#game mode/map voting should be random again

1 messages · Page 1 of 1 (latest)

analog badge
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it was the most fun when both game mode and maps were random every time. roulette fixed nothing due to it being conquest/infantry every game

pine dock
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I am hoping for something between total chaos and playing wakistan, basra,tensatown, sandyvalley, wakistan, tensatown,basra, district, wakistan, basra, salhan, wakistan, tensatown, wakistan. There are like 20 maps in the game and you get to play about 4 currently

thin whale
pine dock
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I am confident we enjoy different maps, I am just looking for more variance.

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I would rather play maps i like less every once in a while, then a map i think is "ok" 100 times over. Variety, spice of life, so on so forth

thin whale
# pine dock I am hoping for something between total chaos and playing wakistan, basra,tensat...

The game has Azagor, Construction, old District, new District, new Dust Dew, Isle, Namak, Oil Dunes, Salhan, Tensa Town and Wine Paradise this map literally Dusty Dew but in the colors of autumn. And on all these maps, players can play the game with constant pvp and without too much running around, but only in the Domination | Capture modes 64 vs 64. With such parameters, these maps are good, because the proportions of the sizes of the playable zones are adequate and the points of interest are not located from each other in a kilometer and there are fewer snappers because it is banal to sit on a mountain on the edge of the map will not work (although these people find a place to sit everywhere). As you can see, there is no place for random modes in this formula for a consistently pleasant game. And I will add that the random mode when choosing maps is still available for user servers, but personally I have never seen anyone use it...

analog badge
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thats great and all but there is at most 1 official 64v64 up at a time

thin whale
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non official servers have worse netcode in my experience

thin whale