#Night Time - Feedback

1 messages · Page 1 of 1 (latest)

untold meteor
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Please keep it on topic, and civil, we want serious feedback

  • No gifs
  • No 'skill issue'
hardy marlin
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My complaints have been answered kittenCry

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Devil can be worn down, let it be known

keen lichen
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Not enough ambient lighting/badly designed NV.
Recticles of some sights are too big, too bright and too prominent on night mode.
That's all

peak lava
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the good:
It's nice not having to deal with snipers

the bad:
everything else. it's just not fun to play the game with impaired visibility, especially when someone can just change their monitor settings/turn on nvidia DLSS to be able to see as well as during the day. that becomes the optimal strategy, and you're at an automatic disadvantage if you play night maps as intended
the only playable maps are ones like frugis and namak, where you can see perfectly fine, and it's just a little dim. it still allows for shenanigans with flares, but doesn't make the game grueling to play

untold meteor
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If it goes to night, I leave.. Not affraid to admit it either

hardy marlin
# keen lichen Not enough ambient lighting/badly designed NV. Recticles of some sights are too ...

In addition. The experience simply isn't equal on everyone's computers. Not sure how to fix this - maybe the brightness slider changes will help. A lot of people simply can't see at all, while I can see just fine on most, possibly all of the maps. Issue this causes is people will complain about the maps without having an equal experience. I'm left here enjoying night maps because I only have light difficulty seeing at most (nvgs still help, but it's not like a black screen without them), while some folk can't see at all

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Night maps either need to be 100% hard af to see on (when this is the intention) or mostly just themed as night time (think a dark blue filter in a movie).

hardy marlin
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That's like resolution and stuff. If anything I'd think it'd make it harder to see

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You can use nvidia software to up the gamma though, so that is true if you meant that

peak lava
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yeah, that's what i meant, my bad

hardy marlin
# peak lava yeah, that's what i meant, my bad

Yea, to be fair black level and everything can affect that too on monitors. I think we need some post processing tricks to make the maps harder to see on if Oki wants to keep that as the intention

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Mine looks more like the right image

peak lava
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personally id just prefer if every night map was like frugis and namak. you can still see well enough, but you can blind players with flares, and don't have to deal with medium/long scopes

hardy marlin
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I would be ok with night simply meaning "flashlights now blind people". I would prefer some true darkness since it's not something super explored in the genre for such a large scale game that plays like this

graceful oar
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the current speed of the game is too fast to properly use the night feature. Beside that with everyone being able to use NV and basically no light on the maps means you play a normal game with worse visibility and less scopes but nothing else changes. Most of the times flares and flashlight variants are inferior to just using NV and a normal setup.
Personally i think NV should not just be available to everyone but instead be a gadget of some kind. That combined with more normal light sources could make it playable.

But i personally think that as long as the game keeps its current fast pace night maps are straight up unfun and should be taken out of rotation till they can be used in the milsim mode (when it comes out). Most servers loose ~30% of the players when a night map comes up.

hardy marlin
chrome field
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I actually love night time but there are some things that bother me:

  • flashlights/lasers instantly give away your position but other than at night they're nigh useless.
  • some maps (Namak) are still very light so you don't need NV, some (Valley and OilDunes) have that weird fog effect that makes them too bright in NV and too dark w/o them.
  • snipers still exist but it's even harder to spot them.
hardy marlin
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I think it'd be nice if flashlights could blind you up close like at night in daytime as well

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Like in BF3 specifically. I loved using them there. But I understand that's a minority opinion

livid trout
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PLEASE make flir scope actually good so that we can use it at night

devout inlet
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It would be nice if building interiors (doesn't have to be every building) had lights on, maybe some street lights in city/town areas.

hardy vine
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Valley night is just absolutely awful, even with NVG, you can't see a thing.
Otherwise playing night is okay from time to time but like 95% of the time I just want to play day

mortal flint
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Remove night maps for a rework

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Add artificial light like lamps or light posts

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Among other things

hardy marlin
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Add ray tracing

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This game could handle it 😤

opal hearth
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for milsim mode yes 💯
but not for casual pls 👎

hardy marlin
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Huh

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???

opal hearth
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it just doesn't work with the pacing my guy

hardy marlin
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What are you on about

opal hearth
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apart from already sucking because people have an unfair advantage with monitor settings/better monitors etc

hardy marlin
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Ah, you didn't reply to it

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I gotcha

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I thought you were talking about Ray tracing lol

opal hearth
hardy marlin
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I was like "wtf is he talking about"

opal hearth
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although ray traced battlebit would be funny

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fr fr

hardy marlin
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I think it'd be a sick setting to have

opal hearth
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yea let oki first sort his audio design problems out tho xD
then we can talk about complex graphics calculation and stuff

hardy marlin
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Ray tracing is actually apparently super easy to implement

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But it's just computational heavy af

opal hearth
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also, flir reticle is too "complex", too busy, has too many lines all impeding effective usage...
bad visibility on a scope is not how you balance that shit

hardy marlin
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Flir sight just needs a touch up in general man

opal hearth
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idk how unity handles rtx tbh...

hardy marlin
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Honestly I would take full FPS for like 2 seconds of battery life

hardy marlin
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I would go on to explain more, but i don't wanna

opal hearth
opal hearth
hardy marlin
opal hearth
opal hearth
hardy marlin
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It should just stay the same lol

opal hearth
hardy marlin
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Yea, it's just kind of a pain to use

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I think it'd be better if you couldn't turn it off actually. Make you have to swap sights to not use it maybe? Idk if that'd be op. The battery has never been an issue for me

flint basin
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the night maps that are just "its fuckin pitch black" suck

the ones like frugis or isle that dont just go full 0 streetlamps at midnight i actually find enjoyable

pine tusk
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i like playing night maps when there is some light. otherwise pitch black just premotes me taking a car and being a spawn point while i watch some videos.

also please remove the spotlight light if your not going to give it stupidly large lighting range. its name is "spotlight" please make it so i can use it to call the bat symbol or blaze my own retinas out. im dead serious too what is the point of flashlights? they light up barely 2m ahead of your and just make it so your spotted easily. the tradeoff of a flashlight IS the ability to blind people your looking at.

looping back around. i would like to see map detail where they do have lights and well lit roads, and if knocking them out is consistently a problem then maybe make it so they are indestructible everywhere except around capture points. making is so you can turn off the lights on a capture point.

flint basin
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streetlamps you could shoot out to tactically create dark zones would be badass

pine tusk
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they would but i feel like on the roads, theres already the buildings or just the terrain that are dark. so really i just want the main conflict zones to be able to be blacked out, but places or travel zones in between should be realistically lit.

sacred garnet
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If you catch me on a night map, I am obligated to send you my address and provide the funds to hire a hitman to take me out.

pine tusk
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ill send u to a therapist

hardy vine
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I think night maps should be left as an option, but just don't include them when selecting a random map

signal parcel
# hardy vine I think night maps should be left as an option, but just don't include them when...

I don't think they shouldn't be on random at all.
How about this. If map selector randomly chooses random (rather than one of the maps displayed), it randomly chooses between day and night but the chances are weighted based on how many votes there were for day and night maps. So say 9 people voted for day maps and 1 for a night map, the random button would have a 90% chance of providing a day map

peak lava
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random already doesn't pick night maps as of the most recent update

real compass
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Night maps bad, maybe make a few night map only servers and keep day maps only on the main official ones

granite charm
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Night has been fun the little I've played of it tbh. Too bad it's always Lonovo

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Needs more ambient lighting like the chap at the beginning of the thread said.

brave swan
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My primary issue with night maps right now is that thermal sights can't see terrain at all. They're actually more useful during the day which seems backwards (especially with maps set in deserts that reach temps HIGHER than body temp)

severe anchor
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Personally excluding some bug fixes

  1. buildings can be dark to the point a flashlight or NV is near to required
  2. outside should be more mixed based on the map (AKA is it cloudy,full moon etc etc)
  3. Possible light sources to begin a map with (Street lamps & the like) that can be destroyed throughout the match (makes it interesting in my opinion)
  4. assuming it is a good moon for light & not cloudy, visability should be decent in the open areas (Decent for night, still not as good as day) but worsen in forested areas, and anywhere the moon is obstructed (Example in a urban areas the darker areas would be in a building's shadow of sorts with lighter ones being for example a tall building's roof top)
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would add some interesting differences to a map based on day or night due to changing the way things work

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equally simply changing the moon's position & cloud coverage could change various factors as well (So example one map gets night + say a storm overhead would be interesting)

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otherwise some spot lights on the towers would be interesting

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or spotlight constructables

hardy marlin
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I think the EU in particular doesn't get nearly as dark as America a lot of the year

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so it'd be cool to see those different nights represented more

severe anchor
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Aye agreed

sacred garnet
quartz solar
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if street lights and interior lighting can be added without tanking the performance, i think that would make night maps a lot more enjoyable

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as well as lasers and flashlights shining through solid objects giving you away to anyone on the other side. again might be a performance limitation, but would still be a nice change if they can make objects stop light beams

granite charm
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Big agree on the objects stopping light too. Shit's wacky

flint basin
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yeah searchlight giving you away to the entire city block is pretty rough

quartz solar
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yea thats the main reason i dont use it

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the wide cone is nice, but it gives you away to pretty much everyone nearby, even in a corridor

hardy marlin
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Alright guys

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I have a temp solution

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Give us sunglasses that are so dark it looks like night time 😎

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That way all us night peeps can pretend we're playing night from time to time

modest widget
# quartz solar if street lights and interior lighting can be added without tanking the performa...

I think having streetlights but NO interior lights. Not only does it kinda match with background storytelling of sorts like, “everyone has gone home, it’s a Warzone, so there’s no reason for the lights to be on inside” but outside lights are automatic irl anyway.

But also because then you cater to both parties. The ones who want night maps with good lighting so they get the vibe of night without the lame NVGs (they can play outside, and the group that likes the pure pitch black and lights the feeling of running around in the dark with NVGs and being a sneaky bastard (they can play inside and move from building to building).

severe anchor
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it also allows the map to be changed in flavor of one or the other in a dynamic fashion

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with the use of spot lights, destruction of the outside lights & so on

modest widget
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And some maps that have city areas and forested areas like Eduadovo can have areas that are heavily lit and that are totally dark

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This also balances out a bit because people who play snipers can still play sniper but they’ll have to either play from peeking out windows or they’ll have to take sight lines that are able to see lit areas

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And you’ll have an excuse for them to have scope glint because now the glint is coming off of the lights

hardy marlin
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Idea

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light switches. Also we could just shoot out the lights

modest widget
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You could, and I’m sure people will, but that would be just add to the “you can destroy everything” element

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And I imagine there would be so many of them inside a city that it would take the entire match to shoot them out

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I do like the idea of light switches though because then you could have light inside buildings at the risk of people knowing you’re there

sudden rover
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The old district map at night is one of the greatest nightmaps. It was dark, raining, couldn't see that far ahead of you. Made you feel isolated. You could be fairly close to an enemy without even knowing it. It was great!

Here are some suggestions:
A game mode in which it only plays night maps
x1,5-x2 exp on night maps to encourage more players to play it

Make your teams lasers invisible to the enemy team and vice versa. No good reason to run around with lasers on a night map when all it does is tell everyone and their grandma where you are. This would make the game a bit more tactical for each team at least seeing where they are focusing and actually getting the seeing lasers in night vision feature some use

Separate game mode: remove night vision googles and add a temporary slot for flares which either regenerate or a bunch of chests around the map with just flares. And force flashlight on people or a separate loadout just for this game mode
The idea is to try and find the enemy in the dark using flares and flashlight to light your way and see them, with both announcing where you are. Flares lights up when you throw them to to where you think the enemy might be, revealing them for the team.
This game mode would encourage team play and more intense close quarters combat.
The idea comes from whenever someone throws a flare on the ground while you are wearing night vision goggles, blinding you and forcing you to take them off, become a whole other game.
This game mode idea reminds me of the old CoD:mw2 when the emp goes off and you walk around in the dark, it's raining and the only thing that illuminates the night is fires and flares

oblique kestrel
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remov NVG but only on a twilight/dusk environment

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low light instead of no light is much nicer in the game

severe anchor
fluid locust
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Night maps are cool to have, just needs some improvement here and there, maybe having more ambient lighting with light poles and stuff to make it look cooler on some maps and improving the flir sight

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Nvg could be improved too but that was probably mentioned already

icy drift
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The comander voice chat and night vision are on the same button and its annoying

urban escarp
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I think NVGs should go until artificial light and better natural lighting are implemented, right now they nullify the use of lights, flashlights and lasers, and barring a map or two where they actively hurt your performance by limiting your vision, are exceptional for use at anytime.

There should be a "tactical" laser variant, allowing use only when aiming or vice versa.

NVGs need to operate on ambient light, i.e Flashlights, flares, natural light, vehicle lights and the like. this would require a rework of the lighting system, but would make the use of flares and lights much more useful/meaningful. the less light there is, the harder it is to see, the more light the easier it is(besides staring at a source at close range). artificial light would also be necessary, street lights, building lights and the like.

This would also mean the simply having the NVGs on would not just allow you to see the entire map but green, you need enough ambient light to see further out. This does not need to be the couple dozen feet in front like it is IRL.

NVGs (and maybe other headwear like them) should be a gadget, preferably a light one, which would encourage the use of the various light sources, rather than taking NVGs over say c4 or mines.

hardy marlin
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Make flares go off instantly upon touching the ground

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The like 3-5 second delay makes them almost useless in actual combat

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What's the point of throwing them to surprise people if they can hear them going off way in advance. What's the point in lighting up an area with them if they take like 5 seconds to go off and usually end up 10 meters away from where I tossed them

severe anchor
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Add a flare gun of some sort to assault (could be a gadget or throwable) and shoots a flare in the air to help brighten a area up with around 4-6 flare rounds

vital wyvern
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I feel like the lack of moonlight is a huge problem. In real life you can see more at night than you can in night mode, even with zero artificial light around. Not being able to even see the environment at all without a flashlight or nvg's makes it annyoing, because it just means this will be an all-green game for that whole round, with no scopes.

Simply having the maps be darker vs daylight maps is going to be a huge difference, without having it be super dark like they are now.

Helicopters with a seat for searchlights would be a fantastic addition regardless. Something to think about.

urban escarp
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having the old Nam Gunners with massive floodlights would be awesome to see

flint basin
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oh thatd be sick

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running from the spotlights so you dont get chaingunned

uncut void
urban escarp
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depends on the type. the simple + is usually for the camera FLIRs that are on guard posts

uncut void
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night maps do suck there is a bunch of vids of people on the darkest maps running around with no nv seeing perfectly fine while I'm stuck looking at pitch black even with my nv on

urban escarp
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that seems like a monitor issue honestly. My brightness is auto/default and I can usually see kinda fine even on the darker maps

uncut void
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i set everything to max brightness and can barely see anything on almost all night maps excluding the really bright ones

urban escarp
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brightness isn't always gonna help. what is your monitor set to?

uncut void
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its a laptop monitor and ist pretty much just whatever the default is

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the gaming mode default is for a msi katana

urban escarp
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yeah that might be the problem

uncut void
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tbh it migjt not be I'm not at home to check rn

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also was going to make a comment on a person saying recon isn't a problem on night maps when i think if anything they are worse normally because now you definitely cant see any hints of them and they probably have some setting bs to where they can see perfectly fine without nv

urban escarp
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everyone does, it's called FLIR

uncut void
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like night maps would be great if they were exactly the same for everyone but how it is there is some way to change your settings to make it easy to play without needing nv while others cant even play with nv

uncut void
urban escarp
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people glow in the dark too

uncut void
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normally valley and sandy

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like the 15x scopes

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not no FLIR

urban escarp
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ah, thats because valley is kinda bright in general

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also NVGs suck on that map

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like you cant see 50 meters away kind of sucks

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I have yet to play sandy at night so I couldn't talk about that one

uncut void
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its one of the maps that's pitch black even with nv

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still setting should let you bypass the whole reason night maps exist

urban escarp
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could also be recording software

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you can fix that there too

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I figure "cheating" night maps would be well known by now if it was as easy to do by changing a few settings

uncut void
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probably uping brightness in Nvidia, in game, the screen

vital wyvern
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I think the challenge with night time shouldn't simply be that it's low brightness. Having lower contrast between players and environment, is a big enough difference. And the muzzle flashes end up revealing your position more clearly.

I also think there could be lights placed around the map, creating "danger zones" of increased visibility. Maybe some search lights mounted to rooftops.

urban escarp
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lights in general need to be added. NVGs should be a helpful tool we need to select not something that is completely necessary to even compete.

vital wyvern
# urban escarp lights in general need to be added. NVGs should be a helpful tool we need to sel...

Yeah. Right now you can basically just ditch scopes and play a green match of regular battlebit. Have the matches be more dynamic, with the lit areas being high risk, encouraging alternate routes to get around and flank more. Using NVG when it makes sense instead of just having them be permanently on and only disabling them when blinded.

I would personally love to see night mode supported with loadouts so I can set up my nighttime and daytime loadouts.

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Rainbow Six Siege has (or had?) Nighttime maps. The inside sections weren't vastly different, but a little darker. The outside was just darker. Never hard to see, but enemies no longer stick out as much. I think it works well enough like that.

quartz solar
fluid locust
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BF night operation are banger tho

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Shows mostly everything mentioned here

keen lichen
mortal flint
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Bf 4 had night maps

vital wyvern
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Here's another critique: When a round starts and I'm seeing class selection and map, not only can't I tell what map it is unless I happen to recognize it from the actual map view, but I can't see whether it's night or day unless I spawn in first.

obsidian flame
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night maps is:

  1. laggy
  2. using screen brightness or some soft you can make day from the night, so it increases skill of experienced computer users without any reason

thats why tarkov has EVENING maps instead of night maps

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evening maps allows you to see the enemy, but weaker, instead of "you didn't see the enemy" and we give night vision, that is only forbid you to use scopes on sniper rifles. scripters still kills you into your head, from 300, without scope.

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better to design sandstorm/snow maps where the scope is full of brood.

limber marlin
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night has a lot of issues mainly night vision and lag but being able to use flashlights on your head would help with lag (night vision for me drops frames by half)

quartz solar
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didn't know it affected performance

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is it a hardware thing causing it?

limber marlin
# quartz solar is it a hardware thing causing it?

not sure think its the effect with night vision also shadows seem to enable when its night and on a high resolution I'm guessing since I got better fps after I turn them on at the minimum resolution

brave halo
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I enjoy playing at night, but no one ever votes for it so it might as well not exist. I think it would be pretty neat if time would pass over the course of the match and eventually become night or day depending on when the match started. I'm thinking the way Tarkov handles this where the servers are all ways going through a day/night cycle.

vital wyvern
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It's just a hassle to play at night

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Also the playstylw that works best at night is one I just don't enjoy

urban escarp
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lack of basic lights, and everyone having NVGs by default instead of it being a gadget we can select don't help maters

sacred garnet
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It would be really hard on the new players (would need a loadout system for people to save multiple setups).

urban escarp
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the maps would need their own light, or else the NVGs are required gameplay rather than a useful tool. all the extra lights on the map mean using a flashlight isn't an immediate death sentence, also means that not having NVGs doesn't put you at an immediate disadvantage even if you don't swap out.

urban escarp
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m320 parachute flare

sacred garnet
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I meant specifically other helmet attachments instead of nvg.

But that is also a good idea regardless.

urban escarp
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the Helmet light/NVG/Anti-flash goggles are three I can think of off the top of my head that are not just face armor

severe anchor
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a helmet light would be interesting

urban escarp
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heck different types of NVGs could be a thing too, though that would be significantly harder to do. unless its just the mono nvg, much smaller fov but you don't need to take it off to use medium/long range scopes

opal hearth
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ye mono vs double vs quad nvgs would be cool
mono would allow you to see the normal picture outside the tube and would be best for range due to having the best image quality and allowing you to use a scope
double would be the same but without the scope part and more suited to closer engagements
quads would be the cqc choice due to having the best fov while also having worse quality
(ik more tubes generally means better quality but i'm trying to make this shit balanced)

urban escarp
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I think mono should have a much smaller FOV(since then it would just be an upgrade to what we got), the double should be what we got but a slightly smaller FOV, and quads are a tad blurrier but have the widest fov. as an option that might be a bit much for casual play, also negate red dot style scopes from being used with night vision(night vision makes the dots impossible to see), making lasers a far more useful gamble at night. Also allows the making of a "tactical" laser in the style of the tac-light.

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(I want the night time canted ads to be something I can switch to at any point)

brave halo
quartz solar
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Yeah, you can also snipe with just short range scopes

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I can tap people with ARs from far away fairly normally with short range scopes

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I can only guess how much easier that would be with something like the m200

ember patio
urban escarp
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just different light sources in general, fires, lights, lamps, interior lights, anything like that

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Natural light would be great but not as needed as artificial

severe anchor
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ya know Frugis could be a good testing ground for this possibly

urban escarp
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I would say lonovo because it has far more open space to test lights at a distance

severe anchor
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true

vital wyvern
urban escarp
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you know what yeah, that sounds great actually

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just as long as it isn't so bright it turns into lonovo day... which I swear is just lonovo night but with higher gamma, it feels weird

slate veldt
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All nightmode does is make the games worse aspects, the main thing for that match. I hope they just remove the option entirely

stiff root
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instant disconnect tbh

mortal flint
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Night time bad

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Rework night time

flat jacinth
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I'm probably not the first to point this out, but players have been using their Nvidia control panel settings to make night appear as if they are playing at day time. This negates the fun challenges that a night map tries to introduce into the game.

chrome talon
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Yes it's fun to have less sniper it create a new gameplay in many maps, but imo it doesn't worth the pain of everything being dark and difficult to see. I get that it's night, but it's not fun. Also if anything, the flir should be a lot better and accessible much earlier so new players are not demolished by the night setting. Not fun...

hardy marlin
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You know, gotta say. I've recalibrated my monitor - adjusted my black level and such on it. Checked the game on other monitors, etc. Night time might be too dark 😂 . I think I know the actual issue now. It isn't pitch black for literally everyone when it's dark, it's only like mostly dark. If you have things like your black level a little too high (like I did for a while) suddenly you can see pretty well. But it should be pitch black if it's dark if that's what the game is going for

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So basically I'm saying make the game more black lmao.

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When my black saturation level on my monitor was higher previously there were games were things were pitch black and I couldn't see and battlebit wasn't one of them. I say make it more like those games at night so it's more even for everyone. Then also add in actual light sources and such so peeps can see without nvgs

vital wyvern
# hardy marlin When my black saturation level on my monitor was higher previously there were ga...

It's just about visible outside during nighttime, though it's very hard to tell what you're looking at. When you're inside it's basically pitch black.

I have suggested this idea for another game before, but nighttime could be "enforced" with something like a black fog. A few maps already have that dense fog, but usually it's daytime and the fog is brighter and tinted. Using the fog to limit the advantage you get from beightening your monitor would level the playing field.

urban escarp
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fog tends to fuck with NVGs, also it seems most players just don't like the fog anyway. it also doesnt seem to work all that much either

void spire
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I personally like the fog more often than not
You can still see people, but it somewhat mitigates the very prominent visibility this game has, and it's nice to take a break from it every so often
As for night maps though, it'd be nice to have more emplaced lights and just in general more of a dichotomy between the light covered areas and the dark ones

vital wyvern
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The point here specifically is to have the darkness be "impenetrable" where it's unlit. Being able to just blast your gamma and brightness to turn off night mode shouldn't be possible. Ideally the fog should only apply to any areas that are "fully" dark. Like everything darker than a certain threshold becomes uniformly dark. You still want the red/green lights on helmets to be visible etc.

acoustic scarab
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I honestly have no problem with night time expect the flares they are very harsh on the eyes some adjustment on those and that would be great.

ember patio
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The flares should be annoying but they shouldn't be blinding to you irl.

urban escarp
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let us adjust the gain for the nvgs to account for massive amounts of light

quartz solar
# ember patio The flares should be annoying but they shouldn't be blinding to you irl.

in real life, something as simple as a car headlight can permanently damage the NVGs because of how sensitive they are. though modern NVGs tend to have a failsafe that automatically turns them off if it gets too bright

long story short, flares blind NVGs because they're sensitive to light to make it easier to see in the dark, and looking at a flashlight with NVG is kinda like staring at a supernova without sunglasses :P

quartz solar
urban escarp
grim nebula
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And this would also make NVG in the game less of a pain in the ass to use against flares, while allowing them to keep their blinding function

vital wyvern
urban escarp
#

yeah basically. believe it or not bright lights exist IRL so military NVGs at least are designed with ways to counter the use of bright lights so that it wouldn't be destroyed or blind the user.

uncut void
boreal frost
#

Not specifically night related, but I would like to be able to point shoot during daytime maps to further take advantage of lasers.

void spire
#

Agreed, that is one of the best advantages a Lazer can give in this game and I'd love to make use of it more frequently

quasi swallow
#

I think there should be more options to make NVGs a strategic choice to use. Flares blinding NVG users is a great example of something that can turn NVGs from a no-brainer into a careful choice you have to make if people defending a building are using lots of flares. I think there should be parachute illumination flares as squad deployables, maybe. It'd be really cool to see maps where people are having to make an active choice between running NVGs and being more stealthy, or relying on flashlights and flares (both throwable and parachute illumination) to light up the map.

vital wyvern
brave swan
#

Areas that are actually too dark for nvg would also be interesting

#

Since outside the flir we currently have only light amplification nvg

#

Underground tunnels could require lighting

uncut void
#

its basically ypu can see everyone but no one can see you so its just free kill after free kill

quasi swallow
#

or a keybind for an IR headlamp

urban escarp
#

New gadget idea

slate drift
#

I think some maps at night should have some lamps that have light (but not too bright), since it can be distracting

tropic fractal
#

I personally don’t believe night exists, never seen it never will 😔

reef sable
#

Night Time needs full rework. Not sure how it would have to be done , but as currently as it is it's just a green filter , and it makes playing night maps a terrible experience to play.
At least the way i see it is:
-Add some dim interior lights like lamps , normal lights , maybe even a running tv or monitor (Not all rooms would be lit up) same goes for outside. Street lamps , maybe some misc cars that are still running and lights are on. (all lights can be destroyed). Maps like lonovo would benefit the most.
-Limit the usage of NVG's by adding CD after u die. U take NVG u die u can only equip it back after like 2 min let's say. ( This could be done a lot of ways but something has to be down with NVG's and it's stupid green filter at this point i would accept any idea)
-Tone down flare intensity and flashlight's as well just a tiny bit by like 5%. (Mainly because of flare stacking) (and for flashlight if the changes were to happen then u would see just huge flashlight glares everywhere on the map so maybe reduce the glare instead of intensity ?)
-Night maps could transition from full dark night's (Like clouds blocking the moon) and then map would brighten or vice versa. Maybe even transition from night to like morning which at the last minutes u could see sun rise and wouldn't need NVG anymore but still need like flashlights since some parts of map would be still too dark ( I wish this was the case but this won't be possible prob)

  • Weather system. (Night maps would have very low chance to experience weather events from tiny raining to full storms which would last for few minutes) (again this is too much but this would at least for me make night maps finally worth playing also for milsim this would be most ideal thing) (Also not possible) (Also.. performance hit)
    TLDR: Night time bad , needs rework.
keen lichen
#

But in contrary to night mode, it didn't sucked

proud depot
#

I miss nighttime a lot, I haven't played a night map in months and the game feels worse off for it.

Night Lonovo was a lot of fun, I think if the game allowed some medium-zoom scopes to be used with NV it would make it a lot more accessible and less people would hate it.

#

I think people find night maps too punishing, so finding a way to mitigate that whilst still allowing them to have their own dynamic would be important.

Definitely not a fan of limited NV, would like to see flares toned down just a little and NV versions of some (not all) medium scopes, IR doesn't count.

#

All vehicles should be usable with NV in any position, or should have NV sights to make them viable

flint basin
#

Night Lono ruled but it became more and more obvious how many people are maxing gamma the second it was voted

quasi swallow
proud depot
#

I think the gamma issue was problematic too, but I don't tink theres a way around that

opal hearth
#

you're still half blind with nvgs on certain maps

urban escarp
#

allow us to change the gain of the NVGs

sullen eagle
# reef sable Night Time needs full rework. Not sure how it would have to be done , but as cur...

this!

The reason night time feels just a green filter is simply because everyone will use NVGs by default, without any drawbacks. Instead, if most players were actually playing in a relatively dark scenario, and were pushed into using other kinds of utensils such as flashlights, flares, thermals, etc, is what would really bring out the night-time battle experience.
NVGs should be an option for players willing to trade something off.

peak lava
#

i feel like it'd make sense for NVGs to take up the helmet slot

#

so you have to choose whether you want headshot protection or being able to see in the dark (and keep the ADS penalty for NVGs as well)

proud depot
#

Just make NVGs easier, don't worry about muh true realism and being unable to use sights. Having the NVG view "fog out" after a certain distance (slightly older style IR)

urban escarp
proud depot
#

Not in BBR, you can kind of see forever

urban escarp
#

not really

#

its like that because the map has "natural light" to make it work

#

in the darker spots NVGs let you see jack

oblique kestrel
#

make 90% of the night maps like frugis and isle: dusk/dawn

glossy bolt
#

night map... i just quit server.

signal parcel
fluid locust
#

Again, night maps lack of natural lighting like the light poles working and lights from houses and buildings

#

Not for gameplay wise, but making the map look prettier in general

#

Gameplay wise people would just stick with NV in general

tropic fractal
#

Nighttime was a bit intimidating the first time I played, and I can see how a lot of players would dislike it. Honestly I really like this gamemode though and would love to see it as an option for a 24/7 server to load into rather than a only by vote.

signal parcel
tropic fractal
signal parcel
#

I don't think there are any though as, while there are fans of night mode, I'm not sure the number of players who'd want to play night mode 24/7 is high enough to fill a server. Don't let me put you off trying it though. I'd love to see it succeed

#

You might be better off starting with a server with both day and night options and then running a Night day once a week or so

grizzled mulch
#

i like the concept of a night mode but in practice its little difference from day when everyone has NVG

tropic fractal
proud depot
#

I'd like to see a change that adds NVG versions of certain (not all) scopes but also limit overall distance visibility with all NVGs.

With the spotting changes, it would be nice to see night maps having spot times extremely diminished and lowering spotting distance to ~50m, to give it some uniqueness from day maps and also emphasise the sneakier side of gameplay

#

The spot vanishing as soon as you lose LoS, rather than just expiring quicker

#

In fact, a bunch of the medium scopes (acog etc) are 100% compatible with NVGs IRL

polar cedar
#

I'm sure it been suggested but please make day/night selection a random selection based on number of votes for each

#

95 day votes + 5 night votes = 95% chance of day etc.

hushed lynx
#

Most Night Maps are not designed to take advantage of lower visibility, making the gameplay just feel like a worse day-time with a gimmick. Instead, it should have its own maps that take advantage of being set at nighttime, with night-specific gadgets/changes added.

A good idea for a map set at night could be a town based in the middle east, think of dusty dunes but less stories and namak. These maps dont have to be night-only, but they should be designed to work well with night without change.

Gadgets should be implemented to help especially at night time, perhaps something to hide from the FLIR, or having better NODS at the tradeoff of equipment in certain classes.

there also needs to be some balance changes and attachments specific to night time, such as tracer hiders for automatics. 3D pinging might also prove to be too powerful at night time, so perhaps making air drones have No NVGS equipped could end up making it more balanced.

#

these could make night vision actually stand out and make it more often picked in servers, solving the issue of its scarcity. People dont want to play what isnt fun.

hushed lynx
#

(great content on yt btw, love your work ❤️ )

quasi swallow
#

💚

proud depot
#

flashlights be pretty strong but if you whited-out NVGs more it would be better

#

also having a keybind to toggle/hold to turn them on/off indepenently of ADS would be nice

hushed lynx
proud depot
#

it sort of does at the moment but it doesnt 100% block vision

tropic fractal
#

Flares are already cracked in night mode if u know how to use em right. They can be incredibly blinding

limber marlin
#

they also make the gamemode incredibly unfun because you cant see anything either way

hushed lynx
#

i mean its supposed to be a strategic postion, taking off NVGS and having flashlights makes it so you can basically see everywhere but you give away ur position a shit ton. you gotta take the tradeoffs where it is. but yeah i think flares and current flashlights should be lessened by like 10-20%

limber marlin
#

or run and probaly die anyways

hushed lynx
#

Good point.

#

At night i often walk for that very reason, but i can see how different people wouldn't want that. Perhaps a headlamp that didn't blind nvgs and was a bit weaker would be best for that kinda style of play

limber marlin
#

i do like the idea that night is ment to be stealthy tho

hushed lynx
#

agreed, the light should still be a dead givaway but allow people to still play that way if needed

#

so yknow how the current flashlight still isnt very good at seeing in the dark cuz of its limited range and field of view? we could make its range more limited for the headlamp and decrease its peak brightness.

#

also, in its current state flashlight illumination is visible to those with and without nightvision so it makes you super obvious to enemy players. this would remain untouched for the headlamp, still making you obvious to players

limber marlin
#

i feel like if you could put flashlights on helmets or as a headgear instead of night vision could be good

hushed lynx
#

yeah exactly, good idea.

proud depot
#

I'd say NV is currently too good, it feels like a first-pass that was just stuck with as it basically turns to game to day and renders things like torches kinda obsolete.

It would also be nice to have a way to switch between hold and toggle for flashlight and lasers

opal hearth
#

nv works like ass
you gain, slightly more illuminated darks areas at the expanse of no peripheral vision and lots of artifacts/noise and loss of color vision

urban escarp
#

natural/artifical map lighting is needed, or NV is the only thing you can do. hopefully they are actually planning for a face gadget slot eventually

hushed lynx
#

A better nvg shader would be really dope too tbh

urban escarp
#

green and white phosphor as options would be good to

proud depot
#

Would be nice to see some more general illumination on night maps

#

Street lamps, lights in buildings, varying levels of moonlight creating twilight/pitch black areas of play

ember patio
torpid swift
#

It would be very nice if there were really dark areas even at day time, so you have a reason to use night vision or flashlights more often. (It would also open up the opportunity to add info-red lights since nvg´s need some amount of light to work.)

hushed lynx
torpid swift
#

maybe you can make the lasers of the claymore bright red

hushed lynx
#

Mines or claymores could be adjusted to be visible however it would still lead smg campers to just sit in the corner

hushed lynx
torpid swift
#

I understand

hushed lynx
#

I think that would be helpful in normal night mode though absolutely

torpid swift
#

what if the nvg´s emit some sort of light. that would make info-red lights useles but you could see the campers light.

hushed lynx
#

That's a cool but i don't know how you would pull it off. If it was like a dim flashlight on the would then night mode performance would be tanked

#

Maybe it could be like a very tiny green flare effect

torpid swift
#

that could work

#

thanks for listening to my idea

#

and maybe it will happen or maybe not. Anyway have a nice day.

urban escarp
#

having dark areas, like the tunnels be expanded on, with work lights and other stuff in them, would be great.

#

still hoping they are looking at NVGs being a headwear type gadget, so infrared lights or even helmet lights could be a thing.

hushed lynx
#

Midrange rifles are alot more viable at night

#

Could also change depending on what attachments are given to what weapons

peak lava
#

turn off all the lights so you need NVGs or a flashlight to go down there

urban escarp
#

if they actually make it so NVGs need light, that would make it even better

magic carbon
#

I can't remember the last time I've played in a night map. People never vote for it seems.

hushed lynx
lean relic
#

i wish i could do the aim down gun that you do with a 6x scope onother things

#

it was a lot of fun, and is fun on other games

proud depot
#

The only night map that gets voted for is Lonovo, while its good and I think way more fun than day Lonovo, there's limitations with how gameplay functions in night mode

#

Flares being obnoxious
Night vision being too good
Torches being somewhat useless
Low-mag medium scopes not compatible with NV
Draw distance still being max with NV

#

The biggest one: having to remake all your loadouts for night games

#

Just give us save slots already, at least 2 per weapon, it's the simplest of data storage tasks and could even be stored locally

#

XML/JSON/whatever file with a gun name, then a string of numbers representing which attachments in which slot

keen lichen
opal hearth
#

nvgs are utter trash lmao

proud depot
#

NVG basically turns it to day what are you talking about?

#

Little color loss, can still see forever

#

Literally the only difference from day maps is a slightly darker tint and muzzle flashes are more dazzling

opal hearth
proud depot
#

I dunno man, it feels waaaay more generous compared to NV in any other shooter

proud depot
#

CoD warzone, BF4, arma3 (actually bad), insurgency, Tarkov (again, bad)

#

Not sure about Squad, never played it

opal hearth
#

squad has none to my knowledge
but nah, this game's nv is just bad

proud depot
#

Ok, how could it be improved?

#

Not a flippant question, if it was your decision what would you change regarding it

urban escarp
#

As for BBRs NVGs they are far better than most other games by a significant margin, the only ones better I see are from COD.

#

Arma 3 and tarkov are more realistic in that they actually need light to work, too little light, very grainy, very short ranged picture just like IRL.

opal hearth
# proud depot Ok, how could it be improved?
  • better brightness
  • instead of a black outline let us have a bit of peripheral vision that is not nv (just normal vision)
  • maybe make them be white phosphorus
  • less or finer grain
urban escarp
#

so basically make the problem worse in just making night into day with a filter

opal hearth
#

night in general is just...

#

it doesn't work with the game's pacing

urban escarp
#

it would if they had proper lighting for it

#

but they only have global, flashlights and flares

#

I guess headlights too

#

for night to work we need a lot of ambient lighting effects, fires, house/interior lights, streetlights/spotlights, better global lighting.

#

and the NVGs would need to react to that as well with gain.

proud depot
#

Nights really fun, maybe it just doesn't work with your pacing

opal hearth
#

not in the current form

proud depot
#

It slows the game down a bit and allows a bit more sneaking, which I really enjoy

#

You don't just get domed from max distance by snipers constantly

opal hearth
#

yeah i love not seeing anything too

proud depot
#

I mean if you're a sniper then you eat shit on night maps

#

That's a given

tropic fractal
#

I just turn up brightness on my screen. Helps lots

proud depot
#

The one thing I didn't like is yea, you can essentially disable night by maxing gamma, but I don't think that's fixable in Unity

opal hearth
proud depot
#

Then it benefits you surely?

#

Unless you're going mach 5 with an MP7

opal hearth
#

as val tracers are blinding while shooting, the scorpion might as well be considered a flashbang, same for the vector, the hb has the same problem of blinding you
all guns have because the tracers at night are fucking stupid

#

even while being inside a building it's just trash

#

especially with how dark everything is and how it just loses color

lean relic
#

see i think the nightvision is op, but also i like the no zoom scopes, although you can definitely use a 4x like the acog with a nod set...i do like the aim down side of gun that you do though if you ADS with magnification + nvg

opal hearth
#

aren't scopes and irons unusable with nvgs?

mild lion
#

no, you can still ads with the low magnification optics and iron sights

opal hearth
#

i meant irl

mild lion
#

well it's possible still, just really inconvenient lol

opal hearth
#

afaik irons don't work because of focal length or smth combined with nvgs being 2d
and scopes are dark af

quartz solar
#

Even tho NVGs are screens, dont they basically work like VR headsets? Where a screen for each eye simulating parralax?

#

Now i dont know a whole lot about them, but i assume thats how it works :P

opal hearth
#

but it's only one tube that is using the sight so there would be no parralax

urban escarp
#

if we are using 1990's fucking nvgs maybe.

opal hearth
#

pretty sure even quad nvgs have that quirk

#

but anyhow, a temporary removal of snipers is cool
if it wasn't for the rest of the bs that is night time

lean relic
#

a low power large objectnve prism optic like an acog could work with modern nvg iirc, and i know for a fact that you can use a red dot no magnification or 2x with NVG, so if you could use a red dot you can use your sights, it wouldnt be easy i recokn but if you could actually see them you could use them. NVG are just a fancy DSLR with a booster tube on it

half hull
#

Night time sucks. I leave the match 90% of the time when it's a night map. Flashlights are completely useless when everyone can freely access NVGs. It should consume an equipment slot.

karmic marlin
#

Night forces people to play different than they're used to and that's what makes it shine

fervent wren
#

I think would be cool if some maps had darker areas? like caves / tunnel / unlit spaces, that way even maps that have day time could have some night/dark areas for different playstyles

urban escarp
#

Would require the entire current lighting system to be changed, which is what we want, but we haven't heard anything about it.

fervent wren
#

:3c

fervent wren
#

lmao

hardy marlin
#

lmao

proud depot
#

Unsure if this is just the first iteration, but there's literally no difference between a night and day map in terms of gameplay

hardy marlin