#Support Suppression Mechanic

1 messages · Page 1 of 1 (latest)

main crater
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Basically how it works in bf1. There is a good showcase of it on youtube.

In short, it reduces accuracy of suppressed target depending on the range (longer range equals more suppressions) especially against snipers, with significant scope sway increase.

There is already thread made about this but its concept of suppression mechanic is rather poor.

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The main role of a lmg is a suppressive fire (google it) and as it currently stands there is no suppression mechanic in game and support weapons are just worse ar's with higher mag capacity.

Support is the weakest class currently, because name of the game is speed, and support defensive capabilities are zero to none to overcome that.

warm chasm
# main crater Basically how it works in bf1. There is a good showcase of it on youtube. In s...

Hell let lose does it even better on that regard, check this vid: https://www.youtube.com/watch?v=ccL9andkr-k

There is a feature to reduce Suppression up to 95% in Hell Let Loose? How is This a Thing? That should be mentioned in HLL! Whenever it is going to be a useful feature or not... guess we´ll find out with people actually trying it on a larger scale in U10. Update: This also still seems to still exist under Update 11, yet it was still nowhere ment...

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main crater
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Bbr is arcady, so best case is like how its made in bf1 in form of a stat reduction

warm chasm
rapid blaze
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from oki a year ago
"• We could make weapons less accurate but that's bullshit, hitting someone would be purely based on randomization, not skill at that point."
I feel like that statement still applies to suppression.

warm chasm
hot swan
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Hmmmmmmmmmm

rapid blaze
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And teams go up to 127 players, with no class limits. I dont want random moments where my bullets just start, going other places LUL

main crater
main crater
rapid blaze
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"would be purely based on randomization, not skill at that point."

🫡 good luck convincing people this is an enjoyable change.

main crater
main crater
rapid blaze
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and bf1 feels terrible to shoot in because your bullets go, random places

rapid blaze
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Yessir

main crater
hot swan
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Suppression if added would highly change the combat of the game so it should be a topic that needs to stay high aware while brought up.

I'll throw in my idea for it though. You know when your blackhawk you're in crashes? After your vision clears from just black, borderline blind and black corners around your screen, then a full waking up from all of it. I think when you're being suppressed it should be leading up to that 2nd phase, black blinding corners around your screen. Although I don't like the idea of like every other game with the suppression where you cant aim for shit and slower cursor moving. Maybe just black corners around your screen would work for battlebit?

warm chasm
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But Other than the visual indicator I'd add quite a bit of weapon sway and maybe even a movement penalty.

fringe atlas
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I think suppresion would be fine but only for the Support class and something without randomness like:

  • While suppressed your vertical recoil values increase
  • You have ADS sway like long ranges scopes (but the bullet still hits exactly where you're aiming)
main crater
hot swan
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yeah thats why I don't like it

main crater
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I like the idea, but bbr needs something more simple

hot swan
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I think battlebit still needs to stay in that arcady area

main crater
fringe atlas
main crater
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Not your usual random spread

main crater
fringe atlas
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No im pretty sure its random spread but its so small it's hard to tell

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Imma go test that right now gimme a second

main crater
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And yeah, its how bullet spread is implemented, as mort jumpy recoil, both h and v

fringe atlas
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I dont trust youtubers for this. I always double check myself

main crater
fringe atlas
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Send a link then please

main crater
main crater
# fringe atlas Send a link then please

#battlebit #battlebitremastered #earlyaccess
Few requests to explain all of the weapon statistics in BattleBit Remastered. I know this is not the most visually interesting video but I hope it is informative!

If you like the video please leave a like and subscribe to the channel for more Battlebit content! If you disliked the video please let m...

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warm chasm
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That's exactly what accuracy does everywhere

main crater
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Yes, but look at recoil

main crater
fringe atlas
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Im gonna be real with you man. I cannot see what you're talking about. The bullets just look like they are going offcenter in the clip because of horizontal recoil, they sight moves left while the tracer is still in the air making the bullet look like it hit to the right

warm chasm
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Correct me if wrong: Vert recoil= how much gun go up when shoot; H-recoil How much gun can go side when shoot; 1st shot kick= Multiplier of the previous for first shot; Spread= degrees a bullet can magically unaling when I shoot somewhere (Ik bullets can deviate irl, and massively given the right circunstance, but the barrel of a gun is straight for a reason)

main crater
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This is off topic really, so if you really want to know, you need to use mid scopes

fringe atlas
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Also, weirdly enough, I swear this worked differently back then. I remember using an AK15 with ACOG and seeing the bullets go completely off the mark with barrel attachments that lower accuracy. But I cannot replicate it now

fringe atlas
pallid kiln
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How about while we are at it we also have smg do reduced damage to armor as well, have support also have flat 2-3 damage reduction, reduced recoils slightly across all support guns because they have way too much. Make support guns also have increased accuracy the longer they shoot. Add an effect like in bf1 to the suppression fire so it feels more mil simmy. Oh and make sure that it takes only a few bullets from a support to actually give players this effect. I think it's only fair support gets all of this to bring it up to par with medic sweats and snipers now having 8s of spotting.

main crater
pallid kiln
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Nah it's fine I'm talking about suppression as well

hot swan
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goodbye medic sweats

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you were good while you lasted

pallid kiln
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It needs an on screen effect and should add massive weapon sway

hybrid juniper
main crater
hybrid juniper
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I agree with a progressive suppression bonus

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Like every 25-30 rounds

pallid kiln
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So no medic can run around enemy support gunfire and be punished for their aggressive playstyle. Play stupid games win stupid prizes I always say

hot swan
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yeah!!!

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take that medic mains!!!

hybrid juniper
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Steve and I are medic mains

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lol

hot swan
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yeah ik

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just playing along the sass

pallid kiln
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No I'm being serious

hybrid juniper
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Why tho?

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We are serious

pallid kiln
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Why do you think I'm joking

hybrid juniper
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I’m 100% deadass

hot swan
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okay yeah lets do it

hybrid juniper
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I agree

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It’s a good ideas

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Better than player collision tbh

pallid kiln
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Idk about having slow moving screen as well from suppression fire could cause motion sickness but that would be cool too to add the tunneling screen effect like in bf1

hybrid juniper
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What about like lens bur similar to sniper scope fov in cod ghost when ADS

pallid kiln
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For med/high level zooms ya for sure

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Not for low power tbh cause it won't have much effect, I'd rather it give them massive weapon sway

hybrid juniper
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Either that or increased spread

thick mural
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you know I'm not going to read all that but just to reply to the original message, you know bf1 isn't fun right?

dapper iron
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Fake👎

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Cavalry lancer on operations is the best thing you can do

thick mural
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true very cinematic game tbh

dapper iron
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Ngl just the cinematic part made me forgive assault players using this bullshit

eternal light
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So basically reward for bad aim ?

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no thanks

eternal light
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for hardcore, yes good feature

sleek smelt
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Even just a suppression bonus would be appreciated, though if done right some kind of inaccuracy causes by being suppressed would be cool

dapper iron
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Tbh lmgs are becoming fine
Even if is slow

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I dont see that much reason to give them supression mechanics

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Since to do it you really have to consider every situation so it doesnt become either useless or makes everything stale

sleek smelt
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I think the LMGs are fine, but the LSWs are kinda pointless, especially if we're getting battle rifles now

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Suppression might help

dapper iron
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Good point but though i think it is some of the choices(fal and maybe the ak15) that are going to compete hard with the LSWs because the others have their own thing aiming at
One being a old l86 when it comes to ttk with higher recoil and less bullets per mag(aswell less rpm)
And the ak15 im wanting to understand what the fuck is supposed to be

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Though we if get some drum buffs i think both LSWs would be fine since they would be that bridge of BRs and lmgs when it comes to bullet per mag

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Also the spectrum that is creating where lmgs are good in holding angles and mid to long range combat more about defense style.
BRS(g3 and scar h) mid range engangement but they have a low bullet per magazine but are more agressive.
And lsws being basically in the center of this spectrum

sleek smelt
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I see

cyan jungle
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All it needs to do is reduce control by ~40% and then it would probably be fine.

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When Oki finally splits the game it could be ~20% for arcade mode and ~65% for milsim mode?

warm bough
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not for casual mode.
but for milsim mode it should go full squad

dapper iron
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ngl if i want to play milsim i would go play project reality

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for me i just dont see the appeal with bbr to play a milsim mode that much

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but eh it could work

warm bough
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but a bunch of people can't do that, that's why this game even exists in the first place

dapper iron
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oh yeah

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forgot about those

warm bough
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oki wanted to play squad but his laptop was too bad

dapper iron
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dont know how my working laptop can run something like madness projeect nexus or rome 2 total war

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it just works

warm bough
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then picked up programming and a gf, truly the chadest of chad devs

dapper iron
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oh yeah

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the crackhead i bought from an alley said that it had a sdds

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and not a hd anymore

dapper iron