#Input Buffer Changes

1 messages · Page 1 of 1 (latest)

lyric silo
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If you push one button, the time between being able to push another is way too much (e.g. aiming and proning or running and then proning)

Lowering this time for inputs such as proning, running, aiming, firing, and gadget/equipment usage would make the game feel a lot nicer and smoother.

torn verge
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i'm pretty sure there aren't any input buffers for that, only for firing your gun

lyric silo
pliant hawk
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W *making input before for more things wouldnt hurt anything

devout sphinx
torn verge
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there should be 😄 (please)

eternal citrus
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I'm tired of having to spam the reload button cause it didn't register the first click

lyric silo
devout sphinx
lyric silo
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some things w anims make it feel so clunky n weird, like vaulting taking a year and another second until u can fire

digital forge
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Sorry, might not be the right place but what about being able to immediately switch to pistol during toggle ADS, instead of having to cancel ADS first?

sudden sinew
digital forge
# sudden sinew That just doesn’t make sense imo

It's how most other fps I've played handle weapon switching etc when you have ADS set to toggle rather than hold, and feels better to me. Automatically exiting ADS and switching weapons when you press the weapon change key during ADS, rather than you having to manually press ADS key to exit ADS and then press the weapon change key. Multiple requests have been made for this on reddit, like:
https://www.reddit.com/r/BattleBitRemastered/comments/12qzchc/feedback_allow_other_actions_break_toggle_aim/

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sudden sinew
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that sounds much more agreeable

dusty depot
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Will there be a fix coming anytime soon?

empty condor
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I also want this to happen. The current mission is to get 20 kills with pistols but it's very frustrating when you can't break ADS by pressing secondary