#Fix legs sticking out the walls while lying near it

1 messages · Page 1 of 1 (latest)

celest lark
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title basically says the whole point of it
upd: increasing suggestion's lifetime

marsh orchid
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Depending on how that is resolved, it will either fairly substantially change where you can prone/crawl OR it will cause some goofy looking things. A bigger collision would be, rough

barren quest
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just make the lower player texture invisible if its clipping through walls/floors

marsh orchid
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That feels more out of place than magic legs to me

barren quest
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how

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you wont see the part of the body thats clipping through the wall

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so no one will know you are there and rocket or c4 you

marsh orchid
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And that sounds terrible

barren quest
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how its exactly what you want

marsh orchid
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I dont have a better resolution than how it currently functions

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It is strange to have legs sticking through the wall, but im not sure a bigger prone hitbox would be fun.

barren quest
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just fuckin make the body part thats clipping through the wall not render

marsh orchid
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Thats one option, but that removes the ability to punish someone for standing too close to the wall which i think is a reasonable trade off for being able to prone, everywhere lol

barren quest
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i dont think so

marsh orchid
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Right on

barren quest
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i think its reasonable to not show body parts clipping through a wall giving away your position

meager glade
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R6S implemented this some time ago, although I don't know what performance impact this might have on a 256 server.

barren quest
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hmm

marsh orchid
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Hmm I am reconsidering my vote here

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You make a compelling argument

unique oar
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Tbh this is a easy thing to code, but, you have to check an make a readable instance of every structure/wall so it may take a long time, however I have no idea how or what is coded

fleet cypress
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it has been in so long that it is a consideration i have when choosing cover

wooden goblet
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One idea is when you can’t turn due to legs clipping, the game automatically “alt looks” and just turn your head until you crouch or turn your head back to the beginning position

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Might work…

fleet cypress
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that removes control from the player in a way which is much harder to predict

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and a lot more influential than your legs clipping objects

wooden goblet
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True

fleet cypress
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it would also ruin a lot of ratty positions players can use like under staircases and such

wooden goblet
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How about when legs clip, it forces you into crouch?

soft orchid
# fleet cypress that removes control from the player in a way which is much harder to predict

Don't see a problem with that. You're already unable to lean when close to certain surfaces and mantling is janky as hell. Also, clipping into a surface could simply force the player to stand instead of just freezing them in place.

And at any rate this goes beyond legs clipping, being able to prone then rotate half your body into a surface also makes it extremely easy to camp under rocks/in grass in a way that makes half of your body disappear into terrain.

wooden goblet
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Hiding 1/2 your body is fun so I’d like it to stay somehow

fleet cypress
wild edge
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i also think legs sticking out of thin walls makes it entirely fair to hide half your body in corners

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performing cheese puts you in the way of a well-placed engineer and that is good

wooden goblet
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Wacky idea: Prone while walking backwards starts to slowly turns the camera left/right so the player is more parallel with the wall. If the player fights this turning of the camera, the camera starts to slowly twist 90 degrees depending on how much the user fights it, until you are curled as a ball on your side, making vision more challenging for you.

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Idea 2: if the player crawls backwards into a wall (legs clip), his knees tuck in towards his chest. Simple.

fleet cypress
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i think if they made any changes to it (i don't think they should) a R6S/dayZ style prone where you can be prone or supine would solve the legs popping and clipping. if your legs prone go into a wall or terrain your character moves to their back and their feet point foreward