#ADS FOV and Uniform Soldier Aiming

1 messages · Page 1 of 1 (latest)

minor crescent
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Adding settings

  • ADS FOV scaling
  • Uniform Soldier Aiming Coefficient
    (Monitor Distance Coefficient).
royal iron
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Yes for the love of god.

I try to make all my senstiivites exactly like BF4 and they don't have FOV scaling ADS for some reason

shy zinc
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kittenCry god please add this

stark steppe
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Having a separate ads fov slider would be better than a set ads fov that an ads fov scaling toggle would give you imo. That way you can mimic how it is scaled in different games

olive rain
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I don't think there is ever going to be anything like this. I had suggestion called "ADS FOV SLIDER" and there was 450-500 votes on that and sadly the suggestion got removed.

elfin garnet
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been wanting customisable ads fov for ages

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iirc oki commented on it a while back wanting to add it

olive rain
gaunt tusk
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I just have to necropost

This is one huge QOL change that it should be added, played some rounds on different FOVs and the lack of jump of fov while playing on 60 (the same fov as ads) is very enjoyable, sadly it puts you on one huge disadvantage due to limited area you can see on the sides

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also as Waa ([*] Waa was a setup) mentioned, Oki commented on it wanting to add it, sadly it isn't here

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Do you want to know the difference between the independent or the affected ADS field of view in warzone 2! Independent will give you the default 80 FOV when you ads or aim down sights! Then your hip ADS can be set different! Affected will make your HIP and ADS fov the same!

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▶ Play video
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just copy it from COD, affected and independent settings and it would be fine

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for obvious reasons it wouldn't be dropping with current update

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but maybe a next, smaller one?

safe aurora
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incase the devs or anyone else need some math to reference for the Uniform Soldier Aiming mouse sensitivity (also known as Focal Length Scaling)

to implement this you can calculate the modified zoom sensitivity by using the following formula:
zoomMouseSensitivity = hipMouseSensitivity * (tan(zoomFOV / 2) / tan(hipFOV / 2))

if you still want an additional scope sensitivity slider, you can multiply the output by the slider, for example:
zoomMouseSensitivity = hipMouseSensitivity * (tan(zoomFOV / 2) / tan(hipFOV / 2)) * scope4XSlider

  • zoomFOV should be whatever the current/actual vertical FOV the player camera, and should be updated every frame that input is processed to smoothly transitioning between hip and ADS
  • hipFOV should always be whatever they have set for their vertical FOV in their graphics settings (which defaults to 90 currently)
bleak ocean
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We got people now doing the coding for oki

safe aurora
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i may or may not have built several physical contraptions for calibrating mouse sensitivity too lmao

bleak ocean
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I see
But yea, they should add this

patent garden
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I've suggested this, it needs to happen