BattleBit Remastered Movement Speed needs to be retweaked and looked at again
Assault Feels like normal speed imo, nothing out of the ordinary for any FPS game. Feels like im able to move around with team/squadmates with no hinderance or sluggish movement. However without being able to use SMG's it feels like it lacks a lot of potential. You have great utility items like the pickaxe and sledgehammer to help you break into buildings/thru barriers, but without the smg i feel like the developers missed an opportunity to make assault more of a breacher than the 2nd place to medic class it is today
Recon has to be my second least played class overall so my imput here should be taken with a grain of salt, but overall I feel like the movement for recon players has very little to be changed. I feel that with the ability to run a more CQC loadout on recon with no sight or a DMR and the ability to run light/no armor gives the class a nice sense of balance with playstyles.
Support is where I start to bring the majoroty of my changes to the table. Many people, belive that the hinderance of Exo and other heavy armor on Support is to severe to have supports keep up with the pace of medics/other classes. I think this issue is one that is much more complex than a lot of people give credit to. With more armor has to come a trade off, and I think that this as it stands currently for exo armor is a good tradeoff. However i do think that the addition of a lighter kit with less armor than Exo and Hevy but with similar movement speed to that of an Assault with a rife would be interestion option for those support players looking to play more of a faster paced loadout
(continued below see thread)