I appreciate the transparency and dedication shown by the team via the regular dev streams, but it is pretty clear that each of the team members already has enough on their plate when it comes to the duties specific to their role as programmer/map designer/3D artist. As that's the extent of the team at this time, by necessity they've also had to make decisions for gameplay design (i.e. bandage healing), balance (i.e. LB/SMG nerfs) and usability (i.e. spotting interface).
I am aware that in some cases, the community has been tapped for volunteers, e.g. in the case of the attachment rework. But this is not a sustainable or reliable approach. We have already seen Oki express his frustration around feedback for the map lottery system, essentially telling the community to make their minds up. The hard reality is that this will simply not happen due to the range of preferences that coexist within the playerbase.
This highlights the need for a dedicated team member who, in a full-time professional capacity, analyses these complex situations to propose and iterate on solutions that can meet the community's expectations as much as possible, while ensuring that all of this is part of a consistent vision so we can avoid rushed changes that are then walked back (e.g. lottery), have unintended consequences (e.g. infinite repair choppers) or simply aren't done for fear of backlash despite being obviously necessary (e.g. C4 nerf).
