#add ammunition types

1 messages · Page 1 of 1 (latest)

daring gulch
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I would like to see a ammunition customization in the attachments customization screen.
Ammo types that could currently be added:
Anti-vehicle: more L-armor dmg(+100% for ARs other than the AUG, +60% for the AUG, +200% for the sniper rifles and DMRs, +10% of reg dmg for SMGs and pistols), at the cost of slightly worse damage, accuracy, horizontal recoil, and loudness/hearing distance.
Tracer: visual only, nearly blinding to NVGs
(Night tracer: Tracers but dim, for use at night)
Stealth: lowers velocity so that it is subsonic(<350m/s), removes l-armor dmg, reduces dmg a little, much quieter.

Ammo types that could be added with an armor rework:
AP: better against armor at the cost of slightly worse dmg and more recoil
Soft tip ammo: more dmg at the cost of worse performance against armor.

Ammo types that could be added with the addition of a damage reduction to the limbs(arms and legs):
Supercavitating Ammo: Slightly reduced damage, better on shots to limbs, slightly worse accuracy, velocity, and recoil.
Precision: More accurate, higher headshot multiplier, and longer damage drop-off range at the cost of being louder(aka audible from farther away), having a bigger muzzle flash, as well as more vertical recoil and being worse against limbs. (post reworked + better phrased by @radiant valve ) (90 - 250 kill requirement (suggested by @delicate burrow ))

radiant valve
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No hollow points. FMJs are default.

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Tracers could have increased suppression effect

delicate burrow
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I could actually get behind it if the ammo types have a high kill req

daring gulch
noble acorn
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Hmm Idk, look at medal of honor, medic had a special magazine for lethal rounds, sniper had special 5clip of apds rounds, an assault later received fmj gadget so no, easily un balanced

queen lantern
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ammo types would be good but atm nah

wide narwhal
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That reminds me of colored rounds like in COD warzone

daring gulch
daring gulch
noble acorn
fervent zephyr
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why are people against this suggestion?

jaunty prairie
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no point for it

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would rather have armor reworked first

shut frigate
jaunty prairie
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like what would they even do just do more damage each different ammo?

shut frigate
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yeah game is perfectly fine without addition of such mechanics imo

fervent zephyr
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armor piercing can be avoided until armor is reworked, but stuff like hollow point could offer damage boost for less range and more recoil

shut frigate
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why make cqc weapons even better tho? smgs dominate most of the games in my experience

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it is not a vital change and would just cus more balancing issues

fervent zephyr
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just a proposal, balance can and will be worked out eventually

shut frigate
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thus not a needed change

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at least now

fervent zephyr
jaunty prairie
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yeah suggestion got downvoted

fervent zephyr
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do you not consider the current weapon balance to be a bit boring?

jaunty prairie
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cuz right now it doesnt have a place

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weapon balancing right now is fine with how

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the new attachment works

fervent zephyr
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its fine but i would like more variety

shut frigate
jaunty prairie
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needs more tweaking for sure but its a good direction

wide storm
fervent zephyr
shut frigate
shut frigate
shut frigate
fervent zephyr
fervent zephyr
shut frigate
wide storm
fervent zephyr
jaunty prairie
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lmao

fervent zephyr
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alright its just when you see downvotes you get the impression its NO

jaunty prairie
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but yeahright now theres no way ammotype should be a thing right now especially you dont even know how theyll balance it and it will just turn into a attachment version 1 again

shut frigate
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maybe in some far future when we have more devs and stuff

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but now absolutely not

fervent zephyr
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like if you think about it its probably not that much work for the devs themselves
they dont even have to model anything except maybe some bullet colors or whatever
they can just give the stats work to the balancing team

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i dont think it will turn out that bad if they did it right now but i can see how some other things are more important

jaunty prairie
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i would rethink the ammo type if the suggestion actually like points out the difference of 4 ammo type he mentioned

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atleast and idea how they would work

clever sigil
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Anything like this should be squad points reward.

Or something like “the squad with the most objective points every 8 minutes rewarded with a choice of bullet upgrades”

noble acorn
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this would be cool

timid flint
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Unless armour would been reworked, I don't see any need in different ammo types. TTK is already way too fast to have more damage options.

fervent zephyr
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the ttk is fine. most new ammo types would probably not increase ttk, and the ones that do boost damage would probably do similar amounts to long barrel prenerf, which i really did not see anyone complaining about

timid flint
fervent zephyr
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i don't really see fast ttk as a problem. if ttk was slow you would lose every fight against a skilled player

timid flint
fervent zephyr
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back when we had long barrel damage boost some guns could take 1 less bullet to kill armored enemies which helped balance those guns out and added something worth grinding for

timid flint
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The reason for different ammo types - specialise damage against different types of targets. Some targets have no armor. Use holow point!. There's light armored target - use FMJ. There's exo armored beast - only AP rounds would take him out.

RN every round does full damage, no matter what armor type you have. Armor type is just additional HP points. For this situation there's no need for ammo types

timid flint
fervent zephyr
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once you've unlocked every gun there is nothing left to play for

fervent zephyr
wide storm
timid flint
fervent zephyr
timid flint
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Supports already stupidly underpowered and plaingly useless

fervent zephyr
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obviously the ap round can be balanced, so it does way less damage to flesh or something

wide storm
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+1 dmg but -velocity

fervent zephyr
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+1 would not do anything, i think it has to be at least 2 to push some guns past a btk threshold

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just like long barrel in the past

gloomy venture
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Maybe you have to spend squad points for these fancy ammo types at resupply points

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Then you get it until you die

visual kraken
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mastering in this point is make tracers hidden. cause of its not possible, the ammo NEEDED for social stuff. Guys who learned details always make YouTube content that make advertising.

noble acorn
radiant valve
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Ammo types that could currently be added:
Anti-vehicle: more L-armor dmg(+100% for ARs other than the AUG, +60% for the AUG, +200% for the sniper rifles and DMRs, +10% of reg dmg for SMGs and pistols), at the cost of slightly worse damage, accuracy, horizontal recoil, and loudness/hearing distance.
Tracer: visual only, nearly blinding to NVGs
(Night tracer: Tracers but dim, for use at night)
Stealth: lowers velocity so that it is subsonic(<350m/s), removes l-armor dmg, reduces dmg a little, much quieter.

Ammo types that could be added with an armor rework:
AP: better against armor at the cost of slightly worse dmg and more recoil
Soft tip ammo: more dmg at the cost of worse performance against armor.

Ammo types that could be added with the addition of a damage reduction to the limbs(arms and legs):
Supercavitating Ammo: Slightly reduced damage, better on shots to limbs, slightly worse accuracy, velocity, and recoil.
Precision: More accurate, higher headshot multiplier, and longer damage drop-off range at the cost of being louder(aka audible from farther away), having a bigger muzzle flash, as well as more vertical recoil and being worse against limbs.

daring gulch
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I thought this sounded so much more refined than the initial ammunition type customization so thank you @radiant valve

ebon yacht
dusky cipher
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Without armor, we could have ammunition that increases staggering

hidden grove
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Cool ideia

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The devs and game isnt in a good position to add something that will make balancing more of a nightmare and take more time to an update

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Better to be just a ideia to add if everything is already in place

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Too much of volitile update

dusky cipher
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Yea, I just want the current stuff shown to see the daylight at this point too

wet meadow
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the tracers are so useless, the "normal" bullets we currently have are already all tracer ammunition

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and making night even more annoying to play? hell naaa

candid shard
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gotta have a crutch of always knowing where you are getting shot from, huh?

dusky cipher
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You kinda do already

candid shard
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I mean yes. but all bullets being tracers is still dumb.

dusky cipher
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He didnt say about all bullets being tracers tho

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The topic is about ammunition type

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You could choose whatever

light gull
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Gives nice visual flare in games its in

candid shard
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not really.

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if anything every 3 or 5 should be tracers. and you can have an option to have all tracers

light gull
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Disagree

candid shard
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So you need the crutch, got it.

dusky cipher
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The only reason to tracers would be blinding NVG, i can't see where you wanna get to

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Otherwise, would be dumb to use them on daylight, it would just reveal your position

candid shard
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blinding NVG with tracers? what are you on?

light gull
dusky cipher
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Ofc tracers dont really do that

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You need a very bright source of light to do that, and theres flairs for that, and If you are good enough, you can even do that with the laser sight

light gull
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Blinding people with lasers would be funny

dusky cipher
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Thus, you can already see the bullets glow like a tracer, i dont even understand why bother so much with something people use and can reveal even more their position, being less beneficial to the user

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And its something totally arbitrarial

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In theory ofc, this thread is a suggestion from the OP

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In a hipothetical situation, just dont choose them

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Problem solved

formal light
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Doesn't the SOON update make everything a tracer anyway?

ebon yacht
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tracers arent smoke trails but anyway yes

wet meadow
clear halo
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Bad idea im not support this suggestion

radiant valve
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I love how this post has almost a perfect 1:2 ratio of ✅ to ❌

wet meadow
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it has, 32:64 as of writing this

light gull
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The ratio is imperfect

wet meadow
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grrrr

topaz phoenix
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nah, it would add a lot more inconsitency and unnecessary complexity to the game, and there would be a meta ammo type, like in og insurgency, u had AP and HP, AP was just waaaaaay too good and there was no reason not to use it, sometimes u'd use HP but it was more for goofing around, i think similar would be in bbr

candid shard
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that's because everyone wore armor, and Hollow Point(not high power) wont do much to them. HP would be a debuff to yourself. its pretty easy to balance AP with armor going away though, just up the damage to vehicles multiplier, and lower the HP damage.

verbal moat
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Its a good idea, until you realize someone has to balance each gun/bullet.. imagine updating that, another ~10 months(?

light gull
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COD devs on their way to make every ammo type broken asf

ebon yacht
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We can't even get guns ffs

candid shard
verbal moat
candid shard
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I mean if that was the case, lower its damage.

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by touching HP i meant raise the damage and/or fire rate.

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as long as HP damage stays the same or goes down, and the fire rate does not change. most bullets could be balanced across the board

topaz phoenix
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its just too much of a balance nightmare

candid shard
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if we just stick with AP, and maybe +P, you only touch armor damage, not HP.

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if we started going light loads, subsonic, HP, and so on, then a bunch of other shit needs to be taken into account. god forbid we start talking about re-chambering the guns

ebon yacht
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Forbid just fuckin dont

verbal moat
ebon yacht
candid shard
visual kraken
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Ammo would be changed as clip attachments to be easy to implement. As an example ammo default, ammo subsonic (no tracers, lower firerate), hp ammo with bigger damage but slower bullet speed, ap ammo that deal more damage to vehicles and reduced damage to humans

light gull
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No ammo types

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Period

candid shard
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No Tracer, Tracer, reload tracer. the only damage that could be touched is damage to light and heavy armor. as soon as you touch HP it all goes to hell

light gull
candid shard
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light and heavy armor are vehicle only

light gull
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Oh you mean that kind of armor

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Eh

warped jungle
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i want to pack my mags in game

ebon yacht
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Me when salad mags

fallow onyx
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This is a pointless suggestion

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It’s way too hard to balance

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And making it a high kill requirement is an awful idea

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Kill requirement for attachments is an awful mechanic in most games example: phantom forces (some attachments cost literally thousands of kills) which is an insane grind. Meanwhile in bbr 99% of attachments are under 300 kills which is a good balance

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Weapons will not have different damage values

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This is confirmed

visual kraken
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Too hard to balance if your balance is insta kill most of times. For me better balance is weaker damage and playing with hits in a row value.

So marksman balances another marksman with recoil, ergo and useability, but other rifles is about random spread never kills.

light gull
fallow onyx
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I mean there won’t ever be a way to change a weapons damage value

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They tried that and said no

light gull
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No, they have done it already its was called heavy and ranger barrel

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Fucked with the balance sure but its possible

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As for if they will repeat it idk

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Doubt it

fallow onyx
ebon yacht
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Doesn't ranger still have its damage idfk

verbal moat
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if they add custom ammo, they might even have to rework the current one, it would be a mess adding unnecessary complexity

fallow onyx
fallow onyx
clear halo
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Take this sheet down

topaz phoenix
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it would be a long barrel adding damage situation all over again but like 10x worse