#Reduce explosion sound travel distance & (or) Scale down volume over distance further

1 messages · Page 1 of 1 (latest)

atomic copper
#

Underlooked issue with this game due to its massive player count. Explosion sounds currently travel way too far and are too loud for the distance they're set off at. 127 servers at times are over stimulant when it comes to sound. Causing a mess of loud, indistinguishable overlapping explosion sound files.

This fix would allow players in lots of cases be able to distinguish distance of explosions easier, overall improve audio quality, and reduce audio clutter to make room for the possibility to hear more important things IE footsteps of enemies, and gunfire location/type.

granite grove
#

This is an intended feature by the devs. They want you to be able to hear fights going on around the map so you don't find yourself feeling like there's no one on the server even with 250 players around

atomic copper
#

Game is just pure noise garbage on frontines of any fight

granite grove
#

🤷‍♂️

#

An audio overhaul is also in development