If we're using low ttk as an argument. Why do I need to spend noticeably more time killing an enemy on my screen than he does on me. Like in my nighttime examples. For example. Yeah, mb it's not. Death in 1 frame. But all the bullets hit me just unrealistically fast. I don't kill people like that with the fastest guns. Why not? My internet's awesome. I just refuse to believe it's because of it. I'm getting bullets from 0.2 seconds away at 0.00001 second intervals each. Okay that's not death in 1 frame. That's 4-5 hits on me in 1 frame. You could call it that.
It's still not normal. And I'll say it again. It wasn't before. Things used to be much more comfortable and predictable in terms of hits on you. Now I catch a bullet and immediately die, and the Next one flies next, which the enemy has hit me and I don't have on my screen. Again, this has never happened before and it's not my paranoia, my ISP is stable. That's why I included network stats in the post. That's why a lot of people have already agreed with this post. That it's not our internet, that it's never happened before, that it's painful and unpleasant to play because of it. I do not want to ttk above, but why do I feel that the game is not fair to me, I played a bunch of shooters and did not meet this, even with a ping of 150, with such a ring guys teleported , yes, but even so from them you felt every bullet. It was not, but it appeared, even if it is not called 100% death in one shot, it is already on a very thin line with it
Already a bunch of good players are gone. That hurts me. Because people who are good players feel that difference between "you hit a guy" and "he hits you back".
How I get outgunned by guys with slow guns at close range, even though the math says they shouldn't 99.9 times. Yes it may not be pure death in 1 shot. But very, very close to it
😢