#anti air weapons?
1 messages · Page 1 of 1 (latest)
flak cannons? 👀
Oh look a civilian airliner
Make it objective relevant too
You want that anti air? Ok well you better get your dumbass off Waki Bridge and fight for F just once you absolute muppet
but there is no any anti air stuff for now. always annoying about aircraft and what i can do is to lauch a rpg and start to pray. too suffer.
this idea is tremendously attractive
would be an excellent way to incentivize PTFOing while balancing air vs ground
Fuck if we get emplacements, give support and engi some more toys to play with and fortify that position
Are the two helicopters that much of a threat?
They are near useless against infantry and only stand a threat to each other
they're annoying and you cant really do much to them as a single person or squad
Shoot them
Plus there’s bound to be a btr and a guy with a rocket near you
I do
often
the btr guy is stroking himself off in the water
and the rocket guy cant hit a sitting target
I mean how many times have you died to a blackhawk
Or a littlebird post nerf
Are they that big of a problem we need anti air weapons?
its not about dying to them, its about them annoying you and getting you killed or low enough so something else shoots you
we're also ignoring that they break up the backline very effectively
I think some AA would be reasonable and totally useful
Like I’m in a helicopter a lot and I constantly get shot at by infantry, rockets, tanks, apcs, and other helicopters
thats fine, its ok to be wrong
we seriously need something to take down helies except god accurate snipers shots .
hes right you know
Rockets, apcs, other helicopters
Guns
God accurate sniper shots
Tanks
Full squad with DMRs and AUGs literaly can shred lilbirdo in a couple seconds
and so we dont need AA to also be added, this makes so much sense
yep
relying on people doing things is bad because when they dont, you're screwed
asking for an extra tool in the toolkit doesn't mean the other things dont exist
this is an absurd line of reasoning
because then there will be too many options to shoot down the helicopter
yes, options are bad
what you mean bad?
The game already has enough options to shoot down a helicopter
Try to fly and you will see
I fly almost every game lol
its about skill issue , which i just want another sulotion , not to practice to git gud with tha sniper
I listed out several others that ARE solutions
And effective ones at that
still no
the helis are annoying, they are a nuisance and AA on a point that you control by capping is a smart way to solve that annoyance and offer fun gameplay and a reason to PTFO
why are you posting gifs
what you mean annoying?
hiting a heli with apc is just dumb P_P
and rockets are not accurate , how are you arguing ?
Why? Why do we need a weapon to counter already extremely vulnerable (and in case of armed LB, totally useless) assets?
scroll up, please read the entire discussion, and then answer that question for yourself, this was already discussed
Hitting a heli with an apc is literally the best way to deal with helicopters
he is proving edge lordisem
I love edging
It will only be a crutch for people with no skill
in toy story yes i agree
Personally I'm just looking at this as a way to get people to PTFO/play around specific situations, say C point has an AA emplacement you can control if you cap that point, then there's gonna be a scramble for it which centers the action
If you can’t hit a helicopter with a quick firing apc or a well placed rocket and still want other alternatives than you suck
The apc is basically an AA on wheels
True
If you cant spell then, then you suck
You understand it well enough to get the point
nah
Am I the only one who thinks they should buff Blackhawk miniguns against infantry
I agree
I think they should
Or at least make it a bit easier to aim with how much it jolts about
the idea of ignoring to add a portable AA is that hard for u to agree P_P ?
i don't like to take it down via APC , i want to have a stinger or igla why is that a no ? P_P
and I think that people should be able to have AA on the map in specific locations so we can play around them
Give it the tank’s stabilization feature
PTFO will be fun. But then give lilbirdo rockets to deal with it
50000000 lock on notifications
There’s plenty of ways to take down a helicopter we don’t need one specifically designed to do so
Helicopters are mildly annoying at most
the idea of BBR is realism and mokey is putting aside the AA misiles , and talking about APC .
bro graduated from basement
we is you ? you design ? P_P
since when ?
P_P
you literally said we .
who is this we ? please expand that
Really?
If you cant handle 2000000 lock on notifications and other alternatives than you suck
Yeah I suck
and please give a rational answer to this as well iam waiting for it .
don't get creative with APC and stuff we know that works but stay on realism part .
Says you who can’t hit a shot and wants lock on missiles
Give me a break
flares can handle the lock on missiles .
For the record, I do not want man-portable systems, I want static AA emplacements on specific points
You’ll run out
go back to base to refill
Imagine if they added lock on missiles and played on a 256 server
bro why you don't think about the answers of your questions man ?
You wouldn’t last a minute
Your answers are flawed
but it is not a rational idea either to say taht APC is the answer


true
his arguments are somewhat flawed
your responses are worse
you argue that skill invalidates our concern for wanting more ways to deal with aircraft, and then you claim that this will require too much skill from the aircraft pilot
curious
I’ve listed out several ways to destroy the mildly annoying helicopters but I’m in the wrong?
iam asking flawed question because he can't over come them , he is just bsing real hard at flawed level of questining .
I’m saying they aren’t a big deal
your arguments are self-conflicting, and when I say this I am referring to a portion of the argument that I dont care about (that specifically being with regard to man-portable rockets and such)
the idea of realism can't co exist with what mokey want to do , real life has solutions for its problems .
then another option for dealing with aircraft isnt a big deal either
but still you can't come up with a good answer and you are reapitng yourself
IDK about that argument because this is a game after all and the goal is fun first and foremost
What?
yeah sure . AA is not only missile but bullets as well .
It would be annoying having to hear beeping from missiles every second
he's sorta right when it comes to lock on being annoying, but IRL there are counters to counters to counters, in this case being rockets countering helis which have flares countering rockets
thats why I said both your arguments/views are flawed
In bf 2042 for example I was locked on several times within a few minutes
not talking about the type of AA .
the idea that mokey CAN'T understand the concept of AA and how can helicopters over come them is just fun to watch
then mute
all I want is a static emplacement I can fight over to shoot down aircraft that come too close
thats its
no no i know .
but we already have too many options against air
You can literali crash heli with SMG or pistol
personally I want more, just like more guns and more stuff in general, I'm fine with being told that its too much at a certain point, but I dont think the game's at any risk yet of that being the case
in evey game when 1 rocket is locket on you , you only hear 1 stress noise , not several .
this is the logic of a threat not to show multiple threats .
when a missile threat is coming to you , you use flares .
and you refill at HQ
like BF2 / AIX 2 / BF3 / Project reality . and many more
yes but that seems more of a random "damn I did that wow that was crazy" than a calculated "here's a fix for this problem"
why am i being a little aggresive here is just that mokey reasons can be fixed with a little bit of thinking , making something is in other words engineering , and we can fix / make things work and co exist and he dones't understand that .
this is my whole point of arguing .
i am in no way saying that you cannot kill a heli with a machine gun, skill-based shot, etc, i've done it and its fun to, but I am just arguing that it shouldnt be the only possible solution
There not fix. There additional options. If you wanna AA weapons then they should nerf another existing AA options
my personal fix would be:
Buff damage that air does against ground
add static AA emplacements that harass enemy aircraft in a certain radius from the point (you control them based on who owns the point they exist on)
IF you add rockets, add flares and make them replenish after a certain time window (to avoid a great deal of problems)
maybe? buff repair rate to helis, nerf slight small-arms damage to helis?
Imagine flying with lock on you and whole enemy team shoot at you with AUGs or DmrS
insta death
ok I get that you're referring to the best possible way to kill helis
but you and I both know that that almost never happens
people take potshots at me and every once and a while you have an MG whose IQ is not single digits shooting in my general direction
https://www.youtube.com/watch?v=rfHi-ZfGywk
forget about the helis missile and just analys the piloting and how they manage the situation .
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IDK about turning the game into a carbon copy of BF3/4
those games were awesome but they had their own issues
game is inpired by alot of battlefield mechanics though.
bf3 had heli issues ? P_P
again, IDK about turning the game into a carbon copy of BF3/4
as someone who played 2k hours on bf3 and another 2 on 4, yeah. if you had a great pilot you couldnt kill them

yeah , we got out asses handed to use on sharqi
carbon copy is basically a way of saying "exact replica"
don't do that :-:
go to google!
i see .
any way , i made my point , off to doing something else , take care .
how about a ZU 23 on a truck ?
or even , we can use squad points to place some ;\
I dont like the idea of not knowing where the AA is
you can see the tracers coming at you though
Humvee or Tiger also
can be used as AA weapon
hmmm thats a view as well
thats going to be a nightmare for playing in a heli
the auto turret ?
yes but that requires you to get in one and someone to not drive you away
which we all know is not a thing that ever happens 
how many shots of .50cal does it need to take out the heli ?
This society problem not game problem
if we're going IRL, 1 to the rotor
yeah and so you cant expect to fix it on the society side
hence more options
I'm glad you're finally getting it
no lets talk about bbr current situation
Depends on what you hit then
mostly the body i guess
i am get it, You wanna more options. But we already have to many options
the idea is that we need something "specific" for airborn , not an alternative of a not existing main way .
Thats ok. But then they should nerf existing options
maybe , balacing is hell .
or buff heli
if i rememeber correctly , oki once even said that he hates balancing . it was before the early access if i remember correctly .
as someone that flies and also plays the game, thats not accurate in the slightest
You not actualy flying then. Whole team shoot at heli with guns and humvee. Transport heli squads chasing you and abuse height limit
Sometimes
but in a broader sense, yeah stop flying in the open
your problem is where and how you're flying
all maps in the game are open
also i dont have any problem with flying i am actualy enjoy it
you can in fact, using these things called angles, put stuff in between you and people shooting at you
we're getting away from the point of this which was more AA
because we alredy have to many options. Yes this options litle bit cringe. But it is wat it is
I am playing with joe swanson from family guy
I feel like currently the best anti air options are APCs or tanks, but a vehicle shouldn't have to prioritize an air target over ground targets. I would like the idea of emplaced flak cannons to deter helis, but they shouldnt be able to one shot the heli in the rotor
I am against MANPADS as the balancing to make helis survivable with them seems impossible
Maybe they can be built only by support