Where it stands the attachment changes didn't do a whole lot but make things worse or the same. The attachments in combination with each other should offer polarizing changes to the guns performance while keeping negatives at a minimum to allow there to good builds across the board and not just slapping on the same 3 attachments for every gun in the gun tree "because its the only thing that reduces reload speed and gets rid of muzzle flash" . For those who are unaware this is the actual difference in the attachments from old to new. Additionally but not motioned above, magazine size changes offer WAY too many negatives for them to be viable. Currently some magazines reduce run speeds +10% for 15 bullets. Supports already run slow enough as is, and experimenting with larger mag sizes on AR's would be fun if they didn't hinder almost every stat.
#(Re)Rework the attachment changes.
1 messages · Page 1 of 1 (latest)
What are those pictures supposed to be also share the link so people can run their own analysis pls thx
the ospresy suppressor is utter dogshit
arent you the one who made the changes tho 💀
I cant share links mango. Sorry.
dm me it
But those are the diffrences betwen the new and old new attachments.
remove www or https
1drv.ms/x/c/119becfd728304fa/EXdT1KnOAvBGoGDfhRxL6ZUBBBR7plmuYN96EcNq4LNP1A theres the link without https
@sour fulcrum high requirement attachments should be rewarding to unlock
right now they have meh stats which have more disadvantages than their niche positives
like the hera cq grip
fix osprey goddamn it
yk im just gonna list all of the shit attachments and my problems with them
sorry for ping btw i forgo to turn off
I don't care, I hate not getting pinged when someone responds to my message
Gets lost in the sea of text walls
And i don't have a 6th sense to tell where i have been responded to
fabdtfg - way too many downsides for barely better horz recoil
rk6 - same problem as fabdtfg
hera c q r front - literally worse than the shift short angled in every meaningful way
osprey 9 - worse velocity, sound, and first shot kick for like 5% less vertical recoil than short suppressor
muzzle break - worse flashhider
heavy barrel - lots of downsides (-2% run speed) for marginally better recoil compared to something like tac barrel or compensator
long suppressor - this ones more op rather than shit, it doesnt seem fair that the barrel that gives best sound and muzzle flash also gives best velocity, its velocity should be swapped with the long barrel or something and make that the velocity king
ranger - shit worse long suppressor for snipers. give it more velocity or something idk but its bad
flir - the reticle is shit and blocks the target, a bunch of downsides for no reason lmfao
literally all the long range scopes - glint is horrendous making any long range scope extremely handicapping pls rework glint
dont even get me started on the mags
current attachments are fine for the most part, only a few are bad
that re rework looks meh, dmg shouldn't be modified by attachments
also that bipod be doing le funi
yeah i agree damage shouldnt be touched by attachments
also i forgot to mention ranger barrel hold on
flir also just bricks a lot of important gun stats for no reason (likely leftover from devs keeping flir from being op at the beginning)
but as we know that obviously isn't needed, the refresh rate of flir is already enough of a downside
jesus christ i didnt even realize it gave extra downsides
lemme add that to the list
and yes the reticle needs to be fixed
still waiting for mag rework
@ivory nest
the nerfs it gives are so bad that it makes the l96 just as heavy as the m200
like Why
forgot to mention bolt attachments too
why are there so many of them????
we only need like 2 or 3 chill out
and they all seem like upgrades of each other
Very nice 👌
mag reworks are more important than what i listed imo
but those are the ones i feel are bad
imagine useful as val extendo, or... useful drums
||dakka dakka dakka...||
buff long barrel to have further increased velocity
currently it has the same as long suppressor
Ye heavy barrel should get best ovrerall recoil imo, just make sure tradeoffs big enough
Ranger is sniper only right? Would be cool if it could pull in the OHK range a bit to somewhat keep its previous identity without any direct damage buff (also ranger improves range ehehe)
And personally I think glint is silly just remove it and throw more debuffs on the long scopes to compensate
Like, you already lose a lot of peripheral vision with anything above 6x, that in itself is a non trivial downside
glint should only be visible to those inside of the scope's lens
so you only see it if you're being aimed at
i think that's fair personally
more pronounced glint with the higher zoom levels?
This would make 6x-8x more visible than 40x then
yea but it wouldn't be as bright of a glint
I have a hard time imagining what a "dim glint" could look like
id just make glint a general cone or completely remove it
anyways this is about attachments not glint
Aight, i'll check on this tommorrow, i gotta sleep 🫡
Keep on spitting fax
or something idunno
id be for removing like half the grips and working from there
too many to make each one unique
pretty sure that already exists, glints are bigger and more pronounced the further away you are
I swear it had less
eh idk
yeah i just checked its less
should have more tbh
Would need to test but pretty sure not, it is just a fixed sprite so it looks tiny up close relative to the target
thats what i said yeah
lb and ls (long suppressor) should swap velocities
objective downgrade
wah wah
also
recoil for short supp and long should switch
short is already the best one and has vert recoil
id be fine with that
side note buff aug and ak74 to have old dmg that long barrel provided
give f2000 one extra damage too
tbh i dont agree with long supressor, its one of the worst attachements in the game
revert old l86a1 dmg change
reduces move speed, and gives horz recoil
ima be real i aint a fan of barrel attachments reducing speed
ars are slow enough man
Leave weapon balancing for the weapon balance guy, attachments main focus.
lemme hop on babblebib rn
attachments should focus on reducing draw speed rather than movement speed
yea
hera C Q R front is useless
F A B- D T F G is useless
Vertical skeleton grip needs some work
i've found that the fab is only useful with DMRs because they have such awful horiz recoil
VTACUVG tactical grip is a near objective upgrade from stock
its really good for snipers and dmrs
angled grip and shift short angled do
shift short angled has a great draw speed buff tho
so it can be useful but it's a niche really
not enough to make a real change tbh
shift short angled is actually decent
shift short is good
like it really helps with heavier guns
not to mention draw speed is bugged
it is?
higher number = faster
ultimax is like one of the slowest drawspeeds in the game and says higher than default
honestly keep it that way
yea as i said the animation ends far later than you're supposed to be able to fire
again, remove half the attachments and work from there
its a straight upgrade but it also gives very mild stat boosts to other grips
too many to make each one unique
yeah its fine
id say have say 7 grips as a start
would like to see some grips be dulled down versions of others
less gain for less downside typa stuff
people dog on the attachment rework but more attachments are viable than before'
im just disappointed at how many attachments there is
the long barrel dmg removal should have happened sooner
not me dogging on it at all
just feels meh that it happened recently before being taken away even before the game released
im just glad there was a change at all
it needs more work for sure
but like
attachements were dog before
atleast now we got some variety in viable choices
yeah mags need it bad
It's not bugged it just displays bad info
Bc swap speed is a multiplier applied to the animations
well yeah thats what im meaning
yikes
Ya
Agreed Heavy should yield best recoil benefits, with peripheral nerfs
Hey it's the piano vid guy
Agreed, I think people are just used to the old one being better, new one ain't cash money
Haha
barrels shouldnt effect movement speed
barrels shouldnt effect movement speed
why isnt mr wong creator role
Mags are just a fat fucking mess man
Ye
Literally 1984
what did he say
auto mod really did me like that
thats tragic
I think I saved some of it
gg
nvm it's all gone
u got dms open?
Yeah
Well I think so idk
ok take 2
Attachments are pretty well made the more you study them. Most definitely have a place, but we can make them them better across the board. Not reworks, just buffs.
better than before i will say that
These are ones that need looking at (w/ buff ideas):
[ ! ] = Desperately needs attention.
| BARRELS |
- Muzzle Break
(less vert recoil, no FSK reduction)- Flash Hider
(No FSK reduction)- [ ! ] SDN-6 762
(better hori recoil control & less downsides)- Tactical
(less FSK |OR| better upsides)- DGN-308
(better accuracy)- Long Barrel
(slightly better upsides)- [ ! ] Heavy
(better recoil control or something, make it cool)
| UNDERBARRELS |
- Angled Grip
(better ADS speed (not too necessary but it'd be cool))- SE-5 Grip
(better upsides)- [ ! ] Hera CQR
(considerably better upsides)- [ ! ] RK-9 Foregrip
(better hori recoil control)- FAB-DTFG
(slightly better hori recoil control)- Vertical Skeleton Grip
(better ADS speed to differentiate from Shift Short Angled Grip)- BCM Gunfighter
(slightly better upsides |OR| slightly less downsides)- Vertical Grip
(slightly better upsides |OR| slightly less downsides)
ty to Waa for saving my post
i agree for most but the bmc
flash hider is better yeah but you are using it on a different attachment slot
pairs well with it and i honestly think flash hider could do with a slight nerf
Bmc could use mild tweaking but it has purpose and do be neat
flash hider is now 1-1 with vert to hori which is trading something that cant be controlled for more of something that can be
flash hider tends to work real well with stubby.
vertical grip usually just reverses the effects, but it has small differences.
these upsides are too much imo
yeah flash hider is a bit loaded
prolly no FSK bonus needed
we could give more barrel attachment FSK reduction actually, that would be cool
comparing muzzle break to flash hider its iffy
imo muzzle break should be a dulled down version of flash hider, less good for less bad
muzzle break's meant to be a baby flash hider but has too many downsides, you might as well go hider at that point
Its like comparing vamb to nt4
They do the same thing, but one is a lite version
mhm I myself too believe vamb and nt4 did it right
i agree
how id want attachments to be is say
7 of them being defined and different from eachother
then light versions of them that dont have as much upsides and downsides
there are too many attachments to made each one unique
14 grips rn for mp7 and 11 barrels
you cant make that many do something unique and different while being viable
i mean
we could get 2 grips for the same niche
one with small +'s and small -'s
one with big positive and larger drawbacks
same for barrels
muzzle break and flash hider almost do this
but the muzzle break still has to many downsides
Yeah this is why i made this post. Make the attachments do something. I agree SOME have effect on the gun, but nudge them further, and put some heavy buffs on the ones nobody uses.
Like, make an attachment thats THE attachment for 2-3 stats each.
Tbf devs did mention adding more attachments (as crazy as it sounds), so we can definitely see some wacky stuff that buffs weird stats a lot like Shift Short Angled.
tbf there is endless possibilities to the stats on them even if there are new ones to come
I do think we're currently in a weird spot where there's no middle ground for attachments. Certain guns, like M4, really don't have a problem, but stuff like Aug A3 can't find a set-up that doesn't really push one stat down.
I think we need more "small" attachments like what Mango said, stuff that buffs something like hori a bit but doesn't also nuke another stat like verti. I wanna see something take the place of old Gunfighter, which lowered hori a bit with no inconvenient downsides.
Yeah I can't wait to see something evil in the future, like short barrels 😈 .
Yeah, i agree we need more polarizing attachments like that. Downsides are just confusing to me honestly, the attachments need to give your gun the feel you're looking for
yep
i kinda feel like the attachment rework missed the fact that attachments are upgrades to guns
some attachments give as many downsides as upsides
which is fine for something like extreme horizontal recoil reduction but increased vert (bcm) but this is only fine if and only if there are middle ground attachments which have toned down downsides with mild stat gains
what is in the realm for a rework, will the rework be of the philosophy of how attachments affect your gun, or are we going to be tweaking stats
like looking at all the current problems one by one and thinking of solutions
because if its the latter, we need a sidegrade to the URK grip, like just pick at random one of the grips that currently doesnt do anything, and start with the URKs stats and change it from there
I think the shift short was close, but not quite there
The "attachments should be upgrades" philosophy is wack as hell
I think that was toned down significantly with the last rework but still not completely gone
New players don't need to have shittier weapons on top of their lack of skill
Attachments are there to help a gun fill a role. I'd say the grip changes help with that but they also have no effect on the control stat anymore and a lot of the barrels still don't have a place imo.
(the higher impact to ADS speed on some of them is welcome though)
You'll still default to a lot of the same stuff you did when building weapons. Only thing this patch really did was make some grip options more compelling and remove any real reason to use the long and heavy barrels.
I understand the idea that increased velocity can lead to a TTK decrease of sorts, but I think a lot of weapons needed the extra 2-2.5 damage for simply getting through armor more consistently.
IK oki actually looks at these suggestions, so ima say this. The attachments in any multiplayer fps nowadays actually significantly change the gun. Its hard to draw comparisons but just look at the cods, you have guns that go from full snipers to short barrel red dot sight slug shotguns basically. Obviously this games not in the same relm as that, but even in BF2042, guns have their whole personality re-imagined. Turning smg's to dmrs and things like that. Its great that every gun is perfectly viable, but at the same time it just feels like they lack personality, and thats what the attachments should be there for to push guns further and do things they do good already to being the best. We have a great bunch of guns, and they all work pretty good. We just need them to be edged further by the means of attachments. Idk if this means adding more but its almost like the ones now just do nothing or make the gun slightly worse, I can play equally as good with any gun with any attachments rn and its just kinda boring. Gun builds are great to experiment with and this is the first shooter where ive never even experimented that much cause its just the same attachments for everything.
This^
Man also it feels lame when you unlock an attachment after farming kills and you realise it has shit stats
not all attachments need to be good, but atleast they should be worth unlocking
agreed
For all the shit cod gets, one thing they get right gameplay wise (cause gun logic in cod is pretty stupid and ignoring unbalanced builds) are attachments
Pretty much no matter what you put on your gun, whether it looks like a piece of art or an unholy abomination, the gun still has some upsides

cause its just the same attachments for everything.
Not a problem intrinsically. Blacklight Retribution had an attachments-only system where you started with the basic gun class (SMG/AR/LMG/etc.) and the finetuned via attachments. Of course, when you already have multiple guns in the same class, this is much more likely to lead to overlaps. Naturally what is left then is to cut down on the attachments each gun can get so that each combination leads to meaningful changes.
Yeah i agree, im almost tempted to buy cod and just explore the gun attachments without any influences, and just have a great time.
Im still under the notion that the attachments still should be given greater pros so it can actually be used to counter some unfriendly things like horizontal recoil, without destroying your virt recoil. Or take away muzzle flash, and give some benifits on the side, and not gift you some silly ammout of virt recoil, or reducing run speed by 2%?!
Also can we talk about how useless draw speed is? It would be great as medic to have quick drawn weapon. You know, to have some way of defense if you have a medpack drawn. But THE CAVEAT: weapon draw speed doesn’t affect medpack unequip animation
No matter how fast your weapon is draw, you need to wait until medpack SLOWLY packed up. That’s why I see grips with +draw speed useless. And -draw speed as no downside
My favorite game at the time. Too sad they killed it
@ivory nest you might be interested ^^^
Yep. Will be sorely missed.
Great point. Reiterating my suggestion remove self-heal from medkit, it would be great if putting away medkit was super fast so draw speed becomes relevant and Medics benefit from healing one another instead of resorting to bandages.
That’s not limited to medic btw. I’d like to see draw speed as stat which affects duration from any weapon/gadget to THE weapon you want.
assault moment
For example: swap from mine to pistol should be exactly 1.4 times faster, than swap from mine to unmodified AR
If we take currency stats as is
I think in general it's a fine rule. Getting caught while handling equipment should offer an advantage to the attacker, unless there are specific reasons to do something different. So medkit is one situation where I think it should always be fast, because we want to encourage medics to heal others. But for everything else, it makes the decision to pull equipment not so trivial.
Then assault IMO should get faster switch speed as a general buff. But for the rest of classes, I think it's alright if they're not the fastest.
Give us THE ATTACHMENT: -95% muzzle flash, - 20% bullet velocity and then we talking
Why not use a suppressor at that point 
It has recoil penalty
Yeah, but -20% velocity is massive
Small price to pay for almost no muzzle flash
It’s already a massive advantage. You as good as dead. Trying to pistol switch from any gadget is death sentence
I just asking make it somewhat useful at very least
If you're just standing there, yes. But you can hear the person approaching and already start to switch and take some distance from their likely angle of approach.
can we keep this on topic about attachments please
To be fair it’s not really the problem. Even for SMG medics. They would be fine with 200m/s velocity dare I say
To be fair draw speed is the attachment staff after all
And it’s useless
Yeah -20% to anyones muzzle velocity would be felt and just ruin a lot of guns.
One thing about the attachments that really has missed its mark is effective range. The recent attachment patch took away the damage off of all the barrels which had damage buffs. I think this was a big miss and should also be re-looked at.
Suppressers and other 'barrel lengtheners' we will call them should be changing the effective ranges of the weapons to some degree. Suppressers should be lowering the effective range of the weapon IMO reducing its minimum damage thus making its effective range shorter. Though this does sound like a big nerf. I think it could be easily compensated with removing or heavily reducing their negatives, and offering increased benefits to things like recoil, and accuracy. Though it would take a lot of testing to see if they really need big buffs anywhere.
For the other barrel 'lengtheners' the nerf on their damage was really unjustified. They added a lot more fun to some of the weapons and should have added damage to some degree, not for just heavy, long, and ranger barrel attachments, but for some of the others as well. Obviously in place with some handling decreases such as ADS speeds, and weapon swap speeds. Without reducing run speed. Benefits of these types of barrels should include but not be limited to, muzzle velocity, accuracy, first shot kick, and of course damage to some degree. If this was implemented it would allow these barrels to give guns more effective range and improve shooter precision when the player chooses to fire their gun a little further than they normally feel comfortable with. Not only that but it would inspire people to try different playstyles with different gun attachments. Improving the depth of the gunplay overall.
The weird thing about suppressors is that they usually add more potential range to the gun because of barrel length so I've never understood the nerfs of damage and whatnot unless you're using subsonic ammo. Id argue just giving it a worse control and movement speed rating (since it becomes front heavy). But afaik control just isn't implemented or something?
i believe control only modifies weapon sway when using long range scopes
so it's meaningless if you aren't using them
That stat needs to get reworked tbh
I do think the changes are great for the major part providing medium option of bigger attachments
My problem is on :
- FH is actually way stronger than before (and was already meta)
- Long Barrel is bad now, Hrecoil is the worst spec (with ads and running speed just behind it) and no one cares to get few velocity and accuracy on DMR you'd prefer use Basic, and on auto FH or others
- Heavy is super bad, doing almost same as compensator while ruining your weapons ADS / Running speed
- HeraCQR has too much negative impact on recoil and movement speed, the ~+10% ADS is just too weak
- SDN could be interesting about reducing Hrecoil but 0.2 Frecoil is just too much and make it "good" only on LMG/LSW
- Bipod put to -50% instead of -40% and FIX the way it works on the terrain (clumsy af rn)
whats FH ?
The only items I would ask for a review on would be extended mags.
Perhaps HK419 attachments too since it feels better without any at the moment.
Full revert of the rework imo is not required.
Flash hider
Never talked about revert rework, I talked about real changes for the new "bad" canons and grips
? find @forest plaza I made it.
damn
i'm gonna re-post some bad attachments here now
mainly used AK74 so we're on the same page basically
SDN barrel here takes 51 muzzle velocity away and buffs your Hrecoil by 0.06
the amount that it adds is so little but the amount it takes away is way too much, not worth using at all
then you have things like this
Vertical Skeleton Grip VS Shift Short Angled Grip
(Vertical Skeleton grip is NOT worth using and you won't even notice that 0.04 recoil reduction)
it's a direct downgrade to Shift Short Angled grip
i used badger here cuz it's the best example of how bad the balancing for attachments are on some weapons
some attachments are just not worth picking at all
that 0.08 Vrecoil and 0.18 Hrecoil buff is NOT going to make a difference when sniping with this weapon and definitely NOT worth taking over the suppressor
Back to the AK
some attachments change the gun so little that they're basically a waste of that slot
for this example, do i really need that 0.02 faster ADS and 0.05 faster draw speed or am i better off just switching to the Assault class and saving that attachment slot for something worthwhile?
another example of that
and another
you can't even see them while holding ur weapon e so they dont even have that drip point
@queen barn appreciate you posting here too. Other channel might be terminated by mods
HERA is nice on more sluggish guns with already manageable recoil. until the recent buffs AK would have been in that group, but it got a huge decrease to base ADS time
i do think it should probably be more than 10% if you want it to see wider use though
the changes are so small that if it didn't display, nobody would notice any of that
There is a message further up #1176230776753373324 message from me. All of that is true and I think it should be changed as well. We have great visual customization now with the skins rework. Now why can't we have the same sort of customization with the attachments. It feels like they're untouched, never really looked at, and honestly just put in there to advertise having a large attachment pool.
attachments just fucking suck
like they dont make sense
basic muzzle makes my bullet go... faster??
For suppressors it makes sense. Others, not so much, just a balancing thing I guess
right
lets give an attachment that's already useful, another good stat :/
also there should be at least some kind of reason to not use a barrel attachment
cause right now you're kinda dumb if you don't immediately use the basic barrel
older supps with steel wool used to affect velocity. modern ones do not touch the exiting round, only provide space for the gases to expand and cool
and make the barrel longer 