Suggestions will be initially posted slowly, as there are enough suggestions in the post that the auto mod marks it as spam.
Leader
- Bonus experience to squad within 20 meters of leader
- Leader gains exp for squad actions within 20 meters
- SOFLAM can mark targets much like the tank commander can. Marks show up for squad only and include range from the leader to mark rather than range from the squad member.
- Enemies marked by SOFLAM and destroyed by squad members give a slight bonus exp. The leader role will receive 3% of gained exp for the member. This is to scale leadership exp with higher value actions such as destruction of a marked vehicle, or a long range kill from a sniper.
- Leader gets AR, DMR, PDW, Support Rifle, Small med kit, and small resupply kit. Frag RPG. The basics of the other 4 classes but not its best defining feature. It already has the grappling hook and pick/hammer from assault. and the drone from sniper.
- Default drone moved to Leader/Sniper. Drone will place a red box around enemy trophies/respawn beacons/drones/anti vehicle mines. Other mines, claymores, and C4 are not spotted. Can mark for allies within 10M of the object. Leader/sniper gets exp for marking.
- Can spawn on allied leaders
Engineer
- Can reload a vehicles ammunition from a supply drop, but only from the outside of the vehicle.
- Can get in vehicles they have recently left 50% faster (to promote field repair/resupply rather than a continuous loop of Ammo dump > Return to base to resupply/repair > Ammo dump. Engineers can be more useful than RPGs.)
- increase repair tool experience gain significantly but decrease speed of repair. This hopefully makes repairing allied vehicles rewarding, especially during field repairs. but the slower speed should hopefully keep the vehicle out of the battle long enough to be significant to the combat flow. It should also hopefully help combat blackhawks with engineers sitting in them with repair tools
- Small bonus from vehicle XP