#Armor and Bags QOl & New Features

1 messages · Page 1 of 1 (latest)

buoyant linden
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Armor/bags has been discussed before but where it stands its is a hinderance when its broken. Negative effects should be removed alongside the armor/bag being broken. IE Player has armor/bag that reduces move speed by 5%. When that is broken in a fight, the player should now be able to move 5% faster.

Alongside this, when a player selects a bag or armor, the places where these protect the player should be highlighted in some way in the menu. Either with a slide bar, a slowly fading in/out of the effected area, or a quick flash upon equipping the piece. Giving the player an idea of what angles are still venerable to the player, and helping armor choices for those who care for this.

Additionally for the hardcore Mil Sim fans. With the topic of armor/bags, when they're broken that player should lose some of the benefits of the armor as well. IE breaking a heavy bag will essentially 'delete' any additional projectiles/throwables that come with the bag. If armor gives extra magazines, the player should lose some of them starting from the left side, so if anyone was trying to save empty mags while wearing it they'd lose them. ( I would not suggest taking the same amount of mags that the piece benefits from due to the nature of spawning and instantly being almost killed in a lot of scenarios)

frozen forge
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instead of extra mags being deleted they should be dropped on the ground so you or someone else can pick them back up when needed

buoyant linden
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Perhaps that could get implmented instead of just getting deleted, I like that idea. Though I don't think a player should have unlimited mag space once the armor is broken, cause they could just pick it up and walk away with the extra mags still

kindred river
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Mags is great idea, and exactly the thing nearest support class and ammo crate could resupply only exiting mags.
Would be great to implement for RPG too, only one rocket at the start, each additional rocket gives 5% nerf by speed

buoyant linden
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I cant agree with this because it would give absolute 0 reason to not drop mag as support.

frozen forge
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their shouldnt be a movement speed penalty for just having rockets

mighty summit
frozen forge
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i was saying like

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if ur armour that gives extra mags gets destroyed

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the mags that can no longer be held