Like the title says, these two classes feel the same with little changes (and one feels like the worse version of the other), we need more gadgets and limitations for them, here are some suggestions:
Assault:
-HE Grenade Launchers and Under-barrel GLs can make it more unique and add more opressive power to the class
-Move shield to primary and let us use the pistol at the same time, we can change between blocking or shooting
-Can use ANY AR, and carbine, ONLY the G3 and MK14 in DMR category, NO smgs
My idea here is to make Assault the ideal class for, well, assaulting, taking the lead in battles and being the main opressive class.
Medic:
-Remove both C4s, add more healing and/or rezz gadgets, like, instead of your medbox you can use injection for instant 80% heal (limited to 8/10) to others or yourself. Now, instead of reviving with your bandages you can use a defibrillator (you can choose between this and any other primary gadget)
-Can use ANY AR, ANY carbine (maybe lower the required lvl for AS VAL too?), NO smgs
Removing the SMGs and C4s will improve the number of Medics doing their job instead of rushing the nearest enemy squad.


