#Minor suppression and flinching

1 messages · Page 1 of 1 (latest)

livid cosmos
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When a bullet flies right past you're face, there should be a very small flinch to throw off your aim. It should not be nearly strong enought to give you an advantage on CQB or short range, but a medium to long range it would further incentive players to lay suppressive fire when moving towards objectives. It would also serve as a means of balanced snipers. Even a small amount to flinching will significantly throw off a snipers aim with a 8x scope, and will prevent them from 1 shoting the poor support player who already landed 2-3 hits. It should scale with either weapon type or damage, so that DMRs can be slightly useful against snipers, and so SMGs aren't used as rifles. It should only occur if a bullet missed by 1-2 meters, and go only as far as to throw off shots that would be 200+m out or while zoomed through a scope. It doesn't have to be like squad or anything, although when harcore mode is added, this feature would be well more suited to it that the current mode.

plain pelican
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i feel like if this was a thing, all you'd need to do is shoot at any glint you see every few seconds to keep them from doing anything from that distance

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the change would be more balanced if they made glint less prominent or only visible to those being aimed at

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just my two cents

livid cosmos
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That's kind of the idea. Scope glint is so far the only balance for snipers, and it doesnt make them easier to avoid, and its just less fun for snipers too. Spotting and suppressing snipers would encourage snipers to play more carefully, and it would be without messing with any weapon stats

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And give other infantry a way to counter them at long ranges without just hiding from the glint

plain pelican
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i agree and perhaps holding your breath makes you immune to near-miss flinching so they can counter it for a short duration

livid cosmos
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That's a pretty good idea

plain pelican
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also nerfing glint but adding the flinch would probably make long-range scopes not a death sentence to use

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cause right now you have little reason not to just use a medium scope unless you're doing extreme long range

atomic thorn
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1-2 meters seems a bit extreme
something like 0.5m sounds more realistic in this game imo

plain pelican
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yes it should be around the same distance that vignettes start appearing at

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idk how much that is tho

atomic thorn
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vignette is ass HyperXD

hollow crest
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high damage weapons / large caliber weapons creates louder passing and crack sounds

fast pollen
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suppression was one of the reasons that held back BF3, nobody liked supression in that game, it should only give you some sort of tunnel vision not throw off your aim

unique pendant
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Would be happy to see this added and scope glint removed, just to where it becomes tricky (but not impossible) to take sniper shots

hasty aurora
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Glint is the only thing that makes playing against snipers bearable. I'd rather see a warning that I'm about to get shot and have some choice over the matter than hope they miss their first shot

unique pendant
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I mean, currently that's the case since everyone uses medium scopes, but the glint-cone is actually pretty large. Maybe narrowing it down to who's being aimed at rather than them and everyone around them.

hasty aurora
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That's exactly why I'm calling for the removal of medium scopes from sniper rifles

rancid rapids
# livid cosmos When a bullet flies right past you're face, there should be a very small flinch ...

bumping this thread. Oki is saying he wants to take BBR in more of a tactical direction and yet there's** no suppression system in place yet**. Just throwing my hat in the ring:

  1. each bullet landing within 0.5m (or something similarly close but not a true hit) slightly darkens FOV and causes tunnel vision cumulatively to max 5-6 bullets (preventing complete blindness)
  2. check if body is within 1m of fortification/tree/rock, if so reduce suppression effect (promoting use of cover)
  3. class passives: assault mildly affected by suppression, minimal if using riot shield. engie and medic fully affected. support mildly affected, minimally affected if using exo armor. recon fully affected unless ADS, then minimal
brave forge
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There was already flinching earlier. Nobody liked that.
It's much better now workout it

rancid rapids
restive palm
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didnt they say they where not gonna add milsim like chnages to the base game. Just wait for the mislim/hardcore servers

hazy night
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If anyone wants to see what it would look like, Post Scriptum (Now called Squad 44) has those types of effects. When you’re shot at your aiming flinches, which doesn’t re-center, and your vision darkens a bit

tiny ruin
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Hell let Loose also has it

clever harbor
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i feel like no one that agrees with this can aim (if you didnt know there is flinch for when you do get hit)

night cedar
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its minor enough that getting headshot does nothing to a sniper who can fire right after they got hit to dome you.

atomic thorn
hazy night
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It’ll be in the milsim mode I’m sure. Nothing more terrifying in Post Scriptum when an MG42 is blasting at you and nades are blowing off because there’s an enemy squad using comms and flanking your ass

rich pumice
night cedar
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there's a reason LMGs have some form of suppression at the least. kinda the whole point of an LMG.

hazy night
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I just want a squad of 249s just PTSDing a building full of enemies with a barrage of bullets

tiny ruin
rich pumice
ocean hollow
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I love the idea of suppression for sure, but I think consistently we're running into the problem that people don't want to lose control of their ability to aim, which is totally valid.

I think Hell Let Loose's suppression, which only affects your camera shake and vignette, would be a better fit for this game than the flinching mechanics of Post Scriptum.

night cedar
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the counter to that is snipers still being able to just dome you despite you hitting them and suppressing them

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a slight flinch not allowing precise shooting at range would be fine if it flinched you a small amount that you don't really feel until you start using 4x and above

ocean hollow
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An interesting layer I just noticed: bf1, which uses flinch on top of suppression, actually may have an answer to that.

Bf1 does the vignette on top of moving your aim around slightly, but ONLY from a far enough range and a certain amount of bullets being fired down range. That means there isnt flinch up close, BUT after certain amount of range the flinch kicks back in

night cedar
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I believe there is flinch up close, but well its up close you ain't noticing it as much

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its also only applied by LMGs really

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the flinch I mean

ocean hollow
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I think if tweaked right, this would still give us the control we want in firefights while still giving support an actual "support" role in medium range while giving us a nice way of suppressing snipers

night cedar
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yeah that would be nice. we don't need RS2 suppression.

tiny ruin
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I'd say the flich should be dependent on caliber. The bigger the caliber the higher the flinch... or maybe instead of caliber, the muzzle velocity

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Hell let loose's supression system is my favorite, if an mg is firing towards you, you can't fight back because of the camera shake, but that might not suit battlebit because of the faster style of gameplay. Battlebit ain't as milsim as Hell let loose.

night cedar
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size of bullet(damage?) and amount maybe?

atomic thorn
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type of gun (smg, lmg, dmr etc)
range (less effective up close, most effective at medium range, still effective at longer ranger)

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those are variables i can think of

silent meteor
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I’m a sniper and I’d agree with this, as long as they fix the drop off for a lot of guns like LMGs. I’ve been 3 tapped by so many LMGs at 200 meter ranges, that id hate to have to battle one suppressing me after I’ve already gotten my first hit marker

At the same time, I also hate switching to a medium range class every once in a while and shooting at a sniper a million times, only for the suppression to actually be useless

atomic thorn
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lmg don't 3tap at 200m...

kind girder
lapis robin
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Pls no aimpunch 🙏

kind girder
# night cedar its also only applied by LMGs really

if I recall the exacts of BF1 suppression is a infinity symbol is drawn on your screen, sniper's gain 0 benefit from breath holding pretty much, it is applied weakly at closer ranges but stronger the further you go (& is weapon dependant, so marksmen rifles & snipers were most effected) also the CoF was increased (So less accurate return fire if suppressed)

night cedar
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that would honestly work the best as is

kind girder
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otherwise there was some flinch every so often when actively being suppressed by a MG if I recall (unsure if others could do that)

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keep in mind, in BF1 the sniper's glint mainly appeared when they were in their one tap range as well

night cedar
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a slight flinch that would only really effect magnified shooting would be an easy patch until a better system is put in could work too

kind girder
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So gave some back forth with snipers & Supports

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(So a sniper could while suppressed, could one tap a support if within their sweet spot, but they had several disadvantages as well (some flinch, consisent scope sway and Cone of Fire is increased beyond 0)

clever harbor
# lapis robin Pls no aimpunch 🙏

already is aimpunch when you get shot but for some braindead reason these people want to be able to spam lmgs in peoples general direction and win

clever harbor
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oh but its good for immersion. who cares its a low poly game for fun

clever harbor
kind girder
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So zubi I am bored, up for a discussion?

clever harbor
kind girder
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using the M249

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What category would you rather put it in

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heavy AR (So increasing the damage output & such) or laser beam( Think ultimax but less laser)?

night cedar
kind girder
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For reference heavy AR will 9/10 make the fire rate go up with a recoil decrease to help compensate

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so roughly similar recoil

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could be more through, could be less

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up for debate

clever harbor
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havent used them that much tho

kind girder
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IRL wise, they tend to be both heavy AR & Laser to a degree

clever harbor
kind girder
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aka the M249 is 850 rpm irl if I recall

night cedar
clever harbor
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and they have trail glint and with a surpressor stupid high sound spread

clever harbor
night cedar
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high sound spread so you can't be found easily by sound anymore, such a nerf

kind girder
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zubi it has a mix of mechanics between a more arcade game & a more hardcore/milsimy game

night cedar
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glint is hardly effecting snipers now. only the trail is badly implemented.

kind girder
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Bleed as a example

clever harbor
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honestly i think that if you want a roblox style game that has your broken lmgs go play phantom forces

kind girder
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various mechanics & setups were similar to squad infact (to clarify I last played squad around 2020)

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And not saying make LMGs broken

clever harbor
kind girder
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so might as well ask

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What would?

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the heavy AR, Laser beam or suppression machine?

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I want to make sure I am not mistaking is why I ask

night cedar
clever harbor
kind girder
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Personally I do not

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Ultimax is (it is designed to be one at a cost of dps)

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M249 I would say it isn't

clever harbor
kind girder
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if you want the exact same TTK & DPS, the M4 would serve better

clever harbor
night cedar
kind girder
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to clarify why I say the M4 would serve better

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it has several stat advantages for this

clever harbor
kind girder
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Including less than half the horz recoil last I checked

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and only a touch more vertical

clever harbor
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snipers will be snipers

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especialy now since they decided to make them very killable under 100 meters where everyone knows exactly where they are

kind girder
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I'll always say this, Recons do err, recon things

night cedar
clever harbor
kind girder
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also

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I must correct a earlier statement

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forgot about the last balance changes effected M4

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It when from 0.6 to 0.7 H-Recoil compared to the M249's 1.3 H-Recoil

clever harbor
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didnt they buff the reload to

clever harbor
kind girder
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M4's or M249?

clever harbor
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m4 is 700 ik that

kind girder
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both have the exact same TTK roughly (4 tap at 700 rpm)

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M249

clever harbor
kind girder
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currently factoring in no attachments beyond a basic red dot

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M4 above

clever harbor
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does have higher vertical i guess

kind girder
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and Ultimax

clever harbor
kind girder
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M4A1 wise has .3 higher V-Recoil in trade for a .6 decrease in H-Recoil

kind girder
clever harbor
kind girder
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and Aug time

clever harbor
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aug has great uptime tho

kind girder
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Not saying aug is bad

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just first one that came to mind to compare to the Ultimax

clever harbor
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as well as velocity and is ads speed considered uptime?

clever harbor
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seems like ars outclass lmgs but most lmgs have a lot more bullets

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and bipod

kind girder
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hmm Uptime wise for me I tend to go "How long do I spend reloading vs able to shoot if I hold the trigger"

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LMGs wise get 100 bullets each in trade for slower handling and movement (makes sense)

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they also tend to suffer lower velocities (Was worse prior to the last pass on balance where they had 600 velocity)

clever harbor
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i feel like reload usualy beats out having more bullets unless your behind cover as lmgs usualy are

kind girder
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I'll say this Magazine size has a point of diminishing returns

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around 50 esh I would say is that point

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this depends on Rate of fire (but considering these two have 600 rpm & 700 rpm respectively)

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also because you caught my curiousity prior on uptime

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M249 has a fire time of 8.55 (rounding up) with a reload of 6.67 average

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Ultimax fairs better at 10 seconds fire time (600 rpm is such a lovely number for math) and a reload of 5.27

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M4 has a fire time of 2.56 with a reload of 3.79 average (unmodified)

clever harbor
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just tested out the m249 and yea i feel like its a lazer

kind girder
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Being honest I mixed on that, depends on range I suppose

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closer ones i can 100% see that

clever harbor
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i tried the slip sight on both the m4 and m249 feels better on the m249 at futher ranges since barely need to pull down tho missed a few shots from the horizontal

kind girder
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Being honest I prefer more V-recoil to more H-Recoil

night cedar
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fucking V-recoil on an lmg

kind girder
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less likely to go off target

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but anyhow to the topic I suppose a place to start

clever harbor
kind girder
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I was usinga prisma (3.4x) at 100m myself

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what distance did you use?

clever harbor
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100 meters and 50

kind girder
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100m purely myself

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anyhow suppression wise

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I assume at closer ranges it would be less effective (Slow rate of application)

night cedar
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small flinch that would get magnified at by the scopes, meaning close range scopes not as effected, more powerful scopes would mulitply it further

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might be simple enough to do based on magnification?