#Weapon types need to be balanced around accuracy, not only maximum damage range

1 messages · Page 1 of 1 (latest)

silver wolf
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Most SMGs damage drops to minimum after 50-70m. But their accuracy allow to hit targets past 200m reliably

Short range AR maximum damage ranger is about 100m while accuracy stats allow to shoot up to 300-400m. There’s no point to use medium range optics on them because of petty damage past 200m
Long range AR have similar issues.

I’d like to see opposite thing tbh:

  • SMG rounds should be dangerous at 100m. But SMG accuracy wouldn’t let you hit things reliably past 100 m

  • AR round should be dangerous at 500m. But AR accuracy wouldn’t let you hit past 250m for short range AR, and past 400 for long range ones

It sucks then weapon is able to hit target but deals little to no damage.

silver wolf
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There's two SMGs: MP7 (best in class accuracy) and P2000 (worst accuracy)
Target is at 250m. All hits (excluding user errors)
I did the same trick with 500m but there was too many elevation related misses, so I didn't include it

gusty stump
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Hard-agree, getting Lasered by an SMG at rifle range is dull. Even if it's further out they can trigger a bleed which is infuriating.

nova canopy
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the accuracy stat is pretty much untouched and equal even between the likes of the scorpion and m200 which should change

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essentially the difference in values has such minimal performance changes that it might as well not exist

humble fog
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I'm gonna necro this post because I think it brings up good points

pulsar plover
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Yeah, i think its less the weapon types necessarily and more the irrelevancy of the accuracy stat. It can make a difference, but rarely a significant enough one to throw off aim or make weapons unviable from inappropriate ranges

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But ig you could argue its more where the accuracy stat of esch weapon class lingers around

humble fog
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Fair but I just feel like accuracy is one of the more untouched stats

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when it can often be a more gentle way of limiting range

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without making a horse kick at my gun horizontally every shot

pulsar plover
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Yes, but thats what I mean - if you look at accuract of weapons, it doesnt change much from attachments, and, more importantly imo, firing weapond with high vs low accuract does not feel signficiantly different, which I think is an issue

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Like I feel most SMGS (iirc - Its beena while since I looked at the stats) linger around 60 accuracy, ARs around 80, DMRs around 90, snipers nearly 100

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And yet the accuracy of each is fairly high. Like low accuracy turns into a cone instead of a 'laser', but with those weapons and their high ROF it doesnt matter nearly enough to make range a significant issue

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moreso than falloff rather

glass yoke
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accuracy is mostly hipfire

humble fog
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Eh, still I don't know what the fuck an SMG is doing with 70 accuracy stat KEKW

glass yoke
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also you don't seem to realize that
firstly, your ranges are outlandish af, dmrs get useless 50m and secondly no one ever tap fires unless it's a battlerifle

humble fog
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I think he means OP

pulsar plover
pulsar plover
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Idk, dmrs thrive for me around 200-400m. Mostly closer to 200, honestly

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ARs around 1-200, smgs anything less than that, snipers anything more than 300-400m

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somewhere sround there, I forgor the dmg falloff curves

glass yoke
silver wolf
pulsar plover
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I'm not sure if it affects hipfire moreso than ads tbh. I was under the impression that hipfire is around as accurate, it just doesn't stay center-screen

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I'd like to see it tested for sure

glass yoke
pulsar plover
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I'll try to record some clips to post here tonight... if I rember

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I probably won't :)

silver wolf
glass yoke
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also the last things the game needs when shooting is rng, i'd rather know that my gun sucks ass past x meters than having to dump a whole mag because mathematics said so

nova canopy
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horizontal recoil exists and is random

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that stat makes or breaks some guns yet it's fair and reasonable

glass yoke
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yeah that aswell, lemme put rng on your rng 👍

pulsar plover
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Yeah me personally I prefer accuracy be more drastic at least on SMGs since their recoil is so low

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I know some games scale accuracy on fire rate, so the more bullets you fire in quick succession the less accurate you are, such that burst firing is not only more accurate in terms of recoil but also narrows the cone of fire

glass yoke
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vector and mp7 with that low recoil fr fr /s

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(built for max crackhead gameplay so drum mag and all)

silver wolf
glass yoke
humble fog
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Horizontal recoil is rng KEKW

silver wolf
humble fog
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irl is usually not an argument that holds up though. Games need to be fun

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Point of accuracy is having a soft cap on your effective range

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it's not about making long range kills rng

glass yoke
silver wolf
humble fog
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Being properly equipment for a situation is fun yes

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You chose the wrong weapon for the task

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bro lemme counter snipe those recons with my M9 💀

glass yoke
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you shouldn't shoot past 50m with an smg, you shouldn't shoot with an ar past 150m, you shouldn't shoot past 500m with a dmr
tldr if you really need 4675436m of range use a sniper

silver wolf
humble fog
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Why?

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You think SMGs that can drop targets sitting at 100m would make for a good and interesting sandbox?

silver wolf
glass yoke
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learn the game, also certain guns just aren't made for certain ranges for balancing
imagine pre nerf vector but somehow even dumber

humble fog
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Ok but how is it lazy?

glass yoke
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rng bullets is lazy lmfao

humble fog
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Bro, both of you KEKW , having any stats that gates a weapon's effectiveness at range can be called lazy if you want

glass yoke
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if you really want curved barreled guns go play bf or cod

humble fog
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But you need to limit the range somehow

pulsar plover
# silver wolf Lazy game design is cringe.

falloff exists for a reason. It incentivizes being cautious and playing your role or suffering consequences. If anyone could hit anyone we would just be playing SMGs and sniping people with them?

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How is it lazy?

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is it the method they're preventing sniping with guns?

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is it the idea of being limited by range on guns at all? elaborate please.

humble fog
silver wolf
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That was lazy bandaid. We did a lot of stupid design decisions. Now we add another stupid restriction on top. Hope it helps.
In the mean time ALL AR users lost ability to fight snipers at range 200+ (wich is stupid)
That's why we see another stupid shit in direction to nerf snipers (but it wont help, snipers still can't be fought directly)

humble fog
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At a certain point, cone of fire does dictate the effectiveness of a weapon at a certain range

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and past that said point, you accept that your fate lies in chance

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I don't see the issue

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Range needs to be limited somehow

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if it's not accuracy it's damage dropoff, or velocity

pulsar plover
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I do think falloff for most weapons needs to be a smoother curve

humble fog
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you can't have laserbeams everywhere in something that's supposed to be modern shooter lol

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might as well have hitscan

pulsar plover
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exception being SMGs simply because they are insane as is

humble fog
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But so far people dont want less accuracy, and they don't want less dropoff

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you need something to gate the weapon's range

pulsar plover
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Like I would like seeinf smgs have their current curve more or less and assault rifles have a curve somewhere between what we have now and DMR curve

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so it drops smoothly over distance to be fairly ineffective... but usable if you REALLY wanna bully that annoying sniper

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that kinda thing

pulsar plover
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True

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But even then most have AR curve

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exception being G3

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which has a DMR curve

silver wolf
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G3

pulsar plover
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The concept is there but not fully fleshed out

glass yoke
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like that's literally what they are, ars with better fall off, more or less

glass yoke
pulsar plover
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The g3 has a dmr falloff curve, very weak falloff, and most drop off like ARs, very sharply past effective range

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I do think falloff is necessary, I just find the curves goofy on ARs especially

silver wolf
pulsar plover
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I think its just post weapon regrouping, but if it stays that way, I can see G3 being seen as inherently better than the others by many players

silver wolf
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God, I purposely built worst accuracy AR. 62 or something. All headshots at 500m

pulsar plover
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I would like to see smoother curves in general there so you don't go from shredding people at one distance, but they take a few meters distance back and you just chip them. Thats any game really

humble fog
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Almost like, a mix of using accuracy, dropoff, velocity and recoil can give you more ways to limit a weapon's range without just taking one and making it extreme

pulsar plover
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Sharp curves feel really goofy sometimes especially when you have multiple targets and theres little indication of how much dmg you're doing

humble fog
pulsar plover
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Yeah. Rn accuracy is hardly in the equation. It's there, but so insignificant really

pulsar plover
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Imo accuracy should soft limit your weapons before falloff really, but its the other way around as is

humble fog
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I hate to say "other games this other games that", but you look anywhere else and that's how they tune weapons for the most part.

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Sure it doesn't help that it's BattleRoblox but the traditional ways work for a reason

pulsar plover
next badge
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Horizontal recoil is RNG enough. I'd rather not deal with random bloom as well.

humble fog
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Sometimes you try to reinvent things, but you just need to accept you're working on a damn wheel and it's pointless. Doesn't mean you can't pimp it with good tires and sick rims

humble fog
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afaik bloom is linear

glass yoke
pulsar plover
humble fog
humble fog
pulsar plover
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I want to say I like high accuracy high recoil, but that comes with a lot of balancing issues too. Personally, I'd like to see accuracy and recoil both slightly decreased

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Its nice being able to pop things with semiauto fire, but especially in games with high accuracy + high recoil it can just feel so borderline sickening

silver wolf
humble fog
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Shit man that whole accuracy rng thing is just glass half full glass half empty shit

silver wolf
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120m is fkn a lot btw

pulsar plover
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I think my biggest issue is it feels like smgs are supposed to be low recoil with low accuracy to make up for it

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but the accuracy isnt really that low

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like the number is low but the cone is still really narrow

silver wolf
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UMP have effective range of 100m IRL. It calculated using semi auto into torso sized target

pulsar plover
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the only thing holding them back really is falloff dmg

humble fog
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I think Blood means within the context of a healthy game

pulsar plover
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Yes. But the cone is TIGHT for smgs tegardless

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like even with falloff, theyre by far the highest dps weapons so they are gonna have balance issues there

humble fog
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I've seen clips of people with the Mp7 and dude, you tell me they're using an AR and I'd believe you 💀

pulsar plover
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Yes, exaxtly

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But then I use ARs and they kick like a mule

silver wolf
humble fog
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I think ARs are actually in a good spot except for only a few of them

silver wolf
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All headshots on 30

humble fog
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and now they're actually battle rifles

pulsar plover
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So like either add accuracy nerfs to smgs or increase recoil yknow

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Yeah BRs are my jam

silver wolf
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Like guys, I know, geometry is hard

pulsar plover
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scar was like the only one I enjoyed

humble fog
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The bonus of having emphasis on accuracy instead of only pure damage drop off is it lets you fire in controlled bursts if you need to

pulsar plover
humble fog
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That's why all those elements go hand in hand together

pulsar plover
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Maybe if theu actually dropped accuracy to like 50 or something it would reaxh that point and be more acceptable?

humble fog
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50 acc sounds pretty harsh

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Like I said, they is to not just tunnel vision on only 1 stat

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it's a mix of all of them that makes good gunplay

pulsar plover
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I think they sit at like 60-70 now, right? and homestly you can still laser on people pretty far away I feel like

humble fog
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Well I guess you would know better

pulsar plover
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Actually, do we have a formula for the bullet distribution at all rn? based on accuracy

pulsar plover
humble fog
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I'm always worried when it comes down to community balancing things that people grabbing their pitchforks ends up with things getting overnerfed or overbuffed

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Games that do this burn down fast

pulsar plover
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I agree... But (no offense in saying this) the game has a serious SMG/Movespeed issue as is imo. Snipers feel like they get pushed for nerfs, while SMGs are insane and lots of vocal people want it to stay as is

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And a large part of that is due to a lack of community feedback I imagine. The vast majority of players I speak to seem to agree SMGs are an issue rn

humble fog
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They are but they really just need very small changes

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at the end of the day whoever complains they got smoked by an SMG in close range just needs to accept they got clapped and just move on

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Complainers often get mixed with Haters into one big supershitstorm

silver wolf
humble fog
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I use SCAR-H this week and with a 2x it's just monkaSTEER

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recoil is nasty

pulsar plover
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Oh yeah, but thats the issue, the range is weirdly long. part of the reason i was mentioning smoothing the falloff curves, its gonna be harder to balance guns when they work up to "x" meters then rapidly drop off imo.

silver wolf
pulsar plover
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I understand why they have more recoil, but "more" is a LOT more for some guns

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And it feels like scar is one of those

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borderline feels more DMR than BR sometimes

silver wolf
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RN SCAR H is just a waste

pulsar plover
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It's quite strong rn, recoil on it just feels like overkill at times

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thrn again I think that about half of the automatic rifles

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my self imposed bias is real firelmo

bitter torrent
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that came from dmr category

pulsar plover
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And now it's a battlerifle so more classes can use it loaf

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...I think?

cursive sky
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good points made in this suggestion but i would not like to see weapon spread added to the game. it will simply make guns feel worse as you have less control over where you shoot, and brings in rng to kills.

nova canopy
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if the accuracy stat started to have meaningful impact, all horizontal recoil would have to be reduced

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or else many guns will likely be just pissing bullets

cursive sky
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at least with horizontal recoil you have some indication of where you're shooting

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spread is just random

nova canopy
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i think stacking RNG on top of RNG is a bad idea so it's best to just have one or the other

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horizontal recoil is more sensible i suppose

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i would advocate for removing the accuracy stat if it does little to nothing anyway

cursive sky
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yes, it is useless iirc

nova canopy
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basically every gun has it near or at 1.00 so it's pretty much unused

young walrus
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Perhaps it's hard to implement in the current ballistics system.
But adding dispersion or increasing bullet drop after certain range could also be a noption

nova canopy
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velocity directly affects bullet drop but it's a smooth curve

cursive sky
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yeah there could be a bigger differentiation between smgs and ars in terms of drop/velocity