#Desperate need of an identity for Assault and Medic.

1 messages · Page 1 of 1 (latest)

hasty pine
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Like the title says, these two classes feel the same with little changes (and one feels like the worse version of the other), we need more gadgets and limitations for them, here are some suggestions:

Assault:
-HE Grenade Launchers and Under-barrel GLs can make it more unique and add more opressive power to the class
-Move shield to primary and let us use the pistol at the same time, we can change between blocking or shooting
-Can use ANY AR, and carbine, ONLY the G3 and MK14 in DMR category, NO smgs

My idea here is to make Assault the ideal class for, well, assaulting, taking the lead in battles and being the main opressive class.

Medic:
-Remove both C4s, add more healing and/or rezz gadgets, like, instead of your medbox you can use injection for instant 80% heal (limited to 8/10) to others or yourself. Now, instead of reviving with your bandages you can use a defibrillator (you can choose between this and any other primary gadget)
-Can use ANY AR, ANY carbine (maybe lower the required lvl for AS VAL too?), NO smgs

Removing the SMGs and C4s will improve the number of Medics doing their job instead of rushing the nearest enemy squad.

dapper sparrow
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I think these changes would be great except I still think medic should keep medbox in order to get people to max health without wasting (I presume a limited amount of injectors) on only a little bit of health. Or maybe give them a weaker medbox specifically just for topping off peoples health

storm nimbus
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there should just be more than one option for the first aid slot

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perhaps the defibrillator should be a much faster revive but must recharge to use again

solid grail
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I dont think classes should be limited this much on weapons

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Assault needs a buff

cloud gazelle
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idk man, I think the medic SMG nerf is good but why not have assault use SMGs?

cobalt vessel
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Take away C4 from medic to make it less of a "all around" class

visual tree
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The whole point of having a SMG/PDW on a Medic is that they should be able to move fast to reach allies in need of help. The strong point of those weapons should be the movement speed and switch time so a Medic can react quickly if enemies close in while they're tending to an ally.

The problem is that Medic gets both ranger armor, C4 and infinite health on the move which is more than enough to be a great Assault class.

Without C4 to let them ignore walls and ranger armor to let them be a walking armory, they would no longer be able to rush enemies on their own and would need to stick with teammates for breaching and ammo sustain.

For sheer consistency, they should also depend on bandages for healing like everyone else instead of being able to just shrug off any chip damage at no cost. Making the Medkit work just like Support box, letting them heal others infinitely but needing to drop them to resupply bandages, would not just make similar items behave similarly, but it would also let them be more useful as actual Medics. The way things work currently, you're either a healbot having to hold medkit in your allies' faces or you drop it but then this forces people who want to use it to stand in a fixed area (= death) and won't do anything for people who are already full health but short of bandages. As a bandage resupply box, people can quickly grab some and then stay on the move, so this helps every single class feel better to play as well.

fiery epoch
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Disagree. A quick revive can be the difference between holding or losing a position

thin hornet
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i think that its really good if devs take a analytical look at BF3 , BBR is really close to what BF3 wanted to be
4 classes .
the mechanics , game mods , and list goes on .
i do agree that assualt is like the specialist in bfbc2 .
but comparing to medic it has nothing real in difference except some gadjets .

past rock
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definitely removed smgs from that class

storm nimbus
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it's actually extremely useful depending on your playstyle

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in fact it would encourage movement players to revive people they come across because it's less inconvenient

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so yes, in battlebit lol

storm nimbus
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didn't know you spoke for every player my bad

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it's ok to say you personally don't like it, nothing of value would be lost

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and if you refuse to elaborate then it's wasted space in the thread tbh

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i was adding onto the idea of c4 being removed and defib replacing it

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scrolling up is a really useful feature

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from medic

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yes

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is that bad

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that's the entire point of this thread do you know where you are rn

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scroll up and youll find them

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I don't agree with all of them

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you dont have to use the suggestions forum if you are gonna Ignore the Suggestions

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refer to the ratings of each post

elder sorrel
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I like all of this suggestion except for the classes not having smgs. Smgs let medic move fast to revive people & they let assault, well, assault.

storm nimbus
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yes assault cannot use smgs, they suggested to undo that

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my only complaint about that idea is reload times being insanely quick with assault's passive buffs

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and yes, HE grenade launchers would probably need a significant downside to be reasonable to add

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moving shield to primary would be a good idea and definitely a plus for ridiculous and fun playstyles because you cannot deny that would be hilarious

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that's true but i kinda said that because i don't think even a primary riot shield would break the flow of the game as long as there is counterplay to it

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i would say if it's moved to primary, it should have a faster draw speed and a healthbar that can be resupplied

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grenades, RPGs and mines still exist

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plus shield users would have really bad dps because they only have secondary

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and with limited durability it would eliminate the shield as a free frontline card

alpine cliff
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Give riot shield a purpose 🥺

hasty pine
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That's exactly what I want, assault being useful for once. Instead of saying "garbage suggestions, lol" add to the thread, make your own suggestions and finally make the devs hear us so we can make the game better

C4 needs to go from medic, SMGs can stay, but C4 has to go

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Also, grenade spam and grenade launchers can be easily balanced by doing this:
All classes are limited to 2 frag/impact grenades

2/3 HE frags for your GL and removes your normal grenades

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Also, saying that grenade spam is a problem (which it is) and GLs would be cancer (which I doubt a little) when heat RPG exists... Lol, lmao even

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You want a proper assault class but are afraid of GLs + you wanna keep rushing with medic

visual tree
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Squad spawning is what enables such a dynamic in the first place, since supports can always show up right at the frontline with 4 new ammo boxes for people to spam from.

hasty pine
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That can be easily fixed by removing grenades from the resupply pool

visual tree
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Sure, which amounts to removing the heavy ammo box outright.

hasty pine
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Another good option

Press G to return the grenade

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Let us grab them and throw them back at them

visual tree
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If you want to make suggestions that will actually be taken into account, as a rule of thumb, forget about anything that involves new interactions because there's a single software dev and he is never going to choose all the new bugs and server load such a mechanic might create before first trying pulling every other lever already in the game.

hasty pine
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Then we stick with the ones that I previously mentioned

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Since we are so limited, those are the options

visual tree
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Ye sure. I do think I'd be fine with letting grenades go from the heavy ammo box. But support should then still retain the ability to carry more than other classes just because it's already part of its identity and it would be even less of a problem without widely available resupplies.

hasty pine
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Changing the grenade limit would definitely improve a lot, people would keep spamming? Yeah, but not as heavy as before

hasty pine
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And this is why these kind of threads are made, we discuss how the game can improve, saying "garbage suggestions, lol" helps no one

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If the devs decide to take a peek at this and see something they consider that can work, we have chances of the game being better

visual tree
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Oh yeah I've had that guy blocked for a while now lol. It's not worth engaging with them, they just fill up otherwise interesting threads with pointless back and forths.

hasty pine
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I can see why

real crypt
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An in-game weight system would be an interesting way to nerf and balance certain classes.

cosmic ember
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if it is a meat grinder than they would (you automatically restock on death anyhow, so why not toss them before you die)

stable kernel
# visual tree The whole point of having a SMG/PDW on a Medic is that they should be able to mo...

this is nice simple set of proposed changes, medics dont really need c4 and ranger armor if they have infinite heals.
the last idea is galaxy brain, nobody wants to stand around and stare at the box while they get shot, plus it's too slow to throw out when you could just hold right mouse for a heal. it feels like a shame the med boxes are underutilized.

i think the bandages self heal, and notably the ability for all classes to self heal while running, was a great balance change. you always want to be on the move. i like that medics can drop bandages, buuuut they fall through the floor on some surfaces and it's not obvious you can do it: i played for 200 hrs+ before i learned you can drop bandages. so i love the bandage box idea.

maybe two modes of interaction like how you can choose to unbuild or repair on walls, choose to heal immediately or get bandages. that way it's not slower / extra steps to heal hp from the box compared to before. (needing to get bandages and then start bandaging would in some cases be a downgrade to the medbox's utility)

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crazy idea, what if every class (or just medic and assault) self healed at the same rate until they run out of bandages, that way medics can outlast a back-and-forth but they won't have the ability to heal way faster and push up in a 1v1 vs any other class

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assault is only so good at assaulting until he takes a boo boo

fiery epoch
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I ain’t reading allat

hasty pine
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Bleeding needs to go for now 'til milsim mod comes

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Remove bandages, add injections instead of bandages

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And make them heal you something like

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50 hp each

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(only for casual mod)

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That will help assault players (every class really) a ton

elder sorrel
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Honestly yeah, bleed doesn't need to exist in non-milsim mode

past rock
cosmic ember
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Personally I like bleeds

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does create some interesting moments

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minus for medic players who effectively ignore them

cobalt vessel
cosmic ember
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aka do you keep pushing & risk dying to the bleed before you kill the guy or stay in cover (and if alone, risk getting pushed in the time you are bandaging) and bandage yourself up

high oak
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Tbf bleeding can give unfair kills at times, most notable was during the pre ranger nerf with the m200 at like 77 dmg close quarters, not to mention imo it's risk for risk, though I wish the bleed was a tik faster

fast fossil
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Remove bleeding

high oak
cosmic ember
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We needz this

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Our previous, Our shiny