#1. Barbed wire should have sound cues

1 messages · Page 1 of 1 (latest)

dire hemlock
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  1. Allows support to actually use it to flank watch
  2. Consider making it force weapon holstering like when vaulting or cause a flinching effect like when being shot.

Right now I put it up on my fortifications just because it looks cool.

Edit
Removed damage suggestion as others have pointed out can be used to XP farm, but cmon give my support class some love, please!

exotic goblet
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suppose a question to start with

  1. how would you prevent XP farming
  2. how loud?
    @dire hemlock
dire hemlock
molten fractal
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you are abit wee late my friend, damage was initially dealt with barbed wires but due to the mass XP abuse

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Oki removed it

molten fractal
dire hemlock
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  1. Barbed wire should have sound cues
exotic goblet
dire hemlock
lunar meteor
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Do you mean sound cues of when someone is trying to get through it?

lunar meteor
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Like if they try to get through barbed wire it make some metal wire string sounds?

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I think a special animation on it would be good.

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Maybe make the barbed-wire thicker too.

dire hemlock
# lunar meteor Do you mean sound cues of when someone is trying to get through it?

https://www.youtube.com/watch?v=qs6k90X4jLw
exactly, kind of like how it's used to defend chokepoints in R6S

In this little video you as a rookie siege player can see and hear the difference between the movements.

This video is for training purpose, do check out our non-barbed wire/standard version too and check out our written guides at http://www.mmdgaming.com

and check out our twitch streams every Sunday at twitch.tv/m_monster_d

▶ Play video
lunar meteor
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Making weapon holstering when you walk through it, would be a great idea.

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I do think, dismantling the barbed wire, should either be a tool in one of the class kit and/Or really slow/loud.

dire hemlock
solid steeple
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If Barb wires don't do damage, perhaps they should have a HP bar to waste people's ammo or c4 to destroy it. Remove the ability to deconstruct.

minor ruin
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Yeah, barbed wire is in a weird place given enemies can discreetly deconstruct it & with walls being preferred in a lot of scenarios too and adding some kind of utility like this would definitely give it a more unique purpose.

minor ruin
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It's surprisingly easy to get rid of, both via gunfire and to a lesser degree deconstruction, so I never really get value out of it

dire hemlock
minor ruin
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Yes, absolutely. Lemme see if I can get a clip showing it...

minor ruin
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This is point blank mind you, but I hope this gets the point across. Plus it's an Ultimax so the DPS isn't all that crazy either... @dire hemlock

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not sure why the recording is all off center, but nothing's out of frame here anyhow

minor ruin
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And with no manual deconstruction from capslock - That's just from gunfire. They are really not durable, just hard to hit since they're not a proper wall

pure zodiac
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you know, do you think there could be a function to destroy hostile builds instead of just breaking them down silently?

minor ruin
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You mean like having the option to 'loud' or 'silent' dismantle things?

pure zodiac
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kinda of, make the silent dismantling of hostile things much slower, or add an option that deletes it but basically causes a single c4 explosion as its removed

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you can't rebuild something faster than its dismantled so things like cover can just be eaten by someone a couple meters away completely silent. so no matter what you leave to block passage they can get through and if you don't check it often you won't notice. course there is the counterpoint of checking anyway

minor ruin
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I'd definitely prefer silent and loud dismantling, or at the very least for dismantling to make noise for barbed wire. Maybe make it the only one that makes noise so they have a proper use, being to notify users when someone is interfering with defenses

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That way supports have a bit more defensive power

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Would encourage them to throw it down on friendly structures and objectives and whatnot as well

pure zodiac
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yeah, at least with barbed wires, would make more people use them to protect flank routes. right now its rare to see more than a couple near doorways since you have to watch them for them to be any use, and they can be silently removed anyway

minor ruin
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100%!

exotic goblet
minor ruin
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my thing is, the c4 is audible, so that is only useful in loud scenarios (frontlines etc), but even then I'd prefer if they have unique destruction noise - The sound of wire 'tangling' or snapping maybe

red cape
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ye, shuld be like minecraft spiderweb

honest pebble
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.

lunar meteor
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So that, if someone is deconstructing anything, we know it. They can't just be like : "Hello I'm just stealthly removing the sandbags, barbewire and this giant cube box of sand".

pure zodiac
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shovel sounds, and wires snapping would be enough right? have hescos be deconstructed even slower than they are now/maybe require a "charge" to get rid of by hostiles?

lunar meteor
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Tbh. I want the pickaxe/sledge hammer to be a third category of gadget, and be used to deconstruct stuff too 👀

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You could even make Pickaxe slower but a bit quieter. and Sledgehammer faster but a bit more loud.

pure zodiac
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pickaxe for Hesco and bad at everything else, SLedge for barrier and decent at everything, shovel for sandbags cause why not

minor ruin
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sledge for barrier, barbed wire would make sense imo. Pick for sandbags and hesco

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if they added a shovel it would probably have to be just for building buffs or smthin to make up for lack of demolition

pure zodiac
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digging

minor ruin
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foxhole hell. I can see it alrealdy.

exotic goblet
red cape
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and another thing, dont know if this is right thread but it shuld take longer to remove enemy fortification

solid steeple
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I was building a wall on waki bridge and I can agree it should be easier to see/hear if a wall is being broken down. Or make it so enemies cannot deconstruct at all

pure zodiac
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make shovel noises or something if you are deconstructing? make it so standard deconstructing can't happen to enemy fortifications. allow a "charge" to be planted that removes it quickly but is loud(beeping?) and can be defused?

pure zodiac
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don't know 10 seconds? 5? 3? long enough to actively defuse it, but not so long that it just makes it slower to deal with nests

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its more so that its a sound cue than anything else but is quicker than the other method of destruction

red cape
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enemys can demolish , i think as quick as friendlies

pure zodiac
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yes, and that's why we are talking about this.

solid steeple
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An obvious noise would be good so people can listen to it. Big thumps for sledgehammer, pickaxe scratching or clinking

exotic goblet
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I am thinking of PS2 construction prior to the last rework I heard it got