#Oki my love, Increase bandage healing from 40 to 50.
1 messages · Page 1 of 1 (latest)
For the love of god yes please. With 5-6 bandages, there should not be a situation where you can use 2 bandages and not be at full health. Especially if you have to use one to stop bleeding.
Absolutely agree brother. Currently as an Assault player a small ammo box can't even heal to full health 😭 (2 bandages per box)
I'd also accept 1 bandage to full gladly, but I think there's no chance we get that
you have been noticed by senpai
I would rather make it that we could get Class restrictions so some people HAVE to play Medic and revive and heal accordingly
it would increase teamplay
I mean, why having a healer class if you can do it all with an Assault or Recon?
Bandages for self-first-aid are normally for situation when you have no Medic in the area.
so should other classes have any bandages at all? Making medics the only way to heal would sure increase teamwork.
You get me a medic rework that makes tham actually heal teammates and I'll support this
I would look further in making these bandages do more than just 50.
but making Medics obsolete is also not the right way imo
I would rather promote getting the teamplaying meta done
you're nuts if you think 2 bandages per full health is going to make medics obsolete.
and medics being the default run n gun assaults is making them obsolete anyway
they just dont heal teammates by and large
I feel like they don’t need to be changed much now that we have the bandage buff
They did just double bandage speed, healing is now absurdly fast
yes and this is a problem
it would still be faster if u only had to use 2 max bandages rather than 3
but instead of making teamplay worth more, making medics obsolete is still no solution for the problem
so keeping other classes without the ability to do it themselves a very limited amount of times is the solution?
Healing with bandages is a pain if someone nearby is bleeding
I don’t want it to be faster. It’s too fast
Healing 3 times from 1 sniper body/dmr headshot is bonkers. The bandage should HEAL you, currently its only 40% effective. 2 bandages should be needed for these types of weapons.
how does this make medics obsolete in any way?
If the speed of the other classes increases at the same speed as the medic, why not increase the medic to 60 ?
To keep a difference from other classes
You can get a player down to nothing and they will be at full within 5 seconds
lol. I never said nobody should have bandages
That’s just absurd
if ur not able to follow up and kill within 5 seconds it doesnt matter if theyre full or at like 90
from a pure class purpose standpoint I mean
not any weird gameplay Meta
How do you think? By a relative nerf to medkits. Medkits are the only thing that keeps medics viable
…why? It just means you aren’t in CQC
thats not an explanation of how they would be obsolete, they still revive faster, the still can heal others infinitely vs people having 6 bandages
Medics wouldn’t be obsolete, but they wouldn’t be top pick anymore
so how does the time matter if ur not close enough to follow up on ur damage anyway?
Most people use them for the passive speed
tbh, it can also just be a problem with the game culture here, people who rather play for the meta and themselves instead of the team
not a bad one, but I prefer to have faster healing than more healing tbh
yeah but why?
because you dont have to use them to be a loner self-healer?
I’m surprised you need to ask that. But the time it takes to follow up will always be a factor. It just will not always be <5. Or even <2 for one bandage which alone heals a lot.
or because people like to play Medic as it should be an important class keeping up fights?
A lot of people run medic for fast movement and getting into fights
Hot take:
I would rather see:
40 instant HP. And then a HoT buff that would heal you for as long as you stood still.
But that should also be another thing with skipping the "time between death and respawn"
so you can survive more than 1 engagement as assault with your 6 bandages
bro its not a difficult concept
so for the incredibly niche scenario where u are able to follow up but only within the slight differences in time there would be between buffing bandages or not, they shouldnt be buffed?
yeah. But instead of buffering bandages, I think making teamplay more viable and cultivating more teamplay is the better alternative option
healing over time would be the ideal change to give classes actual survivability over a long time beyond just being a medic
I have the feeling you interpret too much into my words @fluid hollow
rainbows and unicorns man. that takes more than this 10hp bandage buff
true
i have a feeling you interpret too much how this will obsolete medics
u simply cannot make people only heal others and not play for themself when they spawn in as a medic, its an arcade shooter, people play for their own fun
lol
I gave it a read and nah other classes need to exist other than med
why having squads at all?
might as well not in some, maybe most games
Classes who can heal, supply others?
You can have teamplay should you WANT to, but it shouldnt be FORCED onto you
what does this have to do with anything?
"well if u cant just force medics to be heal bots for their team then why bother doing anything even vaguely team oriented"
…slight difference? Well, so far it’s been doubled and here there is an additional 25% increase suggested. “Incredibly niche” and “slight” seem like deliberate major under-exaggerations.
some of us who actually play combat medic can contribute to the team. This just lets it not be a must-play class to asssault with
it's not about forcing them
I love how you try to interpret my words like you want them to be
that doesnt answer why u think saying "why have squads" is at all relevant
because Sqads are a teamplay mechanic
to stay together, be together, spawn together etc pp
look at ANY game with squads and tell me they are not supposed to be focused on team play
so? what does that have to do with medics being allowed to primarily play for themself if thats what they want to do?
because you cannot be a medic if you do not join a squad
Idk why there's squad mechanics in a super arcade game BF-like
Okay then, rephrase your argument in a clear and concise manner ?
okay u cant be assault if u dont join a squad either, whats ur point
pretty sure it was because the game was empty before, and now there's more content it's just still here
afaik you can?
You can
Tbf you can, thats the default class
if possible, I'd love to hear the dev's opinion about it
no, u cant spawn in if ur not in a squad unless they changed that at some point and i never saw it in patch notes
‘Cause it can group you with your friends so you can primarily fight alongside them.
"I have no friends!"
It's a pure battlefield, and you die faster than in a BF game because of the lack of textures, idk why there's those long healing (if not medic) or the magazine stacking
You can though, Just stuck on only spawning on points/ the spawn
Is this because bandages are op?
Oki already said that the game is pretty fast
because it's not supposed to be arcade
Bandages are not OP, movements are
oh yay, the "movement too strong" argument in an unrelated thread
Since this includes two factors that is not a question with an honest yes/no answer
Current medic uses a bandage in 2.2s and now other classes use a bandage as fast as medic. Its hella fast
it's exactly why he didn't die there
imagine not needing a medic now
2.2s in a game where some ttks are 187ms lmao
smh my head
he didnt die there bcos the other guy cant track to save his life
actually 0.080 with FAL hs
He would have also died without bandaging, so this doesn’t really work.
Guy goes behind a rock for less than 5 seconds and pops out full hp 😭
Ngl agree here, skill issue on shooter part
yes that is another ttk, i did say some
Bro wat
Try to full hit a guy doing those spins movement genius, even hJune couldn't kill it everytime
pretty sure if the dude shooting me could have just killed me if he didnt just walk aim at me like an AI
yet again, if u cant follow up in 5 seconds then it really doesnt matter that much if theyre full hp or at like 80
i do it daily, dont project ur skill issue onto me
Conclusion: skill issue on agreesor part
Hey guys, it's a Squad game => proceed to put super helicopter spin movement possible

lil bro never saw bf4 movement techs and it shows
ANYHOW
This is a bandage healing buff thread
You do nothing daily, you're a no-name brother
Oki fame go brrr
me not being a famous streamer means i cant possibly just land shots in an fps? good sound logic there bud
Full Hp and 80 are pretty close so this seems like a sort of meaningless statement? This isn’t a relevant scenario to the debate, unless you mean after healing… in which case it does matter since being on 80hp will often reduce the btk on you by 1
immediate off-topic go brrrr
come on, put your profile stats on offtopic with weapons
This is a terrible argument
I don't think bandage instant heal should be increased but instead a bandage should heal 40 instantly and 10 over the next 10 seconds
That wouldn’t be that bad
10 seconds?
Maybe 10hp over 3-5
where off topic thread then?
with the speed and ttk of this game? are you crazy? that's effectively no change
were the others patreon members?
I'd like this
But then: Would applying two bandages in a row stacks the healing dot?
As cynical as i am toward the game please cease doomposting 
What happens if you heal fully? Does the dot stays or disappear?
2.2 second bandage time btw, that means 4.4s for full health heal 😭
so you like the idea of, to get your full healing over those 10 seconds, being forced to sit in a bush or behind a wall somewhere and wait?
you can always use another bandage if you don't have time. Like how you can drop the mag for reloading faster.
Its gonna turn into faster cod fr fr 
god forbid trying to introduce a new mechanic gradually to avoid blowing the balance out backwards
so we stay at 3 for full. no change again
It does change, you have the option to use one less bandage in exchange for time.
"2 bandages from 3 is going to kill the game, bois. pack it up"
Don't like this idea combined with the faster bandage speeds, removes risk (the damage taken from crossing the field of fire of a set up LMG or sniper is just a quick click away from being ignored) and will make longer range combat feel more like a slog
10s might be a bit too much tho
probably
3s Dot of 10HP total healing, after the bandaging is done, sounds ok.
I just don't want someone to be able to heal half their health (a 2 or 3 shot difference for most guns)instantly from my perspective, having to hit someone with an extra bullet cos of exo armour is bad enough, try needing to hit them with an extra 2 because they just happened to be bandaging
What is going to happen with this increase: You hit someone 3 times with M4A1, you go to chase the guy. You turn the corner and mf is already full hp waiting for you.
so, you have to continue shooting them while they are helpless in the bandage animation? problem why?
Like honestly the game doesnt need 4.4s full HP heals 
I am pumped for some changes to the flow of play. Might be fucking madness, but im in
You form habits as you play and I find myself turning to aim at a new target after hearing a certain number of hitsounds, sure you can call this cocky but that's what happens when you play the game a lot. Sometimes I hit armour and get punished for being greedy and shooting a different target before hearing the kill sound
What about
Buff bandage healing to 60hp but make ALL of it heal over time
Healboxes accelerate the healimg but usimg more bandage does not speed it up
i understand that completely. But it is a weak argument as balance changes keep dropping and TTKs for everything change
I like the idea of having to stay still for a set amount of time to get a larger heal, Allows the OCD effected to have their topped health bars but still forces a period of vulnerability if you try pull this in a active fight
Can get around 14 kills in that time doesn’t sound so bad
add drugs in this game that full heal and make you run faster, its in cod so it has to be in here too
Stims 🫡
stimming would be funny to add, but i dont think it would offer any healing effects, maybe slow a bleed?
Crazy idea
But
Make it so that for a short period, all damage applied are DOT
And the more damage you take the faster the DOT
so like a stimmed out dude takes more bullets for a limited time, 1 time use, moves faster?
dude, we need the drug system of Stalker Gamma
Yes
No
we also need a nuke
Honestly i can see it, a support having enough of being behind cover, stimms, screams out on the battlefield and just mows down the last 4 players on the other frontline side and dies
add heroin for extra speed
the race to the heroin gamemode
there is box of heroin somewhere on the map
first team to find it wins
Imo it should be the primary gadget spot, so ppl cant stim up then use the suicide c4
and instead of bandages we rub heroin into our wounds
40 X 60√
my bad
based on that it's there he's probably been reading a lot of this anyway
Ez infection speedrun

Oh speak of the devil
death penalty
I get to the point where that extra 12 hp aint even worth it
no worries
seems fair to me, just wanted to ask again and open for debate to see how is the reaction towards this change
on upcoming-updates
not to be that guy but did you read this #1179039474987061288 message Its currently implmented in the game Hunt: Showdown, with much love. Numbers obvi can be tweeked but i think its a solid idea
Dropped medkits will provide xp to Medics - make dropping medkits more rewarding
Dropped medkits will heal faster/stronger - make it using more rewarding then bandages
Dropped medkits could provide bandages for your teammates - you could remove 2 bandages from everyone or/and remove supplying from ammo kits
Bandages will heal 30 constantly + 20 hp over time (2hp/s or smth) - constant almost unlimited healing sucks (only sniper doesnt have a supply of extra bandage... oh wait, ofc - air supply), makes mid-long engaments and engaments with cover stupid and not as rewarding, encourages people to camp
Medics should revive people with more hp (instead of 30hp - 50-60hp)
just some thoughts
Wait has someone fixed the dropping bandage bug ?
Cuz whenever i drop bandage it disappear to fucking narnia
I think either bandages should be 4x second heal for 40x hp, where x is variable. Currently 1.
I think the game's movement is too powerful to justify super fast healing as well, as those kinda act multiplicatively.
Restore bandages from dropped medkits.
Ohh
Nah champ leave movement where it is
I did not suggest to change movement.
Oh yeah
I suggested its current state means healing should not be super fast.
I mean
there needs to be a balance between the two
Nah cux they results in punishing players that building rush
Medic should just auto heal over tome
Time
yeah and immune to bleeding, why not
See my man gets it
Moment and healing isnt where it should be balanced, its ttk to healing rate
you do not heal while in an active gunfight so that is irrelevant, surely
Just because medics can run quicker than anyone else doesnt mean they should heal slower or get slower healing when we have the weakest armour in the game ygm.
ttk and heal rate are unrelated unless you are healing while being killed
but the link between movement and healing is undeniable
Well no but if it takes me 10 seconds to full heal but im lossing 80
Damage in 3 shots wheres the balance
You end up spending 90% of the game healing
what? are you saying balance = you heal to match gun dps or something?
this doesn't make sense
if you are getting blasted at close range whenever you are not healing then sure, but you wouldn't last more than a few seconds were that the case.
No you heal to make it quicker than what it is atm
to make what quicker?
Healing
your argument doesn't make sense.
tbh when you patch up the Bleed First and want to Heal after that. Sometime it goes stop at 96-97 HP with the 40 Healing.
Like I want that full Heal incase in a cqc fight.
New feedback meta, start everything with 'Oki my love' for instant change
Its an argument that gonna be different. Depending on how you play
Eveyones gonna have a different view
"Oki my love, plz smash my bussy to smithereens"
Because cqc doesn't has "damage drop off" weird thing to say, also ttk is gonna be quick, but I am saying that Full heal is important in those fight basically in cqc.
sex would be added to battlebit after that @heady apex
Yayyyyyy say gex update
no, it is literally an argument that does not make sense
you claimed that guns doing 80 damage in 3 shots means healing must be quicker. The premise doesn't imply that proposition
I feel like anyone saying no to this are thinking "But that makes medic stronger"
If a medic Is looking at me dead in the eyes with a bandage in his hands I'm letting him cook next patch 
I really like the idea of bandages healing over time instead of instantaneously.
It make bandaging less tedious while still not beeing able too heal to full hp too fast.
It keep the advantage of medics over the other class.
I think a single bandage should heal continuously at a slow rate until we get shot again or we reach full health.
Maybe the ammount of bandages each class get should be reduced since we need less bandagess to heal ?
This inadvertently buffs medic already since its half of your HP on revive full and if they dip you can just spend one of yours to be back to full
i think i was reved and healed (by that ammo box) more times by supports then by medics.
when they dip, if they don't just run by your completely safe dead body
Safe is debatable, just because your behind low cover doesn't mean your safe
This suggestion would kill the medic class. I think an incentive to force medics to play their role would be much better. That would be adjusting or editing the ticket system. For example if you speed up your respawn then a penalty of 2 or more tickets should be taken away.
It would eventually catch on and reviving would be more of an incentive. I play a lot of medic. everyone I come across I constantly heal unless I am in danger then my own safety comes first before reviving.
A lot of medics will see a body and be like "
IDK WHERE HE GOT SHOT FROM SO I'LL REZ HIM IN THE SAME SPOT!
☝️ "
Thats not even true at all, also Hunt and BattleBit couldnt be more different games
just make dropped medibag useful... that all that medic needs
Followed by me dying or us both getting killed anyways
Tickets as punishment don't do much. That would require causal players to actually care about them, which is rare in practically every game that has this system.
also give extra hp to people who was reved by medic (50 instead of 30) - so people would actually not give up for long boring process of selfhealing
The situation there is the speed reduction to dragging a player. that should probably be reworked along with medic bag then
I like big black men that carry my bandages for me
I also feel that the medic is currently a very distinct class, which is very much a good thing in my eyes. I am not sure if letting other classes substitute him wouldn't change it.
I just want to avoid the fate of classes being more or less just different guns.
I think the 50 Healing, Will make the "Player don't get Kill" by "Explosion" by much, because of the "distance of the Explosion" the damage it deals to the Player. Which make them less dying a little bit when "Revived"
Just another thought maybe adjusting what guns are available to medic?
Sorry, but i can't really understand you. English ain't me first language, so would you kindly rephrase it?
Bandages shouldn't heal at all, change my mind
This was the case not that long ago. Nobody complained that it was changed.
I've played since EA release, I know
back to bleed only but full health? i could mess with that
I'm used to having to find a medic from BF hardcore or Squad, but I do get this is a more casual game, just wanted to play devil's advocate
I've played on a server set up like that, it was interesting
My english isn't good either, The explosion damage radius depends by the damage range. So that 50 Healing making them have a chance to Live more often when they get Revived then got hit by the explosion again means they lived and didn't die.
Well, Hardcore is suposse to come Sometime™, so maybe you will get what you want
There's a good official progression hardcore community server now, just needs friendly fire to be fixed for the real experience
I agree with this proposal!
I agree. Milsim/hardcore should have bandages that only stop bleeding. For vanilla however, I think having limited self healing makes sense. It's more of a casual arcadey experience.
I mean the API is already 70% in place for servers to run basically their own versions milsim mode, the hurdle is making it official and a browsable option
I was told they said it would be a thing. I came in here late sl I don't know where it comes from.
If it ends up being a community mod server instead that's just as fine
Anyone know why not more developers were hired? I saw a video about someone saying this could've really helped maintain the game's momentum, and so I was wondering if there was more to this.
Sorry, off-topic probably...
Ah oki, thanks
I think in one of the recent dev streams he said he was considering it but I deadass cant remember.
didnt they already hire new one(s) for map/skins
That sounds right
Yeah they have some people helping on the skin rework stuff
Map idk about yet
i think not the map itself but models for the map
They were recently hiring 3d modelers right?
I think the thought of having to teach someone the entire codebase for the game is super daunting. He wouldn't be able to make progress on the game code while training the new programmer, so things would stagnate too.
That's my assumption anyway
He's talked about how intricate it is in terms of things tied together in crazy ways
Given how he doesn't know how to fix bandages disappearing on the ground I'd believe him 
That shit is buried somewhere
Already say all
Crazy part is if the majority agrees it'll probably happen anyways
There are two issues that arise with that change.
-
Healing with bandages is now faster that medbag, kinda making medic obselete.
-
Before it was a choice when you were reduced to 10 HP to heal with 2 bandages and use 3rd one to heal to max or stay at 90 HP with potential heals down the line. Now it's just straight up 2 bandages and you are done. Not a good idea.
Good point and honestly not a very good sign. Same for invisible DEagle. Janky things that can be bruteforce-fixed later on are fine for fire-and-forget game releases, but not for multiplayer games with some expectation of continued development.
Eh, I think this actually helps medic more. Reason being that most people aren't gonna sacrifice a bandage when a medic is eyeballing them with double the count
On top of the fact It actually lets majority of medic players play more aggro if they choose since you're not really as obligated to heal them after a revive
Oki admitted he couldn't hire another dev realistically without pausing all development for a few months to train said dev, as the code is so convoluted to get as much performance out of the engine as possible that it's almost impossible for a new dev to get to grips with it without training
Huh, sad part is performance keeps degrading anyway after every new patch.
Being able to infinitely heal any chip damage instantly, specially stuff like fall damage, is still huge for enabling aggressive play.
And while I do agree that choices and limitations add interesting complexity, "should I heal to full" isn't really an interesting decision, at least in Conquest, where squad points are so abundant that you can just call supply drops back to back over an entire match and still not run out. So refilling bandages is pretty easy.
Most medics don't care about healing
But thats a discussions for other threads
Right, this is more geared for faster inf based modes
But they care about the revive because it's faster and gives fast xp
That's another problem, for some reason things are being balanced here around modes that cater to very different groups of people and play extremely different.
Why not keep the bandage speed and just change the amount it heals to 50hp? Still is faster than right now since you have to use one less bandage and getting healed by medic is faster.
Nothing wrong with that as long as it doesn't aggressively hurt one mode, far as I can tell this just makes gunfights happen more
Game design by poll vote isn't exactly a good idea.
Popular != Good Design
Can't tell you how many times I've wanted to help someone, but I literally had to bandage for 10 years and by the time I get there to help they're fucking dead 
if many consider it good design it might just be you that doesn't think it's good 
If I can quick bandage 50 hp and help my teammate out then I'd take that over the current slow bandage speed on other classes
It is indeed a well-known mantra in game dev, "listen to players complaints, not their solutions" because they often have very little understanding of how their ideas will interact with the rest of the game's systems.
Many people also don't spend enough time in the game to consider changes like this deep enough.
Majority of people think surface level when it comes to games and mechanics.
True
And that isn't a bad thing for some things, but it doesn't work for most things
especially ppl that down vote my suggestions
Like with glint, majority of players just wanna lay somewhere and pop heads with no conscience. So adding glint to med scopes is gonna have some pushback considering majority of the playerbase is just using med scopes
Only smart high IQ people would look at having the ability to not keep holding down three for 10 seconds at a time and say "this change is popular because its BAD"
But logically, the glint is there to balance the interactions between snipers and dmrs by not letting people do what a lot of people want to do.
So circumventing that is something that has to get looked at.
I push with a red dot dmr on assault, you guys are thinking too narrowly
It's not even a IQ deal lmao, it's just people don't think about mechanics that deep 
"Your players are very good at recognising problems, and very bad at fixing them"
- one of the creators of Magic the Gathering after twenty years of success
Spittin
Oh it definitely is an IQ deal, after all you didnt read my comment as sarcasm as it clearly was intended to
I did
yeah, success is definitely what I'd call it 
Bro you throw out more sarcasm than I throw out shitposts lol
You once again read a sarcastic comment as being serious
while saying you didnt
curious
get out
There's one problem with this
i dont care what you think


Only smart high IQ people would look at one single suggestion that allows players to not have to keep holding down three for 10 seconds at a time and say "this change is totally the best way to achieve that goal and no other approaches merit consideration"
Your PFP is ugly
Yeah, me going from full hp to dead to getting rez with no health so I have to waste 2 OF MY 6 BANDAGES has never felt good
my pfp is fantastic what are you talking about
Especially when you need 3 to full med, nah this is a welcome adjustment
its very annoying and doesnt really benefit anyone IMO
do you know what a "photoshop" is
I didnt make this, and it's not a photoshop
Counter point:
Opinions are cringe
Counter counter point:
I farded


keep in mind bandaging a bleed does still heal (may be mis understanding)
it does, but not enough
yes. now that plus 1 more gets you full health. if you're forced to use one of your limited bandages to stop bleeding, then its needs to be more hp.
bleed is fine if it takes you out of the fight for only a bit of time
it's just annoying at the moment sometimes where it feels like you wrap bandages more often than actually play
yeah it's a little bit oppressive atm
trophy system helps with one quite decently
until the other shoots them 
bad placement
im not reading an argument against what I said
nade spam
We got them added because 200 free points per destroying one is cool
And trophy system wise ; you can shove them inside a hesco wall
stop spreading misinformation
who said that is wrong?
I literally place them inside hescos to protect them from bullets
I did and im a sex instructor
that's it im removing your sex license
maybe, and hear me out, the way you went about whatever "discourse" you're referring to was the issue
I'm clearly making light of you trying to insult me, and not taking you seriously because this isnt something worth arguing over in my eyes
redvict, I did say this would be a confusing & crazy week
hence i'm a sex instructor and im removing your license
exactly, I didnt take them as insults because they were bad

"Dreams make good stories, but everything important happens when we're awake." - Joe Rogan
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he knows a lot guys
which is why he keeps taking it seriously
because he knows im just posting shit
Goals
this is a conundrum, I may have to pull out the / that people on reddit use
😔 sad day for America
the regular tourist places in Japan (like Tokyo) are meh
I prefer Prague
(this is not me being sarcastic)
I tried that and all I got was chronic depression, getting medicated was wayyyy easier
I had no idea the guy with money in his pfp and a chip on his shoulder sold weed
I'm perfectly fine in my easy af 9-5 office job for now, not burning out and making union wages is sicc
Neat
No you're thinking of me
It was 1 time dude
I do maintenence on the servers y'all pay for xbox live on
Watch me
I was gonna say discord nitro but I think they're AWS
The change for self-bandaging to be as fast as medic bandaging is extremely welcome. It bridges the survivability gap between the other classes and medic by quite a bit.
You should have to use 3 bandages, jesus what you want people constantly healing you will never kill anyone
Shoot for their skull, pretty sound way to kill people consistently.

Just kill them instead of leaving them on 1?
no
why
why is this here
at this point if you want this much self sustain you might as well add self regeneration altogether and scrap this whole affair.
🗿
🗿
The only thing I worry about with buffing healing is that spawn/revive man-piles become even more impossible to wipe. Combat spawning needs to be more restricted if this is changed.
Would rather see how the quicker bandaging plays out first before this change goes through tbh
it'd be the same as medic has now IIRC
Yeah ofc, and if there was any limit to what bandages could do that would be it
I dont think it should be as fast as medic but a little faster and 50HP seems fine
at absolute most id say strip medic self bandage speed buff from medic and give it to assault
maybe give assault that enhanced 50hp self heal, but I'm kinda questionable on that front
because then there's much less recovery time to any fight
even being downed will only take two bandages
so you get killed, get bandaged once, and you can bandage again to be back to 100 again
so if you don't wipe out a group and one of them start reviving they can all be ready to fight again in like under 30 seconds.
I think increasing it to 50 would mean that you are always full with 2 bandages, which more or less makes it redundant whether the 1v1 you won got you really messed up and below 20 HP, or above.
It equalises some players who fought well against you vs some that did just did like 50 damage.
Like, if someone hits you real good, it sometimes happens when you run behind cover and you barely survive, then that should cost 3 bandages. Idk how to explain it but there should be a 1 bandage difference between someone hurting you really badly and someone that had worse aim.
if i fight someone and it’s close where a bandage matters, im just going to follow them and then shoot them while they heal like i usually do
moot point
Yeah, except with these changes you might lose because bandaging is now really quick for everyone
Also DMRS are punished for not shooting armors
moot point mooted because people will pull back and jump you as you try to jump them for healing
Nah currently if someone chases you down you had to make a choice do I stop my bleed or am I waiting around the corner to try to kill him with me being low HP
also ttk is a thing, if you’re worried about a fight between good players then good luck healing through him rushing you or just beaming you anyway. “this situation is a problem when fighting against high speed people who will beam you anyway”
with those changes bandages will always be the choice
not necessarily
been jumped plenty a time when on medic
killed a lot of people while on medic while bleeding too
the choice remains, only thing now is that i will spend less time getting plinked at and having to see the same bandage animation one morbillion times in a row before getting domed or naded anyway
your playstyle is the factor in question now, not the actual change
Keeping to 40 HP keeps the game more tactical. Like when you have a 1v1 that you know you will lose with a DMR you can either decided to deal him above 40 damage to the body to waste 2 bandages to him, or break his armor.
Evaluating whether or not you are fine with having 90+ HP or spending another bandage...
ah yes tactical while i run around the map with an smg fighting people wearing IV plates
It also completly buffs/nerfs certain weapons
thats rich when you made an argument saying "well it happened to me a couple of times"
games are meant to be fun
you know what’s not fun?
holding 3 for 14 seconds straight because some guy hit me with a 9mm from across the map by accident
Yeah yeah, i know, yall want the game just being easier
14 seconds? Every class will have have 2x bandage speed
i like how i said fun and you heard easier
please please read what i said and understand it before commenting on it
i’m talking about the current situation
which i don’t like
because it’s tedious and not fun
You say its even tedious as medic?
well obviously since you said its tedious af right now with a change on the way that reduces all bandage speed up to the scale of medic
so in your mind that means it’s tedious on medic
like how dumb is it to talk about this bandage changes without considering the fact every class will bandage x2 as fast in the next update
you’re a genius
profoundly intelligent individual
not only are you fighting ghosts in the form of arguments that were never uttered, you’re losing against them
amazing
Next update will release presumably before the free weekend. So you complain that it's tedious as it is right now for the remaining 48 hours or less.
the speed will make everything the same as medic currently for self, ie not reviving
stop fighting non existent arguments and losing
how tf does that matter, when we are talking about an HP increase of bandages?
this is not an argument, as it continues to go with something that was not ever said, and fails to address anything that was said in even a tangential form
a yes accuse your opponent of losing in an argument.
because we’re talking about you reading what i said and understanding something else entirely
given that you’re not responding to what i wrote, it’s losing yes
Your argument is wrong in less than 48 hours
Except when you talk about playing medic right now
and i don’t care who wins for the record, i just would like you to actually address what i said instead of insulting yourself by finding things i precisely did not say to argue against
You know you are wrong, holy shit and keep on blaming how I am losing an argument because I pointed out yours is wrong and flawed
what is my argument?
You said its not fun needing to bandage 14 seconds to some guy that accidentally hit you
not only can't you deal more than 80 damage to someone "accidentally", it will no longer be 14 seconds after the next update
that’s my entire argument?
And because your argument is wrong in literally every other way, I assumed you must be talking about the only class that would make the argument right: playing medic
jesse what the fuck are you talking about
dude's an actual NPC
I am wasting my time here
You can't even comprehend what you were saying and what I am saying. It's insane.
my most played classes are assault and support, i’m talking about general bandaging on most classes. I mentioned medic specifically with regard to your point discussing that
you are extrapolating a point never uttered and then crusading against it lmao
go back and read what i wrote in response lol
i even asked for clarification (in an albeit sardonic way) because you claimed i wrote something i did not 
"you know what’s not fun?
holding 3 for 14 seconds straight because some guy hit me with a 9mm from across the map by accident"
That is just factually wrong
Its not even remotely close to 14 seconds
No, in the next update its not 14 seconds
did i say next update?
because every class will have 2x bandage speed
am still asking where i “said next update” 
Ok, so I was right
like how dumb is it to talk about this bandage changes without considering the fact every class will bandage x2 as fast in the next update
do you
do you know how to read
genuine question i’m kinda worried
when did i say “next update?” when did i specify or claim after the changes it would be tedious or annoying in any way?
By being in favor for increasing the bandage HP regain even further implies that you won't be happy after the update
You think its tedious for a thing that will change in the near 48 hours
me when i imply things (which ironically implies intent) that i clearly did not as im very happy with the changes and my responses in this server have been nothing but supportive of them
you are just dense, purposefully so at this point.
you have now admitted you are arguing against something i didn’t say.
you continue to rail against the same argument i never made, nor would.
please stop putting words in my mouth, im quite capable of having my own opinions without someone trying to accuse me of whichever ones he feels like i have.
Whatever, lets just agree to not agree. The audience will read our back and fourth discussion and should just decide who was right or wrong.
This isn’t about being right or wrong, this is about you being an ass and fighting with a random idiot over something he didn’t say
The bandage health change is welcome and, along with the bandage speed change, helps bandaging not feel like a tedious chore that must be slogged through repeatedly before getting back to the fun of combat or just even goofing around. It’s a good change and i think will be great for the health and flow of gameplay
I put words in your mouth because thats the only way I can make sense of anything you said as your incohirent brabbeling that you call arguments are just set ups and do not make sense in any way. Saying "Needing to bandage 14 seconds for some dude that is accidentally dealing more than 40 damage" is not just factually wrong, but just blantantly ignorant
*incoherent
"as im very happy with the changes and my responses in this server have been nothing but supportive of them"'
Clearly you arent happy with the bandage x2 speed if you demand that they also heal 10 HP more
^would like to point out that i never said 40 damage and the 14 seconds was hyperbole in the context of me being annoyed with the current state
Yeah, but as i said, the current state will change in the next few days
^continues to accuse me of holding opinions that run counter to every single thing i have said publicly in this server as a whole, as well as specifically this discussion
I have also not demanded anything whatsoever
i am happy with the changes they announced, as well as think, as i already stated for now the third time, that the extra health buff is also a good idea too. both were welcome additions i wasn’t expecting and im quite stoked for it
i’m going to ask again that you stop ascribing statements and beliefs i have never expressed/uttered to me.
So you still think healing will be tedious without this change that is suggested in this very title of this very thread?
So you are clearly incapable of thinking about the future
got it
You basically admitted that you are arguing for this change (bandages give 10 more HP), without considering that this very system will change in the next update as bandages will be applied x2 for all classes
aside from moving the goalpost of what we’re talking about in whatever direction the same brain of yours that spews out your written diarrhea decides on, please take the time to read the announcement that this channel is linked to, which states to keep in mind the speed changes
You argued that bandages should heal for 50 because it is tedious as it is right now, while also saying that changes that are already coming would be good because then it will no longer tedious. Therefore you are arguing for a change without considering the fact that bandange time will be halved.
when i say that both are good but you separate the statements because you think you know better than what i believe and thus wrote, i can’t really say anything other than point to what i’ve already written
You can't say in any logical manner:
"you know what’s not fun?
holding 3 for 14 seconds straight because some guy hit me with a 9mm from across the map by accident"
and
"i’m talking about the current situation
which i don’t like
because it’s tedious and not fun"
And then claim you are arguing with the x2 bandage speed change in mind.
i don’t like the current situation and think both changes are going to fix it lol, like i said, for the 4th time now iirc
This is a clear contradition on your part and as I said you cant come to any other logical conlusion that when you talk like this, that you think bandaging as medic right now is tedious. Because arguing about this change without considering the bandage speed increase is just pure idiocracy.
go off queen slayyyy those straw men
i never said that but keep repeating it
Discussion ended.
then you can remove medic from game lol
Keep the same speed but increase healing. Slower healing never been an issue for me.
Community servers can do that
medic is there for revive first
I think a fine option would be to do 1 bandage = 40HP instant + 60HP over time interrupted on damage. Timed in such a way that if you do two bandages back to back, by the time you finish the second bandage, you would have already received 10HP from the HoT. This means that out-of-combat chip damage like a stray bullet, or falling from a bit too high doesn't drain your bandages needlessly, but using them midfight won't let you reset 2 seconds after turning a corner.
i don't know why i keep getting pinged for a tongue-in-cheek comment that's not being voted on. But any healing DOTs in the game are an immediate no for me in a game with this speed and TTK. Just means even more sitting staring at a wall if you want the full heals.
No? Just do the two bandages and stay on the move
Iirc it's like that on BFV no?
HoT is QoL for when you stub your toe while running through Sandysunset
question, when you bandage to stop bleed, does it apply the hp heal or you have to use another to get that 40 right now
Yes, but I am not sure if your ally gets 40 HP when you stop a bleeding of a teammate
from my experience they seem to, but am not sure on that
the bandage that stops bleed doesnt apply a heal?
it does not
50 would be nice, i feel like the strongest way to play short-medium range is still medic with a long range AR like the FAL and C4. I compare the engineer, assault, and support classes to the medic, because losing faster revives, faster heals, and unlimited heals is not worth just an rpg when i have C4, an lmg is not worth it either, and the faster reloading from the assault class is once again, not worth losing all the advantages of medic. Either bringing some of the benefits from the medic to the other classes or ||nerf the medic|| would make the tradeoff feel more rewarding, as medic ALSO has destruction, sustain, and utility which seem to be the point of the other classes. Assault has the melee weapons and faster reloading, engineer has the repair tool and rpg's, and support has lmgs and insta building. The medics benefits just end up being stronger due to how long they can sustain during the short, chaotic fights of the game.
I'm more of the opinion that 45 health per bandage is better than 50. I feel like bandage healing 50, and the increased bandaging speed would be an indirect buff for run and gunners by decreasing their downtime
There was one community server I got tossed into that made all bandages full heal and I'll be honest: it felt amazing to play.
I want to have enough bandages I can comfortably have sex with
incredible W for the community

