#Fix 1frame dead plz

1 messages · Page 1 of 1 (latest)

fallow hollow
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Hey, everybody. Please pay attention to the huge problem of deaths in 1 frame.

I see in chat how players call others cheaters, because they in turn kill them in 1 frame.

Pro players and semi pro players are leaving the project because the game is painful to play. The game does not behave fairly. You never know, coming out with an opponent face to face, whether you will die or not. That's the way it should be, you may argue. But not when the enemy has a slow AUG and you have an mp7 machine gun one of the best at close range. When all bullets hit you in 1 frame. This didn't happen in test, this didn't happen on release.

It's a curse on every server. Community server or official, it's everywhere, it's constant, it's literally every 2nd death.

Also the answer to "fix the internet". I have a stable connection 60-70 ping on Europe, 300mbps speed. I have no problems in other games.

slate stratus
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The same kind of bullshit that is already very boring.

hazy yacht
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Same thing. Sometimes in a match, for unknown reasons, you get shot in a second. The ping is stable at 60. There are no records of such moments, but they happen quite often, as you can see, I’m not the only one with same problem(((

pliant tangle
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yeah, sometimes you get 1 shotted by a random ass AR when it should've been like 4 shots

robust warren
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yeah i got this kind of problem too, just died instantly by some gun that needs more than 1 bullet to kill even headshot

fallow hollow
frosty ore
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I have the same issue

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I play engineer most of the time and rpg shots don't register

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this has been happening for a long time and its the reason I don't play

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we installed fibre optic cables a month ago and internet is super fast

fallow hollow
# frosty ore I have the same issue

yes yes, understandable response from the developer, but it's just everybody's. I want to show with this topic that this is far from isolated cases. It's just like a virus

frosty ore
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I have made multiple attempts to show him that and he just respounds with
its your connection you have to fix it your self

frosty ore
fallow hollow
frosty ore
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you can try but I don't think he will respond differently

fallow hollow
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A lot of skilful guys left just because of that. I consider myself an above average player. And I fight every day with the desire to delete the game from the computer because of another 1frame unfair death, when you run around the flank for a long time, come in the back and die for 1 bullet from a guy in the bush

fallow hollow
velvet kelp
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networking going insane

gentle depot
frosty ore
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well people are using the wifi as well

tribal yacht
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it could be packet burst sending multiple bullet in one

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happened with ea release ak15

cursive marsh
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600% more bullets per bullet

gentle depot
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In your case anyway, @fallow hollow 's looks fine

frosty ore
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this plan is already kinda expensive, if we upgrade we can barely afford food xd

fallow hollow
gentle depot
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I'm assuming you're connecting to EU servers, what's your latency to the actual server?

fallow hollow
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People from my clan with a ping of 30 also have a deadly 1 frame

gentle depot
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So I think this might be due to the packet fix Oki put in probably maybe(?).

If I remember correctly, previously the shooter was at a latency disadvantage, now due to prioritizing hit packets they have an advantage.

Someone with bad latency shoots you, all their hit packets get prioritized, you feel nothing because they're laggy in being received from the shooter.

fallow hollow
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When there was a server from RED with a host in my country, I had a ping of 20 and still I was constantly catching deaths in 1 frame

gentle depot
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Suddenly they all are received at once and you die out of nowhere

fallow hollow
gentle depot
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What I'm saying is it might not be a you problem, it might be guy shooting you who's playing from his shack in the Chernobyl exclusion zone over soviet-era phone cables

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Oki used to have an enforced ping limit but people complained they couldn't play so they relaxed it

steep flicker
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1 copper thread unprotected 1layer

gentle depot
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As much as Oki can be bashed for stuff, I don't think he's responsible for this, and it's just the nature of having so many players in one game

steep flicker
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I feel the same thing, similar thing with soviet, best internet provider what you can get here, and I die to 1-2 shots due to an SMG from 50 meters.
In other games I have nothing similar to this.

fallow hollow
# gentle depot What I'm saying is it might not be a you problem, it might be guy shooting you w...

My understanding is that the enemy probably sees me earlier and starts shooting at me before I even see him. In the 1st clip you can clearly see that the sapport shoots somewhere to the side, I see him shoot to the side, but a split second later I die, and only after that his model turns to me.

In the video you can see that they shoot at the place where I was a while ago and I die already like this guy's future.

steep flicker
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Before EAC the game felt more raw and not having a random killing you in one grach shot

gentle depot
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Yea, I know

fallow hollow
gentle depot
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In fairness, some of those kills you've posted I wouldn't even put in the 1-frame death category, it looks more like you run up and they hit every shot with a low TTK weapon

fallow hollow
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I found one FR server, there is almost perfect hit registration and almost no deaths in 1 frame. I could feel every hit on me there. Magic? The server is 127 by 127, not even 32 by 32 and they're fine. Too bad I don't see it in search for a couple days.

gentle depot
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Not all though, some are obviously latency

solar urchin
gentle depot
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Don't bandwidth-shame

gentle depot
frosty ore
solar urchin
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I am not bandwidth shaming

gentle depot
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I don't think official servers are on amazing specs

fallow hollow
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But that's until Okie fixes hit registration

gentle depot
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That looks like the server just lost those packets

torn flume
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OneFrame Remastered

gentle depot
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If it was your client losing the packets, you'd get a big angry warning in the corner

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The fact that it clears up later makes it seem like it's an intermittent issue

tiny crater
gentle depot
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Ah if you have local packet loss, that's on you

tiny crater
fallow hollow
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By the way, also noticed and I'm not the only one. That after major updates, as if deaths in 1 frame and the quality of registration, the first couple days after the update, much better than later. And than now.

gentle depot
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It's anecdotal but yea I feel that

fallow hollow
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I wouldn't berate the game if this problem was with me all the time, both in tests, and in the early days of EA, and in the early days of updates, in other games and shooters. If my youtube took a long time to load, after all. I pay not a small amount of money for good and stable internet, not wifi. But constantly dying from 1frames. Pinging guys will be in any game until everyone has 7g internet. But 1 frame deaths are just beyond. They weren't there, they showed up. I love this game and don't want to delete it because my nerves are shot every time I die in 1 frame

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If it didn't happen, then I believe it can be fixed.

gentle depot
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This is gonna sound shitty and I don't mean it in that way so please don't take it that way, but you can lessen the issue by engaging from further away. Pretty much all my 1-frame deaths are when I'm knife-fighting with pp2000 or groza and running very fast

fallow hollow
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Oh, so you have them, too.

gentle depot
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If I switch to support or assault and fight further away it's much less of an issue, maybe because distance?

fallow hollow
gentle depot
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That's usually m200 lol

fallow hollow
gentle depot
fallow hollow
gentle depot
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What I'm saying is I think it might just be a limitation of the game based on the number of players + the engine being used

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It might be fixable by throwing more network/computing resources at the servers but that's expensive

fallow hollow
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But it didn't happen, it sometimes goes away, it's there on small servers too...

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and again, the FR server somehow did it, too.

gentle depot
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I've always had it happen since day1

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Sometimes it's better sometimes it's worse

fallow hollow
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Maybe I didn't notice with EA, but on tests I'm sure I encountered it a lot less often. I even praise netcode to all my friends

gentle depot
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As someone who deals with this shit daily for other things, if you really want to help them try and collect as many logs as possible

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Run network logs while you're playing and save them against clips of when it happens, along with the server you're on

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There may be an intermittent bug somewhere that's dumping packets and is very hard to track down

fallow hollow
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So that she can be seen in the clips

gentle depot
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That wouldn't be the worst, as long as they show latency, stability and packet loss

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At the very least, it would rule it out being a client-side issue

fallow hollow
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I will, and I'm campaigning for everyone to do so. We have to make this great game better. Hooray, comrades.

gentle depot
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That sounds like gommunism to me

fallow hollow
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Hopefully Oki will see this thread and pay attention to it

gentle depot
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Collate enough info then post in game-bugs

fossil quail
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If I hadn’t deleted all my clips I could make a montage with 100+ 1 frame deaths. I have 80 up/down

opaque warren
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there's a not to much here but i don't care

modest sonnet
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the 1 frame death happened to me since the hitmarker update; no problem before (unless the server had problem) and its happen on both EU and NA servers (playing from EU)

sacred notch
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Dang and I thought I was just having a skill issue

modern hemlock
modest sonnet
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no way its a "your connexion issue" thing (connection to a random server 600km away, from france to germany)

hazy yacht
cursive marsh
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yea getting tired of being sped killed in cqc without seeing a dam thing

vivid raven
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Out of curiosity, is this on official servers? I'm getting the absolute worst issues from 1frames to half second delays on triggering C4 but only on them, also EU

deep verge
cursive marsh
fallow hollow
fallow hollow
vague jay
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Huh, i guess it wasnt just me that noticed it

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I'll admit, i had issues with being killed ridiculously quickly but as far as i remember it was never as drastic as in those clips

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On my end at least it happens but never often enough that it feels like bs all the time

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It happens roughly once a game

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If it even happens

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I'll try and pay attention to it

fallow hollow
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I may have it a couple times per game, or every other death. I try to pick the most obvious moments in my clips

fallow hollow
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What is the ping on the servers

vague jay
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Wifi
I have no specifics as of now cause im renting out the place im at
And wifi came with it
I can tell you this, the ping is around 55-70
Occasionally dips but nothing much

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I'll look into it more in the following days

fallow hollow
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Maybe now you'll notice more often😅

vague jay
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Yeah lol

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I'll try paying attention to it more

thorny turret
# fallow hollow

Most of the clips here are not 1 frame kills, it just the TTK is really fast, same as how you kill people in videos, it's really fast, no time to react.

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Additional update towards updating hits etc were done to maximize as much as possible, the rest is literally fast TTK and people's connection unstabilities (not bandwidths)

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If you guys don't like this TTK, will have to conveice one community server to host double HP or something

maiden vault
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I dont mind a double health community server, but bandages must be increased in health heal too yes?

fossil quail
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These are the only 1 frames I've seen hamsterrave link. There are a lot that are nearly 1 frames but that's just what happens when someone is able to hit 2-5 shots in a row on you. Definitely try to minimize how much you expose yourself when you peak and try playing faster using movement, lots of these deaths seem to be from poor movement when normally you'd get the opportunity to fight back if you make them miss.
#1174710258778775592 message *edit actually not a 1 frame, but close enough
#1174710258778775592 message
#1174710258778775592 message not a 1 frame, but showcases wack prone animation

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That said, 1 frames do happen to me from m110 and mp7 maybe once in a 3-5 hour session. I think it's just inevitable when there are are 254 players in 1 server.

tribal yacht
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Shots 1-5:

pliant tangle
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"its just the fast ttk" when he gets 1 shotted by a fucking ACR, oh wait he doesn't play the game nvm

fallow hollow
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If we're using low ttk as an argument. Why do I need to spend noticeably more time killing an enemy on my screen than he does on me. Like in my nighttime examples. For example. Yeah, mb it's not. Death in 1 frame. But all the bullets hit me just unrealistically fast. I don't kill people like that with the fastest guns. Why not? My internet's awesome. I just refuse to believe it's because of it. I'm getting bullets from 0.2 seconds away at 0.00001 second intervals each. Okay that's not death in 1 frame. That's 4-5 hits on me in 1 frame. You could call it that.

It's still not normal. And I'll say it again. It wasn't before. Things used to be much more comfortable and predictable in terms of hits on you. Now I catch a bullet and immediately die, and the Next one flies next, which the enemy has hit me and I don't have on my screen. Again, this has never happened before and it's not my paranoia, my ISP is stable. That's why I included network stats in the post. That's why a lot of people have already agreed with this post. That it's not our internet, that it's never happened before, that it's painful and unpleasant to play because of it. I do not want to ttk above, but why do I feel that the game is not fair to me, I played a bunch of shooters and did not meet this, even with a ping of 150, with such a ring guys teleported , yes, but even so from them you felt every bullet. It was not, but it appeared, even if it is not called 100% death in one shot, it is already on a very thin line with it

Already a bunch of good players are gone. That hurts me. Because people who are good players feel that difference between "you hit a guy" and "he hits you back".

How I get outgunned by guys with slow guns at close range, even though the math says they shouldn't 99.9 times. Yes it may not be pure death in 1 shot. But very, very close to it

😢

fallow hollow
# fossil quail That said, 1 frames do happen to me from m110 and mp7 maybe once in a 3-5 hour s...

It also really hurts to see a bunch of people see a problem, agree with it, and the developer discounts it for a problem in the players. I get angry at this kind of ignoring. People above wrote that they've already brought this up. But we're still suffering. The core mechanics of the shooter don't work properly. In night examples why I got wiped in a nanosecond, but there were no packet loss. How am I supposed to play this if the game is biased against me. And the developer writes that I'm having internet problems when it's white on black that I'm not. I'm wildly enjoying the game, but my god, I'm just getting burned out

fallow hollow
fallow hollow
fallow hollow
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I have to hit four or five times. The guy hits me 2 times. But the results are the same. Even if it's not death in 1 frame. 2<5

fallow hollow
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Also, please note the Survivorship bias. I don't show the usual deaths, which are certainly there. But why is there this along with the normal ones?

thorny turret
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TTK will be different based on armor, where player hits, weapon, and at last, if you have connection instabilities with server. It doesn't has to be you or server being unstable, the path between you and server can be unstable based on where you live, what ISP you use and so on with many factors

pliant tangle
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not like this only started happening and only in your game or something, imagine if that was the case /s

thorny turret
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watch the video I recorded

next notch
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BBR, the game for potato PCs with gigabit ethernet

opaque warren
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On oki video at least we can see how screen turning red with every shot

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On our examples - no

vivid raven
next notch
opaque warren
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It feels like 4 bullets builds into one da hell

thorny turret
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if your connection is little bit unstable, what I mean by unstable is, if your packets are delivering faster and slower and faster and slower, not consistent, in any game where the TTK is fast, you will feel same way

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in games where you have slow TTK, this is not felt because the death time is in seconds, not miliseconds, so unstable connection does not affect that level

thorny turret
opaque warren
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Well, maybe at least we can see changes between second and last shot

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At the start of early access this one frames was not felt. With the update of hit registration, has it really become better and the TTK has decreased, or have people just learned to hit everything? Don't even know

thorny turret
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start of the early access, most was playing bad, that's no longer the case

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there are much more try hards in this game than before

fallow hollow
fallow hollow
# thorny turret 5

on my screen, it's a fraction of the time, the guy comes around the corner, I'm lying in the screen of death.

vivid raven
# thorny turret here is the video you guys **posted** lol

So it's pretty clear that not all of the examples posted show actual 1frames. And you've also explained that they can indeed happen due to unavoidable networking factors. Doesn't change the underlying fact that it does not lead to enjoyable gameplay (at least for a nontrivial group of players) and "just make community servers" isn't a serious answer when most non-US regions can barely sustain a couple of full servers on regular modes.

Armor is one knob that already exists in the game and can be tuned to give players who want longer TTK an experience closer to what they want without forcing a global raise in TTK. And this is something that support players have been asking for a long time.

thorny turret
fallow hollow
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I've thrown in more examples for today's session.

thorny turret
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you kill people in miliseconds, you get killed in miliseconds, depending on connection stability, it can differ time to time but there is no solution except slow TTK servers

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the screen kick was reduced because it was too much, now, it's harder to feel if you get shot or not

thorny turret
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we had high HP armors before EA long time before at playtest times

opaque warren
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Maybe if you add a parameter in the settings that is responsible for the blood on the screen with each hit, something will change? Maybe with an increase in this parameter the feeling of death in one frame will disappear? What do you guys think?

fallow hollow
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as far as the skill of the players is concerned. I also get killed by guys with 2/10, 3/15 scores. They are objectively weak guys. When I see them miss on me, but bam. I'm down.

thorny turret
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what you see on your screen vs what they do on their screen is not realtime synced due to latency

fallow hollow
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To summarize. There is a problem and a lot of people are pissed off about it, something has to be done about it. (Separate servers for amateurs is not an option)

opaque warren
thorny turret
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I don't like using but it's 80% skill issue, 20% actual issue but connection instability + fast TTK which nothing can be done except either hosting servers at your country while unfavoring other players or playing on slower TTK servers

vivid raven
# thorny turret we had high HP armors before EA long time before at playtest times

I've seen a lot of decisions being justified on the basis of playtests but the fact of the matter is whichever group of people that was is very different from the nearly 90k+ peak players that the game reached, and a lot of it was based around the promise of teamwork-based gameplay that the Steam page still advertises.

Either way, the game is still EA and testing new things while clearly communicating that these may not be permanent changes sounds reasonable to me. Most people agree one way or another that the gameplay still feels confused/half-baked across milsim and CoD.

thorny turret
gentle depot
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I'm in agreement with Oki, but I am curious about one thing.

Ham posted a video where he rinsed someone but they didn't die, and there wasn't a big warning in the corner saying your packets have been dropped etc.

Any idea why that might happen? I've seen it before as well.

thorny turret
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Yes there are games where if you are not playing as team, you are being punished and generally left over, where you need couple friends to enjoy the game.

fallow hollow
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By the way in CoD low ttk but no such problems, haven't noticed such problems in Bf either. My memory may be failing me, but I don't think I've ever noticed it

gentle depot
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I take it the damage has to go from server -> hit player to register?

thorny turret
# fallow hollow By the way in CoD low ttk but no such problems, haven't noticed such problems in...

Modern Warfare One Frame Death - A Noreg, Bulletghost, Bad Netcode Compilation. Despite being a "funny" video, it's also a very real problem, affecting many players' game experience to a varying degree. Some players may experience these every now and then, for me specifically, it got worse with each new season, and now 90% of my games look like ...

▶ Play video
fallow hollow
next notch
fallow hollow
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Again, we have FR server, where such problems I feel a lot less than on other servers

thorny turret
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Only fix is literally slower TTK servers for you guys

fallow hollow
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But I don't like slow ttk. 😢

fossil quail
gentle depot
thorny turret
# vivid raven May want to update this then

that's accurate, there is nothing change, we encourage players to play teamwork and reward more when played as team as XP wise and generally coordinated play makes the round won

gentle depot
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It has bare bones communication tools

thorny turret
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map drawing etc it in todo list, which weird enough, not joking, I was literally implementing this week

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but we will see tons of people drawing d*ks and 99% not using it

fallow hollow
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There is a lack of variation in markers, by the way. Imho

thorny turret
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had to delete the entire thing and make it keep it simple

gentle depot
# thorny turret You have voip, map, objective markers, chat

VoIP: yea it's ok as long as you speak the same language
Map: not a communication tool, you can't communicate with, there isn't even coordinates
Objective markers: you can attack/defend and that's it, as long as you're not actually on the point already
Chat: kind of a joke, no squad priority, also see VoIP

fallow hollow
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Just a few choices. "Let's go this way." "That's where the enemy is." That's all we need. You can't always hit the enemy with your sights to put a red marker on them

thorny turret
fossil quail
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Squad spawning being better than rally point hurts inter squad teamwork loads.

gentle depot
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Sorry Oki that's along with the pings are a UX skill issue, both are well used and liked communication methods throughout the genre

next notch
gentle depot
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But that's way beyond scope of this thread and I don't wanna bash you out of nowhere

thorny turret
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nor Arma

fossil quail
fallow hollow
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Ok guys, my thread is about death in 1 frame, don't flood please. 😅 (It's a joke, talking to the developer is always a good thing.)

thorny turret
gentle depot
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That's 100% fine if you want to cater to them, just don't say you have all the tools to enable teamwork

fallow hollow
thorny turret
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I played enough hardcore - milsim games to be aware what tools are required. Can it be improved, 100%, but it's bare bone + is there

gentle depot
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Yea I feel that, what's there us usable

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Maybe the ping system could get another look now we're out of EA and in beta

fallow hollow
vivid raven
# thorny turret that's accurate, there is nothing change, we encourage players to play teamwork ...

I don't think that's what most players actually feel. Either way, you obviously have a clear vision for what you want to make with this game and I respect that. You also seem to have clear reasons for why things have or have not been implemented, so it's probably best if you could just lay out a more explicit roadmap + FAQ so players suggesting things that won't be considered don't feel ignored. And then you don't have to spend your energy in this sort of 1-on-1's constantly, which most players won't see anyway.

thorny turret
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however, I seen the result

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people just didn't use

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it's not the ping thing, I am meaning other things as well

#

we deleted or simplified tons of features just sake of trying to make it more usable

vivid raven
# thorny turret I did implement most of them

I'm referring right now about feedback threads like Armor, people have been asking for non-breaking armor for a while in there but what you said earlier seems to suggest that you won't consider such a change. The Frag RPG being completely useless is another example that people just keep asking/wondering about.

fossil quail
thorny turret
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about armors being just additional HP, that would change gameplay bit too much

fallow hollow
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frag grenade is too useful. There are 20 men standing on the point, each with at least 2 grenades. That's a little artillery in your pocket, jeez.

thorny turret
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I had to delay to optimize bandwidth

fossil quail
thorny turret
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I can adjust bit more to make it more close to realtime

fallow hollow
thorny turret
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I also played APEX

fallow hollow
vivid raven
# thorny turret about armors being just additional HP, that would change gameplay bit too much

Sure, but up until now I had no idea that's what you think and it makes most discussions in the feedback thread feel kind of pointless. Another example is the abundance of C4 and in particular it's availability for Medics, which many people are also not supper happy about. And you probably already have an opinion on that as well. But it's not ideal that we have to go around fishing for your messages on these things when you could sit down with the team and some volunteers, go over the feedback threads and give some answers on these hot topics.

fossil quail
vivid raven
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And if you do think better armor would break the game, at least give the option for every class to have no amor as an option. Otherwise it just feels punishing on classes like support to be permanently slowed for a one-time protection thing...

fallow hollow
thorny turret
thorny turret
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similar to map voting one

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currently it's very 50% 50%, some likes random weighted, some hates it

fallow hollow
thorny turret
fallow hollow
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Reddit isn't completely objective either

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I still think trying it and rolling it back won't affect anything much. I've been seeing posts about armor recycling for a while now too

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I've been reading this since I found out about Battlebit

thorny turret
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Again, I feel like it's a big change and not sure how it will affect, I am not against to the idea it self, I am not sure the outcome of possible disaster if implemented

fallow hollow
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Again, make a test server. try it out, gather feedback. It's definitely part of my fantasy. I think there are a lot more options on how this could be pulled off. Again with the damage drop for range, there was a pretty large percentage of players who were against it, but it didn't stop you, with armor stops. Why?

vivid raven
thorny turret
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damage drop for range was just broken- unbalanced for weapon's classes

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armor - hp is a choice rather than unbalanced

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one was could be classified as a bug, one is a choice of gameplay

fallow hollow
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But a lot of people were against it. The armor was partially broken, too

thorny turret
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@fallow hollow we had tons of people hated the way our map voting was, there were tons of suggestions to change it with tons of votes,

we changed it multiple times to what suggested, eventually each was hated by some, and raised good amount of votes to change it

at end, we changed it back to what it was.

fallow hollow
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I like that you stand up for your vision, but sometimes players who have a lot of time in the project suggest things that aren't bad.

thorny turret
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I seen that, just because something is collecting a lot of votes doesn't mean people feel that way, there are alot of people who likes that thing that way and just don't vote and voice their concern the moment it's changed

thorny turret
fallow hollow
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But there were also those who liked it, it's just that their voices are not heard, because when you like everything - people keep quiet and get high, instead of expressing everything on the Internet. That's the problem with reviews

vivid raven
# thorny turret <@439060234070130688> we had tons of people hated the way our map voting was, th...

My personal impression about the hate on the lottery system was that it would allow 5% options to get picked, which never felt like it should happen. A compromise that just keeps the top voted options would work. Also, making it so runner-up maps in the vote are available in the next pool so things that are still reasonably popular get a chance to be played eventually. Many such ways to tweak things.

fallow hollow
fallow hollow
thorny turret
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in short of this thread, I can attempt to improve the 1 frame deaths by maybe changing the sound when you get hit to something more noticeable or literally changing the TTK (which would be disaster because everyone used to this TTK)

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but there is not much can be done in general.

fallow hollow
thorny turret
fallow hollow
gentle depot
#

Iteration is good

plain pewter
#

I think that 1frames come with input buffer damage update

thorny turret
#

input buffer vs damage are not related

plain pewter
#

Timelines are the same

pliant tangle
#

i mean you could make a damage buffer that only allows a certain amount of damage per frame/second/whatever to kind of artificially reduce 1frames/smooth them out into multiple frames

gentle depot
#

Unsure if that would make a difference, it would also need a ton of caveats around high-damage sources

pliant tangle
#

worth testing though?

gentle depot
#

I don't think that would be as quick an implementation as you'd think, you're basically asking the client to do an additional check every frame to see if they a) received damage on the frame before, b) did that damage meet a threshold and c) do I need to cap the damage this frame. If damage calc is done on the server side (Oki can confirm but I think it might be?) Then it has to do that for every player constantly.

pliant tangle
#

if it isn't serverside then imma send a totally unexplosive object his way /s
yeah i guess that calculation could be expensive but i have no idea tbh

modest sonnet
#

anyway, if you die faster than the absolute ttk of the ennemy weapon (inclued 100% headshot hit rate and 1v1 + server with good ping) there is something wrong somewhere

#

even if its not literally "one frame" the result is the same
being one shot/instant kill vs sniper or deagle (pre dmg nerf) is ok, but dying instantly vs slow weapon (like AUG) is wacky

#

and again, dying instantly wasnt a thing during PT

thorny turret
#

only difference is, people started to play better. On playtest, there was literally only 2 clans that were playing really good, now, that's no longer the case

gentle depot
#

Many shitters with MP7s

modest sonnet
#

being good dont make ppl able to one shot with 3/4 htk weapons

#

and when 1shot happen, i spectate the player for 2 min and often, they are not especially good at the game too

vivid raven
fallow hollow
#

literally right here, from the same guy. Same server, same ping, same killer. But the first one's a normal death, and the second one. Convince me it's not a one-shot death.

pliant tangle
fallow hollow
#

deaths in 1 frame hit me over the head mentally, with a hammer.

vivid raven
#

I use Blender to examine clips frame by frame when I want to check things with 100% certainty, it's free to download in case you want to give that a go

fallow hollow
#

I'm already getting paranoid.

#

it's bad anyway, when you can't trust the game and have to check your deaths. Did you die because of the game or because of your lack of skill at the moment

modest sonnet
#

like you dont "feel" the 1/2 first bullet

#

or the game give you 2/3 bullet at once

vivid raven
modest sonnet
# fallow hollow

like in this clip, the shot 1 and 2 miss on the left, buth the 3rd deal damage but the tracer show a miss

#

maybe just ruberbanding issue

coarse stag
#

p sure this is an issue on how the game does hit reg

#

it groups shots together iirc

#

so it appears like you die in one frame

#

which is still bullshit but whatever

cursive marsh
#

reason why I main recon, can avoid ttk, rpm match, an just bleed armor, though admittedly everyone is using the spawn protection barrier as a shield from being flanked, but then again what about those numskulls who pill box a building with a rally point just outside of spawn. (aka frugis,namak, ext)

gentle depot
#

The no-go areas are honestly cancer, just a sniper safety blanket

cursive marsh
#

pretty much especially for salhan where a sniper can just pill box that entire edge of their spawn zone, killzone had a nice choice of maps

#

Also "safety torch"

vivid raven
#

Also you can still drone them

livid kelp
#

the smoke grenade launcher is super useful for denying snipers a vantage point over no man's land since you can shoot them so far

#

more people need to use them

vivid raven
#

smoke nades much better imo

livid kelp
#

also something to note about ttk appearing super high to you and low to others is inadvertently hitting their body armor THEN the head armor, because doing so basically wastes one of your shots

livid kelp
#

i would be happy if it had the same size cloud but just for less time than thrown smokes, cause right now you have to place it really well to conceal an angle properly

vivid raven
livid kelp
#

yea the fact that you can just quickly piss out some concealment in a pinch is super useful and should be more applicable

#

cause right now i only see like 2 use cases
-hiding yourself in a bad position to heal/revive
-blocking off an indoor area to force a push

#

which are only doable because of how fast it deploys

#

but anyways i don't think this is the thread for that

fallow hollow
#

You see the hits on yourself with a delay. As a consequence, you don't have time to react, and as a consequence, you can be killed instantly. I've seen a thousand times I hit my opponent with the first bullet and he immediately starts wriggling like a snake. With my "cheap" internet with a stable connection and ping 60-70, alas, there is no such possibility. So I have to move to the house where the server is located. After all, there are no problems in the game and it is the guys began to play very skillfully

#

the game has great servers, awesome Netcode that playing with a ping of 60 is simply impossible. I don't have the energy anymore

livid kelp
#

my ping averages 60 and only in the recent week has the server started getting really unstable connections, with frequent rubber-banding despite my ping not changing

#

can't confirm whether it's my internet or not but i do not think my wifi would suddenly crap out when playing bbr exclusively

#

game is becoming really hard to tolerate playing because i can play fine for a while only to realize i died 3 seconds ago

fallow hollow
livid kelp
#

enjoy

fallow hollow
#

I made this comparison. Yes, it may not be the most accurate, but still. I compared the time frames on the timeline, how long it takes me to kill and how fast I die on my own screen. I counted from the moment the first hit appeared on the screen.

#

Proof that I trimmed exactly the moment I had a hit on my screen

#

And at the point of my shooting, I even gave a little head start.

sacred notch
livid kelp
#

yea second one just looks like vector shenanigans

#

plus some piece of your armor broke at the start of the clip so that was a factor

modest sonnet
#

we are all wrong... they secretly added shotguns

carmine imp
#

Could this be related to getting hit/hitting with shots that clearly missed because the target is around a corner? Because I have noticed that is a pretty regular occurrence.

sacred notch
livid kelp
#

well i do know that your armor (esp helmet) has a hurtbox separate from the body, so there are instances where only your helmet is exposed enough to be knocked off

livid kelp
#

but i do experience the same issues, you kinda have to react and take cover 0.5 seconds in the future to not get domed

drowsy verge
#

there are certainly netcode issues, but I feel like something that could help with this is bigger and brighter damage indicators

#

the video at the beginning of the thread actually isn't a one frame death, if you play it slowly you can see him get hit twice before going black on the third hit

#

the tiny size of the damage indicator and the way it sorta fades in makes it very hard to notice and react to it.

#

also
in the video, i counted 11 frames from the first damage indicator to death, which is 0.183 seconds. the max possible ttk for an ultimax is 0.200 seconds, more realistically it is around 0.400 seconds. so we can assume that between 0.02-0.22 seconds are lost due to some other source of error.

slow grove
#

Yesterday i killed 3 guys in a row like this. Idk if it might be like internet thing becouse i know my net isnt good or is it something game server sided

pliant tangle
vocal tiger
fossil quail
#

I hosted a 12v12 tournament on some small maps and the coms were so hectic

frosty ore
sacred notch
#

Dude has a tater tot on a toothpick for a router

frosty ore
#

300mbps is too little for bbr I guess xd

#

I have to get those RGB routers with 10 antennas

fallow hollow
#

Hitting bullets in your past makes you think about the eternal. Is this the life you wanted, turn around, look at your path and accept it for what it is

frosty ore
#

the router is right next to me as well

#

wired connection

frosty ore
#

so I will try to avoid those servers

#

but there is only 1 64v64 official server at all times 🗿

fallow hollow
frosty ore
#

xd

gentle depot
fallow hollow
#

By the way, if you think about it, dying behind walls is a variation of the problem of dying in 1 frame or just dying too fast.

Essentially, it's a timing error in your character's damage logging. Your character at the enemy on the monitor is in a different timeline, in the past for you, he shoots you and you die already in your timeline.

Same thing with getting hit by a bunch of bullets at 1 point in time, they just came into your multiverse through Dr. Strange's portal when you didn't even know about them. And it comes as a surprise to you. I'd be surprised if Dr. Strange showed up in my apartment, too. lmao.

fallow hollow
gentle depot
#

And that getting shot when you prone? The player animation and the in-person view doesn't match. In-person you prone almost instantly but to others you do a prone anim that makes your hitbox stay up that bit longer. Happens to me all the time and isn't anything to do with lag

fallow hollow
#

Oh, there's a window, but the bullet didn't go through the window.)

gentle depot
#

You got shot from behind, you can hear it in the audio

#

Also, your head hitbox is huge in this game in comparison to others, you can be prone behind a wall and still have the top of your head clipped.

#

But yea, 99% that hit during prone was due to the animation

fallow hollow
#

Well, that's the back and the open area of the tower. I was killed from the opposite team's respawn, there is both a window and an open top of the tower. I doubt that there is such a skillful player that had time to react to the falling model in the window. I've never been able to do that

gentle depot
#

Some of your other videos are legit lag, but I don't see any problem with that one, you can even hear that it's a sniper shot

fallow hollow
#

odds are it was some cyber athlete with incredible reactions to hit a fast model falling in freefall through a window. Especially since that cyber athlete plays sniper, lol.

gentle depot
#

They were probably watching you dance around the top of the tower and were just waiting for you to go down

#

A shitty and unlucky death but not illegitimate

fallow hollow
#

I know it was a sniper, there was a delay in the video of the hit on me. The argument that he hit me in the head through the window I do not accept as impossible, or rather possible with extremely low probability. It had to be a shroud, no less. Or someone who is a popular skill player right now.

#

I believe it was my dancing that they were shooting at. Not the fall of the king of the mountain

#

Although, in fact, the king did fall.

vivid raven
#

I was on a community server when this happened too and the admins sent everyone a notification indicating that they had looked into it and it was neither server nor user side issues but some temporary Steam problem

frosty ore
#

right

vivid raven
#

They also posted a notification to let everyone know about the upcoming updates, pretty cool that community servers provide better communication than official ones XD

fallow hollow
#

For the sake of experimentation, I bought myself 1000mbps internet for a month. The result.

vague jay
#

Oof

fallow hollow
#

As Oki wrote above, it's just players have become unrealistically skillful or it's problems with your internet. Well with the internet problems I removed (they were not). It remains to learn how to also put bullets in the mouth of opponents 4 in 1

fading radish
#

I'm 10ms 0 packet loss, game on ultra capped at 144

#

the netcode is trash rn

fallow hollow
#

I just do it all the time. Read above, it happens to everyone and the fact that it happens even with your 10 ping is a game bug, not a "fluke".

fading radish
#

it's definitly a game problem / server

spark trellis
fading radish
#

New feature is cool, but fix the game first (and the subject of this topic)

#

People will stay in-game because of consistency

#

not because you can draw your whole mom on the map

cobalt loom
fallow hollow
cobalt loom
#

Ну никто не писал про ограничения на язык, ну в суппорте ребята отвечали так что норм?

fallow hollow
cobalt loom
#

I'm suffering a lot, too. I consider myself better than average and half of my deaths are +- 1frames, suffered the most at launch and now. Yeah oki can't solve this, 100%, just get over it, but my ass is on fire. When I watch top scores play and I do the same thing but get a different result I just sit in frustration. + I have such a thing as hitmarkers with c4 on the head of the person )))))

fading radish
#

???

#

"can't solve"

frosty ore
#

do the servers even restart once a while ?

fading radish
#

everything can be solve with money

cobalt loom
#

))) im already solve my part, by having "good" internet, servers shows 60-70 in browser, and in real game it sometimes get higher by 10-20))

fallow hollow
#

HyperXD I think it's still the same problem on the server side. The game thought I ran forward the moment I pressed "S"

fallow hollow
cobalt loom
#

I have some clips, i deleted planty, but i need to cut them for post

fallow hollow
#

There are assumptions and I could be wrong. But the whole problem is these packet priorities. Why not just do a normal tickrate without any sending priorities?

cobalt loom
#

There must be tickrate already, beacose in browser you can see 60hz,120hz servers. Priorities needed for balancing packetlosing and peekers advantagese or similar stuff

fallow hollow
cobalt loom
#

Well mb, but yes guys who lives on servers melting people, including me, even if i shooting first)

fallow hollow
#

You have a very pretty picture, like a movie.

thorny turret
frosty ore
#

not my clip its from game bugs

fallow hollow
#

It's because of the anti-cheat. that's why these tricks were not on the tests...

cobalt loom
#

I said it guys, it is on the physics limits, to fix this issues, it is on provider side and routing. I woud like to get rid of the problem, but i think it is impossible at the moment

frosty ore
thorny turret
#

There are certain things to prevent some cheats such as lag switches or network tampering cheats and shooting through walls, however, it's really hard to debug and differs from network condition to network condition, unless there is a way to consistently reproduce it, it's really hard to pin point it

#

At some point, there were lag switch cheats where you stop the incoming internet and just let outgoing internet and kill players and let game go on etc etc

cobalt loom
#

Does it make sense to collect clips of such cases and then post them in one pile?

fallow hollow
cobalt loom
#

i just save clips, to watch, was it me or server, and then delet)

cobalt loom
steep flicker
#

you should pay for a better service

cobalt loom
frosty ore
#

you need to have 319 terabits internet to play bbr isp issue

thorny turret
#

@frosty ore Stop trolling people lol

frosty ore
#

xd

thorny turret
#

BBR requires 100kb/s

#

for 254 servers

frosty ore
#

cool cool

real venture
frosty ore
#

ye its sussy

real venture
#

but i think that guy was cheating no?

real venture
#

3rd clip on lonovo

raven magnet
#

Is there like no log? Like there's no way to send files log or something from the client to see what's wrong with this issue?

steep flicker
real venture
modest sonnet
#

Idk if its can also affect spawn check (able to spawn on a ally under ennemy aiming/fire)

cursive marsh
fallow hollow
#

8-10 shots 4-5 hitmarkers. on a guy in the first clinch. Is that adequate?

#

Why is it that when shooting at the same point. In the belly. 3 hits on the meat, and the fourth in the armor, where is the logic?

fading radish
#

Not the same problem imo

real venture
#

The music is too loud, game can't focus on doing damage calculations

modern hemlock
fallow hollow
drowsy verge
#

you only get the blood effect until after the second shot, and on the 3rd shot you die

shut forge
#

I now understand what this thread is about because I've been running into these situations off and on. I think this is more of a netcode thing tbh. Seems like more and more I get turbo fried by the same gun im using when I've already put 2 bullets into that persons skull before they started shooting on my end.

#

Or seemingly players with sub 150ms reaction times on a game popping my head before I even realize they're peeking.

Hope the new fixes to the player action tracking alleviate this.

shut forge
modest sonnet
royal sinew
fallow hollow
royal sinew
fallow hollow
royal sinew
#

Did you not post a speedtest of 291

royal sinew
#

Did you upgrade it to get rid of lag in BBR?!

fallow hollow
brittle oyster
#

i have 20ms ping to servers on my region
i still get one frame deaths

#

it's really strange

coral narwhal
#

this happens to me so many times

#

i can mag dump a recon with fal but his rsh still kills me and he lives

#

exactly just like these clips

brittle oyster
#

my sentiment is:
i ignore it when it happens once
but some matches (hello, Tensa) this happens pretty often

#

sometimes right after spawning

#

i press space and i'm dead

#

sometimes it happens one after another and i get frustrated

#

i change to sniper for a while and might come back to the front-line later

coral narwhal
cursive marsh
#

I’ve never said the phrase “wtf, how?!” So many times

cobalt loom
fallow hollow
#

Just an evening selection. Even if there is death for more than 1 frame, dying for 2 bullets is not ok. At the very least it's not okay to die when only the 1st hitmarker is lit on your screen and you die on the 2nd. My ass is on fire.

fading radish
#

looks painfull

fallow hollow
#

I talk to some pretty skillful players, and I've heard one thing from all of them. And I agree with it myself. "it feels like some opponents see you half a second before you see them."

fading radish
#

I think the servers just don't give the real info of what's going on OR it doesn't get the info you're sending, at some point it goes to reality where the enemy land everything in your face but client side you're still not dead

#

at least it looks like it

modest sonnet
#

idk if its come from the anticheat

vague jay
#

Im honestly not sure in what the problem lies in exactly
I just had a session where i played recon and holy crap, the amount of times i leaned or went prone to dodge a bullet only for the shot to be registered despite me already being on the ground from my perspective

#

It happens outside of that of course, being decimated way too fast than i should have

#

It just feels like the camera is dragging the player model behind

#

At this point i cant tell if its due to the netcode or packet dumping or the animations just not playing fast enough

#

Whatever it is, it aint right

main crypt
#

just blamed myself for not reacting within 0.3 picoseconds

vocal tiger
vivid raven
#

@fallow hollow re: even heavier builds getting 1-framed that's because limb damage is 100% so half of the time your armor is completely bypassed even with exo

fallow hollow
vivid raven
fallow hollow
vague jay
#

How should armor be changed tho?
For the casual mode it has to be changed cause its rng if you die or not.
It either has to increase max health or give damage reduction, not this "if you happen to shoot in the right place armor will absorb the shot"

#

The current armor system could work in the mislim mode with some tweaks, but in this casual one its pure shit

vivid raven
# vague jay The current armor system could work in the mislim mode with some tweaks, but in ...

Yes, I agree 100%. The current hitbox-perfect system is good for milsim but terrible for the casual feel.

Max health has implementation issues in the sense that it would, for instance, decrease the effectiveness of explosives across the board and make bandages less efficient. All of these things can of course be adjusted, but it's preferable to go for something that requires less tweaks.

% damage reduction can be made exactly equivalent to max health with the appropriate numbers but without the above issues, which is why I support that.

vague jay
raven magnet
vague jay
#

Yeah yeah

raven magnet
#

%DR on whole body, is probably best if we have to get a new system. For keeping current and making it better: Less downside when armor is broken OR/AND armor repair/plate/box/dispenser/etc.

vivid raven
#

(this would also make Medic more relevant as their heals would work at the same rate, i.e. be faster in relative terms for more heavily armored players vs the time it would take for them to self-bandage)

raven magnet
brittle oyster
#

by looking at how many suggestions there are

#

i think devs will not read this in months

#

it's simply too much to read

#

and many duplicated issues

vivid raven
shut forge
#

Oki will just have to find out what the hell that is KEKW

#

which honestly just sounds like people getting predicted on server end mad early then getting hit with a super bullet or two

vocal tiger
cursive marsh
#

i've never felt sorry for another human being so intensely and quickly

brittle oyster
vivid raven
vocal tiger
#

Oki is at least considering doing something about air-strafing/movement so our feedback is slowly reaching his ears one way or another

gentle depot
#

Oki has said he's put in changes to improve netcode, so next patch might see some improvements

solemn python
#

Not that I don’t think it may improve, but my expectations aren’t high

modest sonnet
fallow hollow
solemn python
#

That is totally normal

#

Especially as you took a hit before they even started shooting

fallow hollow
solemn python
#

Seems like it was because the stairs blocked line of sight

#

The C4 stuck to the underside of the stairs on the slope so it didn’t have line of sight to the enemy

#

So when it exploded it didn’t damage them.

#

To “fix” that would be to make C4 deal damage through destructible surfaces but I disagree with that as it’s powerful enough as-is

fallow hollow
solemn python
#

170ms

#

So fast but feasible

#

Based on watching the clips of this that have been posted I think people often don’t realise they’ve been shot until they get to low health, since a hit marker that breaks your armour for example is hard to see or feel

fallow hollow
#

And here's where I have my doubts.

  1. this is another proof of the theory that the enemy sees you earlier.
  2. Fucking WH cheater

p.s there is no information on me

fallow hollow
#

I died there in one hitmarker.

solemn python
#

On the video I last responded to there were 3

#

But 2 were in the same place so it would be hard to see

#

Kinda have to look frame by frame to see them appear

solemn python
#

That’s in more or less every game

#

Severely doubt it affected the outcome here though

fallow hollow
modest sonnet
#

maybe ppl just pick up the Quad damage item from quake

solemn python
#

110ms that time

#

so shorter than should be possible unless pure headshots, I think?

#

Anyway, minor cases like that are never going to go away. The only thing that can be fixed is those cases where packet loss / latency were not the cause as those will always be an issue

fallow hollow
solemn python
#

Most of these are completely normal deaths though

#

TTKs are simply very short in this game. If someone hits all their shots it'll always feel like a one frame death

#

And of course it's possible for latency/packet loss to exaggerate this. There are pretty hard limits on how far you can compensate for that though

fallow hollow
brittle oyster
#

the guy who killed you saw himself shooting at you multiple times and then you died

solemn python
fallow hollow
solemn python
#

well, the first one was, didn't notice the second

#

mm, was the same thing

#

that is a reasonable time

fallow hollow
#

I kill as I should, everyone kills as they should, but they die too fast. Sometimes so fast that it's impossible to react. Yes, the kill time is fast, but not so fast that you die in 1-2 hitmarkers when it should be around 4-5. And that's a problem.

solemn python
#

considering the servers run at 60hz, packet loss on both ends and the partially random nature of latency, is it surprising? Hit markers will also overlap if you stay at relatively the same angle to each other which makes them harder to see

astral cedar
#

This is not only about ping, i have all the same issues playing with 15 - 20 ms;

I watched most of the videos above and 1/3 of my deaths are one shot (one frame kill).
This is the worst problem in the game in my opinion.

solemn python
#

most of those were regular ttks

#

ttks are just faster than most people can react to

modest sonnet
#

exept in clips, ttk is faster than real ttk
even the aug / pistol can kill in 0.1 sec

drowsy verge
#

the blood effect on the edges of the screen should trigger instantly on damage, or they should make the damage indicator bigger

solemn python
#

would help.

astral cedar
solemn python
#

The argument that ttk should be slowed down is quite a different debate I think

vivid raven
#

According to Oki he has done all he can to make the netcode work smoothly

#

If people are still arsed about getting 1framed then raising TTK is the only option left

#

And I'm not asking for apex legends TTK mind you

#

Just a small % across the board to bring things at least slightly above human reaction time

modest sonnet
#

again, those issue didnt existed during PT (server ping/desync doesnt count)

fallow hollow
#

It's very subjective. But! I played on a US server and there I didn't catch a single death in 1 frame out of 10 deaths (or very similar to such deaths), while in Europe such deaths in almost every death. Yeah, you need to play longer to confirm this 100%. But I literally switched from Europe to America and I feel more comfortable playing -_-.

Very adequate registration of hits on you.

karmic halo
vivid raven
karmic halo
hollow cosmos
#

I'll for sure draw dicks on it

ocean flower
fallow hollow
#

Played 3 games in the new patch and there was only one controversial moment. ( and that was as val at point-blank range, so most likely also "ok" moment). We will play further, I hope it will not be as usual a couple days after the patch again appear deaths in 1 frame. So far I have everything normal.

vague jay
#

Nice

cursive marsh
#

or more accurately, that they are anything but networking and players playing skillfully

modest sonnet
solemn python
#

it literally just doesn't make sense that it could be something else

vivid raven
solemn python
#

it's the battlebit experience BBcool

gentle depot
#

The last patch put in some network fixes and honestly, I had the two best games of BBR I've ever had. Even on US server it felt snappy and responsive, at no point did I feel like anyone had a ping advantage over me or my bullets hit nothing

#

Dunno what changes you made Oki, but they're incredibly based

cursive marsh
#

Guess you’re just playing more skillfully

fallow hollow
gentle depot
#

I don't see the problem? He got you with a few shots through the railing, then shot you as you appeared

modest sonnet
gentle depot
#

It looks like the bullet probably clipped the very top-right of his head

raven magnet
#

Wouldn't it be your shoulder?

#

Player character are big, so sometimes you think you're hidden when you're actually not.

#

idk 💀 Could be desync

grave rose
#

I'm not 100% sure but I think part of the problem is that some guns shoot faster than 60hz tick rate can keep up with so you get hit by 2 or more bullets in one hitmarker, loads of games have that problem

#

And also it seems like in the clips that the black death screen appears before you even get notified of the last hit marker, so a 3 shot kill only feels like 2

fallow hollow
hollow cosmos
#

Thats why they are increasing ttk?

fallow hollow
vivid raven
fallow hollow
vivid raven
fallow hollow
#

The first two. The start of the hitmarker animation and on the second one we see the bullet that gave that hitmarker. The next frame - death and a NEW hitmarker, but now on the death screen

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We've discussed several times the fact that even if it's not 1 frame, but 2. That's a "big" difference.

vivid raven
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And yeah, it's not much time, I agree that the TTK is low

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That's a separate problem and has nothing to do with "fixing 1frames"

fallow hollow
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It's too fast anyway. I threw examples of adequate registration of hitmarkers above. And it's just not comparable, what I've thrown now - it's crap.

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#1174710258778775592 messageIn the second clip, the beats are clearly audible and visible, every single one of them. There is no need to parse the clip frame by frame and argue, everything is clear and understandable. As it should be. The beats do not merge into a mess and do not come in 1-2 moments

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I played last night after the patch and everything was awesome. Not a single controversial situation. Went in tonight and almost smashed my monitor from that shit.

It's especially fucked up in contrast to yesterday.

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I am a complete 0 in these things, but as I think, read as if after the update some time after the buffer servers are clogged and then does not have time to clear, because there is a constant flow of information.

I have this on a flash drive in the camera. When I shoot a series of shots, then 10 frames fly in quickly, and then begins click-click-click-click. The memory buffer is clogged. It's like something similar here.

Also. I've played on US servers (clips of good hitmarkers from there). And holy crap. Ping 160, and it's more comfortable and enjoyable to play. There are almost none of these controversial points, why is that? As I wrote in those clips I need to do more testing, maybe I just got lucky. But if so, there's definitely something wrong with the European servers.

solemn python
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But it is a factor due to variation in when the shots arrive at the server

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The fastest firing gun in the game shoots one bullet every 3 ticks on 60hz

solemn python
fallow hollow
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The first one is still way too fast, I'm just trying to compare how it would look from my eyes to playing with the MP7. I've been killing with the MP7 longer than this guy has been dead.

I agree with the second one. You didn't have full health, plus a hit to the head. The second one looks adequate

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In the first case, you see all the hitmarkers, hear every hit, but still it seems that the guy started shooting a bit before you saw him, although the attacker should have an advantage when coming from the corner, although (2) he was already watching that corner and waiting for you. Or he's a cyber athlete with the reactions of a Formula 1 driver.

solemn python
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I can’t see any muzzle flash on his gun so it’s hard to tell when he started firing

fallow hollow
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I'm leaning towards these two situations being either completely normal or very close to normal

solemn python
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About 340ms passed between the first frame of eye contact and taking damage

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Which is reasonable for most people

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Either already ADS or hip firing probably

grave rose
viral hare
drowsy verge
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i think this would help

fallow hollow
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It's been a long time. Happy New Year, everyone, I brought you a gift, another one.

I'm playing this weekend, there are a lot less 1 shot deaths than before. Thanks Okie, if that's to his credit (I think it is). But the problem remains, at least with the indication of hits on you

solemn python
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I very much doubt the frequency of them has changed

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Since there haven’t been any updates mentioning this that’s just gonna be luck/biases in perception

fallow hollow
solemn python
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Every clip I’ve seen in this channel shows multiple bullets before death

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1 is theoretically possible but it must be very rare or it would be used as an example more often