#Don't add sniper glints on medium scopes for sniper

1 messages · Page 1 of 1 (latest)

narrow lion
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It is already way too easy to kill snipers with actual sniper scopes and there's a reason why people turn to medium scopes, because sniper scopes are unplayable since anyone can shoot you from anywhere because you're visible from any range.

west meadow
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If they implement the planned glint system, recon class will probably be doomed, since anyone with mid-range weapons within 200-300m will easily spot and kill you.
Or recon will become the “spotter role” for the 8sec pings.

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Adding to this, many maps don’t have good sniper positions for 600m+ sniping, so Recon becomes even more useless in them. (Lonovo, Tensa, Wine Paradise to name a few)

narrow lion
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I would propose makeshift bushes as a gadget, but I don't see it as that much of great addition if snipers are "invisible".

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Sniper duels are way more interesting currently with medium scopes because you have to make an effort of being aware of enemy snipers, while maintaining good positioning and sniping.

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With glints, one quickscope is enough to take you down. I fear the worst if they add glints to medium scopes on snipers.

tropic bay
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I mean yall do realise they also said that they are making sure glint won't be seen through bushes right

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Like yknow through trees and shit

narrow lion
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Heavily map depending

placid loom
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If they're going to make medium scopes have glint, at least give recons like 2x

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or a 1x with a sight picture

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or give irons better target acquisition

tropic bay
errant wave
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just say that you don't want glint on sniper rifles, shit like no glint on scopes with 2 less magnification makes no sense both realism and consistency wise

jagged oar
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Only reasonable fix I can think of is reducing the angle when glint starts showing

tropic bay
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Istg glint shows at like a 180° the moment you scope with it

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Just reduce angle and then its balanced

brittle condor
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the addition of glint to medium scopes will likely just push more people to long range sitting at the map boundaries with a few trying to emulate simo hayha by sniping with ironsights

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making the problem of campers worse

brittle condor
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or perhaps just admit you want them to delete snipers

solid crescent
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BUT I'd really like to try giving snipers a bigger muzzle flash, longer lasting tracers and no glint. So you can at least be stealthy until you shoot, but easier to spot after.

placid loom
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lowering the reflective field of view of glint would make more sense to balance out glint than to give like a 3.4x glint

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talking consistency is also non-sense when they're specifically stating the medium scopes won't have glint on non-sniper rifles

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throw realism out the window already when the M200 exists but does less light vehicle damage than a Remington 700

dusty pendant
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glint on long range scope make sens since you can't spot someone aiming at you 2km away... glint on medium scope will just kill the whole class since you can no longer aim without being spot by everyone...

wraith verge
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This suggestion seems to be forgetting that the Medium scope glint can only be seen at a certain range.

still plaza
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a certain range that most maps aren't even big enough to negate and that medium scopes are even useful at

dusty pendant
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a ducking 600m radius... 1/4 of the map in most cases

still plaza
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i hate snipers and sniping. giving them glint on all scopes with no cone rework is just stupid and bad for the class and the game, full stop

wraith verge
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Should've edited the suggestion to glint range then

narrow lion
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nah i stick with it

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I also snipe at close to mid range 50m - 150m

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where I am actually a target

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and use the medium scope for its intended use

full barn
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I will simply continue to use a 8x and rack up multi-kills because I don't plant myself in one area 24/7.

People don't know how to use glint as a baiting tool with long range sniping and it shows heavily. Now in close range (50-300m-ish area) it really doesn't need glint, you're already within eyesight of most players that it's just excessive at that point.

Beyond that though It should have glint, sidesteping a mechanic that forces you to actually position correctly or reposition is just lame to me

hollow cliff
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Imma throw my take to this post: The real issue is that there is no real upside to using long scopes unless it is for 600+ meters, I heard they are implementing live pinging, as in, the ping stays on target for a while, why not restrict that mechanic only for binoculars and long scopes? That would give both a clear utility and I think live pinging will be an issue if too accessible, just as it was a problem in battlefield 4.

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And if they really want to address hardscoping with medium scopes the solution would in my opinion rather be either to make the sway on medium scopes much greater or make it so they have glint after 200-300 meters, making them easy targets for snipers with long sights.

hollow cliff
west meadow
upper kernel
vale perch
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make glint a cone

full barn
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So the likelihood of the player choosing right is low in that situation but that's also implying they're slow to react and don't know how to lean peek to spot people.

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All depends on the angle though

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TL;DR: Depends

narrow lion
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well what i take from the discussion here is that something needs to change. maybe i interpreted the update note all wrong, but yeah.

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i mean, this discussion is pretty important for the sake of recons as a whole

thin timber
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we still don't know if oki means the glint on medium scopes will show when 600M away or if he means the glint will show unless you are 600m away

mint granite
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No matter how big glint is, I think sniper rifles are doomed

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Only narrow cone glint would fix most issues

vale perch
west meadow
daring dirge
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dealing with glint as a sniper is manageable, just build some walls and control your angles, make them tight and don't just stare in the open, get in and out, change angles, make sure no other snipers are in your angles or kill them first, i don't think it's bad

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even if your glint is showing, it doesnt mean the enemy team can shoot you, they aint got the weapons for it at that range

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600m is a long ass distance

misty glen
# narrow lion It is already way too easy to kill snipers with actual sniper scopes and there's...

This change should apply to medium scopes on DMRs instead. DMRs are way far outmatched, and if Oki insists on keeping the glint range for snipers, then the range should have a sweet spot (** 180-460m?**).

My reasoning is that Currently the meta is that medium range scopes have no glint whatsoever, but no downsides to running a medium scope.

Your gun firing is loud, and can be heard at close range, so this would be a means to pinpoint a sniper if you get fed up with them camping that one building in the dark and take them out, as their glint appears when you are closer.

However, if you operate within 460m and need to switch to a target outside that range, you shouldn't be penalized for that one pot-shot every single time you ADS on any target. You should have a reason to relocate yourself closer to that target so that they are within that operating range, and may take them out with discretion.

daring dirge
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and if ever some short range players raid you, first you can put traps and put yourself in a position where they can't go, remember you have the climbing rope and they do not, then you have sound cues to alter you in which case you can hide or run away

misty glen
misty glen
narrow lion
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Although glints should have cones

misty glen
misty glen
raw plaza
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One thing about the decoy that makes it useless is it's fixed patern.
It's literally a one time trick on new players, then as soon as said player can recognize the glint patern, it's useless.
Or if you running on a map, you see a glint, you start to dodge, but then realize it's a decoy, you don't care anymore.

The decoy maybe should have a random patern of activation, making it unpredictable, thus fullfying what it's supposed to achieve : being scary / draw attention from other sniper and then use it to spot people shooting at it

hexed mulch
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Glint is bad, implement huge movement sway instead, with good accuracy only after 1+ second without moving

full barn
misty glen
narrow lion
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What is efficient, sitting back 1km?

full barn
misty glen
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"The most success"
and
"Efficient"
or
"Use the M200"
is not
"Fun."

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not for everyone, you do you.

misty glen
# full barn M200 is situational

completely agreed, I find it unwarranted unless you are dealing with something fast-moving or extremely long-distance, like another sniper or some camping support unit in an otherwise unreachable position.

mint granite
full barn
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Even fast moving is debatable if you're within like 600m and have a good instinct on your shot lead

misty glen
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I still believe that the M200's bullets need more mass as opposed to changes in velocity.

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but that is a separate discussion

mint granite
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At least it stay usable at close ranges

misty glen
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such as being spotted by anything and everything inbetween

mint granite
full barn
misty glen
mint granite
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Add narrow cone for glint and we get pretty balanced mechanic

misty glen
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Narrow cone and there is no need for the mechanic on its own.

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unless you are looking at buildings inbetween

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oh wait, nvm spotting is going to be a thing

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yeah you're good

mint granite
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0-200 m is still pretty close for snipers, at least they are not asking for bullet now. All other ranges with glint are ok as long as it’s gets narrower

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Now we might get at least 0-200m no glint range

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I’m kinda happy with that at least

misty glen
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The battle is not yet won!

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we must persist!

mint granite
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Agreed

misty glen
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just yeet the original sniper glint thing to DMRs

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fuck DMRs

mint granite
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Worst DPS and TTK, cannot OHK, have 3-4BTK like most AR

misty glen
mint granite
misty glen
spark vector
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If you have glint, and are fighting enemies that are 200-400 meters away they are just going to kill you with assault rifles. Sniper rifles have only two advantages. One hit kill headshots and stealth. 200-400 meters is generally where I feel snipers are actually able to affect the game in any meaningful way. adding glint to snipers will mean quickscoping and extreme long ranges where long range scopes are already more common will become the only viable playstyles.

narrow lion
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I don't think the devs actually consinder any of our suggestions here like proper a glint cone or range adjustment for the medium scope. There's a vote now and that's a illusion of a choice.

mellow matrix
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I think we'd need to submit some feedback suggestions about the proposed changes in a way the devs will see

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Because I don't think the issue is with the changes themselves, but that the dev team is crunching themselves like mad and aren't properly fleshing out their ideas cuz they're overburdening themselves

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And public opinion polls are terrible for making game design decisions

mint granite
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They ticke for 8-12 hp at 200m. There’s no way it kill you quick enough

mint granite
narrow lion
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what about the a proper glint cone where the glint is visible only at a certain angle

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Would fix a lot

mellow matrix
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Why not both?

narrow lion
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yes both

mellow matrix
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It would make sniper scopes feel more interactive with the environment (hidden behind cover) and affected by range & the angle you're aiming at

narrow lion
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devs have make proper sniper scopes so they are actually viable while debuffing medium scopes

mellow matrix
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It would also reward shifting positions for recons by making them harder to spot if they shift to a new position and prevent camping by making it just as easy to spot snipers that stay in one spot mindlessly clicking

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If you aren't looking where the sniper shot from last, you're gonna be harder to spot and rewards less campy and more dynamic recons

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Because the goal of glint is to make camping & sniping less viable

woeful lynx
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would have been better to just keep the 600m+ glint than the current proposed system.

mellow matrix
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So you wanna also create an incentive for players to actually move as well, being rewarded by being harder to pin down and kill if you move

mellow matrix
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Cuz it's 3 devs who are crunching themselves way too hard to make content as fast as possible

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Not fleshed out, in depth changes/mechanics

woeful lynx
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i'd rather have glint start at 600m+ and go on forever than the current 200-350 glint and fade out at 800m

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im a sniper main too.

mellow matrix
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Yeah, I get that, but you also have to consider how that would work from an overall mechanical perspective, not just from a sniper player's perspective

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If you were harder to spot cuz you shifted positions between spots, you'd be a nightmare for the enemy team

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But if you were lazy and camping, it'd be harder to rack up kills

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At least in theory

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And if you're using a med. scope, the angle you can be spotted from should be smaller

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Because you have to get closer to the enemy to have an ideal scope range, but if you're far away and landing those same shots with a 4x scope, goddamn it should be harder to spot you cuz that's a smaller scope

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The devs have a good idea, it's just being implemented half-finished cuz they're crunching

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I'd take less content and mechanical changes being added if the changes/mechanics were better thought out & implemented

narrow lion
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+tested

mellow matrix
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Agreed

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Testing is so damn important

spark vector
# mint granite How would they? Did you know what every AR have damage at minimum at ranges abov...

Yes the tickle for damage, but if you are closer to the 200 meter end of that range, they still win that fight because they can get half a mag off where as you get one bullet and flinch from being shot. I'm not the best sniper around but I'm not terrible either, Most of the time if you are under 300 meters you have to shoot first if you want to beat an assault rifle user. I generally play using the L96 at ranges from 50-500 meters and usually the range is about 150-350 meters. At these ranges, I usually don't get a second bullet if I miss. Glint means that my first bullet is equivalent to my second bullet.

misty glen
misty glen
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Let the ones in close range deal with the players with smgs and assault rifles, you're there to make the enemy feel insecure.