#Mortars for Assault and Support

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rigid valve
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So I was looking at the selection of support tools and weapon attachments and noticed a lack of HE launchers. So I had an idea for 3 tiers of Mortars. Also I did not see mortars mentioned before anywhere so I apologize if they have already been commented on.

Tier 1: Under barrel Grenade launchers. Available on the ARs for both Assault and Support and gives then a way to throw HE out to around 50 meters. Explosion would probably be similar to a grenade but better at knocking out walls.

Tier 2 Light Mortar: something like the HM12. A primary gadget for Assault that gives them a way to clear roofs from more of a safe position. Downside, you need to manually put in the elevation. This would be a thing for all the other mortar so i will only be mentioning it here. Otherwise this mortar would have a larger blast radious then grenades, probably around the RPG-7s. Its range would be limited, probably only 50 or so meters.

Tier 3: Infantry Mortar: An 81mm mortar like the M29 that is in the primary gadget slot for the Support class. This would be a mobile artillery piece, but would take a moment to build on the ground before it can be used. After this, it would allow the user to fire HE, and Smoke around out to about 150 meters. This one in particular would benefit the most from a spotter that can tell the mortar user where their rounds are landing and help them adjust their aim. Explosions would probably be 1.5x the size of a RPG round.

I think that these 3 new HE slingers would give both attackers and defenders more of a way to break strong enemy defenses.

vital horizon
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no, in bf3 this was annoying even In 4, ppl would just place ammo box an spam it (besides drone/sniper/ucavs)
plus if it's a vehicle map chances are a smart tanker will camp the edge of their spawn for a bit an spam HE at all buildings or anyone he sees which is just like arty an it's so stupid,

rigid valve
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Never played 3, but in 4 I feel the problem was also down to the way you could just see spotted enemies on a GPS map. I was thinking more of, you don't get that instead you get angles and their distances and your friend has to call out how far the enemies are and how far away your shots are landing. Could also just be a bad idea in general

versed tendon
vital horizon
normal thorn
# rigid valve So I was looking at the selection of support tools and weapon attachments and no...

@rigid valve I would like to further suggest the implimentation of a furrther Teir IV Level of your Idea the Kinetic Orbital Stike Array. The 20-foot-long (6.1 m), 1-foot-diameter (0.30 m) tungsten rods that are satellite-controlled and have global strike capability, with impact speeds of Mach 10.
The bomb would naturally contain large kinetic energy because it moves at orbital velocities, around 8 kilometres per second (26,000 ft/s; 8,000 m/s; Mach 24) in orbit and 3 kilometres per second (9,800 ft/s; 3,000 m/s; Mach 8.8) at impact. As the rod reenters Earth's atmosphere it would lose most of its velocity, but the remaining energy would cause considerable damage. Some systems are quoted as having the yield of a small tactical nuclear bomb.

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(this would be medic excluusive equipment btw)

lunar charm
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No way dude

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🤣

mighty mountain
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Iirc, mortars were never gonna be added, guess I forgot to add it to my list..

fathom grail
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Actually larry talked about mortars in a previous recent devcast and he said if they were to be added, they would deal damage to anyone, not just enemies. And only in milsim
https://youtu.be/vu1NEqZTJoI?si=aDSGrMkWaJfREoRg&t=2664

Welcome to our Weekly Recap #16!

Lets take a look on how we collect feedback and what burning questions our community still has regarding us & the game.

Chapters:
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rigid valve
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Fair enough

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Twas just an idea i had when playing with some friends

fathom grail
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No it is a good idea, its just rejected because of people that don't accept when they get killed by anything that doesn't come out of a barrel. They can't imagine it being balanced because they don't want it to be. If it only had 2, non refillable shots, a range of 50m at a 45° and deal a splash damage with the center dealing only 60 damage, they would still reject it, even thought that would be a good starting point

If they die to RPGs they are angered (to be fair no reason to take FRAG over HEAT rn), if they die by grenades they call it grenade spam. If they die to snipers they call BS aswell.

Of course mortars can be added and should be added, but players just can't imagine that they would be added balanced. Battlebit is regarded as the Battlefield that does Battlefield better than Battlefield, yet we are still missing most gadgetry of it that would enable teamplay and depth.

normal thorn
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  1. that big tube you put a mortar in, technically it’s barrell so that logic is out the window

2.The issue with mortars is that it’s literally just a hand of god event on any game there are mortars. There is nothing you can do to prevent a mortar from killing you other than respawning before it hits you or just not being where it hits.

  1. The only reason we call it grenade spam is because it’s mostly what it is. There is no reason that support players should have 5 flashbangs/nades that can be replenished thru one of many heavy ammo kits on Support.

TLDR: Games bad enough with explosions as it is we don’t need more

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Oh also C4 is broken still

fathom grail
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So what, The tradeoff is that the mortar player has to stand still and cant fend for himself. With a low enough range anyone could just drive a vehicle to break through a mortar line.

Grenade spam isnt viable outside Frugis Metro, Wakistan Bridge, Namak and a few other narrow spaces. And trophys exist.

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The devs also toy with the idea of airstrikes, why would mortars be off the list?
And I'd rather get killed by a mortar than a sniper 300m away

Like, what difference does it make

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I'd rather they add something bad that is barely used than not having it, like Riot Shields, or that Recon fake glint that like nobody uses, or flares.

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Having the option while being on the weaker site balance wise is better than not having it at all. And assault desperately needs identity.

fathom grail
paper mural
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What about a granade launcher

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(that uses your granades)

normal thorn
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Also if Trophies Exist, why do people still complain about nade spam?

normal thorn
normal thorn
fathom grail
# normal thorn What about implications of a mortar in infanrty gamemodes

Infantry gamemodes are either to small (Valley Domination), too dynamic (Capture the flag) or also operate on large enough maps where there are rarely any cluster of enemies. As most modes are absent of medics reviving over and over due to lack of reason to revive rather than just giving up and respawning

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50m isnt that far too and only having a few shots would make it balanced

normal thorn
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Valley is one of the larger maps in the game, also game modes like capture the flag being too dynamic I can understand but what about game modes like frontlines that focus the combat at flashpoints

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Also, your point on medics and reviving is correct, when you can respawn faster than it takes to revive someone why would anyone waste their time

vital horizon
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|@fathom grail
| If they die to RPGs they are angered (to be fair no reason to take FRAG over HEAT rn), if they die by grenades they call it grenade spam. If they die to snipers they call BS

tbf sweats call the same shit when thy start getting whooped by their own methods, but yet ar's or God forbid a smg gets a slight nerf thy complain.

rigid valve
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They have the smoke launcher

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Why not a HE verson

vital horizon
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hmm guess it wasn't that many but I could have sworn someone complained about the ump getting a slight nerf to rpm

rigid valve
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I would also like to point out, the mortars in BF4/3/1 were annoying because they were pinpoint accurate and your teammates could just press one button and give you their real time position

vital horizon
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I would be for it but it can't be THAT accurate

rigid valve
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Everything sounds like more bs to die to tbf

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However it would be something they would need to be careful with

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I think smoke mortars/underbarrels would be a start to get their ranges and use ability right

normal thorn
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The issue with mortars is that it’s literally just a hand of god event on any game there are mortars. There is nothing you can do to prevent a mortar from killing you other than respawning before it hits you or just not being where it hits.

The only reason we call it grenade spam is because it’s mostly what it is. There is no reason that support players should have 5 flashbangs/nades that can be replenished thru one of many heavy ammo kits on Support.

TLDR: Games bad enough with explosions as it is we don’t need more

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Said once will repost

fathom grail
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"The issue with mortars is that it’s literally just a hand of god event on any game there are mortars. There is nothing you can do to prevent a mortar from killing you"

Replace "mortars" with "snipers" - and it still holds up

lunar charm
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you can hit back at sniper at possible engagements since snipers need a line of sight

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mortars dont

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you can lob mortar rounds from behind buildings far away

fathom grail
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50m*

lunar charm
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😵‍💫

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mortars have smg range ?

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also doesn't change the fact they don't need line of sight

wide pawn
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I like the ideas of mortar and to balence it out you could require an engineer to build it after the support places it, further enforcing the need for communication. But I don’t think the 1st tier or the grenade launcher attachment would be a good idea.

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Also with the ammo box problem, I’ve seen it mentioned before but removing grenades from the resupply would also solve the problem. My idea would be to remove grenades entirely to support (and assault if they get mortars) but allow other classes to get 1 more per box

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Giving assault mortar would also differentiate assault from medic as well

normal thorn
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Mortars in this game is an awful idea, like seriously bad idea. Do we forget how broken maps would get with the pre patched AT grenades. If not here is a picture (I caused all this demolition single-handedly)

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(This is the same part of sandy you see in loading screen)

wide pawn
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💀 just don’t make them break buildings

normal thorn
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It’s a mortar

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It’s a awful idea

lunar charm
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The thing is if a recon player misses their shot, they get punished. I don't see a similar trade off for mortars.

slender bridge
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Mortars

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Are you insane?

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What next? Ucavs?

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Go play bf 2042

vital horizon
slender bridge
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Atleast we can hear it and shoot it down

vital horizon
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true

lunar charm
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and its slow af

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you can hear it like a mosquito

vital horizon
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That's why I use it in close quarters flying low not effective but it's fun to try

wheat peak
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Check the other posts friend, any change or mechanic that is to increase teamwork is frowned upon by this community, they want a Phantom Force 2 from Roblox XDDDD

clever lance
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Bf4 and bf1 are clear examples why this is a very bad idea

rain wasp
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Well if you're in a stale mate match of invasion it could help with pushing up. In bf1 I use the mortars on operations if there is a stale mate especially if you're on attack.

wide pawn
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well invasion is currently just an unwinnable game mode for attackers

proud rune
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I think mortars at the very least would help invasion have more flow

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ofc defenders having less of this tool would force them to be more defensive and careful while attackers get more would let them have a better chance at taking points.

wheat peak
clever lance
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Best battlefield game to date

wheat peak
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Mortars are the best method to eliminate enemies in cover brother, I don't know where the bad thing is in that.

rain wasp
clever lance
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Its not as severe as in bf4 metro spam, but still noticeable when squad of friends coordinate or on certain maps

wheat peak
clever lance
wheat peak
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I play more Battlefield 1 than Battlebit

clever lance
clever lance
rain wasp
clever lance
clever lance
wheat peak
clever lance
clever lance
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Who spams better, wins

rain wasp
clever lance
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And a good, functioning net code

rain wasp
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Ya it sucks to have missed out

clever lance
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Bf4 is just messy

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But its net code is what really pissed me off

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Shooting there was not as same as in bf3

clever lance
clever lance
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Golden age of online gaming

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Start of it

clever lance
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Looks like i was a treat if played on certain game mod

clever lance
clever lance
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Loud minority, which unfortunately holds impact on the future of the game

wheat peak
clever lance
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Funny thing is, im a very early (or late millennial) zoomer my self xd

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Too late to be millennial and too early to be zoomer xddd

wheat peak
clever lance
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Age

wheat peak
clever lance
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The generation after (zoomers and next) have awful standards for video games

wheat peak
clever lance
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I feel like a wise sage at this point, i cant imagine what i will feel like if i live up to 70

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That's what internet does to you xd

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Accelerates your mental age

wheat peak
# clever lance Soon to be 27

I literally thought I would be at least 30 but I'm 27, friend I'm 21 and just because of that small age difference my opinion is bad hahahahahahahahahaha, it's the stupidest thing I've ever heard on this server

wheat peak
# clever lance What opinion?

okay friend, I better stop arguing with you because apparently you for a couple more years already believe that your opinion is more valid hahahaha, keep playing your Phantom Forces 2

wide pawn
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One idea is to not make mortar a tool you can equip, but rather a stationary device or something only in certain modes or maps similar to vehicles, that players can use to help capture objectives

pure salmon
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From what I noticed I saw multiple points as to have them and not and here’s my solution and balancing ideas.

  1. Out of the way and no need for line of sight
    . true, however if we are to use angles and potentially a handheld range finder, mortars would completely rely on communication, and considering the fact that not everyone talks, not that many people would use it unless launching at random.

  2. Spamming
    . simple, longer reload times or delays between every three shots
    . using a large number of squad points to even build it and you only get limited shots.

  3. Getting blown up out of nowhere
    . dude it’s literally a game about war and battle fields, people got blown up out of nowhere
    . mortar fire is very loud, with a balanced way of emulating the sound, mortar shots can be avoidable with last second movements

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I understand completely that people would like to keep it casual, but keeping a game casual is in other words not updating the game, if we don’t get new artillery, weapons, vehicles, tools in the long run, trust me, the game will get stale

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And I see people out here complaining about a rocket launcher, dude, you wanna see the amount of rockets that really go flying past you into the building next to you in real war like Ukraine

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But I agree that rockets should be limited to no more than 3, 5 rpg rockets is insane where are you even carrying them

pure salmon
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And if not implemented in base game, the milsim mod could def implement

zinc grotto
vast gust
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Mortars single handedly ruined rush and any similar mode in bf4

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I think they were in 3 and pretty bad too? Don't remember

pure salmon
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Specific game modes then

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Tbh I wouldn’t care if they got added or not, but it would be cool, in reality, to have a nice working mortar system, all u gotta do is look at Squad, you only get mortars with spotters or a drone spotter, you don’t just have people spamming around the map

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That’s why it would be cool if there was like a new squad type for artillery

vast gust
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It would be cool to call in and if you had to manually aim it so you'd have to communicate to know if you hit or not

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Like as a squad item that cost squad points

wanton hemlock
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But yeah, I’d rather not have more “redzone camp” friendly tools, and mortar falls under that. Having immunity whilst being able to freely kill shit behind a rock in your redzone is just bad game design as there’s not really an effective way to stop the mortar meaning objectives will just be spammed with mortar shots