#Weapon Sights - Feedback
1 messages · Page 1 of 1 (latest)
flir reticle is to thiccc, can't see what i'm aiming at, pls fix ^^
Sliders in the options to change reticle colour would be pretty cool..
not color, literally thiccness
100% agree with the color options as I'm red-green colorblind and having most of the sights be a tiny red dot makes alot of then unusable. More reticule customization in general would be nice, such as being allowed to make custom shapes for it. Might seem a bit unrealistic but I think if the F U sight exists then custom reticles should be fine aswell.
is this thread about iron sights or attachments? cuz i thought sights as in attachments were already discussed on attachment - feedback thread
but yea, iron sights with the exception on Groza and maybe HK419 are not usable
groza and hk416 got some pretty meh ironsights, i think that's just differing tastes tho, but no this thread is about attachments i'm pretty sure but yeah iron sight discussion would have a place in here
but AUG and FAMAS' sights are objectively bad XD but yea, wish they would be more open as in, make the rear rights on all guns less obstructive
if it comes to attachments tho - my feedback is the same: add more/rework some of the existing x4 scopes to more 2x ones
cuz we have only the slip
aug sight is actually usable pretty easily, on of my favourites actually, the famas tho ehhhh throw that thing in with l86 irons fuck those 2
but the worst sight is def the flir, blocks your enemy while aiming at them meanwhile irons give you now room for error, the flir wants you to error cuz you can't see the enemy 
i've never used the flir xd
also, maybe change the dot color of reflex sight to green? cuz rn the red dot and reflex are so similar to each other and there's no sight that would match the greenlaser
there is one, but only for "ak's" and it doesn't work at night 
the opk-7
ah yea, the russian sights are great imo, wish i could use them on all non russian guns, but i know its intended design
Another 2x scope would be great, akin to that in pubg with less stuff around the center
just something that isnt a 'holo' type 2x scope, some 2x red dot would be g
ye, silent ultimax buff incoming xD
New F2000 sight with 1.6x zoom is very nice. We definitely need more of those. 1.5x-2x zoom sights would work very well, assuming most fights in this game are sub 100 meters.
Plus option to increase / decrease brightness
On basra impossible to lead helis
Might be the issue with skybox brightness though
I do not use 90% of the sights because their reticles are too obstructive. Also there should be zero reason each weapon doesn't start with some sort of non-iron sight from the get-go. Needless friction forcing players to get 5 kills with the dogshit ironsights that they'll never use again
@timber meadow has earned the Tier I Member role!
I dont mind the 5 kills on automatic weapons
10 kills on pistols is overkill though
It's inconsequential in the grand scheme of things but it creates a feelbad moment for literally no reason
Especially when using something dogshit like the FAMAS
Either give some sort of advantage of using the ironsights or just let people start with a short scope. There's not a single person I've spoken to that has enjoyed the mandatory 5 kill grind to be able to see what the fuck they're shooting at
Iron sights are uniquely dogshit in this game compared to other FPSs. Not sure if it's because of limitations on the 3d models. It's either a flat box across that has no discernable chevron or a sight that makes the gun fill up half my screen like the famas. I can appreciate a grind but the first 5 kills to get a red dot are a struggle on every new gun.
Also has there been discussion on affected vs independent fov when ADSing with iron sights?
5 kills is not really a grind lol. You guys are acting like you’re being forced to use iron sights all the time when it’s literally 5 kills. That’s done in a few minutes in a single match.
As for the benefits, I’m pretty sure you get better ads speed with iron sights. That’s it. Iron sights are not as good for actually aiming as optical sights are. That’s just how things work. Iron sights are not supposed to be as good as the optics you unlock later.
yeah but those few minutes suck big medic butt
I'm saying I'd prefer 30 kills with decent sights over 5 kills with poo poo sights
Ignore him, he doesn't care for the UX element
Lmao
He's the kind of guy who'll deal with shit mechanics because that's what the dev made, literal shit eater if you will
You said “iron sights should have some sort of advantage” and they do. You get better ads speed. I don’t understand why you would think they’d ever be as good as optical sights.
Not sure why you’re being so hostile either, I’d rather they don’t shut this thread down like they did the vehicle one so chill out.
Because there's no limit on attachments, sights are always going to be on a gun. Not like old cods where you had to sacrifice a sight if you wanted another attachment. I think iron sights should have more of a benefit than just a little quicker ads speed
Because you're just lying. there's no difference in ADS from using an ironsight or some other scope. The MOST you get is like .01 or .02 in control stat which is also not in the spirit of my complaint
Go into the shooting range and pick any gun and swap the iron sight with a scope
they don't give you better ads speed, and even if the difference is so minor that the target aquisition with a red dot will be faster, way faster
so irons still suck big doo doo
Pretty sure that some guns absolutely do. Maybe it’s just the sniper rifles, but I’m almost certain that there’s a difference.
Yeah, it's just the snipers and it's literally like .01-.03 difference at the cost of, you know, being unable to see past jackshit distance
but all snipers start with a long scope anyways so it's a moot point
yeah snipers have "a difference" because they only have medium range/ long range sights which give you a "disadvantage"
Then I don’t see why you would ever want to use iron sights at all. Genuinely not getting it. Are you expecting them to ever be different? Why should they be? They’re basically a meme option in every game that has optical sight attachments. Why would they be so much better in this game? What do you even want? Different sight pictures?
Read my post and your question will be answered
that's the point, no one likes irons, they suck in visibility and don't give any buffs, that is what is being argued
I couldn’t take the rest seriously after “5 kill grind” ngl
like I said, literal shit eater over here
gets upset
be wrong
refuses to read
classic
I may have been wrong about ads speed but I do find it ironic that you think I got upset when you’re the one who freaked out and started insulting me lol. Maybe a little cognitive dissonance there.
The whole thing just seems like a non issue
bro, why is someone getting annoyed by someone inserting themselves into a conversation and making an ass out of themselves by making a claim that's factually wrong
bro it's just totally a non issue why are you talking about it
I told you guys, he doesn't care about the UX because if the devs did it they can't possible have done it poorly
kind of yes, but imagine this:
picks up game
tries sup for the first time
tries shooting aiming while ads with the l86
leaves the class 'til m249
Are you aware that I am the one who requested this feedback thread be created as a separate entity from the attachments thread in the first place?
That doesn't mean anything. Are you going to tell us your dad works at nintendo too?
Okay man, whatever you say.
I suppose that could be an issue. New player experience is definitely something that could use some work, but I think just adding sights to the starter guns for each class would help if they don’t have them already. I’d check if they do already but I’m on vacation so I can’t.
I should clarify I mean weapon class/archetype, not player class
5 kills is ez af with a auto weapon, just shred smb point blank 5 times and move on
what's the big issue here
You should be able to see magnification numbers on sights in the customization menu
That would make things a hell of a lot more understandable
Same with how the bipod should also show deployed stats
(Tho I suppose if the bipod DID show the deployed stats you'd suddenly have a lot more folks complaining)

It was suggested to have it separate, coz it got drowned out in that thread
I feel like some iron sighs can have a good spot if the parallax effect was accounted for
Like aperture sights having some amount of zoom and blur on the outside of the apperture to simulate how they focus your vision through the small hole
This would benefit some of the more cluttered sights the best
Sure, making the effect itself would be way harder, but a bit of zoom would be pretty similar performance wise and not make them just a pain to look through
I really wish there were more pistol sights. As of now, both of the sights use dots, one big and one small. There really isn't enough variety in them, especially for people like me who dislike dot sights, which is a shame because it can really make using guns like the Deagle significantly less fun.
This isn't a criticism so I separated it from my pistol sight criticism, but I would just like to see more sights with chevrons on them. I don't know why, but I love chevron sights.
The chevron thing reminds me, this is a very small nitpick but I wish the acog reticle was a bit smaller, like it is irl. Maybe not quite as small as the real one, but having it be smaller would make it way easier to use at range, and also make it easier to account for drop since the chevron won’t be covering as much of the target. Attached is an image which shows the relative size of the chevron reticle in a real life acog.
Let us change the magnification in the medium/long range scopes
Some kind of variable magnification would be a very attractive option, maybe something like 1.5-4 on rifles/dmrs or 5-10(20?) on snipers could be really good. They would need some downside to balance the utility, maybe just slightly worse handling tbh
it may not be the most realistic but i feel a lot of the 1x sights could have some zoom variation between them
right now some of them are just more/less cluttered versions of others
even if the difference is tiny, like having all the cqb ones being between 1x and 1.4x
the jump from 1 to 2x from the red dots to the slip feels way abrupt
call me crazy but I feel adding a universal red dot or something of that nature at certain (earlier) ranks would be a good idea
so a basic red dot at 25 or 50 for all guns that can equip one
Is the red dot not a basic universal unlock for almost every gun?
5 kills but I always dread those first 5 kills due to how I can't use irons
on most guns at least
I think it’s a good idea to have that on the starting gun for each weapon type. I don’t think it’s necessary for every gun, though.
keep in mind the rest of what I suggested as well
"or something" was added with the intent of suggesting later a universal medium
Do we know when the optics and other attachments are going to be scaled properly and consistently
Do you mean with regards to scaling their physical size on the gun?
I haven’t heard anything about it. It would definitely be nice, but it’s probably relatively low down on their list of priorities since it technically doesn’t affect gameplay much.
It is rather irritating considering they're still adding new weapons though. Hell apparently muzzle attachments for the G3 end up in the middle of the barrel
what now?
Hold on might be talking out of my ass. Saw something someone else said in a different thread. Checking myself.
Nope this guy was right
the purely visual flash hider on the G3 model blocks the muzzle attachments is what he meant
So they attach at the end of the barrel, but don't replace the flash hider and just end up sitting inside it, not even in front of it.
Hell you can't even see the compensator except for a tiny little ring
make the first optic unlocked along with the gun or give ironsights a tangible benefit (e.g. faster ADS)
in battlefield 4 they gave you so many battlepacks that grinding out an optic was never an issue
since you'd easily get a universal american/russian/chinese optic within the first few levels
between the blinding muzzle flash and abysmal irons on half the weapons in BBR, forcing players to get 5 kills on every single new gun just to shoot properly is r**arded
i really like the idea of ironsights ADSing faster
wouldn't really make up for the poor visibility, but it'd be funky
Me too
I remembered my first 10 kills with Deagle. That was not a good experience.
I think that it kind of sucks that some low power acog-level scopes are unusable because of tint and chromatic abberation, when some of them have cool crosshairs. Like, that one shitty scope that just has a black plus reticle is really welcome for sniping and DMRs because it is so ridiculously clean, visually.
If one could simply turn off crosshair illumination, or turn it up/down to go to full black, it would 100% fix this. Every prism optic with backlighting realistically has the capability to be an unlit crosshair. All it is is an LED or fiber-optic projected onto a thin etched field.
I also wouldn't mind just having variants for reticles, like how the OKP-7 has the dot or chevron, or how the acog can be a chevron/crosshair/donut
One last thing, which I absolutely, positively have to suggest, since you're such a cool dev team: consider making it so the body of red dots could be made semi-transparent when aiming down sights. In real life, when you shoot with both eyes open, you are super-imposing the picture of your sights onto your target, while your non-dominant eye is un-occluded; because of this, the optic does not actually appear solid, and barely blocks your view. This is part of why red dots are so fast and great to use. You could also apply this to the rear sights of irons and get a lot less people complaining about them being hard to use.
visual aid to what I'm describing
that'd be very useful on irons
A magnifier that can be used on the side sight slot when using the low power sights would be nice
oh yes pls, eotech with magnifier would be cool
so the flir still suffers greatly
but it's usable that's a plus
the shortcomings are in its reticle blocking the enemy you're looking at and the general darkness but that just might to op if that was buffed
so imo the only thing needed to make this sight viable would be a better (thinner) reticle
i just wish we had a optic that was zoomed in somewhere between the short and medium scope. the medium just sees to far and the recoil on them is pointless for everything other than semi auto guns or snipers. i dont like using a short no zoomed optic on a assault rifle or lmg. i think a good category between the short and medium scopes should exist
the famas was a real pain to get the first 5 kills with, since the sight is blocking most of the screen with a very tiny sight picture to work with.
what about making point fire be availlable all the time, maybe put a little toggle in the loadout menu
and also make it feel good, rn now it doesn't really have a purpose
Yeah this would also be great for aperture sights, since irl they do some interesting stuff with your retina as well
It's not the same effect, but they do focus you vision a lot and give you a very clear picture when you can actually do it
I'm wondering if I should make a thread for my suggestion so it's more visible
shrug
the slip is (iirc) 2x, but i think its the only low zoom optic? more in the 1.5x-3x range would be nice instead of a bunch of 1x red dot competitors
I’d like more 2x scopes like SLIP, which is currently the only of it’s kind.
I’ve also been grinding the F2000 scope, which is 1.5x I believe. I would also like more scopes with that zoom as well.
or instead of adding more scopes, just add one new attachment for magnifing (2x) the 1x scopes that would take the canted sight slot for hybrid sights
The echo scope currently seems to modeled on the Elcan Specter DR. However, there are two issues. The first is that the scope has less options than other sights in game and than it does IRL. The second is that the reticle is both incorrect and rather generic. Changing these would allow players more cosmetic variations in their loadout without really affecting game balance at all.
The specter has two versions, the DR and the OS. The DR is able to switch between 1x & 4x magnification. The OS is a cheaper fixed 4x magnification. Both versions have the ability to take a mounting plate that would allow a piggyback micro red dot on the top of the optic.
The ingame version does not allow this, but does allow a canted sight. I would suggest adding the ability to run a top mount/"piggyback" red dot. There is no real difference in gameplay between running a canted vs a top mounted back up sight. But there is a cosmetic difference and I at least prefer to use the top mounted sight over a canted. I think other players might prefer having the option too.
Alternately, adding the ability to flip between 1x and 4x on the main sight would be neat. But that would probably involve the devs having to write new code for sights. Whereas the top mounted sight slot could be copy and pasted from other sights.
Also, the reticle is wrong. It would be nice if the reticle was more like a simplified version of the actual version in the pictures. It could either be unilluminated or illuminated. The illumination on the sight has two modes, either a simple red dot at the crosshair's center or most of the crosshair illuminated in red.
The current reticle is a dot with a surrounding ring crosshair. This style is the crosshair from the IRL eotech/in-game named holographic sight. In game, a number of the medium scopes have the same or a very similar style of reticle. The echo, burris, and slip all share this reticle. The m125 and prisma have a very similar center dot with surrounding circle.
Right now, the only sight with a ballistic/bullet drop compensator (BDC) is the ACOG. The FLIR also has cosmetic BDC marks, but they look to me like a cosmetic sci-fi recticle and not something that can be actually used for ranging. Changing the echo's reticule to a cross with open circular BDC marks would provide players with another scope offering a BDC. It would also help make the echo stand out from the other medium range optics in the game.
Sorry for the long posts, but I am sure that some players would see this suggestion as so incredibly minor that it would be a waste of dev time. So I have tried to exhaustively explain why exactly this would improve the game.
please fix the 2fps flir scopes
Not sure if someone said it already but i want to see which scope/sight has how much magnification in them. I thought all sights were 1x and mediums were 4x, However when i googled it, i found some mediums are 3.4x and some 4x. I also found out that strikefire is 1.5x not 1x and that might be the reason many people felt its better as most fps games' cqc sights are 1.5x.
Make strikefire red crosshair brighter, it gets lost in muzzle flash / tracers when shooting
every sight gets lost in the tracers, especially at night
a fix would be toning them down, making them thinner
or scale the glow with distance but that'd probaly be a headache
best thing to do would probaly be that the bullets come out of your barrel when ads as they do with hipfire, this would also practically enable the camera to be put where your head actually sits and not your chest - only to some extent tho - and it would probaly eliminate headglitching
At night true, but I dont mind that and actually like night maps (not lonovo)
During day red dot is fine
Tri 4x is fine
The brightness of the reticle is the issue, it really is damn pale
well razor is unusable because of its brightness but night is just so bad rn, to dark even with nvgs and blinding tracers, got a pic that shows that very well on my computer
I had the issue with night where I also could barely see anything even with night vision
Turns out I had contrast, brightness and gamma on my monitor tuned in such a way in nvidia control panel (did it a few years back and forgot by now lol)
Play with those, might help
i mean sure, thx
but you shouldn't need to tweak those to be able to see smh
listed magnification and more 1.5x and 2x options would be great
Even if unrealistic, it would be good to give the close range optics some magnification(like 1 to 1.8 depending on the optic) both to fill in that gap that is sorely needed without creating optic clutter and to differentiate the optics by more than just looks
i can't reemember if it was COD or BF, but I know Holo sights used to be like a 1.25 or something
just slightly more than the red dots
x1.25 - more x2 and scopes with magnifying options please
hgs (other aimcomp like) has the same problem aswell as the opk7 imo (that thing blooms terribly at night btw) and the flir scopes reticle is just straight to thicc crap
fix bipod bring scorpion to assault.
Iron sight speed is unadjustable i tried changing the 1x speed to no avail. I had to change the sensitivity for it to change which is not optimal.
Is the sight magnification listed on the attachment? It would be nice to know, especially for medium scopes
More 1,5-2x sights when?
A 2x red dot scope would be nice
I'm tired of all the medium scopes either being zoomed too much or blocking my view with the weird reticles
try the slip , if I recall right it is a 2x
I DESIRE THIS!
Yeah, so far the slip is the best option
I just would like some variety, since the holo sight reticle isn't my favorite
aye fair
I think its 2.5x
Flip (thermal) is 2x
At least thats what it said when i googled the magnifications
Canted sight gives debuffs... while slapping a sight on top of the scope does not give any debuffs.
I feel like that's an oversight
FAMAS sight 💀
Have you guys already talked about the pistol scopes
Personally I wish that the scopes weren't 8 x
and folding stocks
also is it just me or do iron sights make the visual recoil less of a problem
anything above a short range optic on assault rifles has too much recoil to make them viable options. If you don't want people to use them on ars just don't give people the option to equip them on ars... Would be nice to see lower recoil on anything above a short range optic
oh yes, i'd def like to use an acog with f/a on more than 20m and be atleast somewhat decent
Full Video including target results: https://youtu.be/ute69a_bKYQ
How full auto ownership is legal: https://youtu.be/li5T1hFHE_o
10% off AimCam glasses with code “topshot”: https://www.aimcam.com/?ref=topshot
this explains how it should look
yes it has shake but it's controllable
yo that m4's goin' apeshit with its firerate xD
i want a 1x thermal sight not just the flir so you can actually run a thermal scope on more guns.
Maybe like a SIG ECHO3
fix flir reticle, bad visibility isn't good balance especially not on the magic people marker scope...
Yeah, I think even just making the lines in the reticle much thinner would go a long, long way towards improving it. It’s just hard to see through.
exactly
medium scopes suck for most full auto guns. especially a problem for automatics that should be long range (support)
The complaint about auto and medium scopes that keeps cropping up doesn't have to do with the scopes; it has to do with the current recoil implementations in the game. Unless recoil is visibly, significantly tamed, it's going to remain feeling the same. Personally, I think having guns be too stable would make it pretty miserable any time you were out in the open, due to current damage numbers.
In regards to machine guns, support really needs to be able to use the bipod with more effect, but they're still only good for small bursts/area fire past about 200m anyways
Reticules appearing much thicker at night is just frustrating, I would rather it did not do this
Based on what I saw just now, no don't tame recoil, i shouldn't have to worry about a dude ripping off half a magazine from an SMG from 500 meters out and landing all of them on me wihtout a thought on controlling their shots, this isn't BF2042
Different thought though, can the reeticles in any way be made to scrunch or expand based on the firearm they're attached to? So that tick marks actually are where they land? Like 2 on the 15x should mean 2000 meters, buyt it definitely doesn't correlate, at leeast not on the SV98
The tick marks aren’t meant to be drop markers. They’re more like mil/moa markers and can still be used for distance holds.
Mils don't have distance marks
Mils are universal distance holding marks.
And wind holding.
You can use them for anything.
Having a scope reticle incorporate actual bullet drop marks is very rare. It only works if you know exactly what load everyone using that scope will be firing and exactly what weapon it will be fired from.
and whether or not if the armorers fucked up you moa when they serviced it.
You are correct, but these legitimately have 2 3 4 next to certain lines, with differentiation betweeen what should be 500m, 750, 1k, 1500, etc
If they were really MILs in game, I'd be like eh oh well, but they aren't
I would like if a lot of the reticles could be made thinner on like the holo sights. Like as an option. Also different colors would be neat
we weren't talking about that...
the visual (camera) recoil when using a scope on a low recoil gun, aka ultimax, aug etc is just to much
it makes controlling the weapon harder on its intended range where a red dot should not and does not suffice and it jerks around a ton
making some weapons feel exausting to fire under longer bursts
that's due to the visuals...
not the actual recoil, that's fine
Pp29 flashbacks
"...making some weapons exhausting to fire under long bursts"
Uh, holding a weapon still enough to hit full auto shots on target at range should be hard. Doing that easily is what the bipod should be for.
i knew that was coming...
exhausting in the sense of unessecary eye strain not that it can become difficult, it should be
What is the difference between visual recoil and actual recoil?
visual recoil is a camera shake + gun recoil (basically animations) so it has technically nothing to do with where your shots land, but can hinder the visiblity while actual recoil is the magnitude that directly changes the point of aim so u aim up after the shot
Ah, maybe they could make it so some weapons have more visual recoil? i.e. a machine gun is heavy, and therefore won't really shake as much as an assault rifle delivering the same bullets down range.
so the perceived visual recoil on scopes gets greater the higher the scope's magnification
that just makes sense though doesn't it? Firearm Weight, Cartridge Type, Action type and location (bullpup vs non) all impact how much they move. Folks that shoot the vector say its unpleasant to shoot cause its basically violently vibrating, vs the slow UMP
well yea, there should be visual recoil, but rn in battlebit in particular, the medium scopes are near unusable on ARs due to how much the gun wobbles and camera shake, to me the good solution would be that the reticle stays precisely where your shots will land despite the visual recoil, just like in BF4
Add a riser mount in the short range category so we can use "top sights" without the main sights
I wanna use pistol red dots on my rifles
Would it be possible to get the O K P7 scope on more than just the AK weapon class? It's a clean scope and I think more weapons would love to have that sight.
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on that note, allow attachments to match camo plz
omg this 🙏
a less fuzzy aka usable flir would be nutty
aswell as a "neutral" strikefire and eotech
being able to put them on forest/city camoed gun would be very cool
go to video settings and turn your shadow resolution all the way up
my guy...
it doesn't fix anything
pls stop doing that "uh fix in settings"
cuz it won't fix it
if he hasn't done it then it will absolutely help to make the FLIR and all weapon sights much better. pull the stick out of your ass.
it doesn't 
Maybe they changed it, but it used to make all of the sight reticles much clearer and less blocky.
wait wtf they did?
when i tested it it didn't do shit
there were already people being like "ah it'll fix it"
but it didn't now it does
I don't know if they changed it or not. What I do know is that when I started playing the game in june, all of the sights had blocky, hard to use reticles unless you turned your shadow resolution all the way up, which made them much more crisp and easy to use.
but still that fucks over people with potato pcs/laptops
"buy a good computer and reticles will be good" is fucking cringe...
welp it didn't work
now it does
the way this game works is god damn crazy
i pretty sure there's tons of spaghetti code all over xD
I don't think it takes that much more of your resources because the shadows in the game aren't too crazy
good! It's much better this way. no clue why it's like that but it is. the FLIR reticle still isn't my favorite and I think the lines should be thinner, but it's at least much much better this way.
i mean it more than doubles the workload in some cases
which will definetly will fuck some peoples rigs over
which if this game advertises itself to potato users
it better fricking deliver
that reticle weirdness does not give brownie points for that though
and again i want to bleach my eyes at the horrible visual recoil 🤮
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No idea lol
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This is absolutely game changing information.
I can finally stop seething about the slip being a holographic
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My three-and-a-half doubloons: Canted sights should in no way affect weapon stats. I know the effect they have on stats is minor, but come freakin' on! They're awful enough already with the sight picture being largely blocked by your weapon's primary sight. Why should they negatively affect your overall handling of the weapon when top sights do not? It's just obtuse the way it is now
...maybe that's been said before, but honestly I don't care. It should be repeated like a mantra by the player-base 'til that shit's sorted out. Either give top sights the exact same penalty, or removed the one from the canted sights!
a mantra like:
fix bipod and bring scorpion to assault.
kind of? maybe?
top sights are still in proper form, canted sight is extra weight to the side lol. not really needed but fun detail that changes basically because the ranges it would matter are far beyond what you are using a canted sight for.
Unrelated to this topic, but yeah. Bipod needs to have all stats penalties removed imo
yessir
Maybe still make them a lil bit slower
But apart from that it should only be +
Okay, I wouldn't mind if you had a delayed ADS with bipod due to the "deploy time", but other'n that yeah, nah... it shouldn't penalize you as hard as it does. It's literally useless slapping a bipod on anything but a sniper rifle, and arguably it's not worth it even then
It is for those 40x scope people at the back of Sandy
But yup it should have certainly no effect on recoil reload speed and stuff like that
id like the canted versions to be usable with iron sights. and this may be unpopular but different reticle options for sights.
Custom dot sights and colors like from black ops
*popular
FTFY dude, 'cause you clearly got no idea how many of us really want customizable reticles lol
Yeah, I would kind of like to make a master-post/would like someone else to in suggestions about reticles and lighting options for them, but literally can't for some reason. I was spitballing about some ideas here:
#1152897198267314246 message
At the very least, brightness options and less ugly effects for certain optics would afford a lot more options in people actually wanting to choose them. I personally struggle to find certain micro red dots at times. Also, yes, I think piggy-back dots should have the same stats as canted, and it should be merely down to player preference on which they use.
To be 100% realistic and level about it for a second: the difference between piggyback/offset is only ~1 oz vs ~3 oz on the most weight-balanced part of the gun. It is hilariously inconsequential.
why is the Razor sight goddamn enormous
it works pretty well irl cause the other eye is open its kinda see through as our vision fills in the gaps. not so much in fps' that dont take that into account.
Last couple times I mentioned it on reddit I got shit on and lumped in with the "people who want it to be call of duty" crowd
Methinks you just met some rancid goons. Customizable sights = good thing imo
Please flip the aim comp model around so it’s not backward anymore
please give us another 2x, a red dot or a normal cross thingy (idk how to call them)
just please one that looks good, smth like the trix, m125 or acog just not that weird ferrari looking goofball of a holo 2x called slip
and pls make the reticle of the flir usable, using it on an m110 at night it was nearly impossible staying at a range where you couldn't be easily spotted while also allowing for a second shot, now imagine that with the other dmrs, or lmgs etc. ...
ight might get flamed for this but at least for me medium scopes on snipers are too op. they make longer zoom ones completely obsolete without providing any drawbacks. Medium scopes work for literally all engagements except for against that one dude that's sniping all the way in his spawn.
at this point i feel like short range scopes deserve a bit of magnification each, even if it's not realistic, right now they just feel cosmetically different
it would be great to have some of the bigger scopes that don't actually get magnification IRL get a bit of zoom(like 1.25 for some, maybe 1.5 for others)
expecially considering some of the close range sights are straigh up worse than others stat and visibility wise
@cold hearth are you going to provide any form of rebuttal?
The only times I've ever really had problems with no scope glint have been in dense foliage and in very busy scenery against particularly blendy people, but it was exacerbated by the fact I had no magnified optics myself. I think medium scopes provide a niche, because scope glint is such a damning mechanic, and snipers are so fragile health-wise, that it is part of the reason why people camp so far back to begin with.
Additionally, making it so only recon gets scope glint from a 4x, but no other class, just feels dumb. It's like punishing people just because they know how to hide. I would enjoy making smg movement players' heads glow when they peek-a-boo me repeatedly, but that's purely unreasonable.
I don’t think they make them OP, they make them usable
Having a variable sniper scope that disables all your top/canted sight and can be toggled via scroll wheel would be a nice addition to snipers without becoming a balance issue
no where in my argument did i say "add glint to medium scopes", im talking about how medium scopes make long range scopes completely useless except for being in your spawn
@steel laurel 
thats a fair argument but also what im trying to get at
@steel laurel what are you so mad about? 
I like the chromatic aberration effect in the TRX scope and more scopes should have slight optical effects like that to give them more personality
I would like to change what kind of reload I am doing in the middle of said reload
The fuck are you even pingin' me for?
if you learn how to read you'll answer your own question man
k. And tbh idgaf
lmao
He’s not even bothered to type I ** doubt ** he will read
Yeah, I don't even get what the dude wanted to begin with
have a good day bro i hope you figure it out
Please add magnification as a visible stat on medium scopes, along with a preview of the reticle for those and LR scopes.
Few things i would love to see:
- categorizing sights based on zoom level
- more "inbetween" options (1.5x 2x etc.)
- configurable color of recticles (some of them are barely visible on certain maps, biggest offenders in my experience are strikefire and kobra)
- configurable shape of recticles (a lot of choices obscure vision too much)
- removed kills required for the first sight unlock and/or buffs to ironsights (i have nightmares since the day i picked up famas. Snipers starting with only long range scopes is a smaller issue, still annoying nontheless)
Ability to flick red dot/holo sighs to "night" mode on night maps, the big red glowing dot is too obscuring
Or just put it in the names to be lazy lol
It really is a quick fix
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It's at max
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We shouldn’t have to change the graphics settings to see in different games.
Bipod works with medium sights, but the bipod itself is terrible
The bipod needs to do literally nothing but stabilize when prone man. Like you'd expect it to
You're trading off movement speed, and ads speed, and literally sitting still so you can take shots easier. It shouldn't nerf the gun into oblivion
Can we see the OKP-7 on pic rail guns too? The OKP-7 is indeed a sight designed to fit the 'Russian side-mount', but there has been a version adapted for the picatinny rail too. It's always been my preferred sight in games, and It's a little annoying I can only use it on Russian firearms.
Yea, I thought it was implied it was being added to all guns. It's a little strange that it and the pka are locked to Russian guns only
Prop up in windows, sandbags etc. too
While we're at it, fix the windowed sandbag lol
The little windows are never in a great position to use on their own. I hate them lol
Like, why can't they be head height
times like these I really want staged stances and more than two points of leaning. the auto movement of guns and your body when trying to peek is so stupid.
I hope they add a tool tip next to all sights showing magnification % and a small icon to see its crosshair also as many have said before me please add color change options and thiccness options as my poor eyes get strained by many of the sights in the game making like 5 usable for me.
🆕 Add the possibility of using a side sight without a main sight
⚠️ The OKP7 sight gives a strange effect at night with night vision, as if it were all blurred out.
yeah, that would happen. the fact we can even use said sights with NVGs should be a bug lol
Developers could put mid-range sights on the side of weapons
I would love that purely for how funny it'd look
do the canted sights not shoot straight if your range is not set at 0?
or is that just me
it feels like airsoft hop-up rather than bullets
magnifiers?
think they just want an Acog but canted
can we please get another 2x that doesn't look as bad as the slip 
a mini acog would be epic, idk if that exists i think it does tho, it'd be nice to have as good looking scopes on a good looking gun are just 🤌
Slip does look good wdym
not on ultimax
, too chonky
Another vote for more 2x options. I run the Slip on everything, but it doesn't look that great
Rangefinder should be available earlier.
New players get the most use of it, as they don't know yet if something is 50 meters or 100.
I could agree on anything besides dmrs and sniper rifles.
Oh yeah, that's fair
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- Way more thinner lines on M125 and others big dot/lines, it can hide the target when shooting
- Remove that "glow" on holographic, M125, Burris, instead of giving you a good aim it destroys your view on the target and make it all blury way worse than red dot
- Flir is bugged when shadow off during night time
- Red dot seems to be often the king of all, very thin clear dot, very thin model not hiding any obstacle, there should be more variants or maybe put x2 on some close range sights to actually have some diversity
could do with something similar to a 2X or 3X scope
thermal vision scopes
thats night vision thermal show body heat
like in orange
it's thermal vision, you just don't have the color display
you should check how IR scope works
i would just like more varity for night time mode
cause u dont have thermal vision for 1x or 2x scopes
topsight with thermal be cool to
Yeah it could be I think, even if for now night map are very bad designed imo
We should get a 1x thermal for all weapons and a 6x thermal only for snipers with golden colored scope glint. Maybe also a 3x thermal.
But I feel like a top sight isn't a great idea.
Also, a 0.5x sight would be funny
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I don't think it would be necessary, but it would be cool Imo.
They don't need glint, 1st in day they'll be always worse than a normal scope and in night time it's basically because night time are "bad designed" can be broken, if they changed how night time look, kinda like it was on BF, with way less contrast and part of the map full dark and the other full light with some models less black in shadows, then you can have new FLIR scope without glint imo
We need 1x sights on snipers :(
you've them on canted sight no?
Can't use canted without a scope equiped
Yeah
but it's fine enough anyway having only a x1 on sniper is kinda dumb tbh
you'll always want to snipe a guy further when you're done with close range fights
But I think even with a x4 you can't put a canted sight maybe that should be changed idk
the L96 can go up to 1.10 movement speed
do you understand what I'm trying to do here
read above this message or DMR feedback and you'll know

I'm not trying to make something good I'm trying to actively handicap myself to try and have fun
I know snipers are not optimal in cqc but its extremely fun to use iron sights
just use FAL with x4 angled extended heavy

this is not my goal
I would love better irons and no scope or some form of CQC sight for the snipers. I keep trying to use them like the infantry rifles of old.
I'm only talking about the 6x flir
there is no 6x flir
Potential 6x flir
i think they should just fix the one in the game before doing anythign else
I kinda think the x6 glint should be lesser because of the x4, and surely to be fixed (not visible through textures, fogs, etc)
they should fix glint trough foliages it basicaly renders long range scope useles in my opinion
when i see a glint trough foliage i can just easily kill them with my 4x scope
some example of what kind of visions they could ad in night mode
no glint is the most balanced feature in this game
long range scopes arent useless if you don't brainlessly look at the enemy snipers
no glint to op maybe only glint if the scope is at a certain angle towards you
aka aiming towards you
that's already how it is
and glint trough foliage shouldnt be a thing
thats literally already how it works
never tested it nice to know though
problem is glint glitches through many textures and can be seen even when you're not supposed to
I want a fade in glint, longer you use the scope the more it shows. the higher the power the faster it is.
that's pretty weird
I don't think it should fade or smth, just a lesser for less bigger scope like that you know if there's a really far guy looking at yo
wdym the higher the power the faster it is?
magnification
means the lower power long range scope could still be useful and not just give yourself away if your manage it correctly, but a more power full one that is further away will happen alot faster. to be honest, it would only be useful on anything less than 12x, as further away you usually don't care.
I mean scope glint doesn't work like that it's just super weird
and it'd actually buff guys sniping a little faster specially higher velocity sniper (M200 is strong enough) idk
as if those guys are usually rocking anything above a medium anyway.
I just want some diversity of the scopes, right now its always medium scope unless they are 5 postal codes away, would also make the early grind a bit less tedious for people new to playing recon.
was like that on most BF game
I'm fine with it actually
problem are the sniper rifles themselve not really their scopes
well that's a different conversation. diversity in attachments would be great, and this wouldn't really change how most sniper play anyway, it would just allow the use of other scopes than like the 1 or 2 4Xs.
bigger glint would also say : take more space on the screen to just say : there's a sniper here
and for what you wrote in last, yeah I do think there should be the same sight for sniper rifles as the other weapons
you'll never get anything different while scope glint exists
Bigger glint?
I thought you talked about bigger not only progressive, just rechecked you just talked about progressive so the part about bigger glint is not viable anymore, still the progressive part
The lines from 15x to 40x looks too wide tbh
Glint should be for anyone in your sight, not outside, but larger glint for balance purposes and fix glint for not appearing behind some structures like trees and bushes
no, no and no. snipers are extremely well balanced right now
Extremely well balanced is a hot take tbh, the glint appearing behind bushes is okay for you?
"oh just dont use it" is not a good response, it just hides problems from people
People running medium scopes is exactly why there are issues with long range scopes
I mostly use long range scopes and i find myself okay, but i cant ignore the issues behind it, and they are not just downsides, they are problems and many people either not stick with it or dont mind it and keep using it anyway
Im giving my feedback from a total honest view, ill keep using them whenever i stick with sniping because i like using them, but that doesnt hide the issues with it
Some reason why some guns have some heavy drawbacks that could be improved but people still use them because they like them
"this thing is okay the way it is" is just ignoring a visible problem with it
15 20 and 40x lines are indeed too thick
attachments too, why do some of them have such harsh fucking drawbacks
GLOW SIGHTS FOR EVERY GUN WOULD BE FUN THIS WAY YOU CAN STILL ROCK IRON SIGHTS AT NIGHT
sorry was deconstructing something
caps lock is a weird key
Give DMR's aim comp and hs401 sights
I am up for that
where are our simple + sign sights for assault rifles?
also make the red dot sight dot smaller 👀
I second this, dot is not a dot, it is a huge ball
how fucking small you want it to be damn, its a CQB sight not a medium range scope.
So anyone for a universal rank unlock red dot for most guns?
(So effectively at rank say 20 or above (or prestige one) it unlocks a universal red dot for most gun categories)
all sights should be unlocked for every gun, why not
To be a dot, reflex has an actual dot, the other scopes have an actual dot
I'll take pictures later
Make the red dots red not white 
I guess you are color blind then
Yeah you right it doesn't exist at all
thats just your settings man
what kinda potato graphics are you set to where even the dot doesn't even look red
No clue man, just your quality is so low that it looks white I guess.
Skill issued i guess
hey idk if anyone posted a discussion about this, but would love to get feedback and suggestions.
Hey, i've already done a modmail ticket with suggestion/feedback on this, i didn't bother to look for existing discussion about those subjects, so i'll make my own and we'll see what happens. So i've beein waiting for cosmetics update for quite a while like most of us battlebit players, its been pretty dry and prestige systems doesn't really giv...
(in short i would love to see new scopes, or have in game system that could change color of reticles in already working scopes = blue dot in reflex sight/ reddot sight etc
holo dot canted sight as main sight with blue dot for example would be 11/10 imo)
Yea, we need sight customization or they need to be remastered a little
Half the sights I don't use because the outer ring is too thick, I lose track of it, the sight itself is too thick (think flir, acog, holo), etc
I would also like for my sight to be green on some guns and red on others to match color themes I do because I'm cool like that
Fully agree with sight customization
I love the F2, and the base sights magnification is great, but the sight itself is, uh....

I propose the ability to set a “battle zero” for different categories of guns so that you don’t need to adjust for it when you spawn in through the settings menu.
You could still adjust range as normal, but you start off with your guns already zeroed to a particular range.
So for example, you set DMRs to 200m as the Battle Zero so when you spawn in with your M110 your sights would already be set to 200m. You can adjust the range as normal, but you’ll automatically spawn in with your DMRs zeroed at 200m.
But when you set ARs to 100m and spawn in with one, then you’d spawn in with all ARs zeroed at 100m.
Or just keeping it at the range you were at when you died.
I can get behind spawning in with zeroed dmrs/snipers, but is there really a need to zero ARs? You can shoot ars 200m no problem only issue is bullet spread at that range
if there was any bullet spread lol
It was just for demonstrative purposes, though it probably would be most useful on DMRs and snipers than other weapons.
I hate half the weapon sights😡
ya know I kinda want to get a sight view screen with a magnification rating
one thing I haven't seen people mention yet is sight zoom levels; I would really like to see the zoom levels of each sight be listed somewhere on the attachments screen; the Slip scope borders on short range zoom, and Acog borders on long range, but they're both under medium!
(Which is fine, but they don't have zoom levels labeled at all)
that and maybe more specs (e.g. showing "Not compatible with night vision" on the stats/attachment screen as well)
that has been a recurring thing since this thread was opened xD
Oh, i'm just blind then :)
I haven't checked the feedback threads much til now for what that's worth lol
Whatever the case, please add, thankk
Also, dunno if anyone mentioned it yet, but I'd like to see a magnifier for medium/low zoom scopes if at all possible... especially medium for DMRs and the like so they are more viable in those "inbetween" distances
no worries, we're all blind here
and you can use a top/canted sight if that is of any help ^^
Yeahh, I mean so you can rffectively have a medium and long together
vs short range and something else
oh, hmmmm
just use a 4x, it does the job well enough out to 800m and even past that it can work ._.
Discord isn't the best tool for threads to read through
Allow the side iron sights to be usable on top from the start. This would alleviate issues concerning bad irons on guns like the FAMAS, for example.
i like having to use a bad iron sight at the start
it's like a crash course of sorts
and it's only for 5 kills. you never have to use the iron sight ever again, even after prestiging
We should have a mil-dot reticle sight on every category of weapon sight
Strikefire and PK-AS has 1.08 zoom. Please fix the in-game UI zoom levels. The FN2000 has correct 1.6x in the description. Please do this for Strikefire and PK-AS as they're still written as having 1.0x
More 1.05-3x sights would greatly improve options. Currently, the only options are the PK-AS, Strikefire, F2000 sight, the SLIP, FLIR, and the 1P78. Of these, the PK-AS and 1P78 are limited to Russian/Soviet weapons, and the F2000 sight is exclusive to the F2000.
they don't zoom more, they just distort the image
it's very noticable on the strikefire
You're incorrect.
then prove it, cuz from what i can tell, that is what's going on
what about the rest of the screen (the outer zoomed in part)
Open these in fullscreen, flip between them quickly, and tell me the PK-AS and Strikefire don't have larger targets.
ofc they enlarge the target, they got a slight fisheye effect
.... I love people like this.
"it makes the targets larger, but it doesnt make the targets larger"
try looking around with the strike fire and you'll see it
and even if, wtf does 1x vs "1.08x" really change
Coincidentially, they can't be used with NV.
well they are a scope technically
But the Aim Comp and HS 405 can be used with NV
It does matter, but you obviously don't care so feel free to stop replying lol
they are just enclosed red dots
even if they zoomed in more (lowered fov in this game) instead of having a fisheye effect why does it matter?
what does it change about their usage that is so important to warrant such a nitpicky and quite literally useless change
not like the devs got important stuff or anything
Because there is no optics between 1.0x and 2.0x.
The fact that these two have some slight magnification helps mouth breathers go "oh, this does have slight magnification".
"Stop giving feedback in the feedback thread"
*stop spreading mis info
but w/e
But it's not mis-information, the enlarge the target.
but the enlarged target is not achieved through higher zoom (lower fov) but a visual effect on the sight itself
Is the target larger on the strikefire than on red dot? Please respond to this question.
yes but that doesn't mean the sf zooms in more
What does it mean, does it mean the target it the same size? Please respond to this question. It's a yes or no question. You can answer this. I have written the pixel count in the image.
Here, let me link it so you can see it #1152897198267314246 message
the target is not the same size no, but it isn't due to higher magnification like you claim
it is merely an effect on the scope
Oh, so the target is larger, but it's not magnified through the effect of curved lenses, like how magnification works
You can see this with other scopes too btw, the TRX has the same effect where the outside of the scope is smaller (larger FOV) than what's inside the scope.
well magnification in thjs game doesn't really exist
only the fov is lowered, all 1x have a set 60 fov iirc
The fish-eye lense effect is literally how magnification works.
If the target you're aiming at is larger, it should be reflected in the UI
I expect some fucking compensation for having argued with you, please. I wasted so much time.
I'll just post it here again because of the flood spam.
Strikefire and PK-AS has magnification larger than standard 1.0x optics (they're 1.08x). They should either have their description changed to 1.08x or 1.1x to reflect this.
I sense the FOV was the determining factor for setting the zoom settings.
what i was trying to explain 🤷
why is this still going 😭
x1 optics lower your FoV when you ADS, which has the effect of a slight zoom
Lowered FOV = 1.0x optics
Lowered FOV + Lense Distortion = Strikefire and PK-AS
The lense distortion .... MAGNIFIES the targets further, meaning the targets is magnified further. Meaning the targets are larger in Strikefire and PK-AS, meaning they enlargen the target more than the 1.0x optics, meaning they are not the same.
Now please stop.
😭
I didn't say there was no zoom,I just said why there was a zoom lmao
whole debate over marginal, almost invisible change in magnification for pka, strike, just make them 1.5x and ppl would notice it immediately rather than guess if its even magnifying xd
This is #1152897198267314246
Sry. I realized that shortly after aswell but forgor to delete it here
. Would love some to see some new optics as well as update models (IM LOOKING AT YOU HOLO).
. Also some of the tints should be reduced or removed like on the razor sight.
. Reticle color options would be a great feature the amount of time I've lost track of my reticle is insane..
. Oh last thing THE AIM COMP IS BACKWARDS !!!
The battery pack on the left side of the weapon on the OPK sight is so bad. I'd love to see an update to the model.
yeah it is pretty rough i remember asking Larry if he would consider remodeling or updating the holo sight in the future because the one in game is a pretty bad excuse for a eotech
I feel like scope glint issue was adressed backwards. Adding glint to x4 scopes is a giant nerf to these sights at distances where using them makes most sense. You'll be literally flashing your position at ranges where you already are at disadvantage vs assault rifles for example. Meanwhile somebody sitting 1km away from you is now in even better situation as he can see anyome trying to countersnipe. I feel like you should maybe try to buff long range scopes instead of nerfing mid range
glint past a certain distance maybe?
I know devs won't see this, but the medium scope glint changes are absolutely terrible beyond words. Seriously, this sucks.
glint on long range scopes vs no glint on medium range scopes made 90% of players who chooses recon to play medium, it is glint to everything or glint to nothing apparently
the glint on medium scopes was needed because no one was using long range scopes unless they were 1000m out and even then people 1000m out were still sometimes using medium scopes. It was really dumb because it made people using a 4x far harder to notice/see at ranges where there needs to be something to warn people they are there. it also made counter snipping unfair to long scope players. Now i do believe glint needs tuned back some maybe you cant see glint while using a scope with any amount of zoom so you can only find the person and not just take aim through a bush and kill them.
Time for pk-as sight meta
I 100% agree that sight glint based on distance from target makes more sense. I havent played since the most recent update dropped, but if the glint appearing over leaves and whatnot still happens, it's a huge issue as well
I've liked the idea of scope glints having fairly narrow visibilty too (e.g you only see the glint if an enemy has you in their view while ADS; Not in view means the glint is not visible)
they are fixing the glint through leaves
Oh thank god. That will help a LOT with the balance of glints
I want to reiterate though that this idea seems like a Really good way to balance glints out and make sniper duels a bit more balanced. Maybe brighter glint scaling/ it appears to more people based on distance the target is away
I am not a sniper player, but I would also just lower the glint cone down regardless of any other changes.
The only people who should see glint is the person you're aiming at and MAYBE if someone's standing right beside them
Fr. They have the slowest rof so if I want to actually do well with an acog I have to be an aggressive sniper and much more accurate than all other classes. Flashing my position is just gonna result in getting mowed down and snipers become a novel weapon of choice only for long range. Recon is my least played class and nerfing the aggressive sniper playstyle makes it uninteresting and uncompetitive comparatively.
I agree glint should have a small cone and overall be less noticable. It shouldn't be a torch that gives away my position to the whole bf but a subtle glint that you have to be looking for. Similar to bf1.
That's why you nerf the glint. Not the playstyle.
I honestly feel it would be better at doing what it is supposed to with a narrow field anyways, which is alerting players when a sniper is aiming at you. When EVERYONE sees the glint, its so hard to tell when they're aiming at you specifically
because as is, 1) every glint both could be aiming at you and a risk, or aiming nowhere near you. and 2) every sniper with a glint becomes a massive target
Whereas if it was narrow, you (as a sniper's target) could hide from snipers aiming at you by ducking when you see glints, and the snipers themselves wouldn't get mowed down by everyone who sees the glint and is in a good position to hit the sniper.
I want to feel a little scared when I turn around and see a glint, knowing someone's aiming right at me instead of thinking they're aiming at someone in the complete opposite direction
did you see the newer change after that change came out?
Not sure what you mean.
the no glint until 200, and only growing further out? it came out after the "medium scopes have glint"
i think that works
wait
sniper glint only appears at 20 degrees?
you would think its a lot larger
I think the optics selection for the sniper rifles is nice, however, I think a variable zoom optic would be kinda needed. A variable zoom I can think of the top of my head would be an 8-10x as an example. You would be able to protect the area of an objective with the 8x and if u need the extra zoom, you can zoom it to 10x further. A variety of different variable optics would be a nice addition or even one should do the trick
I guess that means alot at distance
I hope that this is the right place to suggest this feedback
I love that I can spawn to my squadmates and my squadmates can spawn to me, that's an amazing feature, but as a recon player when I'm in a good position and going around finding great angles, I find my own team blocking my view. I think this is a major oversight.
Could players not turn translucent when near us so as to not block our shots and view? I've died alot of times because of player blocking and I'm unable to see the other sniper I was aiming at or the rifleman less than 100 meters in front of me because my squadmate just blocked my view. I think it is not ideal that these deaths happen when they're through no fault of my own nor my squadmates
but its fine
Ill post it there!
Thing is, i don't think that scales with scope zoom. So a low zoom scope with 20 degree fov and glimt isnt an issue... but when you're hyperfoused on one guy from a kilometer away, and everyone in a massive cone around that guy can see them, it's a lil bit of an issue
Also I think Strategos meant in general, transparent teamates when they're close to you... I would like it myself honestly
To put this into perspective, 20 degrees means that whatever distance you're looking at, the cone diameter your glint would be visible to is roughly 30% of that.
So at 400m your glint is visible to anyone in a 70m radius of your target.
I'm not against medium scope glint, but I think it needs to be something similar to MW2. The scope glint is based on the zoom magnification, so more zoom = brighter glint visible at longer ranges.
The genius part is that the glint fades really quickly but is magnified when you look at them with a scope of your own. Combine this with the cone system from Battlefield and you have a pretty balanced system.
For example,
Medium scope 2X barely a glint, fades linearly from 30-60 meters, 30° visibility, brightest at <15°
medium scope 4X small glint, fades linearly from 60-120 meters, 20° visibility, brightest at <12.5°
Long range 8X glint, medium glint, fades linearly from 200-400 meters, 15° visibility, brightest at <5°
Long range 20X strong glint, fades linearly from 300-600 meters, 5° visibility, brightest at <2°
Long range 40X extreme glint, does not fade, 2° visibility, brightest at <1°
When you look through a scope all glint distances are multiplied FadeDistance * (ScopeMagnification/4) meters
right now it looks like the consensus is glint based on fov of the scopes
heance the fov
One of the key parts of my post is this:
"When you look through a scope all glint distances are multiplied. FadeDistance * (ScopeMagnification/4) meters"
This also indirectly buffs binos
in scope view, and maybe a couple meters outside would see it
don't know how that would work, could you expand on that?
all we truly want is : new optic sights content
like in modern cod/bf titles.
Hello! Was wondering if there could be a system added for the “mil-dots” on long range and some medium range scopes? Right now you shoot based off of feel, but if you knew how much each dot adds distance to the “zeroed” range, then you could calculate and measure how high you have to aim when combined with the range finder. This could add another skill factor to the game and make things more realistic. This could be added as numbers beside the mil dots themselves when scoped in or any other way. Sorry if this is already something being discussed or already exists and I just don’t know about it. Have a pleasant day 😁
would like to see some 1.5 magnification scopes, maybe even the PKS-01? could even use the same model as the pkas since they look so similar
Also more non illuminated optics? the tri4 x32 and 1p78 are my favorite sights because the reticles arent glowing, its just alot less distracting while aiming personally
can the opk and pk as work as a reddot pls?
The SSG 69 irl has auxiliary iron sights, not just a rail. This matters to masochist players who want to use sniper rifles wrong.
Im sure the OKP is going to get updated and its probably redundant to point it out but it does not get colored
Hoping for the original g36 dual optic for both variants we have.
Along with the origial sight for AUG as well
Oh, also fix low shadow resolution setting making certain reticles blurry (ie: FLIR), cause I doubt that is intended behavior
I just want more 1.5x and 2x sights
Maybe there's a reason for it, but I find it really strange lots of the large scope-like 1x sights aren't 1.5x, especially when there's little upside to use it rn (less control, no top sight available, and more obstruction of peripheral)
Strikeforce (or whatever that sight is called I forgor) as an example
ngl they did a good job with it. Now they gotta match the fake glint gadget as they arn't fooling no one lol
Scope glint on medium scopes should be removed there was no need to add that as long as you are paying attention the tracer from the bullet alone is enough to alert you to someones position but even if you aren't paying attention the death screen directs you towards the exact place you were killed from
medium scopes were perfectly balanced before low magnification for no glint
so If I want to make those very long range shots my targets are usually only a couple pixels on my screen
so then showing the angle you were killed from on death should be removed if the medium scopes aren't going to reverted to how they were
if the people who are getting killed aren't paying attention they shouldn't get rewarded for it
and I know this isn't a milsim game or anything but modern scopes don't have glint and 4x scopes certainly wouldn't
any thing with glass would unless specially made not too, or have an additive piece of equipment.
and showing the angle is really only useful in 32, maybe 64.
good luck finding out who shot you when there is a horde of people in that direction
unless its a really weird angle that you were not expecting fire from, that angle shows you nothing you wouldn't already know.
well the glass on literally every modern scope has coatings on it that makes it so glint doesn't happen not to mention and again the amount of times I've killed a guy or just shot at them and then 2 mins later there's an entire squad on me is countless people already have a really easy time figuring out where you are the bullet tracers are very easy to follow
the shell of the scopes are also designed in a way to almost completely minimize any amount of sunlight getting on the lens and if you want to reduce that even further the little plastic attachments you can put on the front of lens in a honeycomb pattern that don't even weigh a gram eliminates any sunlight entirely but it wouldn't reflect regardless of that anyway
so, purpose built, or additive equipment. same thing, its less likely someone you sniped found you, its more likely you hadn't moved and other people found you. especially if your spot is very obvious.
I remember the people I killed it was the same people a lot I'm very good about changing position especially when I reach double digit kills in an area I find snipers all the time when they shoot at me and I see the tracer it's really not hard even if they're well hidden
I hope they add more 2x sights maybe some 1.5x sights that would be nice
Idk if it's off the table, but a 2x magnifier would be cool. Have it take up the "top sight" section but only for 1x sights. With a bigger penalty to draw speed and ads than the scopes.
Is this implying you should be able to have a 2x top sight on top of 1x sights?
Or am I reading that wrong
behind the scopes, you flip it to a red dot or holo and make it a 2x
would make nice use of the canted slot
Oh, I see
haven't seen that in a game before
an interesting concept. No obvious downsides to me.
BF4 had these 'hybrid' sights, u've got a standard holo sight for example and a magnifier that hangs out to the right side of the gun that u just flip over, suggested that a couple months ago, just like Digita brought up now, same idea really
Yeah, magnifiers are a seperate thing from what I understand. I'd love them to be a canted sight option, which instead of being used as a sight in and of itself, it flips down and modifies the zoom of your current sight
pls aim comp and HS401 for DMR's
I would really like a 1.5x
new weapon scopes please.
tbh i would simply rework existing sights rather than adding new ones, adjust magnification of them and redo some reticles (echo, m125 are ugly)
that russian x3 sight is really good, wish that one was usable on other guns or add a new one with that style of reticle and magnification
yeah I'm ok with what we currently have just want some inbetweening magnifications
i never said anything about this but it always looked too thin
Is there/can there be a way to preview what the actual scope looks like when ADSing? Knowing the magnification is nice too, but I'd like to know what reticle is on the scope too.
Second this
Any way we can change the text color on the rangefinder? I lose the white number in bright skylines sometimes and don’t know of a way to change it currently. If we already can, I’d love to know how!
Sniper iron sights my beloved
Please move the slip out of medium sights. It shouln't have glint. its zoom up close ( <20m or so) is a detriment, and doesn't help much past 150M. Meaning you are lighting yourself up for anything over 200m for no reason. If your going for fights beyond that distance, you might as well take one of the higher powered mediums and have the same glint disadvantage.
Separately I most often use the Slip because the distance of the red dots to the eye/face/camera is too far making the reticles too small. If i could move the red dots closer to the camera I wouldn't use it.
...it is exactly that
is it? Didn't sound like it from oki's summary
technically based off fov, but that is how scopes get their zoom in game
was given this in another thread, so don't know how proper it is, but it should be somethign like this
oh, for angle
I was thinking of range
well, range and angle
a 2x making you visible to the most people seems like a weird idea
yeah its a quick fix, I think it figures your not using the 2x beyoond 200 meters where it doesn't have glint anyway
oh yeah, just for the record, mediums have no glint till 200 meters
Been trying out 4s on LMGs and yeah the bouncing is really annoying.
It'd be cool to have some closed scope options. I've had multiple situations where I accidentally push my gun to close to my head via the environment and it results in a cool closed scope.
Below is an image of this scope "clip" occurrence. This also acts as an example of what a closed scope could look like.
Bipod isn’t the only way it’s viable and even then
Why is this still a thing
It's funny.
honestly doesn't look that out of place
where's new optic sights, still nada
Keep in mind this isn't a AAA game, nor does it have a large dev team - Changes and additions are gonna take time
they have plenty of time to do that, instead of pushing shit gamemodes & reworking old great maps into shit ones my guy
I don't disagree. just trying to say I imagine it's on their to-do list.
i doubt that, been waiting months on months and i made threads on steam, here, etc etc, pushing the feedback with a lot of people = nada.
New optics are like really low priority

old district 🕯️
best map for rush and 32v32 in general
The bbr development process
please add 1.5x sights. and allow custom sight creation via COD Black Ops 1
Hello, please add some thermal scope or night vision scope 🥸🥸
you mean the FLIR?
wouldnt mind 1x flir
1x flir seems like it would be super OP
Only if it didn’t have resolution issues it would be good, imo.
Bf2042 has one, def isn't OP.
Especially when you make smoke block thermal
Hello everybody. Did you ever talk about additional wrap lenses for collimator sights or the like. something like this...
plz
Mentioned a few times before, i'm a sucker for the idea
It would be such a great addition honestly
give us the option to change the reddot color or to make it more intense. red/green colour blindness hits hard on all 3 new maps worst is deffo kodiak
ACOG is way off. Very inaccurate
The other scopes with red crosshairs are so blurry/bloomy and very difficult to see thru/past
Some guns have RLY bad iron sights, it's like peeking thru a pin hole. You cannot see thru them AT ALL
(thinks of famas)
almost like peep sights are built for two eyes. also acog is accurate if ranged to 300 and decent if left at default 0
Yeah if they could just make the guns with pinhole sights transparent. That's how it'd look IRL
Or just make the window extra big or whatever hurr durr fuck realism
Idk what you wanna call it
Red dots are the only viable sights for all weapons but snipers.
sights that have a small housing will always be better because they don't obscure much of the screen
vs
because of recoil multiplicator?
the slip is used on alot of weapons, imo the ultimax is usable with some of the higher magnifcation mid range scopes too.
but out of the short range sights i agree, red dot is in a teir of its own.
Red dot and Kobra, the rest are ehh
Battle rife/dmr would like to know your location
Flir should have its cooldown removed. The scope is only used at night when everyone is using night vision anyways, it doesn't allow you to see through smoke and has a (very cool imo) fps limit but it doesn't deserve a cool-down.
I use it in day too because it makes target ID instantaneous.
I wouldn't be too sure buddy, I use red dot canted sight on my recon loadout and it works like a dream for getting quick closeup headshots when the enemy is less than 50m away
Will variable magnification sights be added?
When
we already have top sights and Side sight
but no magnifiers...
Indeed, no tactical magnifiers
C red dot top sight as main sight and holo canted sights as main sight = best idea, larry re-scale the models slap on the weapons, enjoy new red dots.
kinda sucks how medi scopes glint even when youre using an AR or something. Anything other than a DMR or sniper really suffers with a medi scope
i think glint should be based off of effective range and damage
say of a gun does x damage at x range, it will have glint
they don't on AR's? hell they don't on anything but bolts.
Oh what. Am i just bad? 
sounds like you didn't know. spotting people is also pretty easy and tracers are very easy to track. Med scopes only have glint on snipers past 200 meters in a gradient gaining brightness until 500 or 600 I believe then fading to 800 after which there is no more glint.
There is a picatinny version (with no fuckin riser) irl but yeahhhh
Comically high height over bore be like
the comically high is actually the best height ergonomically to use as it fits naturally to our heads leaning in. hence the "skyscraper mounts" being made to match the height of sights on-top of carry-handles (both being the same height, but skyscrapers costing more)
Height over bore:
can be compensated for.
hence why alot of mounts are not low anymore for the grunts.
uh huh
There probably is but the model is clearly based on how the optic looks from the side without being attached to a rail lol
We can assume it's just a mistake they didn't fix
idk but that is a weird design to the AK15 sights.
Can we please get more low optic options? Like a better looking 2x, or a magnifier for all 1x. Thank you
A flip-up magnifier for red dots would be nice, as an alternate to canted sights
Lower peripheral vision, greater magnification, takes longer to flip between than switching between canted sights
Can I upload a video to showcase an issue with 1x optics ADS?
This issue has been in the game since beta, and I find it even more annoying than the glitchy "too close to a wall" stuttering bug.
I'll just go ahead and post it, this bug has been getting me killed since the beta playtests more than ANYTHING else in the game, and it's really pissing me off.
is crawling on the ground: expects gun to handle perfectly like he is standing.
safe to say that is literally just a skill issue.
gun recoils while shooting, absolute shocker
Skill issue, sorry, hipfire or wait until you're ADS before shooting. "Fixing" this would make the aim-down stat even more irrelevant than it already is
thats not even the recoil 
No no, this happens just ADSing without firing, while standing up straight, even in open fields with NOTHING near by to cause physical interaction hyjinx.
That's just the first time i've bothered tracking it down on camera and I happened to be laying on the ground at the time.
you sure that isn't your rmb spazzing out?
ik mine is due to years of butterfly clicking
prone animation says fuck you if you move n ads at all
1000% sure it's not a "me" issue, I know 3 other guys who've experienced the same thing regularly.
This is fine, it's memes, and unrelated non-topic video's we don't want, these help nobody
Ah, thanks.
Did you ever figure out what causes that, and why it can happen while standing up straight with no physical obstacles for your gun to clip against?
standing 0 fuckin idea
It's a lot rarer standing, but i've had it happen mid-firefight enough to really screw me over.
prone its the crawling right animation being funni and ads not overriding it completely or whatever idk ask muj
never had a problem with that/would have died anyways lol
or it happened while vaulting
Developer Note - Tarkov Experience
When you create an extra screen while zooming (like you do in Battlebit, or like they did in Tarkov), the main behavior you have to take into account is the sensitivity change.
A lot of trying to figure out what's right, and always ends up being a bit awkward.
We spent dozens of hours testing and "figuring out" how this "SHOULD" work to be comfortable.
So:
- Settings - Controls should have a "sensitivity" slider, like all FPS. Sorry, Cap. This slider is a multiplier for your mouse sensitivity in your operating system and multiplies/divides it by the value.
-
A very good addition to (1) is the "use raw mouse input" checkbox, because every person has their own "best mouse" with their own DPI, and the mouse pointer, at least, but better - actor rotation - can be adjusted based on that sensitivity.
-
A common pitfall when implementing zoom is trying to add a separate sensitivity for each zoom level to the options. It seems necessary, but the flow should not work this way. At a minimum, it deprives you of the ability to add editable/custom crosshairs in the future, at most - it forces players to tweak a ton of parameters and go to the options 1000 times, because sensitivity depends NOT ONLY on the zoom level.
-
As every eSports player knows - the sensitivity of the mouse to harm under your field of view, it is directly concerned not only with what you see, but also with how you see it. So, zooming in on the crosshair implicitly changes your field of view, so the internal camera does not work the same as the external camera. So the best recommendation here is to reduce the mouse sensitivity on the external camera exactly as many times as the crosshair is zoomed in. In the zoomed scope, the sensitivity remains the same as without zoom, but the external changes in Zoom times. Turn on the MULTIPLIER for the main sensitivity in the aiming mode when this appears. The multiplier differs in that it is set from 0.00 to 1.00 (less) and from 1 to 100 (more), the difference in the setting from the main sensitivity, which can be set in the form of conditional elements 1-2-3-4 and so on, but both are adjusted using trackbar / slider_with_mouse_drag. Guess you can implement it like "internal camera point of sight is a point of sight for external camera too", but am not sure what is better for CPU - geometry calc or just multiplier)
In Tarkov, there is a mechanical modification using any sight, and the weak point of such mechanics is that each sight is located on the weapon further / closer to the character's eyes. This is expressed in a size of the circle, inside which the second camera is drawn. The closer (bigger) this circle is to the eyes, the more unconvient sensitivity decreasing is felt . This problem can be solved in two ways.
The first, obvious, but "unrealistic" is to set the distance from the eyes to the sight glass, provided for all sights, that is, the size of the sight glass should be on the screen so that any sight always occupies the same area. Then the sensitivity can be left unchanged.
But secondly, a realistic approach is to somehow allow the character's face to move the sight closer to the face or further using "adjustment (any_key + scroll)", and storing this in the memory of the "sight" object, so to speak, when installing this sight on another weapon - the distance will be remembered. However, this can be associated with the weapon.
There is also a third, "lazy" way, without adjustments. The display shows the multiplier "change in sensitivity depending on the distance to the sight", which is also 1.0 by default (the developer calculated it for you), can be set to 0.0 (disable) or less than 0 - less. This multiplier affects the sensitivity depending on the distance from the eyes to the sight glass. The further the sight is from the eye, the less the aiming sensitivity decreases. It turns out that the further the sight is, the faster you rotate the mouse in aiming mode. And this can be increased, decreased, or completely excluded by the coefficient, as desired.
-
Of course, everyone understands that turning on the second camera is a performance drain and a loss of FPS in the game. Most games do not launch the second camera at all - they just make the main camera blurred (blur) and change the field of view several times to depict an increase. But I kind of understood "this is not modern", and many games (including Battlebit) began to make two cameras. So here's an important point - WHILE you are looking through the sight - your view on the sides does not require special detail, and in a good way - blurry (blur). This can be used to reduce the detail of the external camera to a minimum, raising the second to the maximum using Dynamic LOD, this will save FPS without losing the gaming experience.
-
And of course, aiming grids. Many games are so effective at making "realistic reticles" that you forget you're playing a game. You need to check "realistic reticles" as a source,

