#Rebalance engineer repair tool

1 messages · Page 1 of 1 (latest)

covert wedge
#

Currently you can heal up to 99% of a vehicle’s max hp with the repair tool, regardless of how much damage the vehicle has sustained. Instead, the repair tool should work in a way that either

  1. Allows for 80% maximum hp to be repaired
    OR
  2. Diminishing returns on the repair tool, so that with more damage the vehicle takes, the max hp that the repair tool can repair slowly falls (Similar to pre-buff tool).

Considering that repairing already has the incentive of gaining massive amounts of xp, and that blackhawks especially are almost impossible to destroy with a full team of engineers on board (excluding tail rotor), I feel that this will balance the repair tool in a way that does not leave it unusable but makes it not nearly uncounterable.

gleaming harbor
#

isn't it buffed because repair was nigh useless before ?

real ridge
covert wedge
gleaming harbor
#

noone would ditched it since rpg or c4 was way more useful

#

I'd say the latter but increase the repair speed

queen holly
#

Just make additional Repairers be less effective. Like the first engineer repairs in the rate it currently is, but the second one just does 50%, or 75%, and then it reduces more and more so 5 repairers repair at the speed of (for example) 100%+75%+40%+20%+10%, so 5 repairers repair for 345% instead of 500%

gleaming harbor
#

like 2x to 3x current repair speed

inner crystal
#

Yeah engineer needs to chill out. I got 50k xp in like 3 minutes one time from repairing a heli nonstop.

plain patio
#

even with a bird full of engis, helis can and do still go down fast and easy. I know, I die in plenty. Couple that with any engi that is repairing isn't shooting or RPGing and this is just unnecessary.
As much as it would suck, XP nerf should happen, ngl. Its great, but broken. But changing the repair tool back to ineffective is not the way.

forest juniper
#

Idea: Increase repair speed but cap it at 4 engineers for tanks & APCs, 3 engineers for humvees & big helicopters, and 2 engineers for everything else, and also reduce the repair cap down to 80% from 99%.

plain patio
#

Hell, the engi repair system feel like one of the most balanced systems.
Ground units either have to move real slow for external engis to keep up and repair or lose their repairs when on the move
Helis - tail rotor still instant down, limited spawns and respawns, limited seats, engis repairing aren't attacking
Engis sacrifice attacking and a more battle-useful tool in the frst gadget slot for the repair tool
That's pretty damn balanced

#

keeps engis from doing RPG spam which people also whine about for the class

#

Gives 3 classes a low effort, hold mouse button XP playstyle, with engi's being more limited due to fewer opportunites

brisk goblet
#

"tail rotor makes it balanced" mfs when i tell them to actually hit it in a game: kat

covert wedge
#

My issue with it is that repairing repairs basically all of the hp lost, and I just feel that it either should have some diminishing return or have a lower max hp cap

plain patio
#

actual skill issue

plain patio
covert wedge
#

I’m fine with the base repair system

plain patio
#

how many blackhawks are really wreaking havoc on a battlefield. those guns are so hard to use. the transpo portion is just good gameplay

plain patio
covert wedge
#

Versus you can go back to spawn every once in a while to top up

plain patio
#

yeah, non-issue

#

difference of seconds

#

you just want to nerf a class you don't like

#

typical

covert wedge
#

bro what

#

I have no fucking issue with engineers

#

I have an issue with the currently overpowered repair system that comes through repair tools

plain patio
#

idk if you know this, but engis have that tool

covert wedge
#

nah bro really I thought it was medic BBClown

plain patio
#

clown indeed

dawn shoal
#

simple solution for this one: shoot the engineer repairing, or use tandem rockets. Engineers already barely use the repair tool, and with how fast land units tend to get targeted, the repair tool buff barely changes anything. at 2nd prestige and have never had an issue taking down a vehicle with repairs on it.

brisk goblet
#

in my opinion engis repairing anything other than helis is perfectly balanced

void cargo
#

imo make it so heli cant be 1 shot by heat to tail (tandem will still be able to) and either completely remove repair tooling blackhawk or hinder it greatly

#

currently people just sit in heli and hold m1 and are heavily rewarded for it

brisk goblet
#

I'm just gonna copy and paste this from the feedback thread cuz I still feel like it's a decent option:

  • in-combat cooldown where you can't repair while the heli is being shot at
  • 3x xp reduction for heli repair
plain patio
#

Again, xp nerf is all well and good. It’s broken. But the repair tool system is fine, quit trying to mess with it

blissful turret
#

personally I kinda enjoyed the old repair system more

blissful turret
covert wedge
#

I wish there was a way to kick people out of a thread you made but that would get abused fast

plain patio
#

Oh no let’s kick a person for not agreeing with my shit opinion

covert wedge
#

ur obviously a troll

#

i dont want trolls in the suggestion thread

velvet lily
#

Repair tool was complete shit before, like tottaly pointless to have

#

Now it has use, but this mf want's to nerf it again lol

#

Let's fuck APC's and tanks even more, becouse helkis are slightly harder to destroy, right

brisk goblet
#

idk if you're talking about me, but I specifically said "heli" and not vehicle

blissful prairie
#

Remove repair XP

#

Repairing a vehicle gives you XP share similar to transport assist

#

Then you don't have one dipshit holding LMB long on a flying tank that just flies around getting shot at

void cargo
#

you are not being actively rewarded for helping the team

#

it should be nerfed for helis absolutely

blissful prairie
void cargo
#

you are using it to repair vehicles.

#

you should be rewarded for doing so

#

i am not saying it shouldnt be nerfed

blissful prairie
#

Yeah sure give like 1 XP per HP repaired instead of whatever ridiculous amount it's giving now

#

And tie the main reward to the vehicle actually achieving something

void cargo
#

it gives 60xp per tick

#

or 80 whatever it is

#

1 is just nah

void cargo
#

you cant rely on that

blissful prairie
#

damn I wonder if adding mechanics to promote that would change things

void cargo
#

no one would use it if it gave no reward

void cargo
#

you are wanting to remove teamplay rn so go on

blissful prairie
void cargo
#

can you just read what i said

#

it needs nerfed we get it

#

you dont nerf the overall use of something because ONE thing is busted

#

you nerf that one thing

#

simple as

honest atlas
#

I have only ever found the blackbird to be an issue. Even with its soft spot, it needs to take more permanent damage over time. Nothing insane, as it already has to eventually go back to base to reload... but c'mon it shouldnt be flying after being smacked with so many rockets in a row.

blissful prairie
honest atlas
#

Yeah actually, that would be great. The sudden tail rotor knock out is pretty aids 👍

velvet lily
#

Repair still rewards players, but now you can't abuse it in helis

void cargo
#

unable to be repaired eh

#

maybe just at like 50% speed

velvet lily
#

Nah, totally

#

You want reapir, stay in place

void cargo
#

id rather not nerf repair tool as a whole

velvet lily
#

Those 2.5m/s limit is for small movements to not cancel repair

void cargo
#

its the xp thats the issue

velvet lily
void cargo
#

heli xp:

velvet lily
#

Being able to repair BH indefinitely that just soaks up dmg is a issue

void cargo
#

to an extent i agree

#

making it be completely unable to repair is iffy imo

plain patio
#

I get how games get ruined by devs listening to whiny majorities now

void cargo
#

always otta look at the bigger picture than just lazily nerfing something as a whole when only one thing is too strong

winged spear
#

Speaking of rebalancing the repair tool, it'd be nice if it can repair vehicles a bit faster. Not lightning fast, just maybe 1.5 times faster than it does now.