wild schooner
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Healing 3 times from 1 sniper body/dmr headshot is bonkers. The bandage should HEAL you, currently its only 40% effective. 2 bandages should be needed for these types of weapons.

native wigeon
proven needle
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If the speed of the other classes increases at the same speed as the medic, why not increase the medic to 60 ?
To keep a difference from other classes

flat spade
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You can get a player down to nothing and they will be at full within 5 seconds

astral gust
flat spade
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That’s just absurd

native wigeon
astral gust
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not any weird gameplay Meta

flat spade
flat spade
native wigeon
mortal dragon
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Medics wouldn’t be obsolete, but they wouldn’t be top pick anymore

native wigeon
mortal dragon
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Most people use them for the passive speed

astral gust
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tbh, it can also just be a problem with the game culture here, people who rather play for the meta and themselves instead of the team

strong vortex
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not a bad one, but I prefer to have faster healing than more healing tbh

astral gust
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because you dont have to use them to be a loner self-healer?

flat spade
astral gust
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or because people like to play Medic as it should be an important class keeping up fights?

mortal dragon
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A lot of people run medic for fast movement and getting into fights

wooden sluice
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Hot take:
I would rather see:
40 instant HP. And then a HoT buff that would heal you for as long as you stood still.

astral gust
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But that should also be another thing with skipping the "time between death and respawn"

fluid hollow
native wigeon
astral gust
native wigeon
astral gust
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I have the feeling you interpret too much into my words @fluid hollow

fluid hollow
astral gust
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true

fluid hollow
native wigeon
heady apex
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I gave it a read and nah other classes need to exist other than med

astral gust
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okay

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so...

fluid hollow
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might as well not in some, maybe most games

astral gust
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Classes who can heal, supply others?

heady apex
native wigeon
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"well if u cant just force medics to be heal bots for their team then why bother doing anything even vaguely team oriented"

flat spade
fluid hollow
astral gust
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I love how you try to interpret my words like you want them to be

native wigeon
astral gust
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to stay together, be together, spawn together etc pp

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look at ANY game with squads and tell me they are not supposed to be focused on team play

native wigeon
astral gust
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because you cannot be a medic if you do not join a squad

strong vortex
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Idk why there's squad mechanics in a super arcade game BF-like

heady apex
native wigeon
strong vortex
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pretty sure it was because the game was empty before, and now there's more content it's just still here

pseudo radish
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You can

heady apex
astral gust
native wigeon
flat spade
strong vortex
pseudo radish
wild schooner
strong vortex
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Oki already said that the game is pretty fast

astral gust
strong vortex
native wigeon
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oh yay, the "movement too strong" argument in an unrelated thread

flat spade
rain yew
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Current medic uses a bandage in 2.2s and now other classes use a bandage as fast as medic. Its hella fast

strong vortex
astral gust
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imagine not needing a medic nowBBClown

native wigeon
strong vortex
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smh my head

native wigeon
strong vortex
flat spade
rain yew
heady apex
native wigeon
strong vortex
wild schooner
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pretty sure if the dude shooting me could have just killed me if he didnt just walk aim at me like an AI

native wigeon
native wigeon
heady apex
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Conclusion: skill issue on agreesor part

strong vortex
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Hey guys, it's a Squad game => proceed to put super helicopter spin movement possible

native wigeon
heady apex
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ANYHOW

This is a bandage healing buff thread

strong vortex
wooden scaffold
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Oki fame go brrr

native wigeon
flat spade
fluid hollow
strong vortex
flat spade
pine moon
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I don't think bandage instant heal should be increased but instead a bandage should heal 40 instantly and 10 over the next 10 seconds

wooden scaffold
wooden scaffold
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Maybe 10hp over 3-5

native wigeon
strong vortex
fluid hollow
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were the others patreon members?

cunning narwhal
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But then: Would applying two bandages in a row stacks the healing dot?

heady apex
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As cynical as i am toward the game please cease doomposting kat

cunning narwhal
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What happens if you heal fully? Does the dot stays or disappear?

rain yew
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2.2 second bandage time btw, that means 4.4s for full health heal 😭

fluid hollow
# cunning narwhal I'd like this

so you like the idea of, to get your full healing over those 10 seconds, being forced to sit in a bush or behind a wall somewhere and wait?

cunning narwhal
rain yew
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Its gonna turn into faster cod fr fr HyperXD

pine moon
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god forbid trying to introduce a new mechanic gradually to avoid blowing the balance out backwards

fluid hollow
cunning narwhal
fluid hollow
pseudo radish
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Don't like this idea combined with the faster bandage speeds, removes risk (the damage taken from crossing the field of fire of a set up LMG or sniper is just a quick click away from being ignored) and will make longer range combat feel more like a slog

cunning narwhal
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10s might be a bit too much tho

pine moon
cunning narwhal
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3s Dot of 10HP total healing, after the bandaging is done, sounds ok.

pine moon
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I just don't want someone to be able to heal half their health (a 2 or 3 shot difference for most guns)instantly from my perspective, having to hit someone with an extra bullet cos of exo armour is bad enough, try needing to hit them with an extra 2 because they just happened to be bandaging

rain yew
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What is going to happen with this increase: You hit someone 3 times with M4A1, you go to chase the guy. You turn the corner and mf is already full hp waiting for you.

fluid hollow
rain yew
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Like honestly the game doesnt need 4.4s full HP heals HyperXD

candid spindle
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I am pumped for some changes to the flow of play. Might be fucking madness, but im in

pine moon
heady apex
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What about

Buff bandage healing to 60hp but make ALL of it heal over time

Healboxes accelerate the healimg but usimg more bandage does not speed it up

fluid hollow
pine moon
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Also it just makes small mag or long reload guns even weaker

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Scar H my beloved

pseudo radish
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I like the idea of having to stay still for a set amount of time to get a larger heal, Allows the OCD effected to have their topped health bars but still forces a period of vulnerability if you try pull this in a active fight

sand sandal
wild schooner
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add drugs in this game that full heal and make you run faster, its in cod so it has to be in here too

wild schooner
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stimming would be funny to add, but i dont think it would offer any healing effects, maybe slow a bleed?

heady apex
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And the more damage you take the faster the DOT

wild schooner
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so like a stimmed out dude takes more bullets for a limited time, 1 time use, moves faster?

astral gust
wild schooner
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Honestly i can see it, a support having enough of being behind cover, stimms, screams out on the battlefield and just mows down the last 4 players on the other frontline side and dies

astral gust
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and shotguns

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and places

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and planes

muted salmon
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add heroin for extra speed

astral gust
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🔥

muted salmon
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the race to the heroin gamemode

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there is box of heroin somewhere on the map

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first team to find it wins

astral gust
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we all are addicted

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and we NEED the good stuff

heady apex
astral gust
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and instead of bandages we rub heroin into our wounds

twilit garnet
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40 X 60√

flat spade
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are we genuinely gonna get 23hp/s healing

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it's insanely fast

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don't ping him

astral gust
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my bad

flat spade
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based on that it's there he's probably been reading a lot of this anyway

heady apex
drowsy stream
pseudo radish
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Oh speak of the devil

astral gust
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I would say the devs should speak to each other about it

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I'm sorry Sgt

flat spade
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death penalty

vital shell
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I get to the point where that extra 12 hp aint even worth itgiggles

drowsy stream
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seems fair to me, just wanted to ask again and open for debate to see how is the reaction towards this change

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on upcoming-updates

wild schooner
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not to be that guy but did you read this #1179039474987061288 message Its currently implmented in the game Hunt: Showdown, with much love. Numbers obvi can be tweeked but i think its a solid idea

vital shell
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I was mid read

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Where it gone

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I got to support and poof

formal marsh
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Dropped medkits will provide xp to Medics - make dropping medkits more rewarding
Dropped medkits will heal faster/stronger - make it using more rewarding then bandages
Dropped medkits could provide bandages for your teammates - you could remove 2 bandages from everyone or/and remove supplying from ammo kits
Bandages will heal 30 constantly + 20 hp over time (2hp/s or smth) - constant almost unlimited healing sucks (only sniper doesnt have a supply of extra bandage... oh wait, ofc - air supply), makes mid-long engaments and engaments with cover stupid and not as rewarding, encourages people to camp
Medics should revive people with more hp (instead of 30hp - 50-60hp)

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just some thoughts

heady apex
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Wait has someone fixed the dropping bandage bug ?

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Cuz whenever i drop bandage it disappear to fucking narnia

flat spade
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I think either bandages should be 4x second heal for 40x hp, where x is variable. Currently 1.
I think the game's movement is too powerful to justify super fast healing as well, as those kinda act multiplicatively.

vital shell
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You can drop bandages?

austere stone
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Restore bandages from dropped medkits.

vital shell
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Ohh

vital shell
flat spade
vital shell
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Oh yeah

flat spade
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I suggested its current state means healing should not be super fast.

vital shell
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I mean

flat spade
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there needs to be a balance between the two

vital shell
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Nah cux they results in punishing players that building rush

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Medic should just auto heal over tome

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Time

formal marsh
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yeah and immune to bleeding, why not

vital shell
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See my man gets itgiggles

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Moment and healing isnt where it should be balanced, its ttk to healing rate

flat spade
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you do not heal while in an active gunfight so that is irrelevant, surely

vital shell
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Just because medics can run quicker than anyone else doesnt mean they should heal slower or get slower healing when we have the weakest armour in the game ygm.

flat spade
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ttk and heal rate are unrelated unless you are healing while being killed

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but the link between movement and healing is undeniable

vital shell
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You end up spending 90% of the game healing

flat spade
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this doesn't make sense

flat spade
vital shell
flat spade
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to make what quicker?

vital shell
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Healinggiggles

flat spade
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your argument doesn't make sense.

gilded mist
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tbh when you patch up the Bleed First and want to Heal after that. Sometime it goes stop at 96-97 HP with the 40 Healing.

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Like I want that full Heal incase in a cqc fight.

wild schooner
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New feedback meta, start everything with 'Oki my love' for instant change

vital shell
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Its an argument that gonna be different. Depending on how you play

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Eveyones gonna have a different view

heady apex
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"Oki my love, plz smash my bussy to smithereens"

gilded mist
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Because cqc doesn't has "damage drop off" weird thing to say, also ttk is gonna be quick, but I am saying that Full heal is important in those fight basically in cqc.

wild schooner
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sex would be added to battlebit after that @heady apex

heady apex
flat spade
wild schooner
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I feel like anyone saying no to this are thinking "But that makes medic stronger"

frosty moss
deep jewel
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I really like the idea of bandages healing over time instead of instantaneously.
It make bandaging less tedious while still not beeing able too heal to full hp too fast.
It keep the advantage of medics over the other class.

I think a single bandage should heal continuously at a slow rate until we get shot again or we reach full health.

Maybe the ammount of bandages each class get should be reduced since we need less bandagess to heal ?

frosty moss
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This inadvertently buffs medic already since its half of your HP on revive full and if they dip you can just spend one of yours to be back to full

formal marsh
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i think i was reved and healed (by that ammo box) more times by supports then by medics.

fluid hollow
frosty moss
north moat
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This suggestion would kill the medic class. I think an incentive to force medics to play their role would be much better. That would be adjusting or editing the ticket system. For example if you speed up your respawn then a penalty of 2 or more tickets should be taken away.

It would eventually catch on and reviving would be more of an incentive. I play a lot of medic. everyone I come across I constantly heal unless I am in danger then my own safety comes first before reviving.

frosty moss
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A lot of medics will see a body and be like "HyperThonkSpin IDK WHERE HE GOT SHOT FROM SO I'LL REZ HIM IN THE SAME SPOT! SmileW☝️ "

pliant tusk
formal marsh
frosty moss
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Followed by me dying or us both getting killed anyways

lofty oracle
formal marsh
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also give extra hp to people who was reved by medic (50 instead of 30) - so people would actually not give up for long boring process of selfhealing

north moat
dreamy swallow
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I like big black men that carry my bandages for me

lofty oracle
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I also feel that the medic is currently a very distinct class, which is very much a good thing in my eyes. I am not sure if letting other classes substitute him wouldn't change it.
I just want to avoid the fate of classes being more or less just different guns.

gilded mist
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I think the 50 Healing, Will make the "Player don't get Kill" by "Explosion" by much, because of the "distance of the Explosion" the damage it deals to the Player. Which make them less dying a little bit when "Revived"

north moat
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Just another thought maybe adjusting what guns are available to medic?

lofty oracle
eternal hedge
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Bandages shouldn't heal at all, change my mind

lofty oracle
eternal hedge
frosty moss
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pretty much everyone was for it

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It let medics shoot gun more

fluid hollow
eternal hedge
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I'm used to having to find a medic from BF hardcore or Squad, but I do get this is a more casual game, just wanted to play devil's advocate

eternal hedge
gilded mist
lofty oracle
eternal hedge
hollow vine
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I agree with this proposal!

tight stirrup
pine moon
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I mean the API is already 70% in place for servers to run basically their own versions milsim mode, the hurdle is making it official and a browsable option

tight stirrup
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I was told they said it would be a thing. I came in here late sl I don't know where it comes from.

If it ends up being a community mod server instead that's just as fine

inner thicket
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Anyone know why not more developers were hired? I saw a video about someone saying this could've really helped maintain the game's momentum, and so I was wondering if there was more to this.

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Sorry, off-topic probably...

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Ah oki, thanks

frosty moss
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I think in one of the recent dev streams he said he was considering it but I deadass cant remember.

pure oyster
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didnt they already hire new one(s) for map/skins

frosty moss
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That sounds right

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Yeah they have some people helping on the skin rework stuff

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Map idk about yet

pure oyster
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i think not the map itself but models for the map

tight stirrup
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That's my assumption anyway

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He's talked about how intricate it is in terms of things tied together in crazy ways

frosty moss
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Given how he doesn't know how to fix bandages disappearing on the ground I'd believe him KEKW

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That shit is buried somewhere

civic bronze
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Already say all

frosty moss
civic bronze
# frosty moss Crazy part is if the majority agrees it'll probably happen anyways

There are two issues that arise with that change.

  1. Healing with bandages is now faster that medbag, kinda making medic obselete.

  2. Before it was a choice when you were reduced to 10 HP to heal with 2 bandages and use 3rd one to heal to max or stay at 90 HP with potential heals down the line. Now it's just straight up 2 bandages and you are done. Not a good idea.

swift verge
frosty moss
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On top of the fact It actually lets majority of medic players play more aggro if they choose since you're not really as obligated to heal them after a revive

pine moon
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Oki admitted he couldn't hire another dev realistically without pausing all development for a few months to train said dev, as the code is so convoluted to get as much performance out of the engine as possible that it's almost impossible for a new dev to get to grips with it without training

swift verge
swift verge
# civic bronze There are two issues that arise with that change. 1. Healing with bandages is ...

Being able to infinitely heal any chip damage instantly, specially stuff like fall damage, is still huge for enabling aggressive play.

And while I do agree that choices and limitations add interesting complexity, "should I heal to full" isn't really an interesting decision, at least in Conquest, where squad points are so abundant that you can just call supply drops back to back over an entire match and still not run out. So refilling bandages is pretty easy.

civic bronze
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But thats a discussions for other threads

frosty moss
frosty moss
swift verge
twilit raptor
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Why not keep the bandage speed and just change the amount it heals to 50hp? Still is faster than right now since you have to use one less bandage and getting healed by medic is faster.

frosty moss
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Nothing wrong with that as long as it doesn't aggressively hurt one mode, far as I can tell this just makes gunfights happen more

native plank
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Game design by poll vote isn't exactly a good idea.

Popular != Good Design

frosty moss
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Can't tell you how many times I've wanted to help someone, but I literally had to bandage for 10 years and by the time I get there to help they're fucking dead kittenCry

pure oyster
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if many consider it good design it might just be you that doesn't think it's good kittenThinking

frosty moss
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If I can quick bandage 50 hp and help my teammate out then I'd take that over the current slow bandage speed on other classes

swift verge
frosty moss
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Majority of people think surface level when it comes to games and mechanics.

pure oyster
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True

frosty moss
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And that isn't a bad thing for some things, but it doesn't work for most things

pure oyster
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especially ppl that down vote my suggestions

frosty moss
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Like with glint, majority of players just wanna lay somewhere and pop heads with no conscience. So adding glint to med scopes is gonna have some pushback considering majority of the playerbase is just using med scopes

analog socket
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Only smart high IQ people would look at having the ability to not keep holding down three for 10 seconds at a time and say "this change is popular because its BAD"

frosty moss
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But logically, the glint is there to balance the interactions between snipers and dmrs by not letting people do what a lot of people want to do.

So circumventing that is something that has to get looked at.

analog socket
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I push with a red dot dmr on assault, you guys are thinking too narrowly

frosty moss
pine moon
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  • one of the creators of Magic the Gathering after twenty years of success
frosty moss
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Spittin

analog socket
analog socket
frosty moss
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Bro you throw out more sarcasm than I throw out shitposts lol

analog socket
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while saying you didnt

analog socket
#

curious

analog socket
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There's one problem with this

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i dont care what you think

frosty moss
analog socket
swift verge
frosty moss
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Yeah, me going from full hp to dead to getting rez with no health so I have to waste 2 OF MY 6 BANDAGES has never felt good

analog socket
#

my pfp is fantastic what are you talking about

frosty moss
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Especially when you need 3 to full med, nah this is a welcome adjustment

analog socket
#

do you know what a "photoshop" is

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I didnt make this, and it's not a photoshop

frosty moss
analog socket
frosty moss
analog socket
open aurora
analog socket
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it does, but not enough

fluid hollow
analog socket
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bleed is fine if it takes you out of the fight for only a bit of time

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it's just annoying at the moment sometimes where it feels like you wrap bandages more often than actually play

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yeah it's a little bit oppressive atm

open aurora
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trophy system helps with one quite decently

analog socket
#

until the other shoots them pepeLaugh

analog socket
open aurora
#

nade spam

analog socket
#

We got them added because 200 free points per destroying one is cool

open aurora
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And trophy system wise ; you can shove them inside a hesco wall

analog socket
#

stop spreading misinformation

open aurora
#

who said that is wrong?

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I literally place them inside hescos to protect them from bullets

analog socket
#

I did and im a sex instructor

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that's it im removing your sex license

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maybe, and hear me out, the way you went about whatever "discourse" you're referring to was the issue

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I'm clearly making light of you trying to insult me, and not taking you seriously because this isnt something worth arguing over in my eyes

open aurora
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redvict, I did say this would be a confusing & crazy week

analog socket
#

hence i'm a sex instructor and im removing your license

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exactly, I didnt take them as insults because they were bad

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"Dreams make good stories, but everything important happens when we're awake." - Joe Rogan

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subscribe for more sigma mail quotes

native plank
#

He's fuckin' with you dude lol

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Ignore him or play along

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Join the madness

analog socket
#

he knows a lot guys

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which is why he keeps taking it seriously

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because he knows im just posting shit

native plank
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Goals

analog socket
#

this is a conundrum, I may have to pull out the / that people on reddit use

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😔 sad day for America

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the regular tourist places in Japan (like Tokyo) are meh

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I prefer Prague

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(this is not me being sarcastic)

native plank
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I tried that and all I got was chronic depression, getting medicated was wayyyy easier

analog socket
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I had no idea the guy with money in his pfp and a chip on his shoulder sold weed

native plank
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I'm perfectly fine in my easy af 9-5 office job for now, not burning out and making union wages is sicc

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Neat

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No you're thinking of me

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It was 1 time dude

frosty moss
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I do maintenence on the servers y'all pay for xbox live on

native plank
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Watch me

frosty moss
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I was gonna say discord nitro but I think they're AWS

native plank
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Hand him over

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k

rancid quartz
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The change for self-bandaging to be as fast as medic bandaging is extremely welcome. It bridges the survivability gap between the other classes and medic by quite a bit.

muted siren
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You should have to use 3 bandages, jesus what you want people constantly healing you will never kill anyone

frosty moss
mental sleet
gray bane
#

no
why
why is this here

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at this point if you want this much self sustain you might as well add self regeneration altogether and scrap this whole affair.

mental sleet
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🗿

analog socket
#

🗿

edgy solstice
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The only thing I worry about with buffing healing is that spawn/revive man-piles become even more impossible to wipe. Combat spawning needs to be more restricted if this is changed.

sudden plank
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Would rather see how the quicker bandaging plays out first before this change goes through tbh

analog socket
#

it'd be the same as medic has now IIRC

sudden plank
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Yeah ofc, and if there was any limit to what bandages could do that would be it

strong vortex
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I dont think it should be as fast as medic but a little faster and 50HP seems fine

gray bane
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at absolute most id say strip medic self bandage speed buff from medic and give it to assault
maybe give assault that enhanced 50hp self heal, but I'm kinda questionable on that front
because then there's much less recovery time to any fight
even being downed will only take two bandages

so you get killed, get bandaged once, and you can bandage again to be back to 100 again
so if you don't wipe out a group and one of them start reviving they can all be ready to fight again in like under 30 seconds.

pliant tusk
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I think increasing it to 50 would mean that you are always full with 2 bandages, which more or less makes it redundant whether the 1v1 you won got you really messed up and below 20 HP, or above.

It equalises some players who fought well against you vs some that did just did like 50 damage.

#

Like, if someone hits you real good, it sometimes happens when you run behind cover and you barely survive, then that should cost 3 bandages. Idk how to explain it but there should be a 1 bandage difference between someone hurting you really badly and someone that had worse aim.

analog socket
#

if i fight someone and it’s close where a bandage matters, im just going to follow them and then shoot them while they heal like i usually do

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moot point

pliant tusk
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Yeah, except with these changes you might lose because bandaging is now really quick for everyone

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Also DMRS are punished for not shooting armors

analog socket
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hmm interesting almost like i have a choice to make

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high risk high reward

pseudo radish
#

moot point mooted because people will pull back and jump you as you try to jump them for healing

analog socket
#

sounds like you gotta use a brain

#

as usual

pliant tusk
#

Nah currently if someone chases you down you had to make a choice do I stop my bleed or am I waiting around the corner to try to kill him with me being low HP

analog socket
#

also ttk is a thing, if you’re worried about a fight between good players then good luck healing through him rushing you or just beaming you anyway. “this situation is a problem when fighting against high speed people who will beam you anyway”

pliant tusk
#

with those changes bandages will always be the choice

analog socket
#

not necessarily

#

been jumped plenty a time when on medic

#

killed a lot of people while on medic while bleeding too

#

the choice remains, only thing now is that i will spend less time getting plinked at and having to see the same bandage animation one morbillion times in a row before getting domed or naded anyway

#

your playstyle is the factor in question now, not the actual change

pliant tusk
#

Keeping to 40 HP keeps the game more tactical. Like when you have a 1v1 that you know you will lose with a DMR you can either decided to deal him above 40 damage to the body to waste 2 bandages to him, or break his armor.

#

Evaluating whether or not you are fine with having 90+ HP or spending another bandage...

analog socket
#

ah yes tactical while i run around the map with an smg fighting people wearing IV plates

pliant tusk
#

It also completly buffs/nerfs certain weapons

analog socket
#

absurdly banal argument

#

this is a game

pliant tusk
analog socket
#

games are meant to be fun

#

you know what’s not fun?

#

holding 3 for 14 seconds straight because some guy hit me with a 9mm from across the map by accident

pliant tusk
#

Yeah yeah, i know, yall want the game just being easier

#

14 seconds? Every class will have have 2x bandage speed

analog socket
#

i like how i said fun and you heard easier

analog socket
#

i’m talking about the current situation

#

which i don’t like

#

because it’s tedious and not fun

pliant tusk
#

You say its even tedious as medic?

analog socket
#

did i say medic?

#

did i write that?

#

is that what i wrote?

pliant tusk
#

well obviously since you said its tedious af right now with a change on the way that reduces all bandage speed up to the scale of medic

analog socket
#

so in your mind that means it’s tedious on medic

pliant tusk
#

like how dumb is it to talk about this bandage changes without considering the fact every class will bandage x2 as fast in the next update

analog socket
#

you’re a genius

#

profoundly intelligent individual

#

not only are you fighting ghosts in the form of arguments that were never uttered, you’re losing against them

#

amazing

pliant tusk
analog socket
#

the speed will make everything the same as medic currently for self, ie not reviving

#

stop fighting non existent arguments and losing

pliant tusk
analog socket
pliant tusk
#

a yes accuse your opponent of losing in an argument.

analog socket
analog socket
pliant tusk
#

Except when you talk about playing medic right now

analog socket
#

and i don’t care who wins for the record, i just would like you to actually address what i said instead of insulting yourself by finding things i precisely did not say to argue against

pliant tusk
#

You know you are wrong, holy shit and keep on blaming how I am losing an argument because I pointed out yours is wrong and flawed

analog socket
#

what is my argument?

pliant tusk
#

You said its not fun needing to bandage 14 seconds to some guy that accidentally hit you

#

not only can't you deal more than 80 damage to someone "accidentally", it will no longer be 14 seconds after the next update

analog socket
#

that’s my entire argument?

pliant tusk
#

And because your argument is wrong in literally every other way, I assumed you must be talking about the only class that would make the argument right: playing medic

analog socket
#

jesse what the fuck are you talking about

pliant tusk
#

dude's an actual NPC

#

I am wasting my time here

#

You can't even comprehend what you were saying and what I am saying. It's insane.

analog socket
#

my most played classes are assault and support, i’m talking about general bandaging on most classes. I mentioned medic specifically with regard to your point discussing that

#

you are extrapolating a point never uttered and then crusading against it lmao

#

go back and read what i wrote in response lol

#

i even asked for clarification (in an albeit sardonic way) because you claimed i wrote something i did not shrug

pliant tusk
#

"you know what’s not fun?
holding 3 for 14 seconds straight because some guy hit me with a 9mm from across the map by accident"

That is just factually wrong

#

Its not even remotely close to 14 seconds

analog socket
#

so it is fun?

#

factually it is fun?

pliant tusk
#

No, in the next update its not 14 seconds

analog socket
#

did i say next update?

pliant tusk
#

because every class will have 2x bandage speed

analog socket
#

am still asking where i “said next update” WifeCheck

pliant tusk
#

like how dumb is it to talk about this bandage changes without considering the fact every class will bandage x2 as fast in the next update

analog socket
#

do you

#

do you know how to read

#

genuine question i’m kinda worried

#

when did i say “next update?” when did i specify or claim after the changes it would be tedious or annoying in any way?

pliant tusk
#

By being in favor for increasing the bandage HP regain even further implies that you won't be happy after the update

#

You think its tedious for a thing that will change in the near 48 hours

analog socket
#

me when i imply things (which ironically implies intent) that i clearly did not as im very happy with the changes and my responses in this server have been nothing but supportive of them

pliant tusk
#

Do you like... know in which thread we are?

#

what channel we are writing in?

analog socket
# pliant tusk You think its tedious for a thing that will change in the near 48 hours

you are just dense, purposefully so at this point.
you have now admitted you are arguing against something i didn’t say.
you continue to rail against the same argument i never made, nor would.

please stop putting words in my mouth, im quite capable of having my own opinions without someone trying to accuse me of whichever ones he feels like i have.

pliant tusk
#

Whatever, lets just agree to not agree. The audience will read our back and fourth discussion and should just decide who was right or wrong.

analog socket
#

This isn’t about being right or wrong, this is about you being an ass and fighting with a random idiot over something he didn’t say

#

The bandage health change is welcome and, along with the bandage speed change, helps bandaging not feel like a tedious chore that must be slogged through repeatedly before getting back to the fun of combat or just even goofing around. It’s a good change and i think will be great for the health and flow of gameplay

pliant tusk
#

I put words in your mouth because thats the only way I can make sense of anything you said as your incohirent brabbeling that you call arguments are just set ups and do not make sense in any way. Saying "Needing to bandage 14 seconds for some dude that is accidentally dealing more than 40 damage" is not just factually wrong, but just blantantly ignorant

analog socket
#

*incoherent

pliant tusk
#

"as im very happy with the changes and my responses in this server have been nothing but supportive of them"'

Clearly you arent happy with the bandage x2 speed if you demand that they also heal 10 HP more

analog socket
pliant tusk
#

Yeah, but as i said, the current state will change in the next few days

analog socket
#

I have also not demanded anything whatsoever

#

i am happy with the changes they announced, as well as think, as i already stated for now the third time, that the extra health buff is also a good idea too. both were welcome additions i wasn’t expecting and im quite stoked for it

#

i’m going to ask again that you stop ascribing statements and beliefs i have never expressed/uttered to me.

pliant tusk
#

So you still think healing will be tedious without this change that is suggested in this very title of this very thread?

pliant tusk
#

So you are clearly incapable of thinking about the future

#

got it

#

You basically admitted that you are arguing for this change (bandages give 10 more HP), without considering that this very system will change in the next update as bandages will be applied x2 for all classes

analog socket
#

aside from moving the goalpost of what we’re talking about in whatever direction the same brain of yours that spews out your written diarrhea decides on, please take the time to read the announcement that this channel is linked to, which states to keep in mind the speed changes

pliant tusk
#

You argued that bandages should heal for 50 because it is tedious as it is right now, while also saying that changes that are already coming would be good because then it will no longer tedious. Therefore you are arguing for a change without considering the fact that bandange time will be halved.

analog socket
pliant tusk
#

You can't say in any logical manner:

"you know what’s not fun?
holding 3 for 14 seconds straight because some guy hit me with a 9mm from across the map by accident"
and
"i’m talking about the current situation
which i don’t like
because it’s tedious and not fun"

And then claim you are arguing with the x2 bandage speed change in mind.

analog socket
#

i don’t like the current situation and think both changes are going to fix it lol, like i said, for the 4th time now iirc

pliant tusk
#

This is a clear contradition on your part and as I said you cant come to any other logical conlusion that when you talk like this, that you think bandaging as medic right now is tedious. Because arguing about this change without considering the bandage speed increase is just pure idiocracy.

analog socket
#

go off queen slayyyy those straw men

analog socket
pliant tusk
#

Discussion ended.

vocal lantern
merry mulch
#

Keep the same speed but increase healing. Slower healing never been an issue for me.

merry mulch
strong vortex
swift verge
# fluid hollow I'd also accept 1 bandage to full gladly, but I think there's no chance we get t...

I think a fine option would be to do 1 bandage = 40HP instant + 60HP over time interrupted on damage. Timed in such a way that if you do two bandages back to back, by the time you finish the second bandage, you would have already received 10HP from the HoT. This means that out-of-combat chip damage like a stray bullet, or falling from a bit too high doesn't drain your bandages needlessly, but using them midfight won't let you reset 2 seconds after turning a corner.

fluid hollow
#

i don't know why i keep getting pinged for a tongue-in-cheek comment that's not being voted on. But any healing DOTs in the game are an immediate no for me in a game with this speed and TTK. Just means even more sitting staring at a wall if you want the full heals.

swift verge
strong vortex
#

Iirc it's like that on BFV no?

swift verge
#

HoT is QoL for when you stub your toe while running through Sandysunset

alpine lily
#

question, when you bandage to stop bleed, does it apply the hp heal or you have to use another to get that 40 right now

pliant tusk
#

Yes, but I am not sure if your ally gets 40 HP when you stop a bleeding of a teammate

analog socket
#

from my experience they seem to, but am not sure on that

thorn oriole
#

you have to use bandage to stop bleed and bandage to heal

#

2 bandages

analog socket
#

the bandage that stops bleed doesnt apply a heal?

thorn oriole
#

im talking to get back to full hp

#

usually takes 2-3

vague pebble
#

50 would be nice, i feel like the strongest way to play short-medium range is still medic with a long range AR like the FAL and C4. I compare the engineer, assault, and support classes to the medic, because losing faster revives, faster heals, and unlimited heals is not worth just an rpg when i have C4, an lmg is not worth it either, and the faster reloading from the assault class is once again, not worth losing all the advantages of medic. Either bringing some of the benefits from the medic to the other classes or ||nerf the medic|| would make the tradeoff feel more rewarding, as medic ALSO has destruction, sustain, and utility which seem to be the point of the other classes. Assault has the melee weapons and faster reloading, engineer has the repair tool and rpg's, and support has lmgs and insta building. The medics benefits just end up being stronger due to how long they can sustain during the short, chaotic fights of the game.

remote sparrow
#

I'm more of the opinion that 45 health per bandage is better than 50. I feel like bandage healing 50, and the increased bandaging speed would be an indirect buff for run and gunners by decreasing their downtime

sage pawn
#

There was one community server I got tossed into that made all bandages full heal and I'll be honest: it felt amazing to play.

analog socket
#

I want to have enough bandages I can comfortably have sex with

warm nebula
#

We've done it boys. Hi fives all around 🥂

analog socket
#

incredible W for the community