Underlooked issue with this game due to its massive player count. Explosion sounds currently travel way too far and are too loud for the distance they're set off at. 127 servers at times are over stimulant when it comes to sound. Causing a mess of loud, indistinguishable overlapping explosion sound files.
This fix would allow players in lots of cases be able to distinguish distance of explosions easier, overall improve audio quality, and reduce audio clutter to make room for the possibility to hear more important things IE footsteps of enemies, and gunfire location/type.
