#Faster player make louder feet

1 messages · Page 1 of 1 (latest)

celest sequoia
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Too fast enemy, can't hear sprinter with smg approach.

Make feet sound range longer for fast feet

patent cipher
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audio in general is funked

jovial zinc
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Inherently I just think audio needs to be looked at. There's just so much audio clutter. I often play the game completely muted.

drifting blaze
plain dawn
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also indoor audio needs to be reworked lol

halcyon bone
plain dawn
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they need to reduce audio through physical barriers like walls

wide sparrow
plain dawn
terse fiber
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Not louder, more like increasing the range radius where you able to hear it.
Or set the base value to max and each meter the volume value and EQ that cuts out high frequencies gets it's values lower/more-amplified.

If you would get your suggestion added you would have ear r-ing sound volume when your team mate or enemy runs next to you.

drifting blaze
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Which is actually annoying because it also applies to your own so you have no way of knowing how loud you're being for nearby enemies

mild hedge
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Acting like you'll hear it over the average bbr gunfight 🗿

neon summit
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I mean with a headset it's quite noticeable.
Even during massive gunfight, because during those, you essentially can't hear your allies's steps, so the only one you notice are ennemies

frail horizon
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no this shouldnt be in the gmae

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there is gonna be more campers

plain dawn
celest sequoia
frail horizon
celest sequoia
frail horizon
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behind you behind you
BOING!

velvet swan
tired niche
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I wanted to jump in here - one thing ive noticed that isn't very cool is that the footsteps on gravel and dirt is WAY louder than asphalt/house floors. unsure if this is intentional though

hearty shore
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I mean, that is kinda true as far as I know.

wintry crag
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Make everything louder

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Lets explode some eardrums

tranquil canopy
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Or.. just improve the audio and people wont have the issues they have with it now

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Same thoughts we have from a year ago still apply now (because the game hasn’t been updated in a year)

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If you want to explode eardrums just voip spam, you might get banned for playing shit thats too loud/distorted tho OME

muted verge
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Bro this would be awesome, the movement players can be on u so absurdly quickly

fresh drum
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sounds to me like yall got some shit headsets if youu cant hear an enemie coming

tranquil canopy
indigo maple
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Audio system rn is actually broken

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They either dont even fucking work properly or are bugged

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Sound verticality doesnt exist,
Squad VC is bugged, vehicles are way too quiet, the sound spread on guns (and how gun sounds work) is beyond stupid and broken

mild hedge
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Can't hear it over the muffling anyway

minor nimbus
cobalt kelp
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is the sound update in the room with us

earnest owl
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Enough for footstep loud noise too many sheet goin on in small map or flanking its hard to tell where the enemy are

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Make the foot step volume just bit lowered down

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I can hear some on like 500m radius is sheet Update

wintry crag
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Tbh, too much step noise would be bothersome

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Imagine 50 people beside you running like horses

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Would be so loud i wouldnt be able to hear myself

indigo maple
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Its already a nightmare when 127 people spawn in the same spot on some gamemodes

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Assault on the senses

celest sequoia
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but also hearing feet stomping in the distance coming closer and closer as you are the last one alive on B

jovial heart
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After too many hours being a little bird sweat I can confirm the audio is fucked. I can hear footsteps of enemy’s 100’s of feet below me while in a goddamn helicopter haha. It gets annoying hearing their clambering when between fights

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Even tested it with a friend in an empty server, the footstep audio only plays when he clambers around even while I’m at max height

indigo maple
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Audio is fucked in more ways than one

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Verticality is non existent

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Especially noticable in frugis tunnels where enemies sound the same both below and above ground