#Player Movement - Feedback
1 messages · Page 6 of 1
You are
Imagine further penalty for that
Tho then your character should lean more out to the side as compensation
We have movement faster than bf4 (which is arcade). Since a new jumping system and double sprints are coming soon, I suggest reducing the default movement speed of all classes by 10 %

Double sprint/tac sprint cant really be used in combat but based feedback anyways
Can't be used when shooting someone, can 100% be used in combat
run straight long enough to die 6 times over as an exo support def usable in combat
Thought you could still turn?
I thought I heard hard turns break it
so standard, can shift a couple degrees but not a proper turn
so there making it where you run faster instead of just giving more vehicle spawns. that's just goofy
Shit he knows
spawn system dont work -> increase movement speed
lock new players to support so they survive being spawncamped

I think they should give support roller skates
comment with 1k likes on a youtube video about "what happened to battlebit"
I really think the game needs to slow down player movement a lot in order to get people to coordinate and communicate more
this seems like by far the common take and I completley agree
battlebit needs to be the middle ground between squad and battlefield, not battefield and cod
Game identity argument #39864
"Mantling was too fast" said no one ever 
mantling was too fast
mantling was pretty quick. clambering and climbing not so much
too bad mantling is only for things shorter than your knees.
to be fair, that was only like one part of his comment
The comment has over 300 likes
and I agree with it, the movement in battlebit right now is way too fast, it's competing with every other arcade fps out there when it should be marketing itself as squad-lite with destruction which is an actual unserved niche
I think discord feedback has been the downfall of this game. When okidoki first started out it was way less arcadey and people like karmakut were hyped for it, but over time via discord feedback the game has got more and more arcadey even if the general public (as shown by these YouTube comments with hundreds and thousands of likes) recognize the game would be better served slowing it down and going a more milsim angle
I'm still waiting to buy the game when the promised milsim mode comes out
Well this is the feedback thread for player movement. Please try to keep stuff related to your desire for milsim mode in the feedback thread for milsim mode :)
https://discord.com/channels/303681520202285057/1159509815610048563

doesnt even have the game and is trying to ruin it 
The self report goes hard
Yes clearly im trying to ruin the game rather than forwarding feedback I'm seeing from the potential audience at large. 🙄
Who do you think Oki wants feedback from, the people who like the game as it is on this discord, or the thousands of people on YouTube comments and Reddit's who have said they want to like the game but there's specific easily changed aspects of the game that prevent them from wanting to play
Oki already has your money, I'm telling him what he can do to get mine and the 1k+ people who liked the comment saying the movement is to fast's money too
don't care 
BattleBit has officially turned one year old in early access. A lot has happened in that time that places the game in a precarious position now... But how did we get here? Let's have chat...
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Here's the video btw, see for yourself the comments
Game for everyone is a game for no one
You take said thousands of peoples ideas you piss everyone off truly a ground breaking idea

exactly my point
battlebit needs to fulfil a niche
right now its just generic arcade fps #524
yeah let's go your route it'll surely be better and won't alienate anyone while breaking any remaining trust and make said thousands happy because only their change was accepted
or we can cater to both and have the milsim mode oki promised since years ago 
reddit feedback 
I used to regular this discord and try to provide feedback. The sheer amount of people borderline trolling these threads is the reason I am rarely here anymore. It's a shame because I want to like this game and was willing to be an active part of the community 
but the trolling is the funny part
There is a reason they pivoted away from milsim: it had very little potential audience
erm but what about the 50 year olds with bad jobs who can't afford a computer good enough for squad to play 3 hours a week

surely ur one of the 3 average players they had on the milsim version before it went down to be made into bbr right?
Karmakut ewww
I need my milsim roblox game
Copium vid fr
Go on squad or arma fr
go play tarkov

LOL
Nerf dropshotting
easy fix: aim down
Or just hipfire.
maybe, but your mom does
woah there no need to be mad because you're bad
80k people came for a battlefield experience. Not a squad or HLL or whatever milsim one. Not sure where the hell people on reddit get this grand idea that everyone wanted “pure milsim” when casuals came for “roblox battlefield”, maybe the 40 something’s can take care of their daughter and child support (reference to a failed FGC streamer, some of you will know it) instead of trying to turn a BF clone/arguable competition at the time into the same shit that already floods the market. (and no, “but its for low end systems!” doesn’t count when oki said in a devcase he plans to up minimum requirements to run the game)
Look at BB legacy, statistically it failed. You can’t convince me people want that, because if they did, simply put: it would have done well.
People always want "milsim" "realism" "new skin" and that stuff, but once you add new INTERESTING game mechanic - they feel better than they get hardcore game.
Hardcore stuff creates TEAMPLAY (for players) and MONEY (for game studio), but reduces COUNT OF PLAYERS.
When you need more players - you have to focus on game design (not UI design) and social networks
If you add working bipod - you receive 5% more players, but once that bipod start to be unaccesible (unbalanced) - you lose 3% of players
Fuck does this have to do with movement?
This is the principle, not suggestion
erm... that is not related to player movement
Thank you for missing the point entirely, ignoring statistics on top of this, and ultimately bringing nothing of value to the movement discussion. Very cool HLL refugee moment indeed
Fluid gameplay
@quick frost sweet rules, follow rules, believe rules, honor rules... and Elon Musk wins. Because he never follow them. To create "rules" you have to extract "reasons" first.
what does that have to do with anything dude?
you went massively off topic inb4 and got called out for it
this is the player movement thread not ideology discussion channel
Is gzhegow having a stroke
people most of the times moving upside, moving sideways is a reduced point of view, little bit
Sir please speak english this shit dont make a lick of sense nor has anything to do with the topic
Sir please call me "your majesty" if you cant even copy-paste my words to browser window
No
Non-role in suggestions/feedback moment
Ya'll are still going at it, huh?
youre literally the only other person to post in here all year
I didn't know there were 3 days in a year. :)
i forgot this feedback exists
i forgot you exist
same
I think a stamina system should be implemented into the game so people aren't able to run and gun like they are. Going prone should be quick, but aiming while going prone should take a penalty. Additionally getting up from going prone should be slow, not as fast as it is now.
i think they should ban you for moving more than 5 meters per minute its only fair
at best, the being able to not lose speed while changing direction. unlimited stamina has never been a problem, hell its why more and more games are moving away from it(at least fps)
If I'm playing the game, it's to shoot at people, not Speedy Gonzalez's American cousin, Sweaty.
agreed i want to only be clicking people that are acting like desktop icons it's our time to shine brother
I mean I don't mind if they run, but not when they're practically zipping from one place to another to get more kills.
my brain runs 3 seconds in the past so i think nobody should be allowed to move at all personally
you must not have played cod in recent years, or battlefield in the last 15.
No, I played BF1.
they why is unlimited stamina your talking point
Otherwise, I don't touch FPSs.
Because you could run out of stamina in BF1 after doing a charge. There's no reason these guys have to practically teleport. It's too fast and for them to do it all the time is ridiculous. BF1s charge system was better, but it wasn't this lightning fast zip speed.
it's literally not humanly possible to track them im pretty sure
not really, or at least its super difficult due to how the brain works. there's no predictability in the movement in those cases. so most of the time spray and pray is kinda the only answer, made worse by them not losing speed despite constant changes of directions.
so its the speed you are worried about, not stamina. cause BF1 has no stamina system besides a cooldown on charges.
Speed is part of it, also with the quick prone spam. If you go down fast, there should be a slight delay to get up.
Nearly every gunfight I've been in where we were face to face, other guy went prone and I got merked.
that in the game already. it takes about .35-.4 seconds to stand up and begin sprinting. I think light kits may have it at .25 but I'm unsure if there is a difference or if it just seems that wya due to top speed differences.
you gun is accurate while in hipfire. don't bother aiming at that distance and you should be fine.
honestly its just sickening me & @void fulcrum will be sitting there watching a wall listening to fortunate son and some sweat will always adhd prone dance on top of us
I don't aim at distance. I love the G3 though.
what?
The G3 comment was extraneous.
Also, I'm going to take a nap. Don't be offended if I don't reply to you in 15 mins.
Idk guys, reddit says we need stamina I think its a good idea
Clearly reddit is always correct, that’s why every strategy that the good players use should be nerfed into the ground. Btw we also need sbmm, I cant handle the fact that players are better than me
if im playing the game its to sit on objectives & avoid combat as much as i can
SBMM wasn't bad when it was just your skill level. then they added all the algorithms to make you have a completely predicted W/L and K/D ratios
Objectives? What are those? I sit in the safezone with my lmg thinking I cant get caught out of position, only to get tagged up by a better player
You are 100% correct, the server browser needs to have sbmm! I cant handle it when these gosh darn SWEATS have free rain to join whatever server they want and ruin my experience
me chortling to myself as i mouse 1 the movement sweat from inside my safe zone with a tank
you seem to have missed my point.
Its easier to shitpost away dumb points that we’ve talked to death in the past than it is to repeat the same talking points that people will clearly ignore anyways 
...did you even read or did you stop at word 3?
me patting myself on the back after blowing up said scourge while continuing to sit in spawn in a tank
just an honest days work saving the game for a goat like me
if tanks didn't die faster than players did as soon as people get close lol
I have yet to see tanks be useful since launch, back when people ran from armor, not chased it down on foot
fr they should give tanks uranium armor from the moon also nuke bullets
Stamina isn’t needed
Drop shot/stance speeds are getting nerfed
“Run and gun” is the whole point of SMGs, they have to close the distance to be best effective
Same talking points brought up months ago but support andys can’t accept the fact that they’re in a bad position/got flanked and thats usually why they died
And im not shocked its a HLL refugee complaining that players are outplaying his turtling, likely because he hasn’t taken the time to learn how to be effective at defensive play 
This is beating a dead horse and the complaints mentioned were addressed in a devcast or discussed in detail in the past. Go read a suggestion thread on stamina, same talking points.
Also SBMM can not exist in a “practical” sense whilst a server browser system also does unless you want to force everyone into officials by default when first booting up (bad idea), it defeats the whole point of having a server browser to begin with.
just make people weaker the better they are 
nobody is allowed to get more than 20 kills
nah bad ideas...
What's SBMM?
That's not an acronym I'm familiar with.
Skill based matchmaking. the predecessor to the algorithms we have now.
imagine adding stamina in this game lol
Oh. That makes sense. Thank you.
I didn't have an embed failure.
You confuse me.
No I didn't. I don't usually do gifs on servers that I don't know that well.
yes, you did
Tag the message that I did
If I did, you should be able to ping me when you reply to it.
Bigger problem is that prone to sprint animation is completely fucked among other things
oh hey another redditor made it here
And like pepega said already, we are beating a dead horse here
Like, the horse is a skeleton now from how dead it is
dawg it's pulverized 
Horse is so dead the devs are trying to update it 
Legit dust
Reduce movement speed by 25%. The current high movement speed compensates for the low TTK (time-to-kill), and these two mechanics currently balance each other out. Slowing down movement would enhance the overall combat experience (control escapes and danger points its about combat, running like a chicken - is about "we're game of the year" stuff).
Add stamina for sprinting. Shooting in the game focuses on timing rather than spraying bullets while following the target with the mouse. Adding stamina would encourage more tactical movement and reduce reliance on bullet spamming. Person that cannot move fast - is a good target, so he is trying to take safe position, and it makes game tactical shooter, instead of click-run-die-click game
Introduce rolling while prone. Instant drops are a great feature, but adding the ability to roll left or right while prone would deepen tactical gameplay and provide more options for evasion. (I know that IRL you have backpack, so rolling is impossible, but Arma experience shows that rolling work good on long distances)
Single lateral dodge jump while sprinting. This would give players a chance to survive if they’re fired at while running. It emphasizes skill over prone meta and reduces reliance on constantly dropping to the ground. (Currently - people start to jump cipher "8" that looks OP but breaks combat feeling)
Backward jump. This popular mechanic in other games allows players to quickly peek into dangerous areas and immediately retreat to safety. It’s a skill-based feature that adds depth to gameplay without relying on tools like mirrors or cameras, which might slow down the action.
Adjustable stance height. Currently, the game only supports standing and crouching, which forces players to exploit mechanics like building slanted walls to peek slightly above or below cover. Adding adjustable stance heights (e.g., 5–6 intermediate levels between standing and crouching) would eliminate the need for such workarounds and make positioning more dynamic and tactical.
Increase the delay for shooting during parkour. The current parkour animation is longer than the shooting restriction, allowing enemies to fire while vaulting, which creates a significant imbalance—especially with latency issues. Extending the delay would improve fairness in these scenarios.
Thank you for considering these suggestions! I hope they help in further refining the game.
no one is reading that shit
I read that shit
Mf wants max payne ahh movement basically (with a tinge of RE6)
For a more recent reference, he wants BO6 omnimovement bs
besides bro doesnt know about the upcoming movement changes
omnimovement from bo6 💀 when out of action (a significantly better indie title) has been in development for a while and is now in an ea sort of phase lmao
i swear that shit is too funny, cod devs have no creativity
stance thread reminds of tarkov
Its not that the devs dont have creativity its that fucking activision doesnt let them do shit
well fair
in the end what it boils down to is indie games have original ideas and aaa companies copy them in a bad way lol
Omnimovement was practically already a thing back in like 2001 when the original max payne released
Only now did cod get their hands on it
Creativity without balance creates the hell. Balance usually means damage but correct is to understand it like "features have to create posibilities to change predictable result"
Omni or not omni, running nonstop is a good feature to reach target location fastest, but shoot down teamplay and used as bullet evasion, thats why i suggest change, not because i want to change something
Its legit depressing how i often hear stories from former devs in big companies and how poorly they are treated at times
yeah
Or how ideas are straight up rejected cause the fat corpo on a pile of cash doesnt want to risk big making a big change
Welcome to triple A game companies
Combat hell makes game hateful and aggresive, instead slow but teamplay dependent creates friendship inside community, people share experience between each other
Hatefulness and agressivity is a good platform to ingame trading and moneymaking
Yeah go tell that to HLL players who always complain about being TKed or “bad teammates”
This isn’t a good faithed argument its just the same talking point said a different way
Thats why aaa does that
“We need to be like triple A, like HLL, like legacy bbr, like squad”
“No, ignore the numbers of legacy BBR, trust me it will work this time”
There’s a huge difference between what worked and what didnt. Stick to what works instead of being an inferior product in an oversaturated market
I played natural selection 1 on half life 1 engine, that was extra deep game. And then released ns2, more beaty, more features, but faster gameplay. Ns1 was a mammoth, ns2 was a killing meteor
Same with helldivers 1 and 2
Same with battlefield 4 and 2042
Same story, same same same
slower gameplay when bbr player brains are slow already? that'll create more issues like "why cant i walk anywhere"
"thats what vehicles are for"
all vehicles were shot to shit in first 5 min of conq
Once game become faster and easier community is filled up with trololos and the projects marked rip
BF4/Dice styled BF is what people wanted. Movement is fine.
Only ones saying we should be like HLL/squad/whatever are the ones that clearly don’t listen to statistics and are mad their companies ruined their respective games
That’s why oki is going full arcade and really only “fixing” the jank shit. There’s stuff I don’t agree with (buffing support is one of those things) but its clear where the audience is and where the game should go.
Yep, bf4 movement corelates with recoil and spread, and totally it seems awesome. In 2042 same looks different, faster movement, tonns of features, herd of players in each point, it looks progressive but brainless
Same game plays as run-die shooter
“Run die” isn’t an issue? It’s a casual game at the end of the day
it's even funnier because the early life of the game was hundreds of lemmings doing "run die" on purpose for the voip
If people enjoy that shit let them, if they’re running into death by that logic killing them shouldn’t be an issue
Sorry just my casuality is arma squad style gaming
To be fair support could both be buffed and nerfed since we have no idea just how they will balance shit
Exactly
Being together instead of turn music 150%
Sounds like a you problem so… go back to arma then?
Especially given armor is being changed
I highly doubt they just nerf support tbh
all the tools for teamwork are there in battlebit, game just doesnt show it and players are not inclined to do it. it's a you issue, not game issue, because contrary to what you feel teamwork is op in battlebit and a squad of 8 human beings swings lobby every game
Of course its my own problem, but old school games become legends, and today games finished in trash by your mentioned statistics
Depends on gamemode
For the most part it isnt that bad, but for modes where teamworks is much more beneficial its mad iffy
Besides teamwork just dont hit the same as in bf4 for example
People actually rarely want to shoot out their agression, and often want to be valuable by community
In bf4 teamworks feels actually good in comparison to bbr
Agressive maybe once or twice the point of
are we suggesting to have logistics and ROE in battlebit
Nonsensical argument
“I dont like this game and if it doesn’t conform to what I WANT that’s similar to X game its trash”
for the record when i say teamwork, i dont mean doing shit with a bunch of mates in a vc, i mean the most basic teamwork
But AAA games made agresdive NOT because its wanted by their players, its because that way changes brain to participate in additional buy flow
?????
how does gameplay tactic aggression incentivize purchasing cosmetics
Just go play that game then???
can we nuke this guy
Like I don’t play a mario game just to expect to shoot fire flowers out of trenches in a ww1 setting because I played ww1 games in the past. I’d just play a ww1 game
They dont ask anybody about game perfection, they create game and then read most popular topics to fix common issues. Nobody follows a plan, its just reaction to continue secondary buy flow
Answering you, agression makes people different. People want to dominate. Most bought portrait in battlefield is a prophet, skeleton
"You have to fear this guy, i own you, see?"
my profile picture is a cat and i dominate every lobby
"Let them all see my perfection"
almost every dominating player in bbr has a stupid cat image or other non threatening picture
let them all see this cat
Man this inertia thread styled shit never really left has it?
Yes, as i sad, i played natural selection in my childhood, and can you imagine that trolling in our community was an accident
what kind of trolling
People wrote articles, want to cooperate in teams, people searching team for afternoon party
Today all the games is filked up with dominators
are you just complaining about skill gap
Its funny you mention this because when the same like minded people banded together to play in a team, in a way you could argue you might have wanted, reddit complained and demanded people be banned
gromping
Nobody wants to see your dominating over himself, but feelings from good teamplay is always warm, anybody can remember
Gromp wasnt the only incident but yes one of them
4rae
if you mean 3iq they just suck at ptfo
Cat stacks of modern era, gromp, flyace, 3iq sometimes, taw, UWS, 4rae, Avalon,
I could go on but you get the point.
i was there too bro
Guess so
Point is damned if you do it damned if you dont, people complain regardless
i'm not reading that
ok
Except the gromp incident refers to a very specific thing
where we perhaps took advantage of fast respawns for xp and forced oki to change them (oopsie)
but that's just a perhaps
“Cant post links” not even posting a link maaaan
gg
avalon is a crazy pull though, he who shall not be named was cooking something for sure
Point is reddit hates stacks and people using stuff they’re good with, more kneejerk changes incoming in update™️
absolutely
every reddit thread saying there were hackers every other game was just because of good players
i saw 3 real cheaters in my entire time playing this game
rest of the time they'd just call cateat or ethereal or gromp cheaters
I saw more but tbf it was mostly speed hackers that got EACed 1 hour later
Not so much aim/vision assistance
I remember clowning one guy in a clan that he should use hacks because he was trash
and he downloaded speed hacks 30 mins later and got banned 😭

Imma be real we’re lucky if we csn even get a full non-conq loop lobby in March with no update ETA
We used to call october 2023 the dark ages
because player average was 10k and it bounced back to 20k in november with an update
well ain't this the real dark ages
Can't believe they saw the 2023 christmas numbers (12k october to 40k peak december) and decided "Let's not at least do a christmas update in 2024" Fantastic management
Sealed the game's fate in my opinion, nothing for 1 year anniversary, nothing for christmas, no update for 1 year, no matter how big their super update is, won't matter when 5k players max will get on
Ngl devs really crippled themselves when they changed the backend of the game
One of the possible reasons they didnt do at least a small patch is cause they changed the backend so much going back to it do a bug fix would also mean rewriting a lot of shit AND making it work smoothly for the next update
Not to mention expanding the updoot too much
No? Why...
Important question
Who are you even
What possible important question could a random stranger on discord have for me
Is your name Nikita by chance?
It is not
Lol no worries
]
Just popping in to say I hope you guys are reconsidering mobility/momentum in movement with the rebalance. Specifically how fast players are and how quickly they can change direction. This is one of the main reasons I left the game about a year and a half ago, and every time I load the game up to see if anything's changed, it feels more-or-less the same and I end up having the same issues with it. If some decent balance changes towards this (and just in general) happen, I'd really consider playing again.
180° turns, zig zags and dropshotting has been greatly nerfed, however vaulting is much faster, there is a slight speed boost when jumping from ledges and tac sprint is being added (only activates if you run X seconds in a straight line, and goes away after changing direction)
Is this now, or the upcoming rework/rebalancing? regardless, those sound like good changes.
Vaulting was fairly long, but players felt WAY too capable of sharp turns and zigzags without losing speed.
A faster "tac sprint" is nice too, I remember there being a lot of downtime when there was a long distance to travel without vehicles.
Right sometimes i forget that people are not in the loop lol
But yeah, the changes i have mentioned have been impletented in the overhaul is what i meant
!update you can read up on other changes here if you are curious
So.. You want info about the update, huh?
Click This For an unofficial Collection of OFFICIAL Information:
- If you're on Desktop use this link.
- If you're on mobile use this link.
Thanks for the info. The last time I played was beginning of 2024, with my last message in mid 2024 ||basically just saying that many people in the feedback channels were trolling and shutting down genuine feedback, if that tells you anything...|| so I'm definitely out of the loop. I feel like the game has a lot of potential, but I'm not really interested in playing another arcade shooter that feels the same as so many other shooters. so trying to poke in and at least see where the 'feel' of the game is heading and how the community here on discord is now
And thanks for the response in general @smoky axle, been a while since I've even considered talking in here
👍
I think player movement was a HUGE end game thing for the previous game, and the muscle memory, enjoyment of the game came from that. If we're moving to an arcade-ISH feel. Why not capitalize? I'd say make a baby out of the previous game's movement and the current out of this one.
Something that allows for very articulated movement, and timing.. but something that isn't dictated heavily by ping or too much of frame by frame advantage.
It's hella annoying getting killed by someone who will drop crouch, spin and get behind you. By all means, but maybe there could be a way to have a little bit of a less annoying version of it. That's all.
Whats bad about it?
I like not being able to prone and rapid spin, if your ass is on the ground then you're laying there
realistically you can switch to being on ur back
maybe this game needs more movement animations to makeup for positioning
in this case it'd prob take a bit more time than previously, but that'd be dope to have more ways to position yourself to get an advantage in a situation
Yeah. Only things that got “nerfed” were what the community considered jank and proning in a corner with no awareness
Which im fine with this tbh
Also we really calling crouching during a gun fight “drop crouching” now? Bit of a reach wouldn’t you agree?
Fuck it, im coining a new term. Drop tbagging.
“He mashed the crouch button on me instead of reviving me report report! Fucking drop tbagger!”
For the one guy that takes this to heart im clearly joking, I just wanted to poke fun at how nonsensical the whole drop-whatever thing is becoming now that drop shotting is nerfed
if you cant deal with someone crouching in a gunfight that may be a skill issue
i think the move ment in this game is too hard . but the shot gun can fix that because it will kill and it have a big spread so you can hit the fast player
@quick frost Can you fix that soon
Im not oki
@quick frost yo fix that plz



So.. You want info about the update, huh?