#reduced air strafe
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So are we thinking more of a 270 or a 420?
?
Degrees
360 is too high of an amount of degrees, make us able to go 720
It should be kinda changed from 360 to 180 since no one is doin 360s in this game
checkmate atheist
bringing this over from the deprecated and depraved https://discord.com/channels/303681520202285057/1170730270492721253 thread, but i believe one of the main concerns for people about making any changes to air strafing is its potential impact on general movement, which is very fun in this game in its current configuration
(not saying this is the biggest/only/most important reason for concern, just what i noticed from talking with people i know who play the game)
those b my hyper-inflated and thus increasingly worthless $0.02
Air strafing as a movement option is perfectly fine as long as it's balanced properly
personally i like it
It's fun I'll say that, but it's not really balanced in the grand scheme.
I've abused it all the time to get out of a bad situation
Especially when I play medic or aggressive recon
aggressive recon isnât real
It's extremely rare in this game, but I make it work
Get a L96 short mag, angled, LS and you're set

Normally you see recons in the back of the map basically just being spawn beacons, but that's just boring to me
1 minutes passed and already 30 message were sents
For what?
just saying
um it was actually 29 excluding your message????
instead of people turning on a dime people should be rolling around at the speed of sound 
Counter argument:
Air strafe funny
cringe "it is funny therefore it shall stay" guy
vs
"it is funny, but it has to go" chad
Youâve got it backwards
nuh uh nerd
Objection: shut up, you werenât even there
tf you yappin' about now
its true
I reacted with emojis to rectify the situation 
seems a interesting idea
almost like my high quality wot copy pasta đ
no
we already had no air strafe
its something u can turn on in community servers
it was dogshit
so no one used it
who said No air strafe Mango?
only you is what I see
The title is literally Reduced air strafe, not Remove
not no air strafe either
???
tf does that have to do with anything
the devs literally said on stream that there is an option for community servers
and no one used it
because people tried it
and it was horrible
unless the devs are gonna completly remake the system
it will still be shitty
and there are way better things to spend time on rather than "reduced air strafe"
you said remove, this suggestion is reduce, big difference
And 2. we don't know how it is on those community servers
- Oki said on stream current is a bit much
and 4. it could be a number change for all we know
So current could be bad and needs some work
it would probably need to be completly reworked
But this sounds like a case of it needs tweaking at worse
it was bad
which won't take forever and a day
we don't know if it WILL need a rework
we just know it was "bad"
So this could be various things
im not completely dissing the idea of reduced air strafe but i would rather have the devs work on something actually important first
plus again this is mainly numbers in the code changes
maybe, maybe not, id still rather have them work on something more useful
Such as?
hmmmmm
idk
maybe
class balance?
weapon balance?
medic has been the only competively viable class since day 1
So this goes with class balance I guess
no? cause it would be applied equally for all classes
Who said debuff them more?
you did
I am saying the fact support is slower than medic
So let me state this again mango, please listen
So this goes with class balance I guess, also known as support is naturally worse at air strafting than a medic or such
To sum the reason, It is slower
But to the point back on topic
This does not 1. Remove air strafe
- it is quite possibly just number tweaks
similar to weapon balancing
- it does effect the power of classes differently as it stands
if your nerfing everyone equally thats not balancing 
its just bringing everyone down, not the class thats way above the others
Mango
this is one change among many I have suggested/liked
I have had several to buff medic's team abilities among others for assault,support & recon
and afew on engineer (summarized as buff frag)
yep
and those are all great
probably idk i dont pay attention to everything u post
but like
how is movement changes class balance
unless its literally making something like support faster or something
you mean just air strafe in this case?
yes
and it effects them differently
are you suggesting that every class would have a different ammount of air strafe then?
No
I am saying the same thing can be different in use cases based on class
aka in TF2 with blast jumping, different classes benefit from it differently
same idea
same thing, same effect but different benefit
AKA a engineer can blast jump & setup in a different place, which can be useful
okay
vs a soldier doing a dive bomb on a medic
where he comes in fast & can wipe a medic in two hits rather getting damage rampup
im not gonna argue cause its gonna lead it off topic of air strafe
fair enough
how would reduced air strafe work
like
u just cant turn as much??
no ones really gone into detail
Good question
suppose we got options
Suppose first idea is a rotation limit, another is a radius/diameter rotation limit
but staring point is figure the rotation limit on a flat ground jump I suppose
(I am unsure on offical terms to use for rotation, I am a land scaper in that regard)
so if you reached the rotation limit you just wouldnt be able to move ur character anymore in that direction?? cause that sounds very clunky and annoying
id rather just have inertia
more a rotation limit per second
ah ok
the radius/diameter one uses a limit based on the radius & such you are attempting to pull
aka the shorter the radius, the more resistance it gives type idea
or diameter
really unsure which to use for this
but you get the idea
effectively a turn radius that isn't a hard limit per say
but a more gradual curve is easier
so jumping around a building's corner is easier than a 360 on a dime
be it again, these are adjustable
If Iâm understanding this, air strafe is like cs bhopping movements or surf right?
numbers wise they are just rough ideas I am coming up with
basic idea, it is sprint jumping in circles
Cs has less strafe than bbr if I understand this
CS has a slow down on jump ending
so the suggestion of this thread is to reduce the rotation somehow on the air strafes
yo another one of these posts let's go
wait there's air straf?
There it is
Iâm pretty sure you donât as using speed from previous jump into next is one of many techs needed in kz
Only in 1.6 n source
was thinking more modern cs when I hear CS
no 360 air strafe just means you can't move forward in a circle past a certain point, you can still spin in place as much as you want
honestly its fine if the limit is something like 360+ because you're probably gonna hit the ground first
remove this thread its already been talked about time and time again
this is just spam at this point, and its cringe
Iâd respond to this with the classic ânuh uhâ but Steverec is unhappy so đ I must unfortunately agree with you
not really spam steverec
one that hopefully clears stuff up lol
yo honour, shut your goofy ass up you wasnât even there
Your honor, the music made me lose control
one more inertia suggestion = skill issue ÂŻ_(ă)_/ÂŻ
hmm idk if this would be fun change my mind
fair enough
should be a interesting read no matter what
Exists in community servers already
People didnât like it so those servers donât exist anymore
Useless suggestion
reduced air strafing is far removed from no air strafing, nice misinfo spreading to "prove your point"
I want to have sex with the numbers
Last I recall you could edit it in the API
every server that turned that option on had it at no air strafing, ofc people don't like that lmao
Read ok
I thought you blocked me
On mobile so my hide blocked doesnât work
confusion on the blocking
But as schlamm noted, servers had it on No air strafe where this strafe is precisely labeled Reduced air strafe
And under the API from what I recall you could disable it or reduce it
otherwise it ain't inertia like those servers used, at least in the idea now
doesn't change the fact that the servers you referenced (one in eu) only had no air strafing as opposed to reduced
and from what i know it was a true/false setting, i talked a bit with the owner of the Blood is good zombie server during development
That was how long ago tho? When the API just released
when the big community server boom happened, doesn't change the fact tho that there never was a server with reduced air strafing, only no air strafing