#Nerf Anti-Infantry capabilities of HEAT RPGs!

1 messages · Page 1 of 1 (latest)

analog badger
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I am sorry, but when like 99% of players (even in Modes without vehicles) use the HEAT round because it performs better than the fragmentation not only against vehicles, but also against Infantry where the Fragmentation is suppose to shine, then I don't know how to tell you this but: There is a major balancing issue, which needs to be addressed. I am truly baffled as to why this was overlooked for so long to the point that it feels like neglect. Whats even worse is, you get 6 HEAT rounds when playing with Heavy Backpack, while only 4 Fragmentation rounds. FRAG Rounds are in every possible way worse than HEAT.

With the planned event, what impression will that leave to newcomers and people who come back when they see this imbalance?

humble jay
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or.. also make frag as good as heat while making heat a bit less powerful

analog badger
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They said they don't want shotguns, RPG Heat as it currently is, is the only infantry carried body shot one shot weapon. But tbh I don't care what they do, the current balance is just obviously flawed

scarlet horizon
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"With the planned event, what impression will that leave to newcomers and people who come back when they see this imbalance?"

That Rocket Propelled Grenades can kill you, just like in real life

analog badger
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Also a headshot kills you IRL, but in BB you need two or more. Whats your point - dont bring realism into this, you will lose.

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Also HEAT rounds arent as good against infantry IRL as you might think

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HEAT is "High explosive anti tank" rounds, IRL HEDP rounds exist, meaning "High explosive Dual Purpose", which can do both, anti tank and anti infantry. The existence of HEDP rounds should proof enough that HEAT are not as effective vs infantry as militaries around the world would like them to be. And should for sure not be better against infantry as FRAG rounds.

plucky zodiac
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just nerf it a bit and buff fragmentation

random flax
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Based

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Also remove rpg from modes without vehicles

cloud marsh
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yeah

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nerf heat player damage

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it shouldnt one shot

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not unless you get a direct hit

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and buff frag

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so it actually kills people

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instead of lightly spitting on them

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current heat rpg is the most skill-less weapon in the game

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the people voting no are mad they wont be able to get kills anymore HyperXD

untold geyser
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Buff frag, nerf heat infantry damage and its penetration damage radius when it hits a wall. Basically make the damage cone on the the other side of the wall smaller.

analog badger
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Tbh, they should just swap how Heats and Frags work. So frags work like HEAT does right now, and HEAT works like Frags do right now

untold geyser
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If they swap that, they would need to then take away the frags ability to massively destroy walls,

cloud marsh
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and vehicle damage

analog badger
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I mean, yes that of course, I meant only in regards of damage vs infantry

untold geyser
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I still think that heat should have a reduced radius of damage on the other side of the wall it destroys, even if you swap the infantry damage values

fallen jasper
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Technically a heat round would have a large cone on the other side of the wall as the damage area instead of splash since it's a shaped charge meant specifically for penetration

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But i doubt that'd be easy to implement

cloud marsh
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nerf heat buff frag

balmy junco
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the game as a whole has balance problems)

cloud marsh
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yes

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i love how all the people who voted ❌ havent said why cause they no theirs no reason

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they upset becasue they wont be able to get kills no more

floral depot
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don't nerf heat, buff frag

cloud marsh
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No

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Heat is already really good at dealing with infantry

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and its best at vehicles

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No matter how good frag is with infantry it wont match being really good against vehicles too

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heat absolutely needs a nerf

scarlet horizon
cloud marsh
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buffing frag to only be good at infantry will not work

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heat will still be the best

scarlet horizon
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It fills a great utility roll of light vehicle threat, infantry threat, and destruction . It’s perfect. Whining about it being op won’t help.

floral depot
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Not really, if you’re playing domination a buffed frag rpg will be better

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Since there’s no vehicles

scarlet horizon
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God forbid people have fun in video games these days. Can’t have that.
You getting constantly wrecked by heat engis? Are all your conquest matches empty of infantry and vehicles because of heat engis?
A couple people feel sad they got rocketed once and now they cry for a nerf

cloud marsh
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i wouldnt mind dying to RPGs if it was by the RPG thats actually designed for killing people

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HEAT being best for vehicles, infantry, and destroying buildings is simply not balanced

scarlet horizon
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It’s not best for vehicles. Tandem is. Heat barely scratches the biggest threat vehicles.

cloud marsh
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even if tandem does more damage

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it does not excel in infantry and building damage like heat does

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heat is just the better rocket all around

scarlet horizon
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Yes. And it’s fun as hell and not a critical threat to vehicles. No action needed.
If frags get buffed and can still break walls like heat, sure, go for it. Otherwise you’re just doing another fun-sapping balance

cloud marsh
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no action needed?

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it literally outclasses all the other rockets

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even a slight nerf for heat would work

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and buff for frag

rustic ridge
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If you were to swap the infantry killing capabilities of the heat and frag RPGs, the heat RPG would lose its purpose in the game. For what reason one would use the heat RPG? From my perspective, only to destroy littlebirds, as for everything else, the tandem or the new frag RPG would do better. Buffing the frag RPG and maintaining the heat RPG as it currently is wouldn't be a good solution either, due to various reasons why missiles shouldn't be added to the game. In my humble opinion, the frag RPG should be removed from the game, (unless the devs believe that missiles are a cool then I'm completely on board with it)

plucky zodiac
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It's not hard to understand

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Frag = people
Heat = ATVs, buildings

elder lagoon
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Heat is the ultimate all-rounder tool that doesn't excel at everything.

It blows up walls
It blows up people (if accurate or against a wall)
It blows up vehicles (eventually, tanks eating 6+ of them is bullshit).

Honestly, I don't see the problem other than carrying 6 of them is way too much, drop it down to 4 and make them more effective against armoured vehicles.

This means they're not as spammable and missing with one has far greater consequences, they wouldn't be used on single players nearly as much.

cloud marsh
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it excels at 2 things kat

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walls and infantry

mossy terrace
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personally I would reduce the 3m blast radius some on HEATs/reduce the OHK area of it (seems to be a OHK anywhere in blast), that or make it more a cone infront of where it hits & to the side

cloud marsh
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make it only OHK on direct hit

elder lagoon
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Not sure where you're getting the 3m radius from, to 1HK with HEAT you either need a direct hit or to be within ~1m

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from my experience

mossy terrace
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not hard

Edity edit : Reread this & I feel stupid now

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get a range finder, a buddy

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and preferably something to help aim at

scarlet horizon
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All I see is 43 people admitting they are super salty they got killed with a rocket once. Where’s your threat to nerf anti-infantry of snipers? RPGs are a positioning punisher. Stay too long at an angle and expose yourself? Get rocketed. Shoot at a chopper with glint, miss the pilot, and don’t move? Get rocketed.
The feet through walls need to be fixed for giving away position, but that’s not heat specific.
We have a great tool with a fun play style but people gotta whine. Sure, go down to 4 for “balance.” But might as well just remove the other two, small buff to vehicle damage and let perfection be.

cloud marsh
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all i see is 10 people who are too dogshit to use actual guns kat

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if you dont think heat needs a nerf im sorry for you

plucky zodiac
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No chance of living

scarlet horizon
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Something that might be good to change, especially if frag gets buffed, is to have the RPG ads time unaffected by armor stats so using it to instantly kill people in cqc by running full empty is no longer a viable strategy.

analog badger
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Kinda disappointing this hasn't been adressed yet. It makes no sense, Frag RPGs are worse in every aspect.

fallen plover
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I think no change is needed except maybe buffing the frag round. aiming takes a while and reloading is slow in addition you only have 3 or 6 projectiles. getting murdered by an RPG is quite fun, I was sniping yesterday and some dickhead sneak up to me and blasted me from behind it scared the shit out of me XD

cloud marsh
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doesnt even seem like a hard thing to change

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kinda weird that frag rpg is still worthless this far into ea release

cloud marsh
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So what would frag do

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if heat is even better at anti infantry

untold geyser
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Frags should do the same damage as a frag grenade.

weary falcon
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Fix what exactly?

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That's 99% of players who pick engi. So that won't change just by reducing engi slots.

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Yeah sure. But that's not what you quoted. Hence asking what you want to fix exactly.

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That said, it's not like you need more than 4 engis to make life hell for a tank.

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And I'm also not sure you want a game where a team get crushed by enemy tanks because their engi slots got taken up by people who just felt like hunting other people with RPGs.

weary falcon
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C4 needs a nerf and I'm very sure that's not something that's even remotely controversial

analog badger
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Can anyone please tell me how this is still neglected?

thorn horizon
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we dont talk about frag

tacit turret
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just delete frag and tandem

analog badger
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Just write: "Swapped Infantry damage and damage radius of Fragmentation and HEAT RPGs" in #dev-wip
It is a major balance flaw. At the very least look up the data of those RPGs and their userates, especially in no-vehicle modes - I expect the data to be clear as day

tacit turret
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Frag and tandem are gimmicks. They are not needed for gameplay

thorn horizon
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assault rifles beside m4 are gimmicks. They are not needed for gameplay

tacit turret
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You're exaggerating too much. The game is not so tactical that you need the RPG option. We do not have a large number of heavy vehicles to require a tandem. And the frag makes no sense because a regular RPG performs all the functions

thorn horizon
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just because frag got nerfed too much and heat got buffed too much doesn't mean that we don't need a frag
and yes i think we do require a tandem, frag and heat

tacit turret
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I think this is a pointless complication. Gameplay is not that deep

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It's cool and fun to have choice, but is it necessary? The question is open

thorn horizon
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tandem and heat play completely different

analog badger
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Yeah, its like 3 different weapons:

Fragmentation: ok vs players, bad vs vehicles, useless vs heavy vehicles
Heat: good vs players, good vs vehicles, ok vs heavy vehicles
Tandem: bad vs players (I think), very good vs vehicles, good vs heavy vehicles.