#(Re)Rework the attachment changes.

1 messages · Page 1 of 1 (latest)

sour fulcrum
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Where it stands the attachment changes didn't do a whole lot but make things worse or the same. The attachments in combination with each other should offer polarizing changes to the guns performance while keeping negatives at a minimum to allow there to good builds across the board and not just slapping on the same 3 attachments for every gun in the gun tree "because its the only thing that reduces reload speed and gets rid of muzzle flash" . For those who are unaware this is the actual difference in the attachments from old to new. Additionally but not motioned above, magazine size changes offer WAY too many negatives for them to be viable. Currently some magazines reduce run speeds +10% for 15 bullets. Supports already run slow enough as is, and experimenting with larger mag sizes on AR's would be fun if they didn't hinder almost every stat.

frigid moon
cosmic geyser
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the ospresy suppressor is utter dogshit

cosmic geyser
sour fulcrum
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I cant share links mango. Sorry.

cosmic geyser
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dm me it

sour fulcrum
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But those are the diffrences betwen the new and old new attachments.

ivory nest
sour fulcrum
full nimbus
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@sour fulcrum high requirement attachments should be rewarding to unlock

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right now they have meh stats which have more disadvantages than their niche positives

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like the hera cq grip

cosmic geyser
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yk im just gonna list all of the shit attachments and my problems with them

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sorry for ping btw i forgo to turn off

ivory nest
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I don't care, I hate not getting pinged when someone responds to my message

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Gets lost in the sea of text walls

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And i don't have a 6th sense to tell where i have been responded to

cosmic geyser
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fabdtfg - way too many downsides for barely better horz recoil
rk6 - same problem as fabdtfg
hera c q r front - literally worse than the shift short angled in every meaningful way

osprey 9 - worse velocity, sound, and first shot kick for like 5% less vertical recoil than short suppressor
muzzle break - worse flashhider
heavy barrel - lots of downsides (-2% run speed) for marginally better recoil compared to something like tac barrel or compensator
long suppressor - this ones more op rather than shit, it doesnt seem fair that the barrel that gives best sound and muzzle flash also gives best velocity, its velocity should be swapped with the long barrel or something and make that the velocity king
ranger - shit worse long suppressor for snipers. give it more velocity or something idk but its bad

flir - the reticle is shit and blocks the target, a bunch of downsides for no reason lmfao
literally all the long range scopes - glint is horrendous making any long range scope extremely handicapping pls rework glint

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dont even get me started on the mags

halcyon oyster
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current attachments are fine for the most part, only a few are bad
that re rework looks meh, dmg shouldn't be modified by attachments

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also that bipod be doing le funi

cosmic geyser
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yeah i agree damage shouldnt be touched by attachments

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also i forgot to mention ranger barrel hold on

dreamy flame
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flir also just bricks a lot of important gun stats for no reason (likely leftover from devs keeping flir from being op at the beginning)

halcyon oyster
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running speed cough cough

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the reticle of that thing is also just atrocious

dreamy flame
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but as we know that obviously isn't needed, the refresh rate of flir is already enough of a downside

cosmic geyser
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lemme add that to the list

dreamy flame
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and yes the reticle needs to be fixed

halcyon oyster
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still waiting for mag rework

dreamy flame
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like Why

cosmic geyser
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forgot to mention bolt attachments too

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why are there so many of them????

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we only need like 2 or 3 chill out

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and they all seem like upgrades of each other

ivory nest
cosmic geyser
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mag reworks are more important than what i listed imo

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but those are the ones i feel are bad

halcyon oyster
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imagine useful as val extendo, or... useful drums
||dakka dakka dakka...||

bright cypress
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buff long barrel to have further increased velocity

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currently it has the same as long suppressor

frigid moon
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Like, you already lose a lot of peripheral vision with anything above 6x, that in itself is a non trivial downside

dreamy flame
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glint should only be visible to those inside of the scope's lens

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so you only see it if you're being aimed at

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i think that's fair personally

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more pronounced glint with the higher zoom levels?

frigid moon
dreamy flame
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yea but it wouldn't be as bright of a glint

bright cypress
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eh

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sounds shitty tbh

frigid moon
bright cypress
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id just make glint a general cone or completely remove it

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anyways this is about attachments not glint

ivory nest
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Aight, i'll check on this tommorrow, i gotta sleep 🫡

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Keep on spitting fax

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or something idunno

bright cypress
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id be for removing like half the grips and working from there

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too many to make each one unique

dreamy flame
cosmic geyser
bright cypress
cosmic geyser
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yeah i just checked its less

bright cypress
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should have more tbh

frigid moon
cosmic geyser
bright cypress
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wah wah

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it useless

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wah wah

cosmic geyser
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lb and ls (long suppressor) should swap velocities

bright cypress
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objective downgrade

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wah wah

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also

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recoil for short supp and long should switch

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short is already the best one and has vert recoil

cosmic geyser
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id be fine with that

bright cypress
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side note buff aug and ak74 to have old dmg that long barrel provided

cosmic geyser
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give f2000 one extra damage too

sour fulcrum
bright cypress
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revert old l86a1 dmg change

sour fulcrum
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reduces move speed, and gives horz recoil

bright cypress
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ima be real i aint a fan of barrel attachments reducing speed

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ars are slow enough man

ivory nest
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Leave weapon balancing for the weapon balance guy, attachments main focus.

bright cypress
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lemme hop on babblebib rn

dreamy flame
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attachments should focus on reducing draw speed rather than movement speed

bright cypress
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ads speed is a forgotten stat

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sad to see attachments not dig into it

dreamy flame
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yea

bright cypress
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hera C Q R front is useless

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F A B- D T F G is useless

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Vertical skeleton grip needs some work

dreamy flame
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i've found that the fab is only useful with DMRs because they have such awful horiz recoil

bright cypress
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VTACUVG tactical grip is a near objective upgrade from stock

cosmic geyser
bright cypress
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RK-6 foregrip is useless

cosmic geyser
dreamy flame
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shift short angled has a great draw speed buff tho

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so it can be useful but it's a niche really

bright cypress
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not enough to make a real change tbh

cosmic geyser
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shift short angled is actually decent

bright cypress
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shift short is good

dreamy flame
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like it really helps with heavier guns

bright cypress
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not to mention draw speed is bugged

cosmic geyser
bright cypress
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look at ultimax drawspeed and groza

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well its not bugged its just wrong

dreamy flame
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ultimax has a special draw animation

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so it's a lot slower than the stat says

bright cypress
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higher number = faster

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ultimax is like one of the slowest drawspeeds in the game and says higher than default

cosmic geyser
dreamy flame
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yea as i said the animation ends far later than you're supposed to be able to fire

bright cypress
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again, remove half the attachments and work from there

cosmic geyser
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its a straight upgrade but it also gives very mild stat boosts to other grips

bright cypress
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too many to make each one unique

bright cypress
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id say have say 7 grips as a start

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would like to see some grips be dulled down versions of others

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less gain for less downside typa stuff

cosmic geyser
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people dog on the attachment rework but more attachments are viable than before'

bright cypress
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im just disappointed at how many attachments there is

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the long barrel dmg removal should have happened sooner

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not me dogging on it at all

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just feels meh that it happened recently before being taken away even before the game released

cosmic geyser
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im just glad there was a change at all

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it needs more work for sure

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but like

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attachements were dog before

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atleast now we got some variety in viable choices

bright cypress
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waiting for that grip rework :I

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not grip tf

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uh

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mag

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mag rework

cosmic geyser
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yeah mags need it bad

knotty rover
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Bc swap speed is a multiplier applied to the animations

bright cypress
knotty rover
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Ya

crimson zodiac
knotty rover
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Hey it's the piano vid guy

crimson zodiac
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Haha

cosmic geyser
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barrels shouldnt effect movement speed

bright cypress
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barrels shouldnt effect movement speed

cosmic geyser
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why isnt mr wong creator role

potent adder
bright cypress
potent adder
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Ye

bright cypress
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OOF

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dude said all of that for it to be deleted by automod

potent adder
cosmic geyser
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what did he say

bright cypress
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just alot of ideas

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but got removed due to a few caps

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big sad

pure wasp
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auto mod really did me like that

cosmic geyser
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thats tragic

pure wasp
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I think I saved some of it

bright cypress
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gg

pure wasp
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nvm it's all gone

bright cypress
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u got dms open?

pure wasp
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Yeah

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Well I think so idk

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ok take 2

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Attachments are pretty well made the more you study them. Most definitely have a place, but we can make them them better across the board. Not reworks, just buffs.

bright cypress
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better than before i will say that

pure wasp
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These are ones that need looking at (w/ buff ideas):

[ ! ] = Desperately needs attention.

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| BARRELS |

  • Muzzle Break (less vert recoil, no FSK reduction)
  • Flash Hider (No FSK reduction)
  • [ ! ] SDN-6 762 (better hori recoil control & less downsides)
  • Tactical (less FSK |OR| better upsides)
  • DGN-308 (better accuracy)
  • Long Barrel (slightly better upsides)
  • [ ! ] Heavy (better recoil control or something, make it cool)
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| UNDERBARRELS |

  • Angled Grip (better ADS speed (not too necessary but it'd be cool))
  • SE-5 Grip (better upsides)
  • [ ! ] Hera CQR (considerably better upsides)
  • [ ! ] RK-9 Foregrip (better hori recoil control)
  • FAB-DTFG (slightly better hori recoil control)
  • Vertical Skeleton Grip (better ADS speed to differentiate from Shift Short Angled Grip)
  • BCM Gunfighter (slightly better upsides |OR| slightly less downsides)
  • Vertical Grip (slightly better upsides |OR| slightly less downsides)
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ty to Waa for saving my post

bright cypress
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i agree for most but the bmc

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flash hider is better yeah but you are using it on a different attachment slot

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pairs well with it and i honestly think flash hider could do with a slight nerf

potent adder
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Bmc could use mild tweaking but it has purpose and do be neat

bright cypress
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flash hider is now 1-1 with vert to hori which is trading something that cant be controlled for more of something that can be

pure wasp
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flash hider tends to work real well with stubby.

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vertical grip usually just reverses the effects, but it has small differences.

bright cypress
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these upsides are too much imo

pure wasp
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yeah flash hider is a bit loaded

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prolly no FSK bonus needed

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we could give more barrel attachment FSK reduction actually, that would be cool

bright cypress
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comparing muzzle break to flash hider its iffy

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imo muzzle break should be a dulled down version of flash hider, less good for less bad

pure wasp
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muzzle break's meant to be a baby flash hider but has too many downsides, you might as well go hider at that point

potent adder
pure wasp
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mhm I myself too believe vamb and nt4 did it right

bright cypress
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how id want attachments to be is say

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7 of them being defined and different from eachother

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then light versions of them that dont have as much upsides and downsides

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there are too many attachments to made each one unique

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14 grips rn for mp7 and 11 barrels

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you cant make that many do something unique and different while being viable

pure wasp
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I completely agree to the T

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Couldn't have said it better myself

cosmic geyser
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i mean

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we could get 2 grips for the same niche

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one with small +'s and small -'s

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one with big positive and larger drawbacks

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same for barrels

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muzzle break and flash hider almost do this

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but the muzzle break still has to many downsides

sour fulcrum
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Yeah this is why i made this post. Make the attachments do something. I agree SOME have effect on the gun, but nudge them further, and put some heavy buffs on the ones nobody uses.

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Like, make an attachment thats THE attachment for 2-3 stats each.

pure wasp
sour fulcrum
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tbf there is endless possibilities to the stats on them even if there are new ones to come

pure wasp
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I do think we're currently in a weird spot where there's no middle ground for attachments. Certain guns, like M4, really don't have a problem, but stuff like Aug A3 can't find a set-up that doesn't really push one stat down.

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I think we need more "small" attachments like what Mango said, stuff that buffs something like hori a bit but doesn't also nuke another stat like verti. I wanna see something take the place of old Gunfighter, which lowered hori a bit with no inconvenient downsides.

pure wasp
sour fulcrum
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Yeah, i agree we need more polarizing attachments like that. Downsides are just confusing to me honestly, the attachments need to give your gun the feel you're looking for

cosmic geyser
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i kinda feel like the attachment rework missed the fact that attachments are upgrades to guns

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some attachments give as many downsides as upsides

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which is fine for something like extreme horizontal recoil reduction but increased vert (bcm) but this is only fine if and only if there are middle ground attachments which have toned down downsides with mild stat gains

crimson zodiac
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what is in the realm for a rework, will the rework be of the philosophy of how attachments affect your gun, or are we going to be tweaking stats

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like looking at all the current problems one by one and thinking of solutions

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because if its the latter, we need a sidegrade to the URK grip, like just pick at random one of the grips that currently doesnt do anything, and start with the URKs stats and change it from there

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I think the shift short was close, but not quite there

frigid moon
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I think that was toned down significantly with the last rework but still not completely gone

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New players don't need to have shittier weapons on top of their lack of skill

grand talon
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Attachments are there to help a gun fill a role. I'd say the grip changes help with that but they also have no effect on the control stat anymore and a lot of the barrels still don't have a place imo.

(the higher impact to ADS speed on some of them is welcome though)

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You'll still default to a lot of the same stuff you did when building weapons. Only thing this patch really did was make some grip options more compelling and remove any real reason to use the long and heavy barrels.

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I understand the idea that increased velocity can lead to a TTK decrease of sorts, but I think a lot of weapons needed the extra 2-2.5 damage for simply getting through armor more consistently.

sour fulcrum
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IK oki actually looks at these suggestions, so ima say this. The attachments in any multiplayer fps nowadays actually significantly change the gun. Its hard to draw comparisons but just look at the cods, you have guns that go from full snipers to short barrel red dot sight slug shotguns basically. Obviously this games not in the same relm as that, but even in BF2042, guns have their whole personality re-imagined. Turning smg's to dmrs and things like that. Its great that every gun is perfectly viable, but at the same time it just feels like they lack personality, and thats what the attachments should be there for to push guns further and do things they do good already to being the best. We have a great bunch of guns, and they all work pretty good. We just need them to be edged further by the means of attachments. Idk if this means adding more but its almost like the ones now just do nothing or make the gun slightly worse, I can play equally as good with any gun with any attachments rn and its just kinda boring. Gun builds are great to experiment with and this is the first shooter where ive never even experimented that much cause its just the same attachments for everything.

grand talon
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This^

full nimbus
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Man also it feels lame when you unlock an attachment after farming kills and you realise it has shit stats

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not all attachments need to be good, but atleast they should be worth unlocking

rough vale
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agreed

potent adder
mild sage
frigid moon
# sour fulcrum IK oki actually looks at these suggestions, so ima say this. The attachments in ...

cause its just the same attachments for everything.
Not a problem intrinsically. Blacklight Retribution had an attachments-only system where you started with the basic gun class (SMG/AR/LMG/etc.) and the finetuned via attachments. Of course, when you already have multiple guns in the same class, this is much more likely to lead to overlaps. Naturally what is left then is to cut down on the attachments each gun can get so that each combination leads to meaningful changes.

sour fulcrum
sour fulcrum
carmine fractal
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Also can we talk about how useless draw speed is? It would be great as medic to have quick drawn weapon. You know, to have some way of defense if you have a medpack drawn. But THE CAVEAT: weapon draw speed doesn’t affect medpack unequip animation

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No matter how fast your weapon is draw, you need to wait until medpack SLOWLY packed up. That’s why I see grips with +draw speed useless. And -draw speed as no downside

carmine fractal
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@ivory nest you might be interested ^^^

frigid moon
frigid moon
carmine fractal
halcyon oyster
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assault moment

carmine fractal
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For example: swap from mine to pistol should be exactly 1.4 times faster, than swap from mine to unmodified AR

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If we take currency stats as is

frigid moon
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Then assault IMO should get faster switch speed as a general buff. But for the rest of classes, I think it's alright if they're not the fastest.

carmine fractal
ivory nest
carmine fractal
ivory nest
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Yeah, but -20% velocity is massive

carmine fractal
ivory nest
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Small price to pay for almost no muzzle flash

carmine fractal
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I just asking make it somewhat useful at very least

frigid moon
sour fulcrum
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can we keep this on topic about attachments please

carmine fractal
sour fulcrum
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take the medpack stuff to dms

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or create a diffrent thread

carmine fractal
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And it’s useless

sour fulcrum
sour fulcrum
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One thing about the attachments that really has missed its mark is effective range. The recent attachment patch took away the damage off of all the barrels which had damage buffs. I think this was a big miss and should also be re-looked at.

Suppressers and other 'barrel lengtheners' we will call them should be changing the effective ranges of the weapons to some degree. Suppressers should be lowering the effective range of the weapon IMO reducing its minimum damage thus making its effective range shorter. Though this does sound like a big nerf. I think it could be easily compensated with removing or heavily reducing their negatives, and offering increased benefits to things like recoil, and accuracy. Though it would take a lot of testing to see if they really need big buffs anywhere.

For the other barrel 'lengtheners' the nerf on their damage was really unjustified. They added a lot more fun to some of the weapons and should have added damage to some degree, not for just heavy, long, and ranger barrel attachments, but for some of the others as well. Obviously in place with some handling decreases such as ADS speeds, and weapon swap speeds. Without reducing run speed. Benefits of these types of barrels should include but not be limited to, muzzle velocity, accuracy, first shot kick, and of course damage to some degree. If this was implemented it would allow these barrels to give guns more effective range and improve shooter precision when the player chooses to fire their gun a little further than they normally feel comfortable with. Not only that but it would inspire people to try different playstyles with different gun attachments. Improving the depth of the gunplay overall.

open sandal
dreamy flame
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i believe control only modifies weapon sway when using long range scopes

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so it's meaningless if you aren't using them

open sandal
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That stat needs to get reworked tbh

manic flame
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I do think the changes are great for the major part providing medium option of bigger attachments
My problem is on :

  • FH is actually way stronger than before (and was already meta)
  • Long Barrel is bad now, Hrecoil is the worst spec (with ads and running speed just behind it) and no one cares to get few velocity and accuracy on DMR you'd prefer use Basic, and on auto FH or others
  • Heavy is super bad, doing almost same as compensator while ruining your weapons ADS / Running speed
  • HeraCQR has too much negative impact on recoil and movement speed, the ~+10% ADS is just too weak
  • SDN could be interesting about reducing Hrecoil but 0.2 Frecoil is just too much and make it "good" only on LMG/LSW
  • Bipod put to -50% instead of -40% and FIX the way it works on the terrain (clumsy af rn)
full nimbus
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The only items I would ask for a review on would be extended mags.
Perhaps HK419 attachments too since it feels better without any at the moment.
Full revert of the rework imo is not required.

manic flame
manic flame
full nimbus
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Not referring to you in my second message

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speaking in general

sour fulcrum
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? find @forest plaza I made it.

queen barn
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damn

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i'm gonna re-post some bad attachments here now

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mainly used AK74 so we're on the same page basically

queen barn
queen barn
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then you have things like this
Vertical Skeleton Grip VS Shift Short Angled Grip

(Vertical Skeleton grip is NOT worth using and you won't even notice that 0.04 recoil reduction)
it's a direct downgrade to Shift Short Angled grip

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i used badger here cuz it's the best example of how bad the balancing for attachments are on some weapons

queen barn
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Back to the AK
some attachments change the gun so little that they're basically a waste of that slot

for this example, do i really need that 0.02 faster ADS and 0.05 faster draw speed or am i better off just switching to the Assault class and saving that attachment slot for something worthwhile?

queen barn
queen barn
sour fulcrum
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@queen barn appreciate you posting here too. Other channel might be terminated by mods

young ember
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i do think it should probably be more than 10% if you want it to see wider use though

queen barn
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the changes are so small that if it didn't display, nobody would notice any of that

sour fulcrum
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There is a message further up #1176230776753373324 message from me. All of that is true and I think it should be changed as well. We have great visual customization now with the skins rework. Now why can't we have the same sort of customization with the attachments. It feels like they're untouched, never really looked at, and honestly just put in there to advertise having a large attachment pool.

ripe iron
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attachments just fucking suck

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like they dont make sense

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basic muzzle makes my bullet go... faster??

mild sage
queen barn
dreamy flame
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also there should be at least some kind of reason to not use a barrel attachment

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cause right now you're kinda dumb if you don't immediately use the basic barrel

full nimbus