The current point shape does not always reflect the real area of influence, often does not contain key objects or contains something unnecessary. I suggest to set the point shape taking into account the buildings and terrain. It doesn't always have to be an even circle. It can be a square or any other shape. As an example of the accurate shape of points I'm giving a screenshot from Battlefield 1. The shape of the point can be even so complex, the main thing that there was balance and logical layout
#Add new point shapes for capture
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