#better vehicle physics

1 messages · Page 1 of 1 (latest)

livid ermine
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Hitting a corner and your tank getting shot up into the stratosphere is not fun

cold orbit
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Agreed. Every vehicle other than the LB feels like absolute jank to use. It's extremely easy to get stuck on stuff, come to an instant halt when bumping against some surface, bouncing uncontrollably when hit by enemy projectiles or just randomly sliding/shaking when it should be stationary.

undone citrus
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Bugs need to be squashed for sure

cold orbit
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And don't get me started with the insane cam shaking on whatever vehicles that randomly happens or how easily they get stuck on shallow areas

undone citrus
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What doodads are you talking about

cold orbit
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Stuff like map HESCOs, trucks, signposts or just slightly too tall walls

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Like the hedges around houses in District A point

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Their base has just the right height to get the APC stuck if you try to drive across

green cloud
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the square rocks in forests deserve a special place in hell

arctic lily
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Gunboats hit the tiniest bit of land cus the waves bounce it and suddenly your looking the opposite direction

split surge
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There are certain angles that bring you to an instant stop and other things, some small-medium sized rocks, can function as a ramp. Having more consistency on how much speed is reduced based on what angle you hit would make it a smoother experience. Reducing the floatness of a vehicle under its own power, mostly the jeeps and atvs, will maybe keep them from getting stuck two wheeling or spiraling in strange directions.

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Vaguely related there are certain shallow water areas where the driver is kicked out by the varying water level height. It makes getting a vehicle through a pain/often results in abandon vehicles

glass meadow
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might be hard to fix since the unity engine is really janky when it comes to making realistic vehicle physics, like hitting surfaces at an angle will put you to a complete stop instead of sliding you away, or if your vehicle is in the air an explosion or hit from another vehicle will send it flying

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btw if anybody is curious how much each vehicle weighs:

patent epoch
patent epoch
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Ye

glass meadow
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the game works well with ramps though, wish they'd add some for quads or humvees to get to higher places, or just for fun. Also I couldn't resist doing this after spawning a bunch of vehicles in a row lmao

cold orbit
glass meadow
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I don’t think weight is tied to HP, but it might be

cold orbit
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At least they seem very close to what I believe the HP to be (tho I don't have exact numbers either)

glass meadow
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Such as?

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You need to use the render pipeline materials

cold orbit
tiny dove
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Maybe not fun but it’s certainly funny

cold orbit
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Could also be fun if Humvees actually had windows so janky physics getting you stuck don't mean you're instantly gunned down as well