#Improve/Review ACR, AK5C, MSR, F2K ( maybe )
1 messages Β· Page 1 of 1 (latest)
Before asking for specific weapons to fit in a niche, I think it would be important to define what niches are possible to fill in the first place and how current weapon distribution across those looks like. Do you have something in mind?
Yes for the weapons which I mentioned :-
AR can have these categories:
Medium to long range - AUG and SG ( better damage consistency at medium vs other ars )
Close range to Medium - HK, AK74, AK15, M4, SCAR
MSR , Idk where it would fit in the sniper tree tbh. Just a disappointing unlock like the AK5C
So which of those two categories do you think the AK5C should be put in? I would argue that the design space has a few more dimensions such as mobility and ease of use (e.g. reload/run speed and recoil/RoF respectively)
There's 2 big problems with the ak5c.
No magazine attachement, and the reload speed by default isn't great.
And the most annoying : when you switch weapon to the ak5c, there's that really akward / annoying delay of 1s or so where you can not do anything. You can't reload nor shot
Isnt that also a thing with the ultimax
Like there is always this 1s animation of lifting it up every time
Well, all weaapons have a lifting up animation when you switch, but the AK5C, when that animation is over, you're still unable to start shooting / reloading
F2000 is as good as the AUG and the SG, AK5c I dont know why but that gun jist feels off for me but I cant say why, MSR kinda bad, ACR can be good if you pick your fights right maybe give it even more movement speed.
thats upto the devs. Currently it's too bad for either of those
Neglected weapons which need rework imo to fit a niche or make them more usable
ACR is basically a better mobility M4A1 so idk about that one, idk what you'd do with F2K, sure it deals low dmg but no recoil at all
(inb4: 1810 kills on F2K atm)
f2k is very much a watered down hk
for me F2K could get a bit of movement stats buff
ACR could use a diff damage chart curve
it falls off as fast as m4 but does lower damage
why would anyone pick that when smgs exist with higher firerate and better mobility
if we gave F2K more dmg ppl would call it worse/better FAMAS
F2K is a bullpup and bullpups are usually pretty compact, so I'd give it a bit more movement speed and maybe a bit better reload?
I for sure am not that good at the game (im about on 1/3 on scoreboard) but after playing with aug a bit i dont think i will be picking up F2k again
I'd be fine with Quick-mag that would reduce ammo count by 5 tbh
about MSR, isn't it the sniper rifle with fastest bolt speed? stats might show that it's slower than some others but it's pretty quick in reality
Only bolt speed is better, everywhere else its worse compared to previous unlocks
fair
Why didn't you specify Fal and SCAR? They are two unique weapons and both deserve to be redesigned. The Fal has crazy recoil and the bullet velocity is terrible. It's already hard to kill a running player at 30 meters and in the current meta playing with such a weapon is pointless. Scar with its incredibly slow firing and damage drop. In proximity you need only 2 bullets to kill, but after 50 meters 3 hits. 3! When the machine gun fires with a strong recoil and so slow. Just nonsense and a dead weapon that you can play with, but it will not be fun.
ak15?
They might be hard to use but the damage makes up for it. Just guns that only people with good recoil control can use.
@patent light what are you using for ak15 ?
im not really using it but when i tryed it i felt no diffrence between it and scar
se5 grip, red dot or aim comp, flash hider
so when he mentioned fal and scar i had to add ak15
im to sh*t at recoil control to use that weapon
Reload speed is already pretty good on F2K
Are you kidding me? You can play, but it doesn't make sense. When 90% of weapons have no recoil in the game and any firefight at more than 50 meters will end in death for the player with Fal. The same can be said for the weapons in this sentence, ACR is a bad weapon? Nope, just always shoot at the head and it will be effective. But you wrote that with a gigachad face, so you really think you wrote something clever. Don't shit in here.
π Bruh I welcomed copypastas in here but not skill issues. Just because 90% dont have recoil doesn't mean the remaining should be same. The argument about ACR is that its not good enough at what level it unlocks and doesn't do what its supposed to well. Also aiming at head would work for FAL and SCAR too so yeah π
I bet my life on you writing nonsense again. I'll interrupt you beforehand so you don't embarrass yourself. Why is Fal unplayable? Because it has a high payoff. But high recoil can be controlled with good skill. High VERTICAL recoil. Not garisnotal. No matter how well a person plays, they can't control the horizontal recoil. That's how you envision the m4a1 competing with the Fal. The former shoots with no recoil at all in the build, and the latter draws squares instead when firing. You're really smart, I can see it through the monitor.
garisnotal
damn bro u having stroke or
@ocean bison you reading this too ? π€£
I have no problem with the skill. You don't even know my stats to write that. You just sucked up a bunch of game skill paste and sit there repeating yourself.
I can't believe he is angry that I didn't mention FAL or scar
people will rip me a new one if I suggest lowering their recoil
Lol, and now you called your little friend to make it easier for you to argue your stupid words
I can assure you, me and @ocean bison disagree on plenty things π€£
vector has a 10m range dropoff you wanna talk about that π
you're playing with fire there π€£
i am glad that it does tho
it does fine the way it is now open maps are shit for it but closed ones are good which is the way the things should be
yeah any mention of smg ranges will make people upset
also for your vert recoil issue, I would suggest higher sens
after few games of discomfort, you'll get used to it
i enjoy my 800dpi
make it 3200dpi π
HELL NAW
Only way to make the Blackhawk miniguns usable tbh
and ingame mouse sens is at 100
mine is 3200dpi and 30
only way to use scorpion too
wtf is going in here
real good copypasta material
ACR is a great mobility gun for position plays. It's unique to have quick reload with extra 5 ammo. It doesn't compete CQC, but smg struggles mid range beyond 60m and that is where ACR makes up for it. No other gun has the smg-ish moving speed with range.
but one would expect an AR to perform better at ranges
atleast better than what it does currently considering the level it unlocks at
I haven't had any issues with mid range engagements but it's a diff play style than smg run and gun. I just think it would be nice to increase drop off for ARs to 75m from 50m.
The real trouble is that the maps are not designed with the weaponβs range benefits in mind. When most action is taking place within shorter ranges, SMGs and high ROF weapons get the benefits.
just add shotguns π
just from my own experience, but Ive been doing pretty well with AUG in tensa/frugis that are more CQC oriented. just need a slow methodical playstyle with some flanks supporting the people in the C meatgrinder so they can push. if they dont see you, you win against any gun.
positioning would make any gun better
so I don't think guns should have that as a niche
Survivability is better with mobility is what I noticed when using ACR vs 1.0 speed AR.
whats the point of surviving if you get outgunned by majority of guns
How are you going to kill them head to head if they have something as basic as an M4 ?
or ak74
M4/ak74 still has the same body shot to kill as ACR for medium armor.
π€¨ thats a if
Aug is the gun that loses to cqc
Yeah agree there
I'm all for buffing ACR, since it's my favorite gun, but it's not needed imo.
Ak5c tho. Drop reload is the only way to use it
No I never said buff it π€£
even a slight modification to the damage curve would do wonders for that gun
So u mean extend drop off?
Yeah something similar to sg550
yknow how sg is more consistent damage drop off wise ?
Hm I think the niche for sg550 and Aug, AK15, scar, fal is fair
Buff aug give it +.5 dmg
Love how you skipped f2k because we know it has no business in the ar class rn
I tried to like it but can't
Yesh aug is just way better at lasering people
I liked it got about a 100 kills on it then unlocked the aug and just switched
The ability to kill multiple people with 1 mag is good
@patent light you may like the ak74 better but it has much slower reload and ads
Higest i got on f2k is 3 and on aug is 4 but i get 3kills on 1 aug easy
I will put a suggestion to buff aug dmg by .5 or 1 even
To buff btk on normal armor by 1
And it still wouldnt be broken it would just be more consistent
I dont like the m4 becouse it really has no flavor to using it
Its such a boring and basic gun
it tastes like raw chicken
Molded raw chicken
π΅βπ« its not that bad
that would be too interesting
Its not a bad gun yeah its just bland
Mediocre
Aug is horrible at close range so you actuslly gotta think of oh im not going into that room becouse im gonna die 9/10 times
Vektor has horible range (atleast on paper) so you wont be taking long range fights becouse (on paper) you should lose all of them
While on the other hand i feel like aug on mid to long range is easier and more consistent then m4.
Yeah i know somebody will come here and put the skill issue cring shit
When i die with aug i know i was outgunned close range but i also know i wasnt suppose to be at that place at that time makes you learn the game and the map more
It might be unpopular opinion but AUG just feels healthy for the game
Ah shit dont know but i think for now its URK and tactical or compensator
Gonna switch to long suppressor once unlocked
And a red dot
π€ will give those a try. Haven't used it that often after the attachment rework
Just a plain old red dot
Strikefire gang π
I find it easiest to track targets with jt
After learning strikefire was still 1x, I went back to red dot
Yeah I love having the big ass red reticle on it
Placebo effect made me better for a while tho
1.5 scope would be nice for the game
For some guns 2x seems to much the screen just shakes so much it makes me dizzy
I think the reason M4 isn't a gun that shines is because it can do everything decently well and it's the starter gun. You can put a extend mag for 40 bullets, quick reload with no penalty, and barely any recoil with attachments.
Jack of all trades but master of none
Idk i bearly have 40 hours in game (i do have 300 kills on m4) and since they buffed xp gain i had way more fun with the game becouse i didnt have to use m4 or mp7
It the last few sesions i got like 40 levels (45 to 82) which is a great range for gun unlocks
Theres scar if you wanna try it, l96, VEKTOR, aug, sg550
And i just had so much fun playing with those weapons even f2k was more fun then m4
Oooih yeah and badger got a buff few months ago so i had to try that and it was nice
F2k is throwing pebbles at support with exo
My most used guns are acr (2.9k kills), MP5 (2.4k kills), Aug (1.4k kills), scar/m4 (~1k kills).
When does mp5 unlock lv 90? I wanna try that out one of my favorites from childhood
Same, always loved that gun, sadly last SMG nerfwave kinda killed it
If it's range went to 30-35m, it'd be something different compared to the other SMGs
And also i had a toy gun idk which one it is but bullpup rifle with suppressor... so im kinda biased towards bullpups
Mp7 hmis at 40 if im not mistaken
By 50m, MP5 does same dmg, 25dmg, as mp7.
I think a bit more reach for mp5 makes in the middle ground that's not going into AR mid range, but a bit more than other SMG while other SMG have higher RoF except for ump that has big dmg
scar h needs 3 hits generally right now (2 for head)
it is the starter AR, but I agree it is boring
aim for legs?
i havent read the thread, but ak5c would be a lot better with a quick mag and some recoil reduction. it would slot in nicely between the ak15 and ak74.
ak5c requires tactical reload. at its best, you can have a fairly high v recoil with <1.0 h recoil so its pretty good at range.
Sg is another alternative to Aug, but less range cuz of the higher h recoil. It takes one less bullet for light armor too
Sg is a long range gun tho. ACR is a close mid range
I'm looking forward to ak5c and ak74. But I might default sticking to Aug since I find myself in the back line as a support medic
Extra mag without ranger vest is a big draw
The SG550 changes are interesting. Before the headshot dmg was not good ex. SG550 ( 2 body shots + 1 headshot ) = 94.5 dmg ; M4A1 ( 2 body shots + 1 headshot ) = kill. But now with 29 dmg its at the same level as m4 witch is nice.
TTK/BTK on light armor is now better, the ttk on heavy armor is better now as well. But the ttk on normal armor is lil worse from 0.343 to 0.358 ( 0.015 difference ) and I think its not really noticeable.
The firerate nerf was not needed imo, now it feels like a lighter version of ak74 because it has the same rof, but I haven't tried it yet, maybe it will be better who knows
Also if it had the same firerate( 700 IIRC ) I think it would be too similar to m4. It has better reload, ads, better dmg ranges, etc.. I feel like it would have been a better m4
AUG used to be the long range l-armor decimator but Oki decided to screw its one niche
Ak74 has h recoil nerfed and drop off at 50m. Sg550 has drop off at 150m so it keeps its damage further out than ak74.
Sg550 is the more mid range/longish Aug since it has a better RoF
Id still go with Aug for the low h recoil since it's better past 100m than SG550 even with the lower RoF
I'd rather the AUG have its l-armor dmg back
we will see if the dmg increase is worth the rpm nerf
The Aug should be like 10 dmg to l-armor if they wanted a nerf
I was just looking at the new numbers for ak5c, with tactical/se5 grip 1.30v/1.15h is nice. Flash/se5 is 1.67v/0.96h
I was really hoping for damage curve changes @torpid forge
but yeah I'm happy that he reviewed them and changed values overall
Ppl should upvote my 75m suggestion for AR π
What like range buffs to falloff?
Increasing dmg drop off
ACR damage increase should add a couple meters but yeah I get it
I did π
ACR is in a good spot now imo. Using mobility like SMG to get close.
But AR group that is at 50m, 75m, 150m would be nice for variety
It's a welcomed change. Debating between ak74 or ak5c to try as a new main with new update.
4.5s reload is horrendous, even if the rest of the gun is solid
I just drop reload every time. If you're gonna run and gun, you don't need to pick up empty mags
isnt it still slower drop reloading than other guns? its still a disadvantage because you are forced to run armor with more mags
Or just die β οΈ.
But I think for me, it just works for my playstyle, kill then hide.
Run and gun would use UMP
Also the fire rate is horrendous
only grace is the damage in its lethal range
Because of some ready delay ~ unless you go pre aiming, you'd usually lose gun duels with it
in head to head fights
I was using the AK5C and its really not bad its very good to use only thing I can say bad about it is the reload speed
along with the F2000 its a good gun I dont really see a need to change it
idk about the others
Yeah Oki mentioned it in upcoming so it'll be better than what you have used.
24 dmg up to 75m for f2k.
π«i didn't expect oki to touch the f2k since people are usually iffy about high fire rate weapons
High RoF but still somewhat low ish dmg that's accurate. I tried f2k last night and went back to aug. Not my style
f2k has always been mid
F2K is good if you always and only hit headshots, otherwise it sucks massively and loses to everything.
Broooo the Ak5c is going to be a monster now!
I already loved the gun before, having around 2500kills and top fragging with it many games. Now I happily wait..
I wish ak74 had less h recoil nerf
AK5c is already fast
if you hold R then pick up the mag its even faster
its a really good run n gun AR
AK5C is verrry nice with update
yeah really good now
Still need to drop reload but the recoil is more manageable
Ak5c still needs flash hider after trying out flash/SE and tactical/se. H recoil at 1.15 is still pretty harsh for mid range.
ehh when I compare to some guns it feels not high
π₯΄
like say hk419 without fh or the AS Val without bcm
It's not bad bad but I found more success mid range with flash
I think mostly spraying windows was harder with >1.0 h recoil
Surprising, ak5c was my most kill streak gun yesterday. Multiple 5x. Maybe cuz of new people π
5 levels away from ACR i will soon be able to talk about it π
i had great kill streaks today got some G3 action lowest kill game was 18 where i was afk for 75% of it so thats a progress i guess
ACR was nice, but maybe with more supports running around, it took longer to kill
from my experience, the ak5c slaps
tried tactical/se and mid range kinda sucked. went abck to flash/SE, got about ~35-10
All fixed, only need sniper rifles rebalance now
Its insane rn
hk419 has pretty bad horizontal but the firerate sorta makes up for it
i do very well with just tactical
its a cqc ar. rof is hard to fight the v recoil when lowering h recoil
are you guys using them with assault or medic more often ?
Engineer
what guns?
ACR, AK5C
@torpid forge cmere stinker
@fringe ledge was your previous username sky akami ?
no Okami
I've been using all guns with medic.
Going for famas today and see how it is. The h recoil buff is nice. It just needs one more mag or another 0.1 h recoil buff.
AK5C pretty great on Medic and Assault, would use ACR on Engi (further)
Oh I'm waiting for the ak5c again
I like the acr a lot
just the NT barrel and red dot
not much needed
I was playing assault even before medic so no change for me
@hexed vector Atm Ak5c must be in top AR
Famas needs more mag β οΈ
Famas is already pretty strong and get buffed
Maybe a 30-mag could be added with low recoil/ms debuff
They have extended mag already but .85 movespeed sucks
Medic
Yeah movmentspeed nerfs suck.
I cant belive how much of a nerf glock gets
exactly and you dont reload fast either
@solemn pilot can you delete this thread ? these weapons already got buffed very recently
delete it before oki sees