#Remove C4 from medic or give it a weaker version of C4
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an average support player from reddit
I would say remove.all explosives gadets from medic. Is a better option
š¤
Remove C4 from all but Recon and Engineer
I agree with this, remove all explosive gadgets and add more healing gadgets for medic, force them to do their works instead of rushing the entire enemy team with SMG and C4
Keep a versatile explosive for buildings
Give Assault a breaching charge (good vs building, useless v armor)
That is a much better idea

I would say, this is more feedback, and not a suggestion..
They have a balancing tag?
Tf do they want us to use it for then?
Ok, leave it then..
I mean, this shouldn't be used for balancing.. That's what feedback is for.. But I didn't set it up
How about breeching charge for Assault and Medic, C4 for Support, Engi and Recon
Assault can keep the C4, give breaching charge to Medic
why does medic need breaching charge to heal people?
Tbh yeah, actually it will make the medic less of a "all around" role
Get through buildings to get to people faster
Main problem with medic having c4 was that medic was able to destroy vehicles
Along with using them like grenades
Is
C4 fairies are my primary concern, but that could be resolved by changing how C4 or whatever handles
Yea, because currently they're being used for unintended purposes almost akin to griefing
Wanna know why server pop is garbage? Because playing against a bunch of C4 SMG medic sweats isn't fun
Give medic a hammer or a pickaxe instead of C4. You cant still reach dying people but you wonāt be a better assault
TRUE
We have to advocate for C4 removal
It worked for the leveling system and it only took a month and a half
skissue
erm 60 people agree with the post
medic with c4 or c4 vest is annoying but also makes the class playing both life an death,
It can give it an take it,
also tf2- the pain is as rewarding as the healing) -psycho medic main XD
breach c4 would be good
Yes
aint gonna be removed sadly š
Remove C4
And add
Breach hammer
If its just for free moove un building
It should š¬
oh hell nah.
Majority agree that it shouldš¬
aint unanimous so it aint gonna be removed 
š¬
For one classš¬
Plus C4 is the jack of all trades gadget
?
Fun for one class, completely invalidates most vehicles
Give medic a weaker C4 (C2) or remove C4 entirely
cause it seems totally fine to me
I want medic nerfed for once in this gameās existence
C4 can blow large holes in walls, destroy vehicles quickly, and kill players quickly(depending on the area)
why nerf medic
C4 should be restricted to assault, support and engineer
Oh this shit
Assault was buffed(more weapons)
Support was somewhat buffed(resupplying ammo)
medic was already nerfed with the smg range reduction
That aināt shit
They have plenty of other weapons at their disposal
Plus the best gadget
okay... i still dont understand where you are coming from
Balancing?
It already has the best guns and the best class specific gadget
i dont think youve really played the game enough to understand the potential of other classes
Giving it tank destroying capabilities is silly
cause i can still get the same amount of kills and fun with others
Good for you, thanks for your feedback
SMGās arenāt medic specific. They just enable medics most popular playstyle
Anyway, sound off, rest of people who want to see medic nerf
Also ābuff other classesā only works to a point. Thats how you get power creep
Whenever someone mentions a medic nerf thereās always someone saying that
Since god forbid
Taking away one tool from medic that further lets it do what assault does but better will not break medic
do you want medic to be nerfed because the class is op, or for the skilled players to have a harder time
It's not even the tank destroying capabilities, which are big on their own, but the fact that C4 basically lets them push into buildings like the walls were made out of cardboard
Infinite fast healing + unimpeded movement lets them be the indisputably best aggressive class
Itās over powered
^
i still see people go 1kd with medic
so from my pov i think its based on the players skill not the class
Obviously it is to a point
But how is one class being able to do most things better than another good
The only feasible way I could see to make medic not the only choice would be to give every clsss fast bandage and to remove bleed
Actually simply fast bandage would help
Even then Medic can ignore chip damage infinitely so you can do stuff like leap off a building like it's nothing while any other class is going to have to use the whole bandage even if they took <40 damage, and they have a much more limited supply
medic is kinda op, but not with the c4 sense, that med box along with the builda-bear forts an a rally near enemy teams main spawn is broken if the medic loiters to keep the rally secure an keep rebuilding damaged barriers whilst placing medic box's near the fire-fight, the worst example of this play-style is on frugis, namak, wakistan, an zalfibay to name a few.
but that's just my opinion, I dnt like playing that sweaty
I have never once seen someone do this
Also c4 is broken across the board for all classes, not in the sense itās overpowered just the sense that none of the devs can figure out how to make it work right 
I know not much of the c4 I rarely touch it unlike the vest, vest is fun.
an plz tell me your joking?
I have seen multiple accounts of a single squad member doing this especially on bobs server,
Though granted it is usually a full squad dedicated to doing this bs
"there are instances of players doing bad as medic, therefore, medic is totally fair and balanced"
Ultimate galaxy brain argument 
I saw an armed robber get knocked out by a gas station clerk once, obviously firearms and fists are perfectly balanced
So true!
I am rank 14 on Bobs and Iāve never seen this shit happen, maybe on waki bc I donāt wanna walk thru all the barriers but still. I donāt think the issue is C4 even in this case just griefing teammates
Silly

I think medic should have more explosive power. The more dead enemies the less fallen allies to revive a true healthcare profissional must focus on prevention before the treatment
Give medic every single gun
C4 on medics is just a BigMedicTM ploy to kill more people so medics can revive more people to get xp
here we go green text adventure
*me: plays as medic with c4 vest.
*sees two distracted players.
*dies by c4 vest.
*revived by medic.
*other medic proceeds to do the same.
*medic dies.
*ignores medic.
*follows support for ammo box.
*dies cause support won't place ammo box.
26/39 currently
engineer is 29/39 if I am thinking right
(could done the math wrong,so feel free to bonk me on the head)
Explosives only for support. Engineer builds, support makes traps. Or vice versa
This suggestion wont happen. To begin with you're dying to medics with c4 mostly because they're vet players. If this is removed you're still going to get the same players c4'ing you in the same places cause the player will just swap to a class with it and kill you. Perhaps Op you can change your playstyle to counter the medic tossing c4 over the waki bridge barriers and killing your entire frontline.
Nuh uh
If you can work around the issue easily with playstyle and some clever thinking than it comes off differently. If you want to learn how to counter this type of player than you are free to dm me.
I didnāt make this suggestion because I kept dying to medic C4 players
I made it because itās bullshit for medic to keep getting all the best stuff
Itās a support class and yet it can blow up tanks
Itās a support class and yet itās the best assault class
Ima wait to see if Cleo has anything to add before i comment
The only thing the assault class has going for it right now it's passive boost in performance, I don't think every class needs an explosive throwable and/or gadget, reduce explosive spam and give vehicles more longevity.

Firstly. Medic doesn't "Keep getting all the best stuff" Medic has only been nerfed/indirectly nerfed since launch, and has not gotten any addition features since then iirc. (If you can provide evidence that says otherwise then ill retract that statement)
Secondly, tanks in general are under powered. This is not the medics fault. C4 should only 100-0 tank hp if its placed properly at the rear. OR C4 vehicle damage to the tank should be nerfed to make it so a medic has to equip a backpack to grant additional c4 in order to blow up the tank.
Thirdly, AR gunplay for assault is MUCH better than on medic. This is why you see the best medics touching only 2 or maybe 3 ar's.
In conclusion medic is right where it needs to be. The other classes need more QOL updates to polarize their uniqueness.
tldr.
Dont read, than dont post buddy.
Tldr buff other classes and donāt nerf medic
TLDR Revert game to playtest patch

ie essentially what everyone says when you want to nerf medic
Its been nerfed, many times.
I can think of one indirect nerf
And only one
I just want more tools tbh.
Just stop it tbh c4 isnāt going away from medic š
It should be restricted to the classes it makes sense for
Why would the team healer need to blow up vehicles
Who tf even heals others with medic
Why would u heal and revive others thatās so boring lol
Because itās medic?
@untold aurora c4 count nerf, smg nerf, bandage rework (very indirect but just keeps the other classes better)

medic bandaging does heal, so in a way a indirect buff when they bleed
otherwise I don't recall many/any nerfs on medic directly beside the removal of a single C4
Nobody heals with medic when I can respawn 2x faster than it takes to heal back to full hp
Very true HG, medic bandages do heal while the other classes do not if i remember correctly. They should heal at all classes imo if true.
Why u typing paragraphs Steve š
40hp from bleed?
to clarify the medic's self bandage requires a bleed but heals 40 HP like everyone else's
Never bandaged so didnāt know
Brain had the idea that only medic could stop bleed + heal 40hp, idk where i got that from tbh
bored on a sunday my guy
But to clarify medic has 3 ways to heal, two of which can be used at a time based on conditions
Arguing on something thatās not gonna happen crazyyyy
- the medkit in hands
- medkit on ground (can be comboed together while healing in hands or reloading)
- bandages while bleeding (40 HP)
100% not even close to happening
Nah
Just lose the idea man
Needa kill some people with c4
Why are you people so against removing C4 from medicš
Otherwise I feel reducing the explosive power from Medic wouldn't be a terrible idea
Because you would ruin the game ofc
its already capped at 4 people per, you wanna go back to when i could toss one and get a 16x?
they are one of the fastest classes with more than enough to kill a tank from the front or such
Maybe.. we wouldn't need to carry as many around.
Itās not like 3 other classes have C4
mix in the fastest & infinite self healing, faster bandage speeds & so on
alr?
Yeah what is that
This brings me back to me thinking you've been killed by too many vet players using c4 on you. You wouldn't make this comment without reason.
Steve, I feel it could be a very different reason
Well they have to elaborate
I said it wasnāt and I said why I think that
I think you are just a baller
But I do see a arguement for medic is too good at everything beside ranged AT while not having many issues beside at like dmr+ range
Downfall of bbr began when the nerfed the vector
Fuck sake
That got to be a joke Keiof
Why
No way they aren't just here shitpostin.
Fair
Keiof either got adhd or is a drug addict
Then I already provided a solution to this. You're trying to offer a blanket nerf that causes nerfs elsewhere. So ill ask you this. Do you want c4 on medic to do less damage to infantry as well?
I was proposing removal of c4 or a weaker c4(c2)
The c2 would obviously do less damage to stuff
If the change is implemented, theyāll swap to another class and instantly lose the survivability of medic, forcing them to play near another medic
Their playstyle WILL be hampered
Not nearly an issue as you would think it is, cause very often medics are dying themselves instantly/ or by the c4 themselves
Holding spacebar and swapping classes doesn't scare these type of players using c4
The issue to me isnāt how effective the playstyle is, but how effective it is only on medic
Medic plays assault better than Assault does. How is this not a problem
I have stated prior & I will say it again
medic's self heal is a big outlier
they also share several gadgets with assault
So you're saying yes. Gotcha. It wont happen. You're asking for a whole new item to be created, be a weaker version of something that's already streamlined into the game across all classes. All for a class that you personally feel is too oppressive, when I told you before, you can easily counter.
Medic does not play assault better than assault does in aspects of gunplay, which assault is meant for, however gunplay in this game is only one of many things that make a player good vs great.
They have better assault capabilities than assault
I canāt counter 6000000 of them
Assault is too genaric 
might as well rename it to "Default"
Does things well, but nothing great other than aiming, shooting, reloading
Just doing my service so whenever I create suggestions I get X bombed
Their gunplay advantages are negligible at best. And for some reason, Assault does not have access to SMGās, one of the most powerful weapon classes in the game
And PERFECT for a run and gun āassaultā playstyle
I find the gun overlap kinda weird to begin with. Assault already has access to a plethora of guns, though they add dmrs over smgs?
real shit
My thoughts with the assaults passives SMGs might of been too strong, No?
And itās not strong on medic?
Not really, feels about the same as getting shot at by an engi
It sure enables a certain playstyle
Sure, but every class enables a certain playstyle.
It just so happens that the playstyle SMGās enable for medic is pretty much exactly what assault is supposed to be
Run and gun
The thing is that Medic and Engineer are the only classes with SMG access, and both of them have horrendously annoying things going on with the pair of them. Engineer gets access to RPG spam which a lot of people arenāt terribly happy with, and Medic gets access to faster self healing, and most Engineer players either play their role and hang around vehicles or make destroying them the priority.
Unless you do something akin to restructuring what class gets access to what weapons ā which would involve some addition changes to class specific shit like the faster speeds of the Assualt class ā itās just not happening in a way thatās satisfying for the majority.
Having 6 RPGs is a little crazy, the fact that it takes all 6 to take out a tank too is also crazy. Just means they get used for other, more sweaty purposes
removing c4 from medic is just going to take fun away from a large group of players. there are better ways to balance classes
Itās not like 3 other classes have c4
And more of it
Oh yeah I have so much fun having one single obvious choice of best class
Just because people go for the obviously superior choice in terms of power doesn't mean they wouldn't actually prefer playing something except then they're just handicapping themselves for no good reason
Assault weapon bonuses are a terrible game mechanic and need to be replaced with something that's actually useful
there are better ways to balance classes
medics advantage mostly comes from healing not c4
Yeah we all know that which is why we remove the superfluous extra power it has instead of gutting what makes the class actually special
^
Medic doesnāt need C4. Medic doesnāt need to promote the exact same playstyle as assault except better because itās more sustainable
4 others?
pretty sure every class has access, including the disabled leader
That sounds bad, very out of context
hmm, I am unsure how to phrase it better
Every class does afaik. The only one Iām unsure about is Recon but I think Iāve seen it there as well
had a recon try rushing me with C4 this morning
That sounds hilarious and sad at the same time.
c4 vest is better, I can run up to a tank an kill it ez
jumped out of a Lav to repair it, he shot me with a M110 & saw me duck on opposite end of the lav
best guess he assumed I just when prone oustide & only noticed I jumped in once the turret rotated to face him (he chose to attempt getting close enough I lacked depression but chose to throw it when I could still aim at him)
It could have been an assault but Iām starting to notice a lot of people donāt use DMRs on Assault
ghillie helmet
Say less
cause ppl dnt want to start a sniper fight half the time
Plus pdw/AR or go touch grass
Or so I'm told
Leafy cap
Yes
c4 vehicle damage def should be nerfed a bit
c4 is not the primary reason medics play aggressive. having smgs, speed, and heals is. if c4 was removed from medic it would not affect their impact on the game as a whole, they would still play the same way
It would be one more reason to pick assault over medic
i think assault should get same smgs and armor as medic plus a syringe or something to encourage that playstyle
Yes, absolutely. Assault needs SMGs and medic does not
but taking away c4 from medic is just making the game less fun and not actually changing much
Those who don't want C4 removed from medic only have 1 reason
"it would make the game less fun š¤"
Go heal your teammates, you shouldn't be capable of destroying tanks
Leave that to assault and your engineer
Go heal your engineer so they can destroy the tank
nah i dont like healing others
Then donāt play medic
Honestly now that bandages heal you I think removing medicās self heal unless he puts the medic pack down should be seriously considered
exactly how Supportās Ammo box works
Medic would still have a ton of survivability since it has much more bandages than any other class but it wouldnāt be able to easily heal all damage on the fly
keep in mind their passive makes bandaging faster, so it may be a buff if they use bandages to heal like everyone else
at least with the current bandaging passive
Yeah exactly
on topic of the medkit it can be picked up unlike support's ammo boxes which would help
c4 should just get a universal vehicle damage nerf so medics have to use big backpack to fully kill a tank
its not like medics are going around hunting vehicles anyway
If that happens Iād like to see higher rocket damage to tanks
Maybe not HEAT but certainly tandem
people talking about medics being able to kill tanks, But last time i checked tanks can kill medics. if you find yourself dying a lot to c4's in tanks then you need to work on your awareness and positions.
I may had played on a tank combat server, where they did
Itās just weird that itās so bloody fast
just putting a c4 on a tank is fast, But you gotta get to the tank first.
See, on some maps itās easier cause of cover
yeah, making it take 6 c4 or reducing throw rate would help
but if a tank is completely oblivious any class should be able to threaten it
we should also remove heavy armor from support, remove 1 hit rpg, remove supply for assualt, and remove insta kill from 1000 meter on recon just to make everyone enjoy the game less
while we're at it remove glint
interesting arguement
Anyhow, why should we do that Kevsky?
he thinks I'd hate this
lol
This is the weirdest cope ever
Just admit you like running medic with C4
cool idea, instead of making the meds the rushing class we could make the assault like a more valid option to this (in theory this would be that class's job).
sounds more of an option than "Dr. Suicide in the house everyone..."
Yeah letās remove the only reason support is different than the others
Stop posting
dont worry bro, some of us understand sarcasm
Yeah this is why everybody just sits in spawn. The maps are deliberately designed so driving around them is absolute shit where your only options are going into obvious chokepoints full of blindspots or over broken ass terrain that you get stuck on every 5 meters.
crazy how everyone missed the sarcasm
You canāt interpret that well through text
š
movement players gonna go back to mw2 where they belong
Remove mokey 
No
š

What about breaching charge? It destroys wall + flashbangs people behind the wall but deals no damage
why the bold and italics
oki mentioned that removing c4 from medic would be a big change to how the game plays but that's kind of the point. Super speedy medic tossing his c4s and getting 20 kills in half a second is ridiculous
idk
super speedy š
have you tried light engineer ?
its faster and has 3 rpgs
It would be a big change that is good
Yes, that is exactly the reason we all want this change. We know how much it would change things and it would be in a good way.
Yes
no
Apologies if suggested. What about larger explosion radius but remove damage to players/vehicles? Make it a building c4? Still keeps one of the main purposes Oki has discussed before, which is being able to destroy buildings but also removes the very powerful tool from one of the most used classes for aggressive playstyles.
Medic should not be the top choice for aggressive playstyle tho that's the issue
I am not saying medic being the top choice for aggressive playstyles is a good thing, just recognizing reality and suggesting a way to move that away from there
Medics having c4 means that they will always be the top choice for the aggressive playstyle people, since they can get kills quickly (with the gun selections) + self heal + mass group kill with c4/vehicles, they are the jack of all trades. This means people may actually consider assault over medic since assault would still keep c4 that damages people/vehicles.
Agreed
who asked you for infantry suggestion? you just stay busy with your air uber
cope
But I also run around/gun too when I am not flying š¦
A lot of people have recommended replacing medic's c4 with breach charges which is similar to this, basically just being able to destroy walls
totally have me in shambles 
Gotcha cool to hear others have suggested it! What do you think?
Seems like the devs are actively considering it so š
#battlebit-eng message
but what about c4 vest?
I don't think that's as big of a problem since it's not enough damage to OHK tanks and the such
true, but what if that's the next meta? After this nerf
Ty for pointing this out
a c4 vest can 48-50hp(even kill) damage a tank after its been hit twice by rpg, where as vehicles are really easy to this tactic
Wouldn't be surprised to see it more often but at least that requires close proximity, C4 you can chuck out from a fair distance
agreed
I think something like a breach charge is reasonable as far as class balance since medics wouldn't have a grappling hook or an effective way of breaking walls/getting awkward places with a complete removal of it from their kit
I am not home/can't check. Do medics get access to the sledge hammer?
I'll get on and double check but I'm pretty sure it's just assault and recon that get melee weapons
Which recon is an odd choice imo but whatever
Don't think so
for the sledge yea, but pickaxe helps alot
Well yeah obviously if you want to poke out one little hole to snipe through
It makes sense that way
Good strat
I'm just too big of a grappling hook enjoyer on both of those classes
if u see a sniper not using a fish-eye trick then their just playing for parkour
Yeah it's just assault and recon. Had to double check because the removal of leader class still messes with me
it will be re added I'm sure with milsim mode
š
That would be a good nerf. š Medic needs a downside.
If anything; C4 should be limited on medic to counts 1 at the very least āfor "speed builds", 2 as base, and 3 on equipment that modifies the base gadget count to higher than 2.
Should be the opposite, add more c4 to medic and fix all the bugs with it while oki's at it. Medic right now is a weak class
Compared to assault and support medic is going to be weaker for sure
gotta ask, how is medic weak?
He's trolling
Not fast enough to move speed, Engie is faster, not enough weapons (pdws are getting deleted from the class along with mp7 & pp2000), 0 long range weapons, armor limited, heal box is slower than bandages.
L
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